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  What I did today  (Read 2652473 times)
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Offline LiquidNitrogen
« Reply #5580 - Posted 2017-07-21 23:51:07 »

I've been wanting to try making height map terrain for a long time, pretty rough still but it runs really fast and is satisfying to walk around. Now I've learnt how to use meshes that will be very useful for other things.

Offline SkyAphid
« Reply #5581 - Posted 2017-07-22 06:18:15 »



All of this time spent animating, and I've only got about two minutes done! It takes a lot of work to animate interacting objects. Also, please ignore the low quality textures on the model in theagentd's videos - those are very old UVs and textures made for Terminus that were merely for testing. I promise it'll look even better in the final version!

it just werks
Offline Icecore
« Reply #5582 - Posted 2017-07-22 18:17:19 »

I also have Data parser)
it something similar to “xtext”, i wanted use it long ago,
but don't find the way to use tabs separator for classes,

so i think made something similar but simpler for 2-3 weeks – next I think 2-3 months
and it took 4 months to receive at least runnable model
(it have 3 generations with different syntax ^^)

-here img parser syntax for parse self (current file) ^^
(its notepad++ color highlight)



it works not really fast Sad only 3-4mb/s

p.s Every custom language milestone is parser – that can parse itself Wink
At this point it can parse only Data syntax – without runnable function
I hope one day I reach that milestone =)

up: Upps i look at git log and it took not 4 months it took 10 months OMG
i start it at 09.2016 lol so lame long, i am f**ing moron- how it took so long...
it start from this
http://www.java-gaming.org/topics/what-i-did-today/33622/msg/361350/view.html#msg361350

and i even don't want talk about this (time)
http://www.java-gaming.org/topics/what-i-did-today/33622/msg/347342/view.html#msg347342
http://www.java-gaming.org/topics/what-i-did-today/33622/msg/346244/view.html#msg346244
http://www.java-gaming.org/topics/what-i-did-today/33622/msg/346336/view.html#msg346336

its like Doom Limbo XD

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Opiop
« Reply #5583 - Posted 2017-07-22 19:11:02 »

I'll be recording my first EP with my band August 6th-14th and will be taking that entire time off work! I'm really excited, I haven't taken any kind of a vacation since I started two years ago (wow, time flies!). Also playing some shows/festivals very soon, can't wait to start playing out more after we finish recording. And then we get to make music videos, so I get to be an actor! Smiley Very exciting.
Offline theagentd
« Reply #5584 - Posted 2017-07-22 20:44:29 »

Deleted.

Myomyomyo.
Offline Apo
« Reply #5585 - Posted 2017-07-24 14:34:23 »

Next two games are ready for my advent calendar =)



Offline theagentd
« Reply #5586 - Posted 2017-07-25 17:30:09 »

Deleted.

Myomyomyo.
Offline Icecore
« Reply #5587 - Posted 2017-07-25 18:06:10 »

Spend all day fixing 2 bugs in “core eclipse search”)
org.eclipse.jdt.core_3.10.0.v20140604-1726.jar

Disclaimer  - I have no idea how eclipse works, I open random plugin in eclipse SDK and start debug it running copy of eclipse – many hrs trying manually find error and fix it,
so after 6-7 hrs I find line of code – if comment it bug disappear
(who knows what I may broke this small change, but I don’t care)
After that I discover similar bug and fix it same way - commenting the line in about 2 hrs)

I don’t want report to Eclipse – because my fixes may be totally garbage,
(and I have no idea how properly report to them)
If they fix it, it be only in last version, and I hate last versions of eclipse
*same like in IDEA some bugs last Ages without fixes (current in eclipse open 300 bugs)
(I also may say that source code of eclipse is nightmare,
and I very happy because java allow changing source code on the fly ^^)

If someone interesting here code with bugs and fixes
(maybe it help someone manual fix it in version they used)
(open plugin list in SDK, right click on plugin – import plug-in as source,  debug it)

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package pac;
import pac.b1.ns_33;
import pac.b1.c1.ns_1;

public interface ns extends
   ns_1, ns_33{
}
///
package pac.b1;
import pac.ns;

public interface ns_33 {
   class ns_33_C implements ns{
   }
}
///
package pac.b1.c1;
import static pac.ns.*;

public interface ns_1 {
 class ns_1_C{
    ns_33_C b11; // search referece not work
 }
}
//

fix
   org.eclipse.jdt.internal.compiler.lookup.ClassScope;
   //      if (needToTag) {
   //         for (int i = 0; i < nextPosition; i++)
   //            interfacesToVisit[i].tagBits |= TagBits.HasNoMemberTypes;
   //      }


