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  Zombie Massacre  (Read 4995 times)
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Offline trollwarrior1
« Posted 2013-11-01 15:11:27 »

Welcome to Yet Another Zombie Shooter game Cheesy
You can have some fun shooting zombies in this game! It is kinda finished. I might make some patches in the future, which would feature more content and such.

Story: (can't resist writing it! Cheesy)
You constructed a time machine, with which you can travel into the future. Since you're a kind of person who can't resist using it, you travel to the future and what you find is that Earth is now filled with zombies after some kind of zombie apocalypse. Since you didn't think this would happen, you only brought 1 pistol with only few bullets. After you stop travelling through time, you realize you don't have anymore fuel. Your machine stops and you're vulnerable to zombies. You want to go back to your time right that moment, but you notice that fuel consumption was much higher than you expected, and you almost ran out of fuel. A zombie runs to you and you shoot it. The blood of the zombie splashes into the fuel tank and you realize that your machine can run on zombie blood. However you will need to kill more than just 1 zombie to go back to your time. A genial idea pops to your mind. Since you don't have any weapons to fight, you program the time machine to bring you weapons from the past. Of course, it consumes zombie blood, but it is OK, since this is the only way. So you start your adventure of killing zombies and refilling your fuel tank so you can hopefully someday go back to your time!

Latest:
http://www.mediafire.com/download/li675aqhshn61q1/survival%20export%202013%2011%2028.zip

Old version(s): (old are lower on the list)
https://www.mediafire.com/?37p9pu7fumik7dn
http://www.mediafire.com/?pto3vv8bv2jjv40
http://www.mediafire.com/download/a887t2d0dn76lp5/survival_export.zip




Controls:
ASDW to move
Mouse to rotate and shoot.
QE to change weapons.
B to open up shop.
R to reload.
Numbers 1-9 to change to certain weapon slot.

Hope I'm not missing anything important Cheesy


Current version notes:
If you want to change some settings, check out settings.txt file. It is easy to edit..

You should leave suggestion if you want to suggest something. (No shit Sherlock Cheesy)

Follow me on twitter for mini-updates Cheesy
www.twitter.com/chrisindiegames


Check it out at indieDB
http://www.indiedb.com/games/zombie-massacre
Offline vbrain
« Reply #1 - Posted 2013-11-01 15:24:53 »

Please include some in-game pictures on your post.
Offline trollwarrior1
« Reply #2 - Posted 2013-11-01 17:48:40 »

Please include some in-game pictures on your post.

I did. I think it takes a while until they show up Tongue
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Offline opiop65

JGO Kernel


Medals: 160
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #3 - Posted 2013-11-01 18:34:46 »

It shouldn't take any time at all. There's no pictures still. Upload them to imgur and use the img tags.

Offline trollwarrior1
« Reply #4 - Posted 2013-11-01 19:17:09 »

It shouldn't take any time at all. There's no pictures still. Upload them to imgur and use the img tags.

Thanks, I was using imageshack. Seems it doesn't work properly. On my other game "squaball" images from imageshack appeared in a day or something.
Offline saucymeatman
« Reply #5 - Posted 2013-11-01 20:41:38 »

This game is kinda cool. Needs more though.
Consider taking away the boarders on the tiles.
Offline trollwarrior1
« Reply #6 - Posted 2013-11-02 06:54:16 »

This game is kinda cool. Needs more though.
Consider taking away the boarders on the tiles.

I have no idea if I should even reply to your silly comment.
Offline Doubstract
« Reply #7 - Posted 2013-11-02 07:59:42 »

Can you upload source code? I just have started LWJGL and i am trying to do similar game, but i have problems with enemies.
Offline lcass
« Reply #8 - Posted 2013-11-02 08:00:34 »

This game is kinda cool. Needs more though.
Consider taking away the boarders on the tiles.

