Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (489)
Games in Android Showcase (112)
games submitted by our members
Games in WIP (555)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1] 2
  ignore  |  Print  
  G581g  (Read 7720 times)
0 Members and 1 Guest are viewing this topic.
Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Posted 2013-05-26 19:05:52 »



Hello all, this is G581G, a game I've been working on for a while now. It's a 2D platformer that aims to give the player the experience, not show s/he the experience.

Here's a screenshot of the original prototype, otherwise named "Project Pixel-Space",


Here's the shitty/incredibly dramatic backstory for the game:
"You are Crewman #392 on the
Starstation Chiron, orbiting the soon-to-be Interstellar Federation's
colony on G581g. You awake one morning to find the Station in ruins,
with almost no signs of life. It is your duty as a Crewman of the
Interstellar Federation to find any survivors, scavenge for supplies and
learn the fate of the station and ultimately restore order so that
the colonization may continue."

I'm the guy doing most of the work on it, but I also have some one else working on some of the storyline and writing for it, mainly because I suck in that field. I'm not using any extra libraries to do this, just Java2D. No flame wars please. I also plan on the game possibly being multiplayer, for co-operative and competitive play, but I suck with networking, so no promises.

Right now, as of September 7th, everything on this thread has been considered a prototype. Right now I'm starting the game from scratch again, in hope to build a more efficient engine.

-Jev

Offline Vermeer

JGO Coder


Medals: 16



« Reply #1 - Posted 2013-05-26 21:25:44 »

Looks cool.. he/ she even has google glass!

You have not stopped work on the dungeon lord game have you?

I looks interesting, I like to give it a try!

I would also investigate the multiplayer before you code too much.. You don't want a huge refactoring Job.
Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #2 - Posted 2013-05-28 02:26:23 »

BIG UPDATE!
Well, sort of.
It's a big update, as I am playing around with GUI stuff.

I'm exploring what all you can do with eye candy!

Here's a screenshot.


I want it to be similar to Portal 2: You can beat the game, and you can still explore tons of custom content later.
> implying that anybody would make content for this game

Here's what I have in mind for the game:

  • A level editor, hopefully. This should be self explanatory.
  • A marketplace, where people can sell items they find in game, along with levels that players create.
  • A fairly deep storyline, that doesn't take over the entire game.

One concept I have in mind is building.
You would have to build your way through to win the game. I also thought about having missions where the player has to set up a camp using what he has, but it depends. I have weird ideas that come to mind and very few of them actually make it into the game.

If I go along with the building mechanic, there are going to be 4 different colored blocks you use throughout the game:
Blue, standard value.
Yellow/Gold, normal value.
Purple, platinum value.
Green, LOADSAMONEY. (Really, I don't have a good name for this value yet)

I am in the middle of setting up a website for the game, so stay tuned!
Also to note, here's the blog I post all of the updates to: http://www.kemoy.net/

- Jev


Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DeadlyFugu

Senior Newbie


Medals: 3



« Reply #3 - Posted 2013-05-28 02:58:47 »

Sounds awesome!

I was going to make something like this, but then I was like, "Nah, too hard."

Like Vermeer said, if you are considering making it multi player, decide sooner rather than later. Designing a multi player game can be very different from a single player game, and if you try to add it in later it could require you to rewrite heaps of the game.

The fifth item in the screenshots looks like a portal gun Tongue
Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #4 - Posted 2013-05-28 03:20:36 »

Yup, I had that same thought.
I tried basing the design from my last game, and then I colorized it.
Originally I was wanting to make it look like a recolored flare gun from TF2, so that's kinda where it gets its look.

It's actually a potato-gun, hence the 'PO' meter in the HUD.

Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #5 - Posted 2013-06-04 04:04:08 »

I finally know what direction I am going in with this.

I will probably have two game modes:
  • Story Mode - The game itself: Storyline, NPCs, that type of thing.
  • Colonist Mode - More of a 'Space Simulator' type game mode. You get to build your way through, and keep your spaceship running!

Any suggestions?  Clueless
Also, here is where I will most likely put the game: http://pixelspace.kemoy.net/

Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #6 - Posted 2013-06-14 03:19:47 »

Here's the new launcher for the game Cheesy! The project itself is going great. Right now I'm in the middle of adding enemies to shoot, and some stuff to make the camera a bit more fun to play around with Cheesy!

