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  [WIP] Darkvoid flight mechanics demo  (Read 3901 times)
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Offline endolf
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« on: 2010-01-03 13:07:45 »

WIP demo for DarkVoid: Star fighter.

Installer page



Thanks for looking in

Endolf

Offline elias4444

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« Reply #1 on: 2010-01-03 14:31:08 »

Feels nice and smooth.

I personally prefer using a WASD setup for maneuvering though, as my left arm doesn't like to have to move all the way over towards the mouse and stay there. Now, if my wife would let me use the mouse left-handed, that would be a different story.  Tongue

Also, your camera controls seem to be reversed for your X-axis look-pivot.

Offline h3ckboy

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« Reply #2 on: 2010-01-03 15:00:41 »

pretty cool.

I cannot wait for the real deal Smiley(yeah I know it might be awhile)
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Offline kappa
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« Reply #3 on: 2010-01-03 15:05:07 »

fails to start for me (linux 64bit).

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org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'ardorManager' defined in class path resource [config/spring/dvsfclient.xml]: Invocation of init method failed; nested exception is java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
   at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1401)
   at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:512)
   at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:450)
   at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:290)
   at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222)
   at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:287)
   at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:189)
   at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListableBeanFactory.java:557)
   at org.springframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization(AbstractApplicationContext.java:842)
   at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:416)
   at org.springframework.context.support.ClassPathXmlApplicationContext.<init>(ClassPathXmlApplicationContext.java:139)
   at org.springframework.context.support.ClassPathXmlApplicationContext.<init>(ClassPathXmlApplicationContext.java:83)
   at org.newdawn.darkvoid.client.DVSFClient.main(DVSFClient.java:12)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
   at java.lang.reflect.Method.invoke(Method.java:597)
   at com.sun.javaws.Launcher.executeApplication(Launcher.java:1468)
   at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1414)
   at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1225)
   at com.sun.javaws.Launcher.run(Launcher.java:114)
   at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1689)
   at java.lang.Runtime.loadLibrary0(Runtime.java:823)
   at java.lang.System.loadLibrary(System.java:1028)
   at org.lwjgl.Sys$1.run(Sys.java:72)
   at java.security.AccessController.doPrivileged(Native Method)
   at org.lwjgl.Sys.doLoadLibrary(Sys.java:65)
   at org.lwjgl.Sys.loadLibrary(Sys.java:81)
   at org.lwjgl.Sys.<clinit>(Sys.java:98)
   at org.lwjgl.opengl.Display.<clinit>(Display.java:129)
   at com.ardor3d.framework.lwjgl.LwjglCanvas.setTitle(LwjglCanvas.java:247)
   at org.newdawn.darkvoid.client.ardor3d.DVSFArdorManager.initManager(DVSFArdorManager.java:57)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
   at java.lang.reflect.Method.invoke(Method.java:597)
   at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory$7.run(AbstractAutowireCapableBeanFactory.java:1516)
   at java.security.AccessController.doPrivileged(Native Method)
   at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.invokeCustomInitMethod(AbstractAutowireCapableBeanFactory.java:1513)
   at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.invokeInitMethods(AbstractAutowireCapableBeanFactory.java:1468)
   at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1398)
   ... 21 more


looks like you've setup the jnlp file to only work on 32bit linux systems due to this line

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<resources os="Linux" arch="i386">


both ardor3d and lwjgl should have no problems running on that configuration, just cut out the arch="i386" bit.

I'm a big fan of space shooters ('Freespace 2' being one of my all time favorite games) and this looks really good, will have to keep an eye on this. Smiley
Offline Eli Delventhal
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« Reply #4 on: 2010-01-03 15:09:58 »

Also fails to start on Mac OS X 10.6 Snow Leopard (with Java 6).

