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Re: True sprite centering libgdx by zingzags 2015-01-27 19:58:26
Re: - White box instead of texture by SilverTiger 2015-01-27 19:09:49
Re: Trouble Implementing Simple Projectile into Slick2D by WittyHorse 2015-01-27 19:09:40
Access violation with glDrawArrays by Quarry 2015-01-27 19:05:40
Re: - White box instead of texture by GemWrecker 2015-01-27 19:03:12
Re: - White box instead of texture by Ed_RockStarGuy 2015-01-27 18:57:15
Re: - White box instead of texture by GemWrecker 2015-01-27 18:53:29
Re: Trouble Implementing Simple Projectile into Slick2D by KudoDEV 2015-01-27 18:43:49
Re: Experienced game developers opinions needed! by lcass 2015-01-27 18:42:11
Re: Trouble Implementing Simple Projectile into Slick2D by quew8 2015-01-27 18:10:16
Re: Schemes to teach the masses to code by KevinWorkman 2015-01-27 18:06:28
Trouble Implementing Simple Projectile into Slick2D by WittyHorse 2015-01-27 18:03:27
Re: Schemes to teach the masses to code by Cero 2015-01-27 17:56:41
Re: - White box instead of texture by SilverTiger 2015-01-27 17:36:17
Re: Solis by lcass 2015-01-27 17:23:47
Re: True sprite centering libgdx by Sabomoth 2015-01-27 17:23:26
Re: Schemes to teach the masses to code by KevinWorkman 2015-01-27 17:17:52
Re: Schemes to teach the masses to code by lcass 2015-01-27 17:08:59
Re: What I did today by lcass 2015-01-27 17:01:34
Re: - White box instead of texture by GemWrecker 2015-01-27 16:54:19
Re: - White box instead of texture by SilverTiger 2015-01-27 16:48:59
- White box instead of texture by GemWrecker 2015-01-27 16:38:23
Re: Schemes to teach the masses to code by princec 2015-01-27 15:27:22
Re: True sprite centering libgdx by Cero 2015-01-27 14:50:49
Re: Schemes to teach the masses to code by KevinWorkman 2015-01-27 14:34:31
Re: Crazy Shooter - Shoot'em up & Pixel art by Mike 2015-01-27 13:57:08
Re: Crazy Shooter - Shoot'em up & Pixel art by oasix 2015-01-27 13:41:47
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Re: Blockadillo - Smash colored blocks with a furious armadillo by seismic 2015-01-27 10:36:44
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Re: Retro-Pixel Castles > Now on Steam! < by Rayvolution 2015-01-27 10:14:54
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Re: Retro-Pixel Castles > Now on Steam! < by princec 2015-01-27 09:51:17
Re: What I did today by Riven 2015-01-27 09:31:12
Re: What I did today by pitbuller 2015-01-27 09:27:16
Re: What I did today by Riven 2015-01-27 08:59:26
Re: Infographic: how to make interesting backgrounds with tiles by Roquen 2015-01-27 08:49:53
Infographic: how to make interesting backgrounds with tiles by thalador 2015-01-27 08:41:24
Re: Retro-Pixel Castles > Now on Steam! < by Riven 2015-01-27 08:31:50
Re: Blockadillo - Smash colored blocks with a furious armadillo by thalador 2015-01-27 08:31:16
Re: Using the same input key in a pause and play state by trollwarrior1 2015-01-27 07:18:32
Re: True sprite centering libgdx by zingzags 2015-01-27 06:55:05
Re: True sprite centering libgdx by Rayvolution 2015-01-27 06:14:03
Re: True sprite centering libgdx by zingzags 2015-01-27 05:50:28
Re: True sprite centering libgdx by Phased 2015-01-27 05:16:46
Re: True sprite centering libgdx by Rayvolution 2015-01-27 05:16:17
True sprite centering libgdx by zingzags 2015-01-27 05:00:44
Re: Crazy Shooter - Shoot'em up & Pixel art by NegativeZero 2015-01-27 02:12:58
Re: Using the same input key in a pause and play state by GamerIDGoesHere 2015-01-27 01:23:39
Re: Using the same input key in a pause and play state by BurntPizza 2015-01-27 01:20:03
Using the same input key in a pause and play state by GamerIDGoesHere 2015-01-27 01:09:37
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Re: What I did today by JVallius 2015-01-26 23:49:33
Re: What I did today by NegativeZero 2015-01-26 23:48:34
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Re: What I did today by pitbuller 2015-01-26 23:26:08
Re: Schemes to teach the masses to code by princec 2015-01-26 23:20:35
Re: What I did today by theagentd 2015-01-26 23:01:08
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GamerIDGoesHere (20 views)
2015-01-27 01:23:23

GamerIDGoesHere (18 views)
2015-01-27 01:22:15

CopyableCougar4 (25 views)
2015-01-27 00:34:41

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2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
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2014-12-27 19:41:21

Resources for WIP games
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2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
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2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
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2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
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2014-08-05 19:33:27

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