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  What I did today  (Read 3007233 times)
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Offline theagentd
« Reply #5040 - Posted 2016-12-11 18:18:57 »

Which model/chip is that? If it's broken anyway, you might consider to bake it in the oven. There's a slight chance that this helps.
It's a Gigabyte GTX 770 4GB card. I hope you can understand my skepticism at putting a graphics card in an oven.

>What is it supposed to solve? What is supposed to happen?
>Time, temperature in the oven?

Myomyomyo.
Online Riven
Administrator

« JGO Overlord »


Medals: 1357
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #5041 - Posted 2016-12-11 18:23:07 »

Reflowing solder connections.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline VaTTeRGeR
« Reply #5042 - Posted 2016-12-11 19:04:35 »

People say it's for reflowing, but i'm not convinced at all.

Keep in mind that leaded solder is not allowed in consumer applications since many years.
Many of these "bake your card"-tutorials use values of 195°C to 205°C which is not enough to melt many lead free solder compounds (~220°C), not reaching the melting point doesn't mean it flows slower, it means nothing significant is happening to the solder.
There is lead free solder that flows at a lower temp (185°C), but who knows what exactly is used for graphics cards.

Now keep in mind that the solder joints (if really broken, most likely they aren't) are now oxidized/dirty where they broke and will need flux to re-bond on their own, even when at a sufficient temperature.

It is much more likely that an integrated circuit is damaged irreversibly (maybe the VRAM?). Heating it moves atoms around and makes the card "work" (not work in the sense of functioning, but work like in bend/expand/move) it won't fix your issue for long though.

(Correct me if i'm wrong...)
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline theagentd
« Reply #5043 - Posted 2016-12-11 19:56:38 »

The GPU essentially seems to show the same artifacts as if it was overclocked, so I don't think it's the VRAM.

Myomyomyo.
Offline Sickan
« Reply #5044 - Posted 2016-12-11 20:55:08 »

Prototyping a psychological horror game. You live alone, no job, no friends, no family, and you need to keep your light bill down - but in the dark, the supernatural has free reign.

Haven't got much gameplay yet but for one day's work I'm happy.

Offline EgonOlsen
« Reply #5045 - Posted 2016-12-11 21:14:54 »

People say it's for reflowing, but i'm not convinced at all.
Neither am I. But a german print magazine had a test a few months ago and it helped for some cards. So if it's dead anyway, it might be worth a try. Just keep in mind that the card might emit all kinds of funny chemicals when being baked... Grin

Offline delt0r

JGO Wizard


Medals: 145
Exp: 18 years


Computers can do that?


« Reply #5046 - Posted 2016-12-11 22:01:45 »

In order to reflow solder something properly you need good control of the total time temperature profile. To long at reflow temp is bad. Not enough time is bad. Heating it too quickly can result in uneven heating. Cooling to quickly can crack solder joints (new lead less solider is much better these days however).

I have my doubts it would ever work in an Oven. Where 220C could mean anything between 200 and 250C! And swinging  between these levels.

I have no special talents. I am only passionately curious.--Albert Einstein
Offline EgonOlsen
« Reply #5047 - Posted 2016-12-11 22:09:58 »

As "promised" 3 days ago, I wrote a 6502 cpu emulation to execute my assembler programs. Of course, one can combine this with the BASIC V2 interpreter that I did a few months ago.
So the ultimate goal has been reached: I can now do HTML-templating not only in good old Commodore Basic but I can use assembler in the templates as well (for speed, you know... Wink ).
After all, I would still rather code this way than using PHP...