I have no idea if I should even reply to your silly comment.
Not really a silly post he has a point eventually you will want to refine the graphics.
Offline trollwarrior1
« Reply #9 - Posted 2013-11-02 09:37:51 »

This game is kinda cool. Needs more though.
Consider taking away the boarders on the tiles.

I have no idea if I should even reply to your silly comment.
Not really a silly post he has a point eventually you will want to refine the graphics.

Its called WIP game o-o I added the grid on purpose. So I could see where the tiles end. Of course there would be no grid when I finish the game. You don't have to state the obvious.

PS

Don't forget to breath the air. You will die otherwise.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline lcass
« Reply #10 - Posted 2013-11-02 10:22:31 »

This game is kinda cool. Needs more though.
Consider taking away the boarders on the tiles.

I have no idea if I should even reply to your silly comment.
Not really a silly post he has a point eventually you will want to refine the graphics.

Its called WIP game o-o I added the grid on purpose. So I could see where the tiles end. Of course there would be no grid when I finish the game. You don't have to state the obvious.

PS

Don't forget to breath the air. You will die otherwise.
Im not going to start a flame war but it was just a suggestion from him you do not have to be rude to either of us.
Offline opiop65

JGO Kernel


Medals: 160
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #11 - Posted 2013-11-02 12:04:05 »

This game is kinda cool. Needs more though.
Consider taking away the boarders on the tiles.

I have no idea if I should even reply to your silly comment.
Not really a silly post he has a point eventually you will want to refine the graphics.
Its called WIP game o-o I added the grid on purpose. So I could see where the tiles end. Of course there would be no grid when I finish the game. You don't have to state the obvious.

PS

Don't forget to breath the air. You will die otherwise.
Did... did you really just say that? Look, he just made a friendly suggestion because yes, the grid looks strange unless you're doing it for debugging purposes. If you want your game to improve, I suggest you don't beat people down every time they say something you may not like. That's just... wow.

Offline wessles

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Radirius Games


« Reply #12 - Posted 2013-11-03 02:56:31 »

I ran it, and nothing but smooth sailing until I closed it and got a core dump (I... I am so sorry  Emo).
Pastebin

Offline HeroesGraveDev

JGO Kernel


Medals: 309
Projects: 11
Exp: 3 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #13 - Posted 2013-11-03 05:54:40 »

I ran it, and nothing but smooth sailing until I closed it and got a core dump (I... I am so sorry  Emo).
Pastebin

For the OP's benefit, I had a quick look and found that the error is thrown while cleaning up the sounds.

Sometimes this can happen due to sloppy usage of OpenGL/AL, causing undefined behaviour which crashes on some machines. Or it may just be a driver problem.

Offline trollwarrior1
« Reply #14 - Posted 2013-11-03 06:15:58 »

I ran it, and nothing but smooth sailing until I closed it and got a core dump (I... I am so sorry  Emo).
Pastebin

No idea.. Never happened to me before.

EDIT:

Core dumps happened a lot on my old and shitty laptop. I think it happened when that laptop was working very hard. Since the version I uploaded isn't limiting any fps, it is probably just overloading your computer. That fps counting is just for performance evaluation.
Offline opiop65

JGO Kernel


Medals: 160
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #15 - Posted 2013-11-03 11:34:47 »

Honestly, I don't think your game could overload a computer, no offense. If its just simple calculations, it should be able to run on anyone's computer, even a netbook.

Offline trollwarrior1
« Reply #16 - Posted 2013-11-04 05:58:08 »

Honestly, I don't think your game could overload a computer, no offense. If its just simple calculations, it should be able to run on anyone's computer, even a netbook.

It's called a busy loop. A loop which never sleeps.
Offline lcass
« Reply #17 - Posted 2013-11-04 22:53:54 »

A few tiles on a screen shouldnt cause that yes if you have say ooh a good 3000 then you would expect it but not a 5 by 5 square of them.
Offline wessles

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Radirius Games


« Reply #18 - Posted 2013-11-04 23:16:11 »

Or 600 5x5 "chunks?"  Grin

Offline opiop65

JGO Kernel


Medals: 160
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #19 - Posted 2013-11-05 01:19:00 »

Honestly, I don't think your game could overload a computer, no offense. If its just simple calculations, it should be able to run on anyone's computer, even a netbook.

