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  What I did today  (Read 3540486 times)
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Offline Opiop
« Reply #5070 - Posted 2016-12-21 21:26:27 »

As requested, the trailer for one of our new songs:

<a href="http://www.youtube.com/v/RE6hzPKGMYs?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/RE6hzPKGMYs?version=3&amp;hl=en_US&amp;start=</a>
Offline FabulousFellini
« Reply #5071 - Posted 2016-12-21 21:29:08 »

Nice it sounds really good.  I'm such a sucker for that musical style.  Where do you guys record?

-FabulousFellini
www.fabulousfellini.com
Offline Opiop
« Reply #5072 - Posted 2016-12-21 21:31:37 »

Local guy called Scooter, his place is called Rewire Studios. And thanks! This is an older song we just got around to recording, I'm excited to release it soon!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

« JGO Spiffy Duke »


Medals: 1126
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #5073 - Posted 2016-12-21 22:13:01 »

Pop-up tab widget:



Cas Smiley

Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #5074 - Posted 2016-12-22 04:51:00 »

Found some very tasteful ads


The darkest of carts.
Offline cylab

JGO Kernel


Medals: 195



« Reply #5075 - Posted 2016-12-22 08:13:09 »

As requested, the trailer for one of our new songs:

<a href="http://www.youtube.com/v/RE6hzPKGMYs?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/RE6hzPKGMYs?version=3&amp;hl=en_US&amp;start=</a>
Nice tight drumming and smooth production. Good job!

The song itself (especially the text and the guitar at the beginning) is a bit too corny for my taste Cool

Mathias - I Know What [you] Did Last Summer!
Offline SkyAphid
« Reply #5076 - Posted 2016-12-22 11:08:40 »

As requested, the trailer for one of our new songs:

I really like it. Reminds me of early 2000s punk rock, like Good Charlotte. That kind of music is still one of my guilty pleasures to this day. Make sure you post the full thing here when it's done!

it just werks
Offline FabulousFellini
« Reply #5077 - Posted 2016-12-22 15:46:20 »

As requested, the trailer for one of our new songs:

I really like it. Reminds me of early 2000s punk rock, like Good Charlotte. That kind of music is still one of my guilty pleasures to this day. Make sure you post the full thing here when it's done!

Good Charlotte was the first "big" pop punk band I ever saw up close at warped tour in Chicago in like 2001.  It was so hot, a dude I was with got so sunburned on his face that it bubbled in a few spots and he was in bed for like 2 weeks after that.  But despite the heat, GC still came out rockin all black.  Been hooked since then lol.

-FabulousFellini
www.fabulousfellini.com
Offline Opiop
« Reply #5078 - Posted 2016-12-22 16:04:26 »

- snip -
Nice tight drumming and smooth production. Good job!

The song itself (especially the text and the guitar at the beginning) is a bit too corny for my taste Cool
For sure, it's not my favorite kind of music (I grew up in a pure metal household) but I love playing drums and my band mates are my best friends so I'm pretty happy! Hopefully we get somewhere, I would love to go on tour. Last show we played we had some people singing along and it's just such an awesome experience, there's nothing like making art and people actually enjoying it with you!
Offline FabulousFellini
« Reply #5079 - Posted 2016-12-22 23:19:44 »

As requested, the trailer for one of our new songs:

<a href="http://www.youtube.com/v/RE6hzPKGMYs?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/RE6hzPKGMYs?version=3&amp;hl=en_US&amp;start=</a>
Nice tight drumming and smooth production. Good job!

The song itself (especially the text and the guitar at the beginning) is a bit too corny for my taste Cool

Does Scooter replace/stack your drums?  They sound really solid.

-FabulousFellini
www.fabulousfellini.com
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SHC
« Reply #5080 - Posted 2016-12-23 15:12:28 »

We started a new project in college, we formed as teams of 4 members, and we started teaching on Fridays to freshers in college under the name ALLIANCE. Our aim is to teach programming and modern technologies that college doesn't teach as part of curriculum, and I'm taking charge of Java.

My goal is to start with the basics (I'm going to teach freshers, who have absolutely no idea of programming) and slowly take them to GUI. However, I plan not to touch AWT/Swing, but instead focus on JavaFX. I also don't want to touch applets. This goes on for three months, and then I'll show them design patterns and take them as assistants in my final year projects.

The main goal is that (since we lost hope that the university will update the syllabus, it last updated 5 years ago and is having Java 5 in the syllabus) we introduce modern Java (Java 8, we also want to teach functional programming basics) and inculcate it in the fresh minds before they are polluted by the time they start old Java as part of syllabus. We are teaching to students one year early, and faculty also agreed to not focus more on Applets and J2ME which are the two main roadblocks as part of the syllabus here. I think they should only be taught to the point that they can write the exam for score.

By the way, I'm going to replace the Graphics2D part with Processing.

Offline philfrei
« Reply #5081 - Posted 2016-12-24 10:05:33 »

As requested, the trailer for one of our new songs:


Nice work! Really fine production.

music and music apps: http://adonax.com
Offline SHC
« Reply #5082 - Posted 2016-12-24 19:42:40 »

Just published a blog post explaining AABB Trees for collision detection!

https://goharsha.com/blog/aabb-trees-for-collision-detection/

Special thanks for Box2D author Erin Catto and Bullet author Nathanael Presson for opensourcing their implementations.

Offline Sickan
« Reply #5083 - Posted 2016-12-25 20:34:42 »

Actually published a game. The game in question is a super-simple LibGDX clicker game. Looks like this, took a few hours to make. Most of the time was spent looking up how Android and Google Play publishing actually works. It looks like this.