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com.sun.deploy.net.FailedDownloadException: Unable to load resource: http://www.darkvoidonline.com/dvsf/dvsf-natives-0.0.1-SNAPSHOT-osx-natives.jar.jar
  at com.sun.deploy.net.DownloadEngine.actionDownload(DownloadEngine.java:1347)
   at com.sun.deploy.net.DownloadEngine.getCacheEntry(DownloadEngine.java:1487)
   at com.sun.deploy.net.DownloadEngine.getCacheEntry(DownloadEngine.java:1465)
   at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(DownloadEngine.java:1568)
   at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(DownloadEngine.java:1496)
   at com.sun.deploy.net.DownloadEngine.getResource(DownloadEngine.java:217)
   at com.sun.javaws.LaunchDownload.downloadJarFiles(LaunchDownload.java:920)
   at com.sun.javaws.LaunchDownload.downloadEagerorAll(LaunchDownload.java:803)
   at com.sun.javaws.Launcher.downloadResources(Launcher.java:1362)
   at com.sun.javaws.Launcher.prepareLaunchFile(Launcher.java:841)
   at com.sun.javaws.Launcher.prepareToLaunch(Launcher.java:309)
   at com.sun.javaws.Launcher.prepareToLaunch(Launcher.java:186)
   at com.sun.javaws.Launcher.launch(Launcher.java:107)
   at com.sun.javaws.Main.launchApp(Main.java:405)
   at com.sun.javaws.Main.continueInSecureThread(Main.java:252)
   at com.sun.javaws.Main$1.run(Main.java:111)
   at java.lang.Thread.run(Thread.java:637)

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Offline endolf
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« Reply #5 on: 2010-01-03 16:48:09 »

fails to start for me (linux 64bit).

Thanks, fixed Smiley, I wanted to make sure the libs are not loaded under linux on sparc or ppc for example. I missed the amd64 version out Smiley, the libs are there. I've updated the jnlp.

Also fails to start on Mac OS X 10.6 Snow Leopard (with Java 6).

Cheers, fixed, I managed to screw up the jnlp putting .jar in twice on the file name Smiley

Thanks

Endolf

P.S, the controls will be configurable at a later date, this is just to see 'how she flies'.

Offline SwampChicken

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« Reply #6 on: 2010-01-16 22:41:55 »

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java.lang.IllegalStateException: Display must be created.
   at org.lwjgl.input.Mouse.create(Mouse.java:266)
   at com.ardor3d.input.lwjgl.LwjglMouseManager.init(LwjglMouseManager.java:38)
   at com.ardor3d.input.lwjgl.LwjglMouseManager.setGrabbed(LwjglMouseManager.java:114)
   at org.newdawn.darkvoid.client.ardor3d.PlayerShipController.<init>(PlayerShipController.java:41)
   at org.newdawn.darkvoid.client.ardor3d.Sector.setScene(Sector.java:175)
   at org.newdawn.darkvoid.client.ardor3d.DVSFScene.setSector(DVSFScene.java:87)
   at org.newdawn.darkvoid.client.DVSFClient.main(DVSFClient.java:17)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.sun.javaws.Launcher.executeApplication(Unknown Source)
   at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
   at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
   at com.sun.javaws.Launcher.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Offline endolf
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« Reply #7 on: 2010-01-17 07:01:37 »

Damn, you're the second person to report that. I can't reproduce it, but apparently it always happens for the other person who sees this. Guess it's a real issue.

Thanks for the bug report.

Endolf

Offline Mr. Gol

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« Reply #8 on: 2010-01-17 07:17:17 »

Damn, you're the second person to report that.

In that case I'm the third...
Offline kappa
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« Reply #9 on: 2010-01-17 08:52:43 »

hmm, looks like Ardor3d is calling Mouse.create() before the Display is created, it shouldn't even need to call that since Display automatically calls that when the Display is created.
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Offline Bonbon-Chan

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« Reply #10 on: 2010-01-18 02:52:58 »

And one more :

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java.lang.IllegalStateException: Display must be created.
   at org.lwjgl.input.Mouse.create(Mouse.java:266)
   at com.ardor3d.input.lwjgl.LwjglMouseManager.init(LwjglMouseManager.java:38)
   at com.ardor3d.input.lwjgl.LwjglMouseManager.setGrabbed(LwjglMouseManager.java:114)
   at org.newdawn.darkvoid.client.ardor3d.PlayerShipController.<init>(PlayerShipController.java:41)
   at org.newdawn.darkvoid.client.ardor3d.Sector.setScene(Sector.java:175)
   at org.newdawn.darkvoid.client.ardor3d.DVSFScene.setSector(DVSFScene.java:87)
   at org.newdawn.darkvoid.client.DVSFClient.main(DVSFClient.java:17)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.sun.javaws.Launcher.executeApplication(Unknown Source)
   at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
   at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
   at com.sun.javaws.Launcher.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Windows XP, Intel G43, Java 1.6.0_13
Offline Karmington

