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  Dawn  (Read 4458 times)
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Offline Zarkonnen
« Posted 2011-12-06 07:25:59 »

Hi! I'm metalbeetle from last year, now newly name-changed for reasonsWink

I'm working on a little game called Dawn:



You can play the current version of it at http://www.zarkonnen.com/dawn/v1.html, and follow it on GitHub at https://github.com/Zarkonnen/Dawn. I have far too many things planned for this so I'm just going to have to see how far I can get before I run out of space. *Crosses fingers that Compile n'Shrink will get fixed.*
Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #1 - Posted 2011-12-06 07:47:53 »

Please not WASD control, it is a pain on AZERTY keyboard  Grin.
Good luck on your 4k entry.
Offline Zarkonnen
« Reply #2 - Posted 2011-12-06 09:07:39 »

Please not WASD control, it is a pain on AZERTY keyboard  Grin.
Good luck on your 4k entry.

Good point - I'll change it to arrows in the next version.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ReBirth
« Reply #3 - Posted 2011-12-06 10:27:48 »

Sorry but I can't uderstand the gameplay...

Offline Zarkonnen
« Reply #4 - Posted 2011-12-06 10:48:45 »

Sorry but I can't uderstand the gameplay...

Not to worry, this is still very very early in the coding. Tongue
Offline ReBirth
« Reply #5 - Posted 2011-12-06 10:56:50 »

LoL I though we're going to lock the annoying red into a room but seems not that the goal is.

Offline Bearded Cow
« Reply #6 - Posted 2011-12-06 11:07:35 »

I'm guessing the numbers are for the path finding??

Offline Zarkonnen
« Reply #7 - Posted 2011-12-06 11:44:46 »

I'm guessing the numbers are for the path finding??

They are indeed. Smiley It's just a flood fill based on traversal costs and just how yummy the red dot thinks the green dot is. (Um, at some point I'll have to try and stuff some graphics in here.)

The new version at http://www.zarkonnen.com/dawn/v2.html now has some gameplay, though no way of winning yet. Currently weighing in at 4014 bytes after ProGuard, but without any fancy extra compression options or desperate measures to shave off bytes - so I hope I still have some space to finish the game in.


Offline Zarkonnen
« Reply #8 - Posted 2011-12-07 21:44:49 »

New version, weighing in at 2610 bytes after some serious compression: http://www.zarkonnen.com/dawn/v3.html
Offline pjt33
« Reply #9 - Posted 2011-12-08 09:41:18 »

Is it supposed to be possible to do anything other than run around for 15 seconds and then die?
Games published by our own members! Check 'em out!
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Offline Zarkonnen
« Reply #10 - Posted 2011-12-08 10:26:32 »

Is it supposed to be possible to do anything other than run around for 15 seconds and then die?

Yeah, there's no victory condition in that version.

Um, I'm a bit worried that all I'm doing here is prejudicing people that my game is going to be terrible. Undecided I just wanted to show off some early stages of the development. Working out the pathfinding, etc - most of the game wasn't there yet!
Offline Zarkonnen
« Reply #11 - Posted 2011-12-08 11:10:27 »



http://www.youtube.com/watch?v=hdSHhkDeoF4

Your possessive, manipulative, jealous boyfriend has snapped and is coming after you. Unfortunately, he's a vampire.

You must survive until dawn.


I've finished with the alpha version of Dawn, which weighs in at 4025 bytes after a lot of compression. You'll have to wait a little bit for the playable version, because the controls are currently kind of awkward, and because I want to re-do the map to be more interesting.
Offline Zarkonnen
« Reply #12 - Posted 2011-12-09 15:04:50 »



The beta version of Dawn is now available to try out at this finely-crafted link: http://zarkonnen.com/dawn/b2.html (See instructions on right.)

I haven't been able to test the fully compressed version, so depending on whether JoGa messes up the file, I either have 4 or 54 bytes left to play with. In the latter case, I might add some more varied furniture unless there is a better use for it.

PS: Sorry, bonbon-chan, I had to change it back to WASD because arrows + mouse is really hard for the left-handed/non-ambidextrous.
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #13 - Posted 2011-12-09 16:38:04 »

Very cool stuff! That's a lot of content for a 4k game, and the lighting visuals are compelling. I'm impressed Smiley

Offline Groboclown
« Reply #14 - Posted 2011-12-09 16:42:24 »

Very fun game, though really hard.  I never got past the first night.  There are situations where the vampire appears right next to you, and it's difficult to escape.  The gun took me a while to figure out how to use.

After many deaths, it appears that my character became part of the undead when it threw this exception:

Exception in thread "Thread-10" java.lang.ArrayIndexOutOfBoundsException: 15
   at a.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Offline Groboclown
« Reply #15 - Posted 2011-12-09 16:45:20 »

Correction.  I just won.  It seems that having enough of a head start + finding the key at the start really helps.

Offline pjt33
« Reply #16 - Posted 2011-12-09 19:42:59 »

Ah, those things which I thought were doors were actually windows. That explains a lot.

PS: Sorry, bonbon-chan, I had to change it back to WASD because arrows + mouse is really hard for the left-handed/non-ambidextrous.
Speaking as a left-hander, I prefer arrows and mouse. Far more comfortable.
Offline Zarkonnen
« Reply #17 - Posted 2011-12-09 21:28:50 »

Ah, those things which I thought were doors were actually windows. That explains a lot.