It's not the most fully featured game but it was a great learning experience. The younger cousins liked playing it quite a bit, so much they hogged my phone half Christmas eve. Too bad they all have iPhones.
Offline FabulousFellini
« Reply #5084 - Posted 2016-12-28 15:41:43 »

I got the t-molding on my arcade cabinet.  No pictures yet - but it's amazing how it makes the cabinet really come together.

-FabulousFellini
www.fabulousfellini.com
Offline SkyAphid
« Reply #5085 - Posted 2016-12-29 03:36:17 »



Here's a little something from Robot Farm. I was going to save it for later, but I couldn't resist.

it just werks
Offline SHC
« Reply #5086 - Posted 2016-12-29 19:02:35 »

Added a modal dialog API to SilenceEngine, that pauses the game while the dialog is showing.

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if (SilenceEngine.display.confirm("Do you want to run dialogs test?"))
{
    String value = SilenceEngine.display.prompt("Enter something!");
    SilenceEngine.display.alert("You've entered " + value);

    value = SilenceEngine.display.prompt("Enter something again!!", "why not?");
    SilenceEngine.display.alert("You've entered " + value);
}

It produces the dialogs like this:







More in this link: http://imgur.com/a/QNOt0

The desktop version uses TinyFileDialogs that come with LWJGL 3, while in HTML5 and Android, I use the native dialog implementations.

Offline Archive
« Reply #5087 - Posted 2016-12-29 20:31:19 »

Made a little demo thing to show off that block filtering idea I had.

It's much faster than mip mapping but isn't as good visually.

Both planes are identical except that the top plane doesn't have block filtering enabled.
You can see how the lines in the texture are preserved in the bottom plane.


EDIT:

And now im competing with orange451 (jk)

<a href="http://www.youtube.com/v/W48NFeec-sU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/W48NFeec-sU?version=3&amp;hl=en_US&amp;start=</a>

Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #5088 - Posted 2016-12-30 16:35:04 »

had another turn on normal mapping and texture space.

material ID ..


plus texture coords ..


plus vertex-normals ..


plus tangent vectors ..


plus bi-tangent vectors ..


plus normal textures ..


plus diffuse textures ..


equals something shaded at least not incorrect Smiley


now this lacks proper shadows.
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5089 - Posted 2016-12-30 20:22:31 »

Today I read JGO again, it's been a while.

Kev

Offline princec

« JGO Spiffy Duke »


Medals: 1126
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #5090 - Posted 2016-12-30 20:39:17 »

Welcome back Kev, where you been?

Cas Smiley

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5091 - Posted 2016-12-30 20:48:05 »

Oh no where significant, onwards... pixels pixels pixels...

Kev

Offline SkyAphid
« Reply #5092 - Posted 2016-12-30 22:53:16 »

had another turn on normal mapping and texture space.

snip

now this lacks proper shadows.

Did you make that model yourself? The amount of detail is very impressive.

it just werks
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #5093 - Posted 2016-12-31 10:08:02 »

no no, i found this model on sketchfab. it's a reference.
Offline KaiHH

JGO Kernel


Medals: 764



« Reply #5094 - Posted 2016-12-31 14:38:54 »

Made JOML build on JDK9 to produce Java 1.4-compatible class files, because JDK9's javac cannot produce < 1.6 class files anymore...
Simply patching the class file version works, because no > 1.1 language features are being used.
(1.4 is solely used because the Java NIO classes are required/expected at runtime, though not a language feature)

EDIT: Turned out, one conditionally loaded class was using a 1.6 bytecode feature and string concatenation. So, a bit of class transformation had to be done.
Offline SHC
« Reply #5095 - Posted 2016-12-31 18:46:40 »

Made my first commit of this new year 2017 at 12:04 AM IST (Indian Standard Time, +5:30 GMT).

https://github.com/sriharshachilakapati/SilenceEngine/commit/ed154982e706df397ded210c5b5d47ae6a5981a9

Starting to implement mouse picking!

Offline SkyAphid
« Reply #5096 - Posted 2017-01-01 08:51:09 »

no no, i found this model on sketchfab. it's a reference.

Regardless, your work looks really good. Props!

it just werks
Offline Archive
« Reply #5097 - Posted 2017-01-02 05:33:00 »

http://www.mediafire.com/file/jg50qzkvfueoumw/dither.jar

I made a cute demo for paletted dithering. Download here^

press R, G, B to increase the shades of R, G, B in the palette
press W to turn on rotation of the triangle
press A to reset rotation

If you want to see the class for this demo, it's right here:
http://pastebin.java-gaming.org/60dd5420e521d


Offline kingroka123
« Reply #5098 - Posted 2017-01-02 20:59:10 »

I've been mostly in C++ for school lately but I decided last night to finally dive into some machine learning. Got a simple NEAT-based neural network running on pong (in java).

Click to Play


The top paddle just has it's x set to the s of the ball so it cant miss. The bottom paddle is the AI controlled one. The blue squares are inputs (paddle x, paddlex-ballx, bally). The red squares are outputs (move left, move right).
Offline LiquidNitrogen
« Reply #5099 - Posted 2017-01-03 07:50:02 »

After many unfinished prototypes I think I have something that will work. It's actually based on something I designed when I was a kid but didn't have any skills to create it back then. It's a pseudo-3d orthographic rendering in third person, with free rotating camera. Today I did some work on improving the fog (which looks more interesting when its moving).

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