Here's a screenshot:


Hopefully I can get a bit more action with this game, this thread has been quite quiet recently and I'm trying to get some more publicity, so feel free to help out.

I also thought about adding some sort of computer that you can type commands into, so that will be great too! Cheesy

Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #7 - Posted 2013-06-23 19:24:20 »

Alright guys, I managed to figure out fullscreen support!
Here's what the main menu looks like in it's 1680x1050 glory:


Hopefully I can get a new release with new gameplay soon! Stay tuned.

Offline BurntPizza
« Reply #8 - Posted 2013-06-23 19:54:07 »

Looks nice, keep it up!

One thing though, once (if) you have time, you should consider making your own buttons/textfields for the launcher, those standard windows-styled ones kinda break the immersion of your art style. Just a thought.  Pointing
Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #9 - Posted 2013-06-23 20:05:58 »

Yeah, that was primarily just a prototype. I will make the buttons soon.

I'll also use the one area where it says 'Pixel-Space: The Next Adventure' to the left as advertising space, possibly Cheesy

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #10 - Posted 2013-06-23 20:09:22 »

I also decided that I won't have the default window border around the launcher, or undecorated mode as they call it. Just to 'To make the immersion better'

Offline BurntPizza
« Reply #11 - Posted 2013-06-23 20:13:23 »

Going undecorated, huh?

You could also make your own window border, stylize it how you want, but sill have buttons (custom, ofc) to still let the user close/minimize/etc the window, so they still feel in control; I know some people don't like windows with no easily discernible way to close it.
Kinda like the steam client, they have custom-gui everything.
Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #12 - Posted 2013-06-23 20:23:29 »

I might create an option for it, but it depends.

You only see the launcher for about 5 seconds, not unless you're installing mods, or anything like that (That is, if I build an API to do so).

Soon or later in the future though, I SERIOUSLY need to greenlight this on steam.

EDIT: Holy f**k this was cringy. What in the f**k was I thinking. Holy f**king f**k.

Offline BurntPizza
« Reply #13 - Posted 2013-06-23 20:36:20 »

Yea, don't rush ahead of yourself, one of the easiest ways to destroy a project. Speaking of which:
Quote
Soon or later in the future though, I SERIOUSLY need to greenlight this on steam.

Probably later. Trust me. Plenty of those kind of stories. Basically you're game needs to already be awesome and getting a community before it will get the nod from Valve.
Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #14 - Posted 2013-06-25 23:08:10 »

Understood. Wow I feel dumb now.

Alright, so, I'm needing a new character design. Both of my friends think the one I'm currently using is just 'wrong'. I can agree with them a bit?

Feel free to submit some concept art!

If you want to, try to use this color palette:


Thanks in advance! Grin

- Jev

Offline wessles

JGO Wizard


Medals: 66
Projects: 4
Exp: 3 years


Profile picture isn't relevant.


« Reply #15 - Posted 2013-06-26 00:16:55 »

Are there any size specs?

Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #16 - Posted 2013-06-26 01:52:14 »

16x32.

Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #17 - Posted 2013-06-26 08:46:01 »

Okay guys, I managed to create a sprite of my own! It's using the NES' color palette (The one I shown you guys in my last couple posts).

I figured for colonist mode, the player would be a robot, and for story mode, he will be human. Hopefully, at least. I suck at art.

Here's the two sprites;

Standing still.                            
 
Rolling/Walking. EDIT: Decided that this looked horrible. Not adding it.


What do y'all think? Grin
I may remove the 'rolling' animation.

- Jev

Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #18 - Posted 2013-06-26 10:57:55 »

So, here's what I've managed to do over the night:
  • Made resizing the game a lot easier, should be fun for mobile devices
  • Redesigned the HUD
  • Redesigned the character sprite for Colonist Mode
  • Completely re-written the code for the inventory.
  • Fixed the bug that caused the player to shake when jumping or moving to the left.
  • Ported the game to LWJGL

Soon or later I should have a playable version out!


Offline wessles

JGO Wizard


Medals: 66
Projects: 4
Exp: 3 years


Profile picture isn't relevant.


« Reply #19 - Posted 2013-06-26 12:54:49 »

No offense, but what the heck is that sprite supposed to be?

Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #20 - Posted 2013-06-26 21:38:17 »

In colonist mode, the player is supposed to be a "robot-type-thingy".

Offline wessles

JGO Wizard


Medals: 66
Projects: 4
Exp: 3 years


Profile picture isn't relevant.


« Reply #21 - Posted 2013-06-26 21:41:59 »

Ok, that makes much much more sense. You might want to add in more tech-esque colors.

Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #22 - Posted 2013-06-26 21:44:13 »

Yeah, that was just a rough sprite I made in a couple minutes. I'm still sticking with that color pallete for
all of the character sprites (But not the GUI or ingame environment, That would be just silly)

The design was actually based off of this:


Offline wessles

JGO Wizard


Medals: 66
Projects: 4
Exp: 3 years


Profile picture isn't relevant.


« Reply #23 - Posted 2013-06-26 21:45:01 »

Oh, okay. Seems like the robot from borderlands, minus the awesome, masculine voice.

Offline Drenius
« Reply #24 - Posted 2013-06-30 17:04:21 »

The last screenshot is from 0x10c right?
Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #25 - Posted 2013-07-07 18:50:50 »

Yup Smiley

Alright, knowing I'm finally getting back to developing this game, I figured I'd share some news with everyone who is actually interested in the project.

I'll be putting the game here most likely. The game will be using the GNU General Public License v3 as well Cheesy. I've also decided that when I share the source code, there will be two versions: A commented/documented version, and a non-commented/documented version. This should be self-explanatory.

Soon I'll get a Git repository going for this, but goodness, all the experiences I've had with Git have been failures. Emo

Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #26 - Posted 2013-08-04 21:37:26 »

HUGE Update!

Prepare for a ton of screenshots, people.

I wanted to be quiet about development so I could do other things, but now I want to show off what I have.

Here's the new launcher. Right now it's simply here for functionality, but later I'll make it pretty again.


Here's the developer console, soon I'll make a more detailed post about it:


-------------

Now for the fun stuff Cheesy

Here's the current menu screen as of now, I replaced the logo:


And now the new class/character select screen! (Names are temporary)


And here are a couple in-game screenshots I managed to take of the new levels, computers, and HUD.



If you are wondering how I got up there, I'm working on a feature where if you click on your character's feet, you get a jump boost.

And last but not least, the pause menu (I stole the look from 0x10c)


Sorry for the screenshot spam, but I figured I'd show what's going on.

I'll have a download whenever it's not as buggy, and soon I'm going to get a public wiki up as-well.

-Kris

Offline wessles

JGO Wizard


Medals: 66
Projects: 4
Exp: 3 years


Profile picture isn't relevant.


« Reply #27 - Posted 2013-08-04 23:44:38 »

Well done! I feel like this game is majorly under-credited!
Anyway, I have a few suggestions. You should make the title screen have a blurred background that displays a panning view of a level. It would be a good way to make the menu more lively! Also, I think that clicking the character's feet is a bit uncomfortable to control. It should be the shift key, the space bar, e, q, rcrtl, anything but using the mouse! That's all!
P.S. Nice touch with the pac-man reference!

Offline ShuKen

Junior Member


Medals: 4



« Reply #28 - Posted 2013-09-05 02:13:03 »

I like the project! But the download link is broken! Actually...a lot of links in your web: http://kemoy.net/index.php are broken Sad
Offline matheus23

JGO Kernel


Medals: 106
Projects: 3


You think about my Avatar right now!


« Reply #29 - Posted 2013-09-05 08:10:05 »

Screenshot spams are good!

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Pages: [1] 2
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Nickropheliac (12 views)
2014-08-31 22:59:12

TehJavaDev (23 views)
2014-08-28 18:26:30

CopyableCougar4 (27 views)
2014-08-22 19:31:30

atombrot (40 views)
2014-08-19 09:29:53

Tekkerue (38 views)
2014-08-16 06:45:27

Tekkerue (34 views)
2014-08-16 06:22:17

Tekkerue (24 views)
2014-08-16 06:20:21

Tekkerue (34 views)
2014-08-16 06:12:11

Rayexar (72 views)
2014-08-11 02:49:23

BurntPizza (47 views)
2014-08-09 21:09:32
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!