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Author: obsidian_golem (posted 2012-05-21 02:28:41, viewed 190 times)

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package org.obsgolem.crystalia.objects;

import java.util.ArrayList;
import java.util.Arrays;

import org.obsgolem.crystalia.gfx.Renderer;

import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.graphics.VertexAttribute;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Array;

public class MeshBatch {
   private Mesh m;
   private ArrayList<Float> vertices;
   private ArrayList<Short> indices;
   public short indexcount = 0;
   public MeshBatch() {
      vertices = new ArrayList<Float>();
      indices = new ArrayList<Short>();
   }
   public void addMesh(float[] vert, Short[] ind) {
      vertices.addAll(Arrays.asList(toObject(vert)));
      short[] sorted = addIndices(toPrimitive(ind, (short) 0));
      indices.addAll(Arrays.asList(toObject(sorted)));
      Arrays.sort(sorted);
      indexcount = (short) (sorted[sorted.length-1]+1);
   }
   public short[] addIndices(short[] ind) {
      short[] indarr = new short[ind.length];
      for(int i = 0; i < ind.length; i++) {
         indarr[i] = (short) (ind[i] + indexcount);
      }
      return indarr;
   }
   public void finalize() {
      m = new Mesh(false, vertices.size(), indices.size(), new VertexAttribute[]{new VertexAttribute(Usage.Position,3,"a_position"),
                                                new VertexAttribute(Usage.ColorPacked, 4, "a_color"),
                                                new VertexAttribute(Usage.Normal, 3, "a_normal")});
      m.setVertices(Renderer.makeFloatArray(vertices));
      m.setIndices(Renderer.makeShortArray(indices));
   }
   public void render() {
      Renderer.getInstance().render(m);
   }
   public static Float[] toObject(float[] array) {
        if (array == null) {
            return null;
        } else if (array.length == 0) {
            return new Float[0];
        }
        final Float[] result = new Float[array.length];
        for (int i = 0; i < array.length; i++) {
            result[i] = new Float(array[i]);
        }
        return result;
    }
   
   public static Short[] toObject(short[] array) {
        if (array == null) {
            return null;
        } else if (array.length == 0) {
            return new Short[0];
        }
        final Short[] result = new Short[array.length];
        for (int i = 0; i < array.length; i++) {
            result[i] = new Short(array[i]);
        }
        return result;
    }
   public static short[] toPrimitive(Short[] array, short valueForNull) {
        if (array == null) {
            return null;
        } else if (array.length == 0) {
            return new short[0];
        }
        final short[] result = new short[array.length];
        for (int i = 0; i < array.length; i++) {
            Short b = array[i];
            result[i] = (b == null ? valueForNull : b.shortValue());
        }
        return result;
    }
}





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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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