PS: Sorry, bonbon-chan, I had to change it back to WASD because arrows + mouse is really hard for the left-handed/non-ambidextrous.
Speaking as a left-hander, I prefer arrows and mouse. Far more comfortable.

Gah, I meant right-handed. I can't tell because I am pretty much ambidextrous when it comes to the mouse. I'll see if I can squeeze in the ability to use either.
Offline Zarkonnen
« Reply #18 - Posted 2011-12-09 21:31:00 »

Very fun game, though really hard.  I never got past the first night.  There are situations where the vampire appears right next to you, and it's difficult to escape.  The gun took me a while to figure out how to use.

After many deaths, it appears that my character became part of the undead when it threw this exception:

Exception in thread "Thread-10" java.lang.ArrayIndexOutOfBoundsException: 15
   at a.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


I'll see if I can make the distance at which the vampire starts more consistent. The exception is almost certainly due to it trying to access a map tile at y = 15 (with the map only being 0-14). When did this happen? Was it just after the game over?

Thanks for the feedback!
Offline Zarkonnen
« Reply #19 - Posted 2011-12-10 10:22:41 »

OK, the beta version at http://www.zarkonnen.com/dawn/b2.html now lets you use arrow keys or WASD, and also adds some other minor things (improved gun effects, better start positioning, a bed).
Offline ReBirth
« Reply #20 - Posted 2011-12-11 04:25:54 »

Pretty hard to play Roll Eyes I think you can consider one of my advices: short time in searching or longer stamina.

Offline Groboclown
« Reply #21 - Posted 2011-12-11 05:26:49 »

Exception in thread "Thread-10" java.lang.ArrayIndexOutOfBoundsException: 15
   at a.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


I'll see if I can make the distance at which the vampire starts more consistent. The exception is almost certainly due to it trying to access a map tile at y = 15 (with the map only being 0-14). When did this happen? Was it just after the game over?

Thanks for the feedback!

It happened when a new game started, just after a Game Over.

Offline Zarkonnen
« Reply #22 - Posted 2011-12-11 09:29:55 »

It happened when a new game started, just after a Game Over.

Almost certainly the code for choosing starting positions, which has since been rewritten. Thanks!

Pretty hard to play Roll Eyes I think you can consider one of my advices: short time in searching or longer stamina.

Definitely. As it stands, the game is very hard for me, and I wrote it. I've already increased stamina by 50%, and may decrease the time taken to search and push things by like 25%.
Offline Zarkonnen
« Reply #23 - Posted 2011-12-11 10:06:58 »


Right, updated the beta version at http://www.zarkonnen.com/dawn/b2.html.

This version is a bit easier (more stamina, less time spent searching and pushing), hopefully no longer sometimes crashes on game restart, and has some more items of scenery (a bed, rugs and flower pots).

I still have about 100 bytes to play with. Suggestions on what to add?
Offline ReBirth
« Reply #24 - Posted 2011-12-11 13:33:28 »

Add zombie? but zombie don't hate sunlight. Rocket launcher or shotgun can be good Grin

Offline Zarkonnen
« Reply #25 - Posted 2011-12-19 20:07:25 »



It's finished & submitted: http://www.zarkonnen.com/dawn/
Offline pelle
« Reply #26 - Posted 2011-12-20 15:46:31 »

I'm impressed by how much you could get into this game, but how many times do you expect someone has to play it before figuring out a way to win? I have tried it over 10 times now and can't seem to survive for more than about 10 seconds. If I run to a drawer and try to search it the vampire will get me before the search is complete (sometimes I just have time to see the text saying what I found).

Probably good game, bad player, but I would prefer if it was a lot slower. Smiley

Seems like there are only a few possible maps, or do some of them just look similar? I never managed to run very far to explore.
Offline Thau

Junior Newbie





« Reply #27 - Posted 2011-12-20 15:59:29 »

This was a lot of fun! Took me quite a few attempts before I managed to win, but it's definitely doable. Amazing what you managed to cram in 4K
Offline Zarkonnen
« Reply #28 - Posted 2011-12-20 19:34:45 »

I'm impressed by how much you could get into this game, but how many times do you expect someone has to play it before figuring out a way to win? I have tried it over 10 times now and can't seem to survive for more than about 10 seconds. If I run to a drawer and try to search it the vampire will get me before the search is complete (sometimes I just have time to see the text saying what I found).

Probably good game, bad player, but I would prefer if it was a lot slower. Smiley

Seems like there are only a few possible maps, or do some of them just look similar? I never managed to run very far to explore.

I'm glad you like it. Smiley There's actually only one map, but different starting locations. The trick to winning is to shift around furniture to block doorways, and to shake the vampire's tail: if he sees you going around a corner, he'll go up to there, but if you're not visible from there, he has to start searching the house.

I'll record a session of me evading him for 8 minutes in a bit. Smiley
Offline pelle
« Reply #29 - Posted 2011-12-20 21:00:21 »

Ha! I made it. Never thought I would. Most games ended after only a few seconds. Had to have some luck with starting positions and finding the key quickly.
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