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  What I did today  (Read 3021597 times)
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Offline Roquen

JGO Kernel


Medals: 518



« Reply #5520 - Posted 2017-07-02 08:27:06 »

Obviously he's being an ass but cmon bruh.

Putting the best possible spin...what's the "valid point" of any of his comments?
Offline NegativeZero

JGO Kernel


Medals: 333
Exp: 1 month or less


Zero but not.


« Reply #5521 - Posted 2017-07-02 12:33:23 »

Once again looking at improving my old "CIRCLE7" project, I wanted it to feel more "organic" so I added some elasticity to it:

https://gfycat.com/ExaltedJubilantAnkole

A short 'making of' for those interested:

I implemented a basic "spring" system. As seen here, red dots are a "fixed point" (one of which is fixed to the cursor), white dots are a "free point" and a green line is a "spring".

Click to Play


I then connected them in the following arrangement:



Which resulted in

https://gfycat.com/FluffyAgedEyra

I then implemented a "magnetic" force (i.e. as the fixed point is closer to adjacent it has a greater effect upon the free point):

https://gfycat.com/BlankGrimFerret

Then I just used the points on the perimeter as a polygon Smiley

Offline Slyth2727
« Reply #5522 - Posted 2017-07-02 19:01:36 »

Rendered the field lines of the mandlebrot set in GLSL (in only 18 lines!). Here's the code: https://www.shadertoy.com/view/MdsfDs



edit:
bonus



Just accidentally made this unholy abomination.
apparently youtube link isn't working so her: https://www.youtube.com/watch?v=bL2akqOtAe0

<a href="http://www.youtube.com/v/bL2akqOtAe0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/bL2akqOtAe0?version=3&amp;hl=en_US&amp;start=</a>

And  remembered this thing I created a couple years ago: https://www.youtube.com/watch?v=BHq_YRJh-hg
I'm glad to get back into programming, it's fun Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ayyamthe1

Junior Newbie


Medals: 3



« Reply #5523 - Posted 2017-07-02 19:25:38 »

I made this thing in a little more than an hour. I'm not sure what the game will be yet, i'm just making some rough models and an engine for it.
Offline Slyth2727
« Reply #5524 - Posted 2017-07-04 02:22:57 »

Made another thing. Sorry for spamming, this is just so neat. I love math! Also got confirmation that I'm attending George Mason this fall with a very high likelihood of transferring to Carnegie Mellon come next year.

<a href="http://www.youtube.com/v/Jb-AEf2bOG0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Jb-AEf2bOG0?version=3&amp;hl=en_US&amp;start=</a>
Offline orange451

JGO Kernel


Medals: 457
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5525 - Posted 2017-07-04 02:30:21 »

Added a riot shield to my game:



First Recon. A java made online first person shooter!
Offline cygnus
« Reply #5526 - Posted 2017-07-04 02:35:06 »

Added 2d sound and some GUIs!


Offline Roquen

JGO Kernel


Medals: 518



« Reply #5527 - Posted 2017-07-04 08:09:59 »

Made another thing. Sorry for spamming, this is just so neat. I love math!

4yrs ago did some quick goofying with mset domains here (set sampling to .5):
http://glslsandbox.com/e#9994.2
http://glslsandbox.com/e#9903.1
http://glslsandbox.com/e#9904.1
http://glslsandbox.com/e#9915.1
http://glslsandbox.com/e#9916.2
http://glslsandbox.com/e#9971.0
Offline orange451

JGO Kernel


Medals: 457
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5528 - Posted 2017-07-05 03:12:57 »

Made a throwable flare Smiley


First Recon. A java made online first person shooter!
Offline SkyAphid
« Reply #5529 - Posted 2017-07-05 11:33:29 »



I've finally recovered enough from my surgery to get back to animating. In small bursts - but still, it's nice to be back at it a bit.

it just werks
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline FabulousFellini
« Reply #5530 - Posted 2017-07-06 20:18:47 »

I finished all of the main programming for Dodger Dog!  All that's left to finish is make 2 beats and fix bugs and the game is done!  I'm excited.

-FabulousFellini
www.fabulousfellini.com
Offline Ecumene

JGO Kernel


Medals: 197
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #5531 - Posted 2017-07-06 23:06:37 »


This is the corporation creation screen. It still needs some work before it looks like I want it to.. There's going to be some random art of a team pitching ideas in the background and all. But it's functional Roll Eyes

Offline cylab

JGO Kernel


Medals: 188



« Reply #5532 - Posted 2017-07-07 17:36:25 »

Uploaded a WIP version of a track I am working on to SoundCloud to share with some friends, so they can give feedback: https://soundcloud.com/mathias-h/live-in-my-shell

Some feedback I already can give myself:
- the bass in the beginning is not tight
- the drums in the middle part are not loud enough (or the guitars are too loud)
- the stabs at the end are not quantized,, so they sound off together with the delay...

Do you agree?  Anything else? Do you like it ? Wink

Mathias - I Know What [you] Did Last Summer!
Offline FabulousFellini
« Reply #5533 - Posted 2017-07-07 17:41:58 »

Looks like sound cloud is hurtin'.  https://techcrunch.com/2017/07/06/soundcloud-the-youtube-for-audio-cuts-173-jobs-closes-san-francisco-london-offices/

-FabulousFellini
www.fabulousfellini.com
Offline cylab

JGO Kernel


Medals: 188



« Reply #5534 - Posted 2017-07-07 17:48:12 »

 Cry But actually I only uploaded to soundcloud because I have no video... would have been youtube otherwise... so I am part of the problem!?

Mathias - I Know What [you] Did Last Summer!
Offline FabulousFellini
« Reply #5535 - Posted 2017-07-07 17:50:05 »

Cry But actually I only uploaded to soundcloud because I have no video... would have been youtube otherwise... so I am part of the problem!?