Example template:
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<!DOCTYPE html>
<html>
<head>
<title><?cbm 10 PRINT "Title: ";TT$?></title>
<?cbm:asm
   *=$c000
   MEMORY = $2000

                ldx #$00          
   loop         lda TEXT,X        
                beq end          
                sta MEMORY,X        
                inx              
                jmp loop

   end          rts              

   TEXT        .text "<li>C64 rocks!</li>"
               .byte $00
?>
</head>
<body>
   A nice looking list:
   <ul>
   <?cbm
      20 FOR I=1 TO CN
   ?>
   <li><?cbm 25 PRINT NA$;":";I;?></li>
   <?cbm
      30 IF I=5 THEN GOSUB 100
   ?>
   <!-- YEAH -->
   <?cbm
      40 NEXT I
      45 GOSUB 300
      50 GOTO 500
      99 REM SUBROUTINE
      100 PRINT"<li>Five is a nice number</li>":RETURN
      200 REM ---
      210 REM run assembler code and print out the result
      300 SYS 49152
      310 FOR I=8192 TO 8210:PRINTCHR$(PEEK(I));:NEXT
      320 RETURN
      500 REM --- end of basic program
   ?>
   </ul>
</body>
</html>


Offline ra4king

JGO Kernel


Medals: 508
Projects: 3
Exp: 5 years


I'm the King!


« Reply #5048 - Posted 2016-12-12 10:52:46 »

As "promised" 3 days ago, I wrote a 6502 cpu emulation to execute my assembler programs. Of course, one can combine this with the BASIC V2 interpreter that I did a few months ago.
So the ultimate goal has been reached: I can now do HTML-templating not only in good old Commodore Basic but I can use assembler in the templates as well (for speed, you know... Wink ).
After all, I would still rather code this way than using PHP...

Example template:
1  
...snip...



Click to Play

Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #5049 - Posted 2016-12-13 01:03:14 »

As "promised" 3 days ago, I wrote a 6502 cpu emulation to execute my assembler programs. Of course, one can combine this with the BASIC V2 interpreter that I did a few months ago.
So the ultimate goal has been reached: I can now do HTML-templating not only in good old Commodore Basic but I can use assembler in the templates as well (for speed, you know... Wink ).
After all, I would still rather code this way than using PHP...

Example template:
1  
...snip...



Click to Play


I'm not EgonOlsen, but


The darkest of carts.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Apo
« Reply #5050 - Posted 2016-12-13 07:10:22 »

I implemented a correct dashed line in BabyGraph. Now I can draw a dashed line with a given color and a given width for every polygon in libgdx.
That was a pain. It is simple math ... draw a line, don't draw a line etc but I need more than 4 weeks to implement it correctly.
And now I am so happy ... no that was a lie ... I am sooooooo happy. =)

Offline vfmachado

Junior Devvie


Medals: 9
Exp: 4 years



« Reply #5051 - Posted 2016-12-13 22:17:19 »

I'm really happy to share the first video of my project. Actually, it's really simple but I'm just starting this small project.

Today I finished the basic light system, including ambient, spot, and point lights.

<a href="http://www.youtube.com/v/p-al4JuQA5w?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/p-al4JuQA5w?version=3&amp;hl=en_US&amp;start=</a>
Offline Opiop
« Reply #5052 - Posted 2016-12-14 05:22:05 »

I finally got around to implementing a re-usable "template" solution for Spring MVC applications using generics and the Callable interface.

Previously, an endpoint would look something like this:
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   @RequestMapping(value="/Create", method=RequestMethod.POST, consumes=MediaType.APPLICATION_JSON_VALUE)
   public @ResponseBody BaseResponse accountCreate(@RequestBody AccountCreateRequest request) {
      BaseResponse response = null;
     
      try {
         controllerValidationService.validateAccountCreateRequest(request);
         response = accountService.accountCreate(request);
         controllerValidationService.validateAccountCreateResponse((AccountCreateResponse)response);
      } catch(BBException e) {
         response = new ErrorResponse(e.getError());
      } catch(Exception e) {
         response = new ErrorResponse(BBError.UNHANDLED_EXCEPTION);
      }
     
      return response;
}


I've slimmed the endpoint down to this:
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   @RequestMapping(value="/Create", method=RequestMethod.POST, consumes=MediaType.APPLICATION_JSON_VALUE)
   public @ResponseBody BaseResponse createArtistAccount(@Valid @RequestBody CreateArtistAccountRequest request, Errors errors) {
      return new ServiceExecutor<CreateArtistAccountRequest, CreateArtistAccountResponse>(request, artistAccountService.createArtistAccountCallable, errors).call();
   }


It doesn't seem like much, but it will save me a lot of time at work not having to type all of that out and create new validation functions for the request/response objects. If anyone is interested in Spring, my repository is here https://github.com/tobycaulk/NotableService. Keep in mind this was just started tonight, so there may be some odd design choices in the code.

