h3ckboy
JGO Kernel      Posts: 1645 Medals: 4
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Reply #30 on:
2009-08-20 12:59:18 » |
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No php, pure Java/JSP on my server (Tomcat), there are a few things going on behind the scenes so false submission of scores by the manner of packetsniffing or decompiling of any client-side code should be easily differentiated from real score submission. Thanks for the tips though!
yeah, if you use jsp.It might be harder. does jsp pass the variables along in url, or like a socket? either way, it can be falsified. and I dont think there are any fool proof ways to stop decompiling and packetsniffing. if you send a marker. They can just decompile and then see the algorithm you use. if you got another method please share(unless it is a secret  ).
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #31 on:
2009-08-20 13:33:12 » |
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Ive changed the instructions on the game, if anyone could have a look and let me know if its any clearer that would be great, thanks!
Can't fault the instructions. Pity there's no way of making sure the player reads them. Simon
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h3ckboy
JGO Kernel      Posts: 1645 Medals: 4
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Reply #32 on:
2009-08-20 14:47:33 » |
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Can't fault the instructions. Pity there's no way of making sure the player reads them. Simon
you could. just have a boolen readInstructions, which gets set true when you go to the instructions. games dot aht all of the time
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Games published by our own members! Go get 'em!
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rackham
Jr. Member   Posts: 63
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Reply #33 on:
2009-08-21 04:26:04 » |
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Sure it does do that, as in the instructions should pop up before the player gets to the game whatever route they take, but a lot of people just click skip or play strait away without reading, i imagine that is what you ment dishmoth? in a nutshell, a record of each game is kept on the server when the game starts, the gameplay info from the client is serialised and sent over a standard HTTP connection, and then verified aginst the initial game orientation, so really it's not the scores that are being passed back but the gameplay, so packetsniffing will be of no avail unless you can replace the info with legal gameplay info, which you could falsify by picking apart the code and plugging a load more code into it, but it would be a lot of work, it would be a LOT easier to obtain the high score by playing the game  There are a couple of other small things too but i might keep them as my trade secrets, but ive described the main stuff there. Ta rackham
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #34 on:
2009-08-21 05:59:56 » |
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Sure it does do that, as in the instructions should pop up before the player gets to the game whatever route they take, but a lot of people just click skip or play strait away without reading, i imagine that is what you ment dishmoth?
Yep, there's a big difference between seeing instructions and reading them. Apologies if I haven't been paying enough attention, but the old instructions were one-page long while the new version is three pages, yes? Presumably it's the short version that you're forcing on the player at the start of the game? Simon
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rackham
Jr. Member   Posts: 63
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Reply #35 on:
2009-08-21 07:48:48 » |
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no it's the longer one, but i tried to include more visual examples and make it clearer / cover the things people were confused about, do you think ive made it worse? It's very challenging the art of getting information across quickly!
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h3ckboy
JGO Kernel      Posts: 1645 Medals: 4
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Reply #36 on:
2009-08-21 08:46:55 » |
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you going to have trouble making people read 3 pages before they play your game  . and yaeh dismoth, I get waht you mean now.
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #37 on:
2009-08-21 09:05:01 » |
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no it's the longer one, but i tried to include more visual examples and make it clearer / cover the things people were confused about, do you think ive made it worse?
The longer instructions are better, but keeping things down to a single page for the ‘quick start’ guide wouldn’t be a bad idea. That said, you could be giving lessons in high-quality game presentation, so you don’t have to take anything I say too seriously.  Simon
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rackham
Jr. Member   Posts: 63
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Reply #38 on:
2009-08-25 12:49:53 » |
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well i dont know about that but ill take the complement, thank you!  i just need to get some users on the site now (or advertisers if anyones interested!)
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #39 on:
2009-08-26 05:54:03 » |
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i just need to get some users on the site now (or advertisers if anyones interested!)
You could try asking around at Indiegamer. That site's a lot more money-oriented than this one. Simon
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Games published by our own members! Go get 'em!
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swpalmer
JGO Kernel      Posts: 3438 Medals: 4
Where's the Kaboom?
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Reply #40 on:
2009-08-27 22:19:03 » |
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Why are you using click + Z to emulate a right-click on Mac? Why not use CTRL-click like Mac users would expect?
Nice game though.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3575 Medals: 44
Game Engineer
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Reply #41 on:
2009-08-28 10:33:51 » |
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Why are you using click + Z to emulate a right-click on Mac? Why not use CTRL-click like Mac users would expect?
Nice game though.
Because CTRL+Arrow keys causes Spaces to activate and turns on a different desktop?
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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swpalmer
JGO Kernel      Posts: 3438 Medals: 4
Where's the Kaboom?
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Reply #42 on:
2009-08-28 17:22:05 » |
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Because CTRL+Arrow keys causes Spaces to activate and turns on a different desktop?
The game is controlled with the mouse only, I thought.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3575 Medals: 44
Game Engineer
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Reply #43 on:
2009-08-28 19:26:09 » |
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The game is controlled with the mouse only, I thought.
I dunno, it was just a guess.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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rackham
Jr. Member   Posts: 63
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Reply #44 on:
2009-08-31 05:20:14 » |
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i may change that, im not a mac user and cant really access one to test but i thought that ctrl+click wasent purely a right click, and may trigger other actions, ill look into it! (i did have it as ctrl click at first and it didnt work and i didnt have time to work out why)
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kappa
« League of Dukes » JGO Kernel      Posts: 2360 Medals: 59
★★★★★
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Reply #45 on:
2011-12-08 18:04:14 » |
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Moved back to showcase section from featured section for link being a dead.
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