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Author: davedes (posted 2012-12-25 22:50:32, viewed 294 times)

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package mdesl.lumos;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Image;

/**
 * @author davedes
 */
public class SimpleTest implements ApplicationListener {

   public static void main(String[] args) {
      LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
      cfg.width = 640;
      cfg.height = 480;
      cfg.resizable = true;

      new LwjglApplication(new SimpleTest(), cfg);
   }
   
   Stage stage;
   float x = 0;
   Image img;
   Texture tex;
   Sound sound;
   
   @Override
   public void create() {
      //our stage for 2D rendering
      stage = new Stage();
      
      //create a texture which holds our data in VRAM
      tex = new Texture(Gdx.files.internal("data/grass.png"));
      
      //add a simple 2D image sprite which will render our texture
      img = new Image(tex);
      stage.addActor(img);
      
      sound = Gdx.audio.newSound(Gdx.files.internal("data/testloop.ogg"));
   }

   @Override
   public void resize(int width, int height) {
      stage.setViewport(width, height, true);
   }

   @Override
   public void render() {
      //clear the screen
      Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
      
      if (x > stage.getWidth()) 
         x = -img.getWidth();
      img.setX(x += 3f);
      
      if (Gdx.input.isTouched())
         sound.play();
      
      stage.act(Gdx.graphics.getDeltaTime());
      stage.draw();
   }

   @Override
   public void pause() {
      
   }

   @Override
   public void resume() {
      
   }

   @Override
   public void dispose() {
      stage.dispose();
      tex.dispose();
      sound.dispose();
   }   
}





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