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package tt;

public interface __ww{
   static public abstract class _WWW_P{  
     
   }
}
///
package tt
import tt.__ww._WWW_P;

public interface _P_Seq{
   static class _Seq{
      public _WWW_P st[]; // search referece not work
   }
}
///
fix

   org.eclipse.jdt.internal.core.SearchableEnvironment;
   IRestrictedAccessTypeRequestor typeRequestor = new IRestrictedAccessTypeRequestor() {
            public void acceptType(int modifiers, char[] packageName, char[] simpleTypeName, char[][] enclosingTypeNames, String path, AccessRestriction access) {
               if (excludePath != null && excludePath.equals(path))
                  return;
/*               if (!findMembers && enclosingTypeNames != null && enclosingTypeNames.length > 0)
                  return; // accept only top level types
*/
              storage.acceptType(packageName, simpleTypeName, enclosingTypeNames, modifiers, access);
            }
         };

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline LiquidNitrogen
« Reply #5588 - Posted 2017-07-26 12:41:09 »

figured out how to calculate normals!

Offline cybrmynd

Junior Devvie


Medals: 5



« Reply #5589 - Posted 2017-07-26 13:57:42 »

I played some live music at a bar serving pizza. Not as cool as procedrually generated geometry Pointing but hey, it was a good turnout.   
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline tariqbroadnax

Junior Devvie


Medals: 5
Exp: 3 years



« Reply #5590 - Posted 2017-07-26 21:26:32 »

worked on ui
- found a good use for an arraylist with null spaces. the null spaces represent empty spaces in an inventory.
- learned more about borders, particular the pop up
- learned how to do some cool text effects like text shadow and text outline. i feel like a 90s programmer. Cheesy
- tried doing drag and drop (3rd time in career). finally learned how data flavors works,...mostly.
- tried mixing flowlayout with scrollpane. highly unsuccessful.
- tried mixing jlist with scrollpane. Highly successful.
Offline tariqbroadnax

Junior Devvie


Medals: 5
Exp: 3 years



« Reply #5591 - Posted 2017-07-28 01:41:30 »

More ui shenanigans.



JDesktopPane is super buggy. If I leave it in, some of my components are invisible until i click a button.

Also saw a reddit post about how bad Terraria's code is. INSPIRATION!!!
Offline orange451

JGO Kernel


Medals: 385
Projects: 6
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5592 - Posted 2017-07-28 03:56:54 »

Released a kickstarter for my game!
https://www.kickstarter.com/projects/1970666827/first-recon

Really hope I can find an audience Smiley

First Recon. A java made online first person shooter!
Offline VaTTeRGeR
« Reply #5593 - Posted 2017-07-28 08:36:13 »

@orange451
I'm afraid your audience is sucking gabes tits playing CS:GO right now persecutioncomplex
Your game description on kickstarter screams CS:GO in a blender. I don't get it, where is the selling point?
What's new and great about this? Why bother backing a clunky prototype on kickstarter, when there's an abundance of already matured equivalents out there?

Not hating on your project, i love your work, your opengl fps engine is impressive (from a developers viewpoint!) and gets better everyday, but that isn't what gets you an audience. I just can't see where this project will get any traction from, especially since i couldn't see you doing any significant marketing and community building outside of this forum and your website.

It's unlikely that a totally unknown and unfinished game gets kickstarted without already having a big group of devoted followers.

(Also sorry for off-topic and salty ranting Cheesy)
Online princec

« JGO Spiffy Duke »


Medals: 1033
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #5594 - Posted 2017-07-28 09:29:08 »

Oh I dunno, KS critique is interesting Smiley

Here's what I have to say about the pitch - being a semi-pro indie game developer: $4k is peanuts. Like, nothing. You can hire an actual professional artist for 2 weeks for $4k, and this is a bit at odds with the stated goals. 2 weeks will maybe get you one unrigged model with no UVs or animation. So a bit of thoughtful chin-scratching might be in order on the proposed scope and required funds.

