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  What is good/bad about Skyrim?  (Read 6529 times)
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Offline Mads

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One for all!


« Posted 2011-11-13 03:08:53 »

Hey guys.

Skyrim is obviously out. You know, unless you've been living in a cave. Some of you may have had the privilege of playing it already. I did.
So, from a game design perspective, what is good, and what is bad about Skyrim, in your opinion?

What works, what doesn't? Please explain why.

I can start: The magic system has improved, along with the whole main/secondary-hand thing. Works out great. A lot better than the oblivion one, where magic was never your primary weapon.

Bad thing though, I feel, is that you're still not able to see where you have what equipped. Instead, you have a list. This is confusing, because you don't know what's going to go where. Is a scarf interfering with a helm? How many rings can I have on? Who knows!

I do enjoy the constellation-thing now, so you're certain what you're leveling up, and what's going to happen. Definitely better than just "Luck affects everything you do."

Offline ra4king

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I'm the King!


« Reply #1 - Posted 2011-11-13 04:27:49 »

Well I've never played any of these games before so this is my first one Smiley

I actually found lots of glitches but none of them hurt the game:
-Using the forgery, the stick was backwards and was not pointing in the fire, but just in a angled way.
-I saw LOTS of lighting issues and visual glitches :S

I really liked how you could just pick up almost everything and the hugeness of the world was just mind-blowing!

9.5/10 from me Smiley

Offline loom_weaver

JGO Coder


Medals: 17



« Reply #2 - Posted 2011-11-13 04:36:48 »

Let me know if they fixed the following two things I hated about Oblivion:

1. Automatically scaling up monster encounters to match your current level.  What's the point of even leveling up?  This had the nasty side-effect that if you leveled up too fast or incorrectly, you were outclassed at your encounters.

Related to this behaviour, I also managed to defeat the arena and the final boss in it when I was level 3.  Coming from a traditional RPG background, I thought that was silly.

2. The ability to see the entire map and teleport instantly to all the cities even when just starting.  This took away the joy of exploring and discovery.
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Offline ra4king

JGO Kernel


Medals: 345
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« Reply #3 - Posted 2011-11-13 04:48:51 »

http://www.flesheatingzipper.com/games/2011/11/skyrim-review-the-only-one-youll-ever-need-to-read/

Offline ra4king

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« Reply #4 - Posted 2011-11-13 04:49:27 »

Let me know if they fixed the following two things I hated about Oblivion:

1. Automatically scaling up monster encounters to match your current level.  What's the point of even leveling up?  This had the nasty side-effect that if you leveled up too fast or incorrectly, you were outclassed at your encounters.

Related to this behaviour, I also managed to defeat the arena and the final boss in it when I was level 3.  Coming from a traditional RPG background, I thought that was silly.

2. The ability to see the entire map and teleport instantly to all the cities even when just starting.  This took away the joy of exploring and discovery.
1. Nope, it's still there
2. Yes it's gone!

Offline Mads

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Medals: 26
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One for all!


« Reply #5 - Posted 2011-11-13 04:55:11 »

Let me know if they fixed the following two things I hated about Oblivion:

1. Automatically scaling up monster encounters to match your current level.  What's the point of even leveling up?  This had the nasty side-effect that if you leveled up too fast or incorrectly, you were outclassed at your encounters.

Related to this behaviour, I also managed to defeat the arena and the final boss in it when I was level 3.  Coming from a traditional RPG background, I thought that was silly.

2. The ability to see the entire map and teleport instantly to all the cities even when just starting.  This took away the joy of exploring and discovery.

I'm currently only level 7, and I have seen no weird scaling of monsters or items around me. From level one, I could persuade mammuts and get killed horribly. Also, giants and other stuff I had no chance at.

Leveling up now gives you the option to unluck a perk in a skill. That may be: 25% harder to detect when sneaking.It does require you to have the skill in sneaking though. It also allows you improve either magic, health, or stamina.

You can not fast travel, unless you've discovered the location and that goes for everything. Even the capital. However, for a small amount of coins you can hire a man to drive you there, by horse-wagon.

