orange451
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Reply #5190 - Posted
2017-02-01 23:20:33 » |
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@basil_ Where did that model come from? I want to use it to run some rendering tests 
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theagentd
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Reply #5191 - Posted
2017-02-01 23:31:35 » |
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i had a twist on PBR + rendering to cubemaps to keep the background in sync.  Is that image-based lighting or just plain cube map reflections? I'd love if you logged onto Skype some time too; got a few things to talk with you about. =P
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Myomyomyo.
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philfrei
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Reply #5192 - Posted
2017-02-01 23:33:58 » |
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..whups..
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Games published by our own members! Check 'em out!
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basil_
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Reply #5193 - Posted
2017-02-01 23:48:30 » |
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@orange : i think i found on archive3d.net.
@agent : skype right! just a tiny bit IBL, it is highly metallic so it doesn't show much.
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Coldstream24
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Reply #5194 - Posted
2017-02-02 00:32:33 » |
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Nice cue, btw.
I don't follow haha, but it's probably my brain not working again.
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philfrei
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Reply #5195 - Posted
2017-02-02 01:17:59 » |
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Nice cue, btw.
I don't follow haha, but it's probably my brain not working again. Maybe I should have said "nice song" since that is what you called your new musical piece. I tend to think of songs as having singing. I just meant "by the way" for the btw.
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SkyAphid
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Reply #5197 - Posted
2017-02-02 13:21:04 » |
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 This is what I've been up to. Getting the poses right is pretty difficult because the robot isn't entirely anatomically human. That said, it's super satisfying to animate what's intended to be a 300 foot tall, 1500 ton robot to perform boxing moves.
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it just werks
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Opiop
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Reply #5198 - Posted
2017-02-02 14:43:56 » |
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Yes sir! I'm in a band (As Time Fades). I enjoyed your track by the way, this is the kind of music I love programming to at work. It's so dreamy/floaty. I like it!
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Games published by our own members! Check 'em out!
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FabulousFellini
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Reply #5200 - Posted
2017-02-02 19:51:28 » |
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I started learning LibGDX. Please bare with me while I ask dumb questions that are obvious to everyone here except me 
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Archive
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Reply #5201 - Posted
2017-02-03 07:16:49 » |
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Rendered this using circles at the vertices instead of filling the polygons. Has a cool aesthetic pleasure but is slower to render than just filling the polygons. 
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philfrei
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Reply #5202 - Posted
2017-02-03 07:46:37 » |
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Turned 60. 
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matt_p
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Reply #5203 - Posted
2017-02-03 08:29:32 » |
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@philfrei Congratulations! Achievement unlocked!
@topic Released new bugs - as always... If I deploy a new version of my project to my page, I find some serious bugs already on the next try and than I have to release an a-Version(or sometimes b and c :O ) - well, maybe I should do better tests...
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Aalhex
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Reply #5204 - Posted
2017-02-03 10:22:23 » |
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@philfrei great work not dying so far!
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It is I, Alexander from the Junivörs.
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65K
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Reply #5205 - Posted
2017-02-03 13:24:37 » |
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Turned 60.  Happy Birthday! So I am not the oldest here.
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Lethal Running - a RPG about a deadly game show held in a futuristic dystopian society.
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SHC
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Reply #5206 - Posted
2017-02-03 13:40:18 » |
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Turned 60.  Wait, is that in decimal system or some other like hexadecimal? 1 2
| 60 (oct) == 48 (dec) 60 (hex) == 30 (dec) |
Which one should we follow?
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Aalhex
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Reply #5207 - Posted
2017-02-03 17:26:50 » |
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I was working on saving and loading for my game—it turns out I’m not capable of such a simple thing. Here is absolute proof that years of experience doesn’t help you in your dragon-slayer-kill-them-now-epic-stuff quest to ultimate game development mastery!  Rather than keeping up the struggle and fight, I decided to flee from the Java-crazy-dragon-code-monster for the evening. Instead, I’ll do some web design.  In all seriousness, though. Mailboxes get replaced by walls and doors get replaced by mailboxes.  @philfrei Actually—happy birthday!
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It is I, Alexander from the Junivörs.
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J0
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Reply #5208 - Posted
2017-02-03 20:19:17 » |
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♫♪Haaaappyyyyyy biiiiirthdayyyyyy Philfreiiiiiii♪♫ I refuse to stop singing
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philfrei
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Reply #5209 - Posted
2017-02-03 20:38:34 » |
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Thanks everyone!  @philfrei great work not dying so far!
Seriously. Knock on wood.
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philfrei
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Reply #5210 - Posted
2017-02-03 20:42:52 » |
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I was working on saving and loading for my game—it turns out I’m not capable of such a simple thing. Here is absolute proof that years of experience doesn’t help you in your dragon-slayer-kill-them-now-epic-stuff quest to ultimate game development mastery!  I know what you mean. (I think.) It was a significant chore figuring out how save/load settings for the simple sound apps I've been working on. I'm happy to share what I figured out if you start a new thread on this question.
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J0
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Reply #5211 - Posted
2017-02-03 21:09:06 » |
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One easy way is to just get all the relevant objects at save-time, and get them to tell you their relevant properties; then just write that into a file, precising at the start how many objects are to be loaded, and for each object what their type is / how many bytes are to be assigned to that object. Now the easiest way to do this in Java is probably implementing the Serializable interface which I think basically lets you save an object using reflection (then load them) — although I've personally never used it. 
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Aalhex
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Reply #5212 - Posted
2017-02-03 21:22:33 » |
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@philfrei I’ll think of something along those lines! I bet it would be great fun for all of us to discuss various different saving—as well as loading—techniques for different types of projects.  @J0 Definitely—saving objects is a nice way to save things—but if your project contains vast arrays of crazy things, it might very well not be sufficient as for speed.  Unless one of you start a thread as such, I’ll make sure to do so first thing in the morning—my time!
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It is I, Alexander from the Junivörs.
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J0
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Reply #5213 - Posted
2017-02-03 21:57:05 » |
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Yeah well I guess you have to carefully select what you need to save and what can be omitted... Looking forward to discuss that in your future thread :p
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SkyAphid
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Reply #5214 - Posted
2017-02-03 22:56:38 » |
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 He's learning Kung-Fu today. Yesterday it was Muay Thai.
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it just werks
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Aalhex
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Reply #5215 - Posted
2017-02-03 23:05:06 » |
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Yeah well I guess you have to carefully select what you need to save and what can be omitted... Looking forward to discuss that in your future thread :p Our future thread. 
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It is I, Alexander from the Junivörs.
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Archive
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Reply #5216 - Posted
2017-02-05 05:45:29 » |
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Started doing MS-DOS VGA programming through DOSBox and C using VGA mode 0x13! I'm very excited!
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orange451
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Reply #5217 - Posted
2017-02-05 07:01:15 » |
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Coldstream24
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Reply #5218 - Posted
2017-02-05 11:27:24 » |
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I'm finally polishing my engine's editing environment. My friend and I are ready to begin building a game with it now, we think. Here's how it's looking so far   It sure is a great feeling to have put so much work in and to have it at a usable state, around two years since I started this engine project. It's been a fantastic learning experience. Had a bit of fun with my window manager's buffers, too. 
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Aalhex
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Reply #5219 - Posted
2017-02-05 19:54:07 » |
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Today I went on a quest to annoy people in the forums as much as possible.  It’s the way I show people my love for them. 
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It is I, Alexander from the Junivörs.
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