Cas Smiley

Offline Icecore
« Reply #5595 - Posted 2017-07-28 11:58:31 »

You can hire an actual professional artist for 2 weeks for $4k
I think 8k$ / m for graphical artist is little overprice
You can easily find for 1-2k English speaking globally (not near you)

Or even hire student for 500$ and less, look at their portfolio and choose what they already do as example they make same quality in 90% cases

Or even buy some cheap models with animations and UI in billions markets like Unity
and Use it directly or make small tweaks to change it as you want,
they very cheep 30-200$ for model with rigged animation


+offtop: nice video “New Tech Start-Up Bubble”  https://www.youtube.com/watch?v=G7vrCpWbmDw

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Online princec

« JGO Spiffy Duke »


Medals: 1033
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #5596 - Posted 2017-07-28 12:17:44 »

Yes but that's at odds with the pitch.

With artists it's a bit like engineering: reliable, cheap, quality - pick two attributes.

Cas Smiley

Online CommanderKeith
« Reply #5597 - Posted 2017-07-28 14:04:42 »

Judging by the video, the game looks nearly finished. The polish is already there. A differentiating feature would be interesting. How about one team of players are tiny and they fight the enemy team who are a few giants? With the blowing up gas tanks there's some room for interesting strategy. An FPS tower defence could also be interesting if it was multiplayer and had such good graphics.

Offline orange451

JGO Kernel


Medals: 385
Projects: 6
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5598 - Posted 2017-07-28 14:30:37 »

I don't know too many randomly generated FPS's on the market. Tongue
That's what the game is all about at its core. You cant call it a CS clone because it's a fps with a bomb gamemode. That's like calling overwatch a tf2 clone

First Recon. A java made online first person shooter!
Offline Icecore
« Reply #5599 - Posted 2017-07-28 15:14:34 »

Or even buy some cheap models with animations and UI in billions markets like Unity
and Use it directly or make small tweaks to change it as you want,
they very cheep 30-200$ for model with rigged animation
F**k random freelancers with 4k/m salary
we are not blizzard, we don't have money on them)
Asset Store

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline VaTTeRGeR
« Reply #5600 - Posted 2017-07-28 16:47:36 »

@orange451
Quote
I don't know too many randomly generated FPS's on the market.  Tongue
Because tactical FPS and random-level-generation don't go together very well if you just mix them Tongue It tends to result in a clusterf*ck-FPS Roll Eyes
You need to carefully control the random generation to not drift off into the undefined chaotic gameplay corner.

And I'm not really convinced that your game falls out of the clusterf*ck category in its current state.
That's why I'm surprised about you starting a Kickstarter campaign this soon, from the screenshots and the demo one could think that it is still heavily in the prototyping phase.

Quote
You cant call it a CS clone because it's a fps with a bomb gamemode.
I'm not calling it a clone, I just don't think it brings anything special to the table that makes players want to give it a try and that the random level generation is a gimmick and a bad substitute for carefully planned-out level design the way it is implemented and integrated into the game mechanics right now.
And all the other gimmicks like having to pick up weapons from shelves and barrels and shootable lights, all this is easily used by toxic players to reliably spoil the game for the rest of the team or used as an OP advantage by the defenders.

It just doesn't seem like thought out game design.

I'm not saying the idea is bad or that you won't achieve your goal, but the Kickstarter campaign might have been just a tad bit too early.

@CommanderKeith
Nearly finished? Have you downloaded it and tried it out? This game needs lots of polish, distilling of game mechanics and touched up assets.



Edit: This might have been overly harsh, and I'm probably not right with everything i say, but the worst people are the ones who only comment

"Looking good!"

on something that's at best acceptable just to be nice. This is a developers forum, not some circle jerk showoff safespace.
I have a strong feeling that something is off with your game-design, so I'm saying it bluntly, maybe it helps you, maybe it doesn't and it's just bs. In any case: I would be happy to see you succeed with your project!
Offline SkyAphid
« Reply #5601 - Posted 2017-07-28 23:22:26 »

Everyone in this thread needs to chill out lol

Also if you're paying 4k for like two weeks of work on a small game then you're not budgeting well

it just werks
Offline cygnus
« Reply #5602 - Posted 2017-07-29 04:53:38 »

orange, I hate to say it, but I agree with VaTTeRGeR on many points. I deeply respect the time and work put into it, and it's undoubtedly a rather good game from a developer standpoint, but I don't see it as standing out enough to crowd fund $4000. You need something truly original, possibly a plethora of them or a different combination of unusual features in such a way that you can truly give players what they want in an overwhelmingly triple-A and overcrowded market FPS game market. Emphasis on triple-A - you won't beat them in graphics, sound, and advertising, so you have to go a different route - make it stand out.

