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  Why don't many of you sell your games?  (Read 3876 times)
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Offline Sammidysam
« Reply #30 - Posted 2013-04-13 15:23:30 »

I don't sell HungerGamesBoardGame because the idea isn't original and thus a lawsuit could arise if I tried to make money off of it.  I don't sell any of my other games because they aren't good enough to be generally appreciated.  Also, I doubt I'm old enough to legally do so anyway.
Offline ReBirth
« Reply #31 - Posted 2013-04-13 15:38:19 »

We simply don't have confidence. Admit it, you have ever "pfft $0.99 for this stuff?" and then you silent for moments, look on your work, and poker face.

Offline Nate

JGO Kernel


Medals: 128
Projects: 3
Exp: 14 years


Esoteric Software


« Reply #32 - Posted 2013-04-13 15:44:04 »

Poor little thing. Quick, dry your tears with all your KS moneyz.
I work harder than you for less money, no need for the bitterness.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #33 - Posted 2013-04-14 12:47:21 »

Easy to be bitter about wildly successful but unmonetised open-source projects. I cry myself to sleep every night thinking about how much money Markus Persson has made off of the back of LWJGL and how I've never seen a single cent, but you get over it.

Cas Smiley

Offline 20thCenturyBoy

Senior Member


Medals: 3


So much to learn, so little time.


« Reply #34 - Posted 2013-04-14 13:10:22 »

Easy to be bitter about wildly successful but unmonetised open-source projects. I cry myself to sleep every night thinking about how much money Markus Persson has made off of the back of LWJGL and how I've never seen a single cent, but you get over it.

Cas Smiley

Well I guess if you had licensed LWJGL it would not have been wildly successful...so you wouldn't have made any money that way either! You just can't win sometimes.

"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow
Offline badlogicgames
« Reply #35 - Posted 2013-04-14 14:37:17 »

heh, it was a joke i've been making since the KS ended, usually multiple times a week on gtalk or when you stayed at my place. i know how much money's left over after all parties take their share, and it's not something i aspire to. I'm quite happy with how things are, and certainly not bitter Smiley

http://www.badlogicgames.com - musings on Android and Java game development
Offline DQQAYME

Junior Member


Medals: 1
Projects: 1



« Reply #36 - Posted 2013-04-15 06:53:13 »

Easy to be bitter about wildly successful but unmonetised open-source projects. I cry myself to sleep every night thinking about how much money Markus Persson has made off of the back of LWJGL and how I've never seen a single cent, but you get over it.

Cas Smiley
Hi Donate Wink
http://www.lwjgl.org/donations.php
Markus Persson
Mojang Specifications

But site have terrible donate page,
shi random refresh and sort names every time when page showed.

IMHO: but I don’t think its Large amounts of money, I hope I wrong.

Offline gimbal

JGO Coder


Medals: 25



« Reply #37 - Posted 2013-04-15 18:23:14 »

I tinker with the tech only; I don't really make/finish games and I certainly won't sell them. Its one of the many outings of my programming hobby that fascinates me because it is so much different than web/enterprise development, mobile development or regular client side (GUI) application development.
Offline KevinWorkman

JGO Knight


Medals: 21
Projects: 11
Exp: 12 years


klaatu barada nikto


« Reply #38 - Posted 2013-04-18 01:06:48 »

Here's an interesting article about how and why many game developers release their games as freeware: http://indiestatik.com/2013/04/15/why-freeware/

(via iandioch)

Static Void Games - Play indie games, learn game programming, upload your own games!
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