Author: Localhorst (posted 2013-02-25 20:09:00, viewed 85 times)
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| unit ULibNoise;
interface uses System.Types, FMX.Types;
procedure BuildNoiseTables;
function Perlin(const x, y, xsizemax, ysizemax: integer; size: single; const noiseId: Byte = 1): Byte;
function ExpFilter(const value: Byte; const cover, sharpness: single): Byte;
procedure BuildNebulae(const Bitmap: TBitmap; const width: integer = 256; const height: integer = 256);
implementation uses Math;
const
MAX_PERMS = 10;
var
perm: array[0..511, 0..MAX_PERMS - 1] of Byte;
ms_grad4: array[0..255, 0..MAX_PERMS - 1] of single;
kkf: array[0..255] of single;
procedure BuildNoiseTables;
var i, j: integer;
begin
for i := 0 to 255 do kkf[i] := -1.0 + 2.0 * (i / 255.0);
for i := 0 to MAX_PERMS - 1 do
for j := 0 to 255 do
begin
perm[j, i] := random(255);
perm[j + 256, i] := perm[j, i];
ms_grad4[j, i] := kkf[perm[j, i]] * 0.507;
end;
end;
function FADE(const t: single): single;
begin
result := (t * t * t * (t * (t * 6 - 15) + 10));
end;
function NLERP(const t, a, b: single): single;
begin
result := (a + t * (b - a));
end;
function Noise(const x, y: single; px, py: single; const noiseId: Byte = 1): single;
var ix0, iy0, ix1, iy1: integer;
fx0, fy0: single;
s, t, nx0, nx1, n0, n1: single;
begin
ix0 := round(x - 0.5);
iy0 := round(y - 0.5);
fx0 := x - ix0;
fy0 := y - iy0;
if px < 1 then px := 1;
if py < 1 then py := 1;
ix1 := ((ix0 + 1) mod trunc(px)) and $FF;
iy1 := ((iy0 + 1) mod trunc(py)) and $FF;
ix0 := (ix0 mod trunc(px)) and $FF;
iy0 := (iy0 mod trunc(py)) and $FF;
t := FADE(fy0);
s := FADE(fx0);
nx0 := ms_grad4[perm[ix0 + perm[iy0, noiseId], noiseId], noiseId];
nx1 := ms_grad4[perm[ix0 + perm[iy1, noiseId], noiseId], noiseId];
n0 := NLERP(t, nx0, nx1);
nx0 := ms_grad4[perm[ix1 + perm[iy0, noiseId], noiseId], noiseId];
nx1 := ms_grad4[perm[ix1 + perm[iy1, noiseId], noiseId], noiseId];
n1 := NLERP(t, nx0, nx1);
result := NLERP(s, n0, n1)
end;
function Perlin(const x, y, xsizemax, ysizemax: integer;
size: single; const noiseId: Byte = 1): Byte;
var value, initialSize: single;
begin
initialSize := size;
value := 0.0;
while size > 0.5 do
begin
value := value + Noise(x / size, y / size, xsizemax / size, ysizemax / size, noiseId) * size;
size := size / 2.0;
end;
result := trunc(128 * value / initialSize) + 127;
end;
function ExpFilter(const value: Byte; const cover, sharpness: single): Byte;
var c: single;
begin
c := value - (255 - cover);
if c < 0 then c := 0;
result := trunc(255 - (Power(sharpness, c) * 255));
end;
procedure BuildNebulae(const Bitmap: TBitmap; const width: integer = 256; const height: integer = 256);
const cSize = 256;
var bmp: TBitmap;
x, y: integer;
col: Cardinal;
ptr: PAlphaColorArray;
function blendMul(const a, b: byte): byte;
begin
result := (((a) * (b)) shr 8);
end;
begin
bmp := TBitmap.Create(Width, Height);
try
BuildNoiseTables;
for y := 0 to bmp.Height - 1 do
begin
ptr := bmp.ScanLine[y];
for x := 0 to bmp.Width - 1 do
begin
col := Perlin(x, y, 1024, 1024, 128, 0);
col := ExpFilter(col, 128, 0.99);
ptr[x]:=$FF shl 24+
BlendMul(Perlin(x, y, 1024, 1024, csize, 1), col) shl 16+
BlendMul(Perlin(x, y, 1024, 1024, csize, 2), col) shl 8+
BlendMul(Perlin(x, y, 1024, 1024, csize, 3), col);
end;
end;
Bitmap.Canvas.BeginScene;
Bitmap.Canvas.DrawBitmap(Bmp, RectF(0,0,Bmp.Width,Bmp.Height),
RectF(0,0,Bitmap.Width,Bitmap.Height),1, true);
bitmap.Canvas.EndScene;
Bitmap.BitmapChanged;
finally
bmp.free;
end;
end;
end. |
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