It requires creativity, something that comes naturally for some people and doesn't for others. I would recommend spending a few hours on letting your brain wander. Innovate! Break the mold. That's the one true advantage you have over triple-A, you do not need to be afraid of failure or an otherwise negative reception. Another strategy if you can't think of something is to first come up with a target audience, then find that audience and ask them what they want. Occasionally, people get great ideas but have no power to implement them (it is of course up to you to decide what is a good idea, as many are bad), and you can tap into this.

Personally, I know I would resent people saying this about a game that I have worked hard on (and I would probably do what many do when their opinions are contracted, get annoyed or even angry). However, I believe that it is better to accept truth sooner than later and save yourself pain.

But I must mention, these are the opinions of two people. If you truly think it will work, then you must do it, but never ignore the advice of others who have nothing but good will towards you.
Online princec

« JGO Spiffy Duke »


Medals: 1033
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #5603 - Posted 2017-07-29 09:47:01 »

For your funding goals and aspirations, I would suggest that Patreon is possibly a better fit. Kickstarter is a sort of all-or-nothing venture and it favours really big, really unique projects for stuff that fills a niche that no-one else has explored.

Cas Smiley

Offline orange451

JGO Kernel


Medals: 385
Projects: 6
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5604 - Posted 2017-07-29 15:53:06 »

If you don't like the concept for the game, then you just aren't the person that I want to target to play the game! It's fine, I totally understand that. However, as stated on the kickstarter, the $4000 is for more polish before I can move onto a platform like Steam. My friends that do art are from remote places on the earth, and as such the cost of living there is quite low.

I don't mind if you disagree; It doesn't phase me. I won't cry!

However this is the game I want to make, and I want to give it my best shot to share this with the rest of the world Smiley

First Recon. A java made online first person shooter!
Offline cygnus
« Reply #5605 - Posted 2017-07-29 16:34:57 »

Glad you're determined Cheesy good luck!
Offline Icecore
« Reply #5606 - Posted 2017-07-29 19:18:57 »

If you don't like the concept for the game.
I like concept and engine + game,
but from my experience you have very low chances to raise funds with it on kickstarter

if you fail and lose hope)
I may recommend add more features to gameplay, and graphical art
Take free models assets(or buy cheap) from AssetStore
Like: Elf’s, Skeletons + Swords, bows and add them to game
Yes it's broke military theme, but attract more fun to game same as players to try it out

+its very fast if you have configured model exporter

++maybe add customize to player at least texture color change
+++later you may add online experience with lvl perks per weapon (it need balance)
++++they may be monetized by x2 – x4 experience premium ^^
++and of course it must be free to play, because currently even free to play games have low player base..

p.s I understand it looks crazy = ), but try remember this post and
if everything goes bad you may try this crazy ideas)

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline Gjallar

JGO Knight


Medals: 44
Projects: 1


Follower of Nurgle


« Reply #5607 - Posted 2017-07-29 21:56:36 »

Take free models assets(or buy cheap) from AssetStore
Like: Elf’s, Skeletons + Swords, bows and add them to game
Yes it's broke military theme, but attract more fun to game same as players to try it out

I have a feeling you've never heard of Jim Sterling.
Offline Opiop
« Reply #5608 - Posted 2017-07-30 00:52:04 »

worked on ui
- found a good use for an arraylist with null spaces. the null spaces represent empty spaces in an inventory.
- snip -

Definitely cannot see bugs being produced from that decision  Wink
Offline cygnus
« Reply #5609 - Posted 2017-07-30 00:55:48 »

If the inventory size is constant or changes very rarely, you might as well just use an array... I don't see why you would need to have a constantly changing inventory size that has empty slots, it would seem like either you would want a constant size (array) or one that adjusts based on the number of items (arraylist) (keeping the number of slots equal to the number of items)
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