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  Xith3d progress  (Read 7923 times)
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Offline musterm

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« Reply #60 on: 2003-08-18 13:29:51 »

Hi David,

is it possible that you implement the isLive()  'if(!node.isLive()) return;' method into the Views renderNode(Node node)-Method, so that one can use own 'Pre-Culler', without having to derive all classes?  Roll Eyes  

thanks in advance
Offline hawkwind

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« Reply #61 on: 2003-08-18 16:46:36 »

"..oh and just messing with the Terrain stuff. what sort of file duss it exspect? grayscale? jpg/png? oh and how do u add the Terrain to a say 'BranchGroup'. so to render it...."


I agree with aNt, whenever you have even a small terrain demo I would be very interested, sophiticated stuff...don't quite see how to use it. Grin
Offline William Denniss

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« Reply #62 on: 2003-08-18 19:58:27 »

Transform3D setRotation changes have now been commited.

Changes made were the ones posted in this forum.  (http://tanksoftware.com/dev/Transform3D.changes.diff for exact changes)

if you want to harrass me, my email address is listed in my profile Wink

Cheers,

Will.

Games published by our own members! Go get 'em!
Offline aNt

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AFK


« Reply #63 on: 2003-08-19 06:36:24 »

nice one dude
Offline Orangy Tang

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« Reply #64 on: 2003-08-19 08:06:20 »

David - I noticed you've mentioned transparent surfaces and seem to have them included in a couple of screenshots, along with (unless i remember incorrectly) shadow volumes. How do you get the two to play nice with each other? Do you shadow the transparent polys or just draw them without lighting?

I've got a similar system working ( http://studenti.lboro.ac.uk/~cojc5/Vecript/SoftShadows.png ) that uses a similar method to shadow volumes, but i've yet to add transparent surfaces. At the moment if i do a pass per light then the transparent surfaces are going to end up being drawn waaaay too many times Shocked At the moment the only solution i can think of is to draw them at a reduced alpha value depending on the number of rendering passes they'll be included in..

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Jens

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« Reply #65 on: 2003-08-22 13:38:49 »

I wonder if there's any class like the Java3D "Alpha" and "RotationInterpolator" in Xith3D? How are time-depending rotations realised? Are there examples?  (btw. Xith3D should have its own forum here)

Xith3D Getting Started Guide (PDF,HTML,Source)
Offline aNt

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« Reply #66 on: 2003-08-22 16:02:31 »

Xith3D should have its own forum indeed. its going to get very very cool if the eye is on the ball Smiley

would be nice to have a chase cam class also Smiley

very exciting stuff
Offline DavidYazel

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« Reply #67 on: 2003-08-22 19:54:08 »

Joo I will be adding a physics plugin system that will be handling movement of objects over time.  I should have the interfaces fleshed out in a day or so.

I will also be adding sound support, with the usual abstraction between the usage and the implmentation.  First version will use joal.

David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Offline Jens

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« Reply #68 on: 2003-08-23 01:41:47 »

Just saw this message:

https://xith3d.dev.java.net/servlets/ProjectForumMessageView?forumID=251&messageID=770

Does anyone know where to ask for a new forum?

Xith3D Getting Started Guide (PDF,HTML,Source)
Offline William Denniss

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« Reply #69 on: 2003-08-23 03:20:55 »

I've posted in the general forum:

http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=announcements;action=display;num=1061630385;start=0#0

It think it would be very nice to have a dedicated forum rather than a single thread Wink.

Will.

Games published by our own members! Go get 'em!
Offline hawkwind

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« Reply #70 on: 2003-08-23 10:57:11 »

Full agreement here, I beleave this project will move rapidly.  I would like to see a unique forum.  I don't know how many of you have been reading the replies to justins "What would you want for java3d" thread in the java forums.  Many people referenced xith3d as an alternative Grin
Offline William Denniss

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« Reply #71 on: 2003-08-24 19:06:41 »

for those who havn't seen it yet, there is a new Xith3d forum here:
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=xith3d

Cheers,

Will.

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