wessles
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Posted
2016-11-13 04:57:06 » |
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VaTTeRGeR suggested this thread, in which we can post our studies / sketches to get critique. I think having a public outlet for art / studies would be a fun way to boost productivity and improve. To start things off, here's what I drew today: A perspective study  Messing with digital 
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ShadedVertex
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Reply #1 - Posted
2016-11-13 11:04:32 » |
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I really like how the second artwork looks like it was done with crayons. It looks simple (of course it probably wasn't actually simple) but beautifully so. Keep up the great work, man 
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SHC
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Reply #2 - Posted
2016-11-14 13:48:09 » |
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I think this thread should have a fan made JGO logo, made using GIMP all with mouse and brush.  I don't know if this is a violation of rules, if it violates, I'm sorry. I'm not using the logo for any purposes and won't ever be. Just made it for this thread.
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Games published by our own members! Check 'em out!
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Opiop
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Reply #3 - Posted
2016-11-14 14:58:43 » |
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Can we include pictures we took? I'm getting more into hobbyist photography and I would really like feedback on the pictures I take!
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CelestialCreator
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Reply #5 - Posted
2016-11-15 05:05:59 » |
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@NegativeZero
I made something similar at work (excluding the shooting, unfortunately). How did you implement the snapping? I feel the solution I came up with is more complicated than necessary, and I'm interested to know how you worked it out.
Btw, are you using NewtonVR?
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orange451
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Reply #6 - Posted
2016-11-15 05:31:43 » |
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[EDIT] I posted this in the wrong thread. my bad...
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NegativeZero
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Reply #7 - Posted
2016-11-15 08:16:33 » |
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More in my VR saga For proper resoltuion: https://gfycat.com/HighlevelBossyAss@NegativeZero
I made something similar at work (excluding the shooting, unfortunately). How did you implement the snapping? I feel the solution I came up with is more complicated than necessary, and I'm interested to know how you worked it out.
The snapping happens if a blue connector joint touches a yellow connector joint. When this happens, it fixes the position and rotation of what is in the hand to be what it should be for the gun. Btw, are you using NewtonVR?
Nope, what is that?
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CelestialCreator
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Reply #8 - Posted
2016-11-16 05:43:13 » |
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The snapping happens if a blue connector joint touches a yellow connector joint. When this happens, it fixes the position and rotation of what is in the hand to be what it should be for the gun.
How do you know what the positions and rotations should be for each piece in the gun? Do you have an assembled version of the gun somewhere, and use the positions of each part in the assembled version to correctly snap pieces together? Btw, are you using NewtonVR?
Nope, what is that? NewtonVR is a nifty Unity plugin for the HTC Vive that adds interaction with objects such such picking things up, throwing them, collision sounds, etc. I highly recommend it for any VR project.
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ndnwarrior15
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Reply #9 - Posted
2016-11-16 22:39:08 » |
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Tryin to up my pixel skills and drew this thing 
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Games published by our own members! Check 'em out!
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SkyAphid
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Reply #10 - Posted
2016-11-19 22:20:26 » |
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So does this thread also count for animating? Or should I keep posting my animation stuff in the other thread? Here goes nothing anyway. Here's a cool pose from an animation I'm currently working on:  It's interesting because our robots are really big, bulky, and heavy. This is one of the few instances where they athletically move more akin to what you see in We Shall Wake.
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it just werks
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NegativeZero
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Reply #11 - Posted
2016-11-20 08:50:55 » |
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So does this thread also count for animating? Or should I keep posting my animation stuff in the other thread? Here goes nothing anyway. Here's a cool pose from an animation I'm currently working on:  It's interesting because our robots are really big, bulky, and heavy. This is one of the few instances where they athletically move more akin to what you see in We Shall Wake. You've inspired me to start actually working on my own player model's armour. 
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SkyAphid
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Reply #12 - Posted
2016-11-20 14:50:25 » |
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So does this thread also count for animating? Or should I keep posting my animation stuff in the other thread? Here goes nothing anyway.
Here's a cool pose from an animation I'm currently working on:
It's interesting because our robots are really big, bulky, and heavy. This is one of the few instances where they athletically move more akin to what you see in We Shall Wake.
You've inspired me to start actually working on my own player model's armour. Awesome! If you need any tips or advice, feel free to PM me or ask in here. I can send you the resources I used to learn with.