At level 1, it it too dangerous to travel the roads by foot due to bandits and wolfes. This I like. Either stay in your small town, and level up - or help some people and earn the money to travel.

Well I've never played any of these games before so this is my first one Smiley

I actually found lots of glitches but none of them hurt the game:
-Using the forgery, the stick was backwards and was not pointing in the fire, but just in a angled way.
-I saw LOTS of lighting issues and visual glitches :S

I really liked how you could just pick up almost everything and the hugeness of the world was just mind-blowing!

9.5/10 from me Smiley

Bethesda's RPG's are known for having these huge worlds, and every container can be opened and items within gives the world a bit of realism.
You can litterally kill someone, and take their housekey, and rob them. You can also follow people around to see their daily schedules, and rob them when they're out  Cool

As for graphical glitches; I've seen loads too. The shadows are completely crap. They jump around like crazy.
I've set my shadows to high, and the rest to medium just to minimize all the reflection and depthness shader-magic, so I see only geometry and textures. A little bit of shaders too, but not much. I like it better this way.




Offline JL235

JGO Coder


Medals: 10



« Reply #6 - Posted 2011-11-13 05:07:11 »

I've not played Skrim, but I really this bug in it.

Offline Mads

JGO Ninja


Medals: 26
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One for all!


« Reply #7 - Posted 2011-11-13 05:09:33 »

I've not played Skrim, but I really this bug in it.

I found myself doing that. Sadly, they won't buy stuff back that you've stolen.  persecutioncomplex

Offline sproingie

JGO Kernel


Medals: 202



« Reply #8 - Posted 2011-11-13 05:43:27 »

Oscuro's Oblivion Overhaul fixed the level scaling problems in Oblivion and a load of other problems with it.  I'll give Skyrim a year for it to get the same treatment.  Just the way it is with Bethesda games.
Offline R.D.

Senior Member


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« Reply #9 - Posted 2011-11-13 10:14:18 »

It's a western RPG, everything is bad about it  Cool
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Offline theagentd
« Reply #10 - Posted 2011-11-13 11:04:15 »

It's a western RPG, everything is bad about it  Cool
Bwahahahahahaha...

Myomyomyo.
Offline avm1979
« Reply #11 - Posted 2011-11-13 17:02:07 »

Can the bastardized-for-the-xbox UI kindly get off my PC lawn?

Offline ra4king

JGO Kernel


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I'm the King!


« Reply #12 - Posted 2011-11-13 17:19:34 »

It's a western RPG, everything is bad about it  Cool
Hahahaha made me laugh so hard Tongue

Can the bastardized-for-the-xbox UI kindly get off my PC lawn?
I felt that way too Angry
I don't like the UI on the PC very much.
PC gaming FTW!

Offline Cero
« Reply #13 - Posted 2011-11-13 22:24:33 »

It's a western RPG, everything is bad about it  Cool
Yeah I love JRPGs too and I'm not a fan of western RPGs. Played Diablo 1 & 2 and will play 3, but story-wise even they cannot compete of course.

Can the bastardized-for-the-xbox UI kindly get off my PC lawn?
the menus are completely bugged, sometimes mouse works / sometimes doesn't, sometimes only keyboard controls

Quote from: ra4king
PC gaming FTW!
I'm not like that, but if you do a port, do it properly.

I don't know Skyrim seems like a medieval Fallout 3 to me, which for me only makes it less interesting, as I'm not a medieval fan.

Busy playing Persona 4; and gonna play Dark Souls after that, since I finished Demon's Souls 2 months ago.

Offline sproingie

JGO Kernel


Medals: 202



« Reply #14 - Posted 2011-11-13 22:30:48 »

Can't stand JRPG's.  But really, Diablo is as much an RPG as Super Mario Bros.
Offline Orangy Tang

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Monkey for a head


« Reply #15 - Posted 2011-11-13 22:48:35 »

Busy playing Persona 4; and gonna play Dark Souls after that, since I finished Demon's Souls 2 months ago.