I would have to say no since you uploaded it to SoundCloud  Smiley

-FabulousFellini
www.fabulousfellini.com
Offline FabulousFellini
« Reply #5536 - Posted 2017-07-07 17:52:00 »


Do you agree?  Anything else? Do you like it ? Wink

That bass part is f**king awesome!

-FabulousFellini
www.fabulousfellini.com
Offline TritonDreyja
« Reply #5537 - Posted 2017-07-07 19:25:25 »

Cracked open TritonForge again to resume work, and made many little (yet significant) additions.
Finally got around generating worlds on a separate thread and making progress bars for each step! Have no idea why I had such a hard time getting this done the other times but now I'm really happy that it's done.

The main splash screen also works better now. It pops up as soon as the game is launched and tells the user about each step of game loading. Simple yet satisfying.

Since the last time I posted here, I've also gutted and redone the sky to have more colors throughout the day, simplified the evergreens in the background, made clouds translucent, and added roughed edges to background tiles.


Torches also flicker a bit now, I find it cute Smiley
Click to Play


Sometimes it's easy to forget just how much the little things matter.
Offline orange451

JGO Kernel


Medals: 457
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5538 - Posted 2017-07-08 21:37:43 »

Working on the atmosphere of my game today Smiley


First Recon. A java made online first person shooter!
Offline cygnus
« Reply #5539 - Posted 2017-07-09 02:09:39 »

I:
made the first weapon texture -

switched the level system which previously had a single array of tiles, blocks and some other stuff to a chunk based system. In the short term it will negatively affect performance and greatly decrease memory usage, in the long term it will allow for better performance as it acts in the same way as a quadtree in that it allows me to narrow down an area to search in vastly.
Offline princec

« JGO Spiffy Duke »


Medals: 1060
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #5540 - Posted 2017-07-09 10:40:12 »

I made a streaming parser for a new JSON variant. I call it "tagged HJSON". It handles HJSON with the addition of tags to objects, which is about the only thing that seriously makes JSON less useful than XML, because XML blocks have named tags. It looks a bit like this:

1  
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#thjson (optional first line)
{ # Optional root {} construct
  # comments are useful
  # specify rate in requests/second
  "rate": 1000

  // maybe you prefer js style comments
  /* or if you feel old fashioned */

  # key names do not need to be placed in quotes
  key: "value"

  # you don't need quotes for strings
  text: look ma, no quotes!

  # note that for quoteless strings everything up
  # to the next line is part of the string!

  # commas are optional
  commas:
  {
    one: 1
    two: 2
  }

  # trailing commas are allowed
  trailing:
  {
    one: 1,
    two: 2,
  }

  # This is a tagged object
  tagged:
     clazz {
       one: 1,
       two: 2,
     }
     
  # It does tagged arrays too
  taggedarray: integers [1, 2, 3, 4]

  # multiline string
  haiku:
    '
''
    JSON I love you.
    But you strangle my expression.
    This is so much better.
    '''

  # Obviously you can always use standard JSON syntax as well:
  favNumbers: [ 1, 2, 3, 6, 42 ]
}


The tagging is purely optional and essentially just passes in a string to the beginObject() or beginArray() events. I plan to use it to refer to a map of tags to Java classes - so I will be able to use this new THJSON format to deserialise resource data directly into POJOs. Neat!

It's about 680 lines of source and could do with optimising... it's nowhere near as fancy lightweight as the FTL parser. I will tidy it up a tiny bit, optimise it a bit, and share it on JGO soonish.

Cas Smiley

Offline orange451

JGO Kernel


Medals: 457
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5541 - Posted 2017-07-09 15:53:21 »

will it handle quotes in quotes?

First Recon. A java made online first person shooter!
Offline princec

« JGO Spiffy Duke »


Medals: 1060
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #5542 - Posted 2017-07-09 18:55:07 »

Yup. And binary and hex int literals too, which is sometimes handy. And one of the best bits is the multiline string handling.

Cas Smiley

Offline SkyAphid
« Reply #5543 - Posted 2017-07-10 08:54:14 »



More giant robot shenanigans today.

it just werks
Offline LiquidNitrogen
« Reply #5544 - Posted 2017-07-10 12:54:47 »

Almost reached the end of my GUI building fun.

Offline SkyAphid
« Reply #5545 - Posted 2017-07-11 05:08:39 »

Almost reached the end of my GUI building fun.

What are you making? Is this some kind of Dorf Fort-esque game?

it just werks
Offline dime26

JGO Ninja


Medals: 73
Projects: 7
Exp: 12 years


Should traffic wardens be armed?


« Reply #5546 - Posted 2017-07-11 23:09:40 »

Zero hour game development continues, found 20 minutes spare to add back lights to vehicles, a centre point light and re-position lights correctly, they were previously positioned to the centre of the vehicle's body.

Function to calculate position of lights relative to the centre of the car, improvements welcomed!: https://gist.github.com/tyler6699/88e832e60a5dd27b3c9e9fdb33438a59

Image


GIF
Click to Play



Offline orange451

JGO Kernel


Medals: 457
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5547 - Posted 2017-07-12 01:31:37 »

Been playing around with the lighting on the start screen. I think it's starting to look like a real game! =P


First Recon. A java made online first person shooter!
Offline Slyth2727
« Reply #5548 - Posted 2017-07-12 02:48:30 »

Wrote a super slow mandelbulb ray tracer! It works (kinda)
https://www.shadertoy.com/view/4s2fRW
Offline Apo
« Reply #5549 - Posted 2017-07-12 07:40:14 »

Worked on new games for my advent calendar =)

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