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Author: BrassApparatus (posted 2013-06-27 22:15:46, viewed 112 times)

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#version 330

layout(location = 0) in vec4 position;


smooth out vec4 theColor;

uniform mat4 cameraToClipMatrix;
uniform mat4 modelToCameraMatrix;

void main()
{
        gl_Position = cameraToClipMatrix * modelToCameraMatrix * vec4(position.xyz, 1);
        theColor = position;
}


#version 330

smooth in vec4 theColor;

out vec4 outputColor;

void main()
{
      if(theColor.w == 1)
           outputColor = vec4(1, 0, 0, 1.0);
      else
         outputColor = vec4(0, 1, 0, 1.0); 
}





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