Dark Souls is fantastic. Game of the year for me. And in a year where we had Infamous 2 and Portal 2 that's saying a lot.

By contrast, I can't stand Bethesda's RPGs. They're always full of bugs, control like arse, the writing and voice acting are always terrible, and the game design makes so many fundamental mistakes I find it amazing anyone likes them. Oh and they look superficially pretty until anything moves and their wonky animation system kicks in and it all looks laughably amateur.

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Offline lhkbob

JGO Knight


Medals: 32



« Reply #16 - Posted 2011-11-14 01:59:22 »

Let me know if they fixed the following two things I hated about Oblivion:

1. Automatically scaling up monster encounters to match your current level.  What's the point of even leveling up?  This had the nasty side-effect that if you leveled up too fast or incorrectly, you were outclassed at your encounters.

Related to this behaviour, I also managed to defeat the arena and the final boss in it when I was level 3.  Coming from a traditional RPG background, I thought that was silly.

2. The ability to see the entire map and teleport instantly to all the cities even when just starting.  This took away the joy of exploring and discovery.
1. Nope, it's still there
2. Yes it's gone!

Regarding 1, I've heard they changed it some.  In Oblivion everything leveled up, but I read that there are places that have low-level mobs, so bandits will eventually be a joke but I think main quest line events will scale up.

Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #17 - Posted 2011-11-14 04:07:35 »

Regarding 1, I've heard they changed it some.  In Oblivion everything leveled up, but I read that there are places that have low-level mobs, so bandits will eventually be a joke but I think main quest line events will scale up.

I hope this is true. I couldn't play Oblivion because of this.

Offline Mads

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Medals: 26
Projects: 3
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One for all!


« Reply #18 - Posted 2011-11-14 04:09:39 »

By contrast, I can't stand Bethesda's RPGs. They're always full of bugs, control like arse, the writing and voice acting are always terrible, and the game design makes so many fundamental mistakes I find it amazing anyone likes them. Oh and they look superficially pretty until anything moves and their wonky animation system kicks in and it all looks laughably amateur.

Double post, my bad.

Have you played Skyrim? Writing, voice-acting, animations and game design has improved. It now looks horribly artificially good. I turned graphics down, and now it's great. Still lot's of issues, but gameplay is less of a mess now since Oblivion.

Offline Evil-Devil

Senior Member


Medals: 2


Fir Tree Master


« Reply #19 - Posted 2011-11-15 14:57:58 »

The scaling works fine. Way better than in oblivion. Only dragons and some quests scale with the actual player level. Though dragons were still easy to beat.

What is bad? Those glitches in animation and positioning actors. How comes a npc can sleep in their furniture? Or some imprisoned npc is out of it when you walk around the corner and he is trying to get back into it while looking weirdly at you...

What pretty good is, is this "just this one more item, one more dungeon" feeling you have while playing it. I constantly overslept the last few days due to excessive skyrim playing what caused missing sleep hours.
Offline h3ckboy

JGO Coder


Medals: 5



« Reply #20 - Posted 2011-11-15 20:28:44 »

I was talking to a friend about skyrim today, and he said it was a really great game and that he loved it. I am not entirely sure why as I havnet played it myself, but it was interesting to hear a positive opinion against all of these seemingly negative ones.
Offline JL235

JGO Coder


Medals: 10



« Reply #21 - Posted 2011-11-17 07:17:42 »

I got Skyrim yesterday, but calling it 'Oblivion 2' would have been more appropriate.

I'm really mixed about it. On the one hand it's great, really great, but on the other it still seems to be lacking something. Mostly it feels like a fixed version of Oblivion: better world map, better cities, better enemies, simpler UI, fighting is slightly better. It does not feel like a new Elder Scrolls game, it certainly doesn't feel like how different Oblivion was compared to Morrowind, which is it's biggest problem for me.

Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #22 - Posted 2011-11-17 08:17:09 »

For me and the PC version :
+ there is some improvement for the graphics (it don't mush for the environment, but it is far better for people)
+ PERK
- UI... UI is just horrible. It was taken for the XBox and mess up it. On time you have to use the mouse, another keys. You have to use arrow key while you should use "ASDW". Lot of thing that is unintuitive for me.
- Dungeon design... even worst than Oblivion for the one I have finished : linear and uninterresting.
- caract system. Everything is remove beside MP/HP/Stamina.
- the story... I can't help. I don't like the fact that the main character is a choosen one with divine power.
- health regeneration. I just have to wait a bit to get back my health full.
Offline gimbal

JGO Knight


Medals: 25



« Reply #23 - Posted 2011-11-17 13:41:36 »

- the story... I can't help. I don't like the fact that the main character is a choosen one with divine power.

Thats a big downer for me too. Does every RPG or fantasy story really have to revolve around a "chosen one" or a "prophecy"? Its just lazy writing IMO. What is fun is the -unexpected-, a prophecy is everything but. Immersion is a big factor in how long a game stays entertaining; an average and conflicted Joe that grows into someone quite extraordinary speaks far more to the imagination than someone chosen by the gods IMO.
Offline sproingie

JGO Kernel


Medals: 202



« Reply #24 - Posted 2011-11-17 22:16:40 »

Thats a big downer for me too. Does every RPG or fantasy story really have to revolve around a "chosen one" or a "prophecy"? Its just lazy writing IMO. What is fun is the -unexpected-, a prophecy is everything but. Immersion is a big factor in how long a game stays entertaining; an average and conflicted Joe that grows into someone quite extraordinary speaks far more to the imagination than someone chosen by the gods IMO.

Prophecy is getting kind of old, but if you interpret "Chosen one" to mean "the hero we're waiting for", then probably yeah, it does have to for the most part.  There are not that many original plots in existence, and even the most generous listing puts it at only about 30 or so.  Turns out the Human Experience just isn't all that varied.

The description of the character certainly doesn't surprise anyone, but let's try to avoid spoilers okay?   Smiley

Offline JL235

JGO Coder


Medals: 10



« Reply #25 - Posted 2011-11-17 22:38:02 »

For me and the PC version :
- UI... UI is just horrible. It was taken for the XBox and mess up it. On time you have to use the mouse, another keys. You have to use arrow key while you should use "ASDW". Lot of thing that is unintuitive for me.
You can use WASD for navigation, whilst tab and 'e' can be used for all cancel and enter commands (even when it says to press enter).

It was clearly designed for a console, but I really like the new UI. My hand can stay on the WASD keys the whole time, and it feels much more slick. I find I use the mouse _far_ less then I did with Oblivion, and get to what I want quicker. The only downside are the 'are you sure' dialogs, where you have to use the mouse, such as when smithing a new item.

- caract system. Everything is remove beside MP/HP/Stamina.
I never liked that fact that I had to make major decisions about how my characters stats were setup, within the first 5 minutes of the game. Especially when I didn't know how I was going to be playing. This change removes a lot of that, and you still have all the separate skills.

- health regeneration. I just have to wait a bit to get back my health full.
You don't replenish during fights, so it doesn't give you any advantage. In Oblivion I found myself waiting between fights for my MP to replenish, so I could repeatedly cast 'heal'. That was very tedious, and very annoying, and all this change does is remove that annoyance.

I dislike the simplified armour. I much preferred how in Morrowind you had separate left/right sections for bits of armour, and skirts/shirts/robes you could have over the top. It gave you far more room for customization, and encouraged you to end up with varied mismatched armour.

One thing I really don't like is how easy I'm finding it. I'm somewhere over lv 25, have lv 100 smithing, full glass armour (would have dragon armour if I had more dragon scales), a fully decorated house, and some other achievements. I have explored a lot of outer regions on the map, with no real trouble, and I have been killed by only a handful of enemies, where in each case I have reloaded and found an easy way to kill them. I'm also playing on Expert, and this is all after just two days.

In Oblivion, and especially Morrowind, it would have taken me much longer to feel as powerful as I am. It feels like I'm finding Skyrim far too easy, and am accelerating far too quickly through the game. I really hope it gets a lot more difficult, and has a lot more depth to it, as so far it's just a breeze.

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