It's called a busy loop. A loop which never sleeps.
It still shouldn't crash a computer. If I could play Minecraft and old battefield on my old netbook from around four years ago (which I could), then your game should be able to run fine and not crash anything.

Offline vbrain
« Reply #20 - Posted 2013-11-05 16:55:47 »

Honestly, I don't think your game could overload a computer, no offense. If its just simple calculations, it should be able to run on anyone's computer, even a netbook.

It's called a busy loop. A loop which never sleeps.

You seem to be very arrogant and cocky. Have fun with your shitty game.
Offline wessles

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Radirius Games


« Reply #21 - Posted 2013-11-05 19:35:28 »

That escalated quickly... persecutioncomplex

Offline saucymeatman
« Reply #22 - Posted 2013-11-05 19:43:04 »


This game is kinda cool. Needs more though.
Consider taking away the boarders on the tiles.

I have no idea if I should even reply to your silly comment.
Not really a silly post he has a point eventually you will want to refine the graphics.
Its called WIP game o-o I added the grid on purpose. So I could see where the tiles end. Of course there would be no grid when I finish the game. You don't have to state the obvious.

PS

Don't forget to breath the air. You will die otherwise.

He was being a total asshole, to me, and those who defended my innocent comment.
Offline Drenius
« Reply #23 - Posted 2013-11-05 19:48:34 »

It's a good moment to stop this discussion now.
This should not become a chat about such.
Online Jimmt
« League of Dukes »

JGO Kernel


Medals: 139
Projects: 4
Exp: 3 years



« Reply #24 - Posted 2013-11-06 07:11:51 »

@trollwarrior1, if you're not going to politely reply to discussion, then I suggest not posting in a discussion forum. Name-calling is unnecessary, either way.
Offline trollwarrior1
« Reply #25 - Posted 2013-11-12 21:08:01 »

Ow common peeps don't be so mad. Take a look at the new version! Cheesy
Offline wessles

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Radirius Games


« Reply #26 - Posted 2013-11-12 21:21:43 »

Nice job! The zombies have decent path-finding  Grin.
Oh, you might want to add some collision between zombies; they bunch up into one blob if you don't

Offline trollwarrior1
« Reply #27 - Posted 2013-11-12 21:24:36 »

Nice job! The zombies have decent path-finding  Grin.
Oh, you might want to add some collision between zombies; they bunch up into one blob if you don't

There is 0 path finding in here. Absolutely none. I'm too lazy to study A* path finding. This looks like path finding, but it isn't. About zombies collision yea. It might take a lot of performance though.
Offline bilznatch

Senior Devvie


Medals: 8
Projects: 2
Exp: 1 year


I'm bad, I'm bad, I'm really... really bad T_T


« Reply #28 - Posted 2013-11-12 21:28:54 »

Collision doesn't take much performance really. Not with a simple circle or box. I recommend if you're using libGdx to use the circle class, and check if the circles overlap each other, and if they do, don't perform a movement. You can quickly iterate through your entities and check them with each other, it shouldn't cause many problems. This might not be the best way, but it works. (If anyone has a better way, please do add it here.)
Offline wessles

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Radirius Games


« Reply #29 - Posted 2013-11-12 21:32:11 »

Yeah, I use pythagoras' great idea:
1  
A^2 + B^2 = C^2

So you can find the distance something is by:
1  
Math.sqrt((dx*dx)+(dy*dy))

where d means delta (not delta time, but the difference between your x and the other x. Same with y.

So if the distance is less than your collision radius, it is a collision!
1  
if(dist < rad) collisionStuffs();

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