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« Reply #11 on: 2010-01-18 18:01:51 »

Jan 19, 2010 12:56:58 AM class com.ardor3d.framework.lwjgl.LwjglCanvas initDisplay()
SEVERE: Exception
org.lwjgl.LWJGLException: No support for WGL_ARB_multisample
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

Laptop with Mobile Intel 945 Express, GMA950 chip, XP

Offline endolf
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« Reply #12 on: 2010-01-19 01:59:34 »

Ok, looks like I screwed up somewhere, the display should be created before the sector details are added. I'll probably not get to looking at this till the weekend, but thanks for the responses.

As for the graphics one, I'm not sure what's happening here, other than the obvious in the message. I'll see what the Ardor3D people make of it.

Cheers

Endolf

Offline gouessej

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« Reply #13 on: 2010-01-20 08:07:59 »

It works fine here (Linux CentOS 5.3, 64 bits) but I get this:
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java.lang.UnsatisfiedLinkError: /home/gouessej/.java/deployment/cache/6.0/25/25657619-75ff9d50-n/libjinput-linux64.so: /lib64/libc.so.6: version `GLIBC_2.7' not found (required by /home/gouessej/.java/deployment/cache/6.0/25/25657619-75ff9d50-n/libjinput-linux64.so)
   at java.lang.ClassLoader$NativeLibrary.load(Native Method)
   at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1758)
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1667)
   at java.lang.Runtime.loadLibrary0(Runtime.java:823)
   at java.lang.System.loadLibrary(System.java:1028)
   at net.java.games.input.LinuxEnvironmentPlugin$1.run(LinuxEnvironmentPlugin.java:66)
   at java.security.AccessController.doPrivileged(Native Method)
   at net.java.games.input.LinuxEnvironmentPlugin.loadLibrary(LinuxEnvironmentPlugin.java:58)
   at net.java.games.input.LinuxEnvironmentPlugin.<clinit>(LinuxEnvironmentPlugin.java:101)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Class.java:169)
   at net.java.games.input.DefaultControllerEnvironment.getControllers(DefaultControllerEnvironment.java:156)
   at org.lwjgl.input.Controllers.create(Controllers.java:71)
   at com.ardor3d.input.lwjgl.LwjglControllerWrapper.init(LwjglControllerWrapper.java:88)
   at com.ardor3d.input.PhysicalLayer.init(PhysicalLayer.java:209)
   at com.ardor3d.input.PhysicalLayer.readState(PhysicalLayer.java:90)
   at com.ardor3d.input.logical.LogicalLayer.checkTriggers(LogicalLayer.java:72)
   at org.newdawn.darkvoid.client.ardor3d.DVSFArdorManager.updateLogicalLayer(DVSFArdorManager.java:185)
   at org.newdawn.darkvoid.client.ardor3d.DVSFArdorManager.update(DVSFArdorManager.java:172)
   at com.ardor3d.framework.FrameHandler.updateFrame(FrameHandler.java:65)
   at org.newdawn.darkvoid.client.ardor3d.DVSFArdorManager.run(DVSFArdorManager.java:141)
   at java.lang.Thread.run(Thread.java:619)

Julien Gouesse
Offline endolf
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« Reply #14 on: 2010-01-20 08:53:34 »

Hi

Oh the joys of building for linux. JInput is not currently used (but will be), and it looks like JInput is expecting Glibc 2.7, no idea what CentOS has. JInput should be buildable from ant. Not sure how I can make JInput build so it works with CentOS, not without statically linking glibc, which I'm not about to do.

Endolf

Offline xinaesthetic

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« Reply #15 on: 2010-01-21 18:18:20 »

Works fine on my Vista system.

I notice that if you try to turn too quickly, then it ends up jumping back 'round the other way.  I have the same problem with my own camera, as it happens.  It's a really minor problem, it has to be said.

Will you have a non-fly by wire mode for us I-WAR fans?  Cool
Offline endolf
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« Reply #16 on: 2010-04-17 11:57:10 »

Been working on a shader based procedurally based background generator recently. See here. Framerates suck though on my system. Guess I'm going to have to render to texture then stick that on the skybox.

