Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  Print  
  Xith3D progress  (Read 1362 times)
0 Members and 1 Guest are viewing this topic.
Offline DavidYazel

Sr. Member
**

Posts: 265


Java games rock!


« on: 2003-07-29 06:58:05 »

I have posted the beginning of a document regarding Xith3D here : http://xith3d.dev.java.net/files/documents/690/555/xith3d.pdf  In this document I discuss the tenants behind the design, all of which have implications for anyone wanting to port from Java3D.

It took about 2 days (started with 1200 compiler errors) but I can now compile Magicosm against the current Xith3D source.  Of course it is no where near functional yet, but at least I am in the debugging phase.

David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Offline zaknixon

JGO n00b
*

Posts: 45


</bored>


« Reply #1 on: 2003-07-29 07:32:38 »

David,

I was wondering if the normal behavior structure is maintained, ie. by using OrbitBehavior in my program, is there a way to just "plug-and-play" my J3D with Xith3D ported code and it run?

Thanks,

Zak

----------------------------------
Zak Nixon
Software Engineer
Davidson Technologies
-----------------------------------
Offline Herkules

JGO Kernel
*****

Posts: 1522
Medals: 1


Friendly fire isn't friendly!


« Reply #2 on: 2003-07-29 07:51:05 »

Having the renderloop at your hands, IMHO there is no specific need for a predefined behavior framework. Or you can emulate it yourself.

Most Java3D gamelike apps use only one behavior at all to drive the game. And maybe some behaviors. But I think for them there might be a another solution as well...

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Games published by our own members! Go get 'em!
Offline William Denniss

JGO Kernel
*****

Posts: 1837
Medals: 5


Fire at will


« Reply #3 on: 2003-07-30 00:17:30 »

Are their any loaders yet for Xith3D?

I am about to start (coding) a fairly large java 3d undertaking and after a few weeks in my own "holding pattern" seeing what would come out of the rubble, Xith3D looks like the most promicing option.  I am also very pleased with the cracking pace JOGL and Xith3D appear to be moving.

Porting isn't an issue as I am more than happy to dump my current Java3D code, similarity of the API is a big plus since I have a book on J3D.

I have looked at the Magicosm project web page and it looks quite impressive.  What loaders were used for that project? Did they also load the textures?  Is that working in Xith3D yet?

My operating system incidentally is Linux (RedHat).

Cheers,

Will.

Offline Herkules

JGO Kernel
*****

Posts: 1522
Medals: 1


Friendly fire isn't friendly!


« Reply #4 on: 2003-07-30 02:14:25 »

I've started to use the Xith3Ds forum on the java.net pages. Does anybody read it?

I tried to compile Xith3D, but there are references to packages I don't have (com.xith.utilities) or don't want to have (org.lwjgl, e.g. in 'Texture.java').

The earlier the package can be compiled and used in the public, the earlier people might agree to adopt their specific loaders. I asked John Wright about his excellent 3DS loader and at least he didn't say no.

The earlier the package can be compiled and used in the public, the earlier people might agree to contribute so that David doesn't have to do it all alone.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline DavidYazel

Sr. Member
**

Posts: 265


Java games rock!


« Reply #5 on: 2003-07-30 06:31:56 »

There are currently OBJ and ASE loaders available for Xith3D and I will be adding more soon.  Magicosm uses its own format for models, but the production path is Max -> ASE -> Cosm, so we use ASE as the primary means of moving from Max into Magicosm.

David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Pages: [1]
  Print  
 
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.11 seconds with 21 queries.