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Author: wessles (posted 2013-06-07 16:06:41, viewed 96 times)

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package wml;
import org.newdawn.slick.Graphics;

import wml.Types.PlayerTypes;

public class Level {
    protected Tilemap tilemap;
    protected Camera cam;

    public Level(String levelnamelocation) {
   cam = new Camera(this, 8);
   tilemap = new Tilemap(levelnamelocation, this);
    }

    public void update(int delta) {
   cam.update(delta);
    }

    public void render(Graphics g) {
   cam.render(g);
    }
    
    public Tilemap getTilemap() {
   return tilemap;
    }

    public Player getPlayer() {
   Player temp_player = tilemap.getPlayer();
   if (temp_player == null)
       temp_player = new Player(0, 0, PlayerTypes.NOBODY, this);
   return temp_player;
    }
}





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