Endolf

Offline endolf
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« Reply #17 on: 2012-01-08 15:24:10 »

I've redone the distribution mechanism, using launch4j and getdown. I still need to sort out registering shortcuts, but for now, installers and then .sh or .exe are installed.

Please give it a try and let me know of any bits that don't work, or aren't smooth. This test is the installation user experience Smiley.

Endolf

Offline kevglass
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« Reply #18 on: 2012-01-08 15:28:00 »

Works here.

Cheers,

Kev

Offline ra4king

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« Reply #19 on: 2012-01-08 16:35:24 »

The Windows installation works here too.

Really good looking btw! Runs at 1500-2000 FPS at 1920x1080 and 8 samples Smiley

Online Riven
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« Reply #20 on: 2012-01-08 16:45:15 »

Seems like the updater is flaky at best...

in launcher.log the last line is:
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2012/01/08 22:42:08:409 INFO g.a: Downloading resource [url=http://www.darkvoidonline.com/dvsf/ardor3d-core.jar, size=1202091]


It doesn't even try to make a 2nd attempt, it just hangs Roll Eyes



When I close the app, and gave it another try, it hangs at:
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2012/01/08 22:46:20:037 INFO g.a: Downloading resource [url=http://www.darkvoidonline.com/dvsf/dvsf-models.jar, size=3550374]



4th launch:
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2012/01/08 22:48:56:366 INFO g.a: Downloading resource [url=http://www.darkvoidonline.com/dvsf/jinput.jar, size=215833]


5th launch:
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2012/01/08 22:49:48:038 INFO g.a: Downloading resource [url=http://www.darkvoidonline.com/dvsf/lwjgl.jar, size=874969]


It took me 8 launches to get all files required to start the game Smiley

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Offline endolf
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« Reply #21 on: 2012-01-08 16:59:23 »

What platform are you on Riven?, did each try get a file, but hang on the next?

Just trying to figure out what's going on Smiley

Cheers

Endolf

Online Riven
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« Reply #22 on: 2012-01-08 17:04:11 »

Vista Home Premium 64bit.

Sometimes it would get a bunch of JARs, sometimes it would get stuck on the same file as in the previous run.

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Offline endolf
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« Reply #23 on: 2012-01-08 17:11:56 »

I'm really confused, the stage at which it's failing for you is when it's using getdown, which is thee rings downloader/updater, I'm not sure where it's failing, it might be that the file isn't completely downloaded, or it could be that getdown is forgetting to move on to the next file somehow, I have no idea.

If you remove the directory and try reinstalling, when it hangs, how many bytes of the file it's failing on have been written to disk?

Endolf

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« Reply #24 on: 2012-01-08 17:14:16 »

Reinstalled.


http://www.darkvoidonline.com/dvsf/ardor-utils.jar

Received 43772/97976 bytes.

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Offline endolf
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« Reply #25 on: 2012-01-08 17:15:41 »

Hmm, 2 things I need to sort out then, I need to figure out if there is a timeout that I can poke so it retries, and the other things, I need to some how figure out where the bytes are getting stuck, your end, my server in the US, or somewhere in between Smiley

Endolf

Online Riven
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« Reply #26 on: 2012-01-08 17:18:47 »

I get about 100-220KB/sec, and I have a 20mbit downlink. I suspect the server is overloaded.

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Offline endolf
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« Reply #27 on: 2012-01-08 17:24:24 »

The server is on a 10meg link, just run iptraf on there, and it was quite happy running 100k to 2.8M/s, and I'm on a 20mbit link and works for me quite nicely.

I might try moving the files to a google site to see what happens.

Thanks for testing this Riven, it's good to know these issues early Smiley

Endolf

Offline JESTERRRRRR

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« Reply #28 on: 2012-01-08 23:58:30 »

Windows, worked fine for me.

That looked so nice! But wtf? I had like 100 odd ships all flying around identically, going crazy. 30fps 8 samples
Offline CommanderKeith

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« Reply #29 on: 2012-01-09 00:15:36 »

Worked fine for me, 64 bit windows 7, with java 6. The only odd thing was that it didn't start on its own straight away after the initial dialog-driven install, I had to find the installation folder then click the dvsf.exe file.

Graphics looked great, but I got lost pretty quickly after flying around with WASD and mouse control

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obsidian_golem 2012-05-23 10:14:50

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