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it just werks
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Stampler
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Reply #13 - Posted
2016-11-21 09:16:15 » |
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Started working on my pixel art skills 
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ndnwarrior15
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Reply #14 - Posted
2016-11-22 01:41:30 » |
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Working on my pixel shading skills and some perspective boxes, apparently it's supposed to help with figure drawing. 
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basil_
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Reply #15 - Posted
2016-11-22 16:59:01 » |
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ndnwarrior15
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Reply #16 - Posted
2016-11-22 23:14:25 » |
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@wessles good stuff there about perspective. I never knew how the fisheye thing was achieved so now I might have to play around with it a bit. Still practicing my shading with some basic shapes. 
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basil_
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Reply #17 - Posted
2016-11-23 10:07:03 » |
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it super plain. just a "mesh". the "cartesian" way works like https://github.com/LuaDist/freeglut/blob/master/src/freeglut_geometry.c#L908another way to construct it is using a "alternate cube" : https://en.wikipedia.org/wiki/Tetrahedron vertices : (1,1,1), (1,−1,−1), (−1,1,−1), (−1,−1,1). i make one, duplicate, rotate by PI/2 (up-axis, in my case Z), mirror by a "up-plane" and merge. then i apply a simple subdivision to all triangles by splitting all edges into two : results in 4 equally sized triangles from each one. i skip the "middle" triangle in that ... looks like http://thegoldenmule.com/blog/wp-content/uploads/2013/01/midpoints.pngall vertices are "unique" so it's stiched properly. finally there is more subdividing and simple laplace mesh-smoothing. thats it  rest is just exploring it with a "camera".
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ndnwarrior15
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Reply #18 - Posted
2016-11-24 00:37:04 » |
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Did another pixel thing 
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NegativeZero
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Reply #20 - Posted
2016-11-25 08:38:05 » |
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Tried Tilt Brush (Google's 3D sketchpad for VR) for the first time today, so I decided to make a portal like the ones seen in Marvel's Doctor Strange 
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Opiop
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Reply #21 - Posted
2016-12-05 20:42:28 » |
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I asked a while back if I can include pictures I've taken in this thread, seems like I forgot! Here's a couple I've taken over the last few months. I have lots more but these are the only ones I have on my phone that are easily accessible. First one was taken in some forest somewhere. Nothing too crazy, but I like the textures. I also did some editing by turning the photo B&W, then scrubbing the color of the concrete back in.  I like this one because of the difference between the materials used to construct the buildings. The light in the back is "haloing" a little bit unfortunately, the post-editing really brought it out too much.  This one, I haven't done much in post yet because I can't figure out what to do with it. I love the colors in it, but the shelf the trees are sitting on lines up with the edge of the photo weird and it drives me crazy. I wish I could retake this picture and spend more than 5 seconds lining it up!  Again, love the colors in this picture. The sky really stands out against the stairs, although I might have turned up the saturation to really play that effect out   I was helping my cousin move when we may have gotten the UHaul stuck... new neighbor to the rescue! This wasn't actually taken on my DSLR, but I think the moment is too hilarious/wacky to not share. 
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basil_
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Reply #22 - Posted
2016-12-07 20:58:04 » |
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ndnwarrior15
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Reply #24 - Posted
2016-12-11 23:29:57 » |
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Worked on buildings and SNOW today
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cylab
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Reply #25 - Posted
2016-12-12 07:18:58 » |
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@basil: these would make a wonderful space shooter!
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Mathias - I Know What [you] Did Last Summer!
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basil_
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Reply #26 - Posted
2016-12-14 16:24:55 » |
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more vertices. turbosquid witch. 
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ndnwarrior15
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Reply #27 - Posted
2016-12-15 19:10:18 » |
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Been practicing some lineart just to mix up the drawing stuffs 
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ndnwarrior15
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Reply #28 - Posted
2016-12-16 04:54:54 » |
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I need to create some finished works. I fear I might become one of those artists who just keeps sketching little concepts but never finishing them..  I know the feels, that's why I went back to an old sketch and refined the lines for my latest drawing. You can dooo iiitttt!
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basil_
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Reply #29 - Posted
2016-12-16 12:33:57 » |
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more triangles. 
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