It's not gaming related, but I can spend all the time I save from re-using code by looking at all the awesome projects on here!
Offline Archive
« Reply #5053 - Posted 2016-12-14 20:33:40 »

Just realized I could use the BSP tree structure to speed up shadow mapping -.- lmao
This scene of over 4k polygons (quake map dm1)

Dithered into 256 colors. You can see the palette used in the left side of the image
again, 100% software rendered.
3.6k polygons rendered in this frame. Each polygon has two textures blended together


Offline orange451

JGO Kernel


Medals: 452
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #5054 - Posted 2016-12-15 00:26:44 »

found my SSR implementation today. I havent worked on it in nearly a year.

Finally got around to fixing the error in traversing the depth:


Though, it still has horrible errors with filtering through bad reflections:

First Recon. A java made online first person shooter!
Offline wessles
« Reply #5055 - Posted 2016-12-17 04:05:43 »

I made a binary keyboard. Next I'm going to case it up.


Click to Play

Click here for the high-res gfycat video.
Offline ra4king

JGO Kernel


Medals: 508
Projects: 3
Exp: 5 years


I'm the King!


« Reply #5056 - Posted 2016-12-17 09:41:19 »

My "But why?" gif is so relevant in this thread.

Offline jonjava
« Reply #5057 - Posted 2016-12-17 10:44:13 »

My "But why?" gif is so relevant in this thread.


Offline SkyAphid
« Reply #5058 - Posted 2016-12-17 12:20:39 »

My "But why?" gif is so relevant in this thread.
Wessles face when he turns around to show this to us after it's finished



That said, it's cool as hell lol

it just werks
Offline princec

« JGO Spiffy Duke »


Medals: 1060
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #5059 - Posted 2016-12-17 13:36:37 »

Finally implemented background loading in SPGL2 resource loader. Splash screen now smoothly animated. Surprisingly a lot more complicated than at first meets the eye.

If I were a real timewaster, I'd try properly multithreading resource loading and having some sort of dependency graph... but I'm not that stupid Smiley

Cas Smiley

Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #5060 - Posted 2016-12-17 14:18:21 »

I made a binary keyboard. Next I'm going to case it up.
*snip*

when do preorders open

The darkest of carts.
Offline Sickan
« Reply #5061 - Posted 2016-12-17 19:05:07 »

So does the binary keyboard input the characters 0 and 1 or do they buffer until you enter a valid UTF-8 code point?
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #5062 - Posted 2016-12-17 19:42:07 »

@prince, at what age did that happen ?
Offline wessles
« Reply #5063 - Posted 2016-12-18 02:56:42 »

I was halfway through casing the keyboard up and one of the pins on the black key broke off Tongue. Now I have to wait for the new ones to ship.

@DarkCart
Right after the kickstarter.

@Sickan
It enters in the 0s and 1s you type until you type in 8 characters. Then it converts from binary->decimal->ASCII, erases 8 characters back, and prints out the character.
Offline delt0r

JGO Wizard


Medals: 145
Exp: 18 years


Computers can do that?


« Reply #5064 - Posted 2016-12-21 05:04:35 »

Finally have some bad guys running around. Still a lot of work on "Fun" ai behavior. Have a few rough edges in the code to sort out. The art department continues to pump out new assets. Yet another boss dude. Cus ya know Boss dudes are Awesome.

I have no special talents. I am only passionately curious.--Albert Einstein
Offline SkyAphid
« Reply #5065 - Posted 2016-12-21 14:29:18 »

We put up some preview tracks of Robot Farm's OST last night.

it just werks
Offline SHC
« Reply #5066 - Posted 2016-12-21 15:08:58 »

Worked a bit on CSS for my SilenceEngine website, made the progress bar show different colors based on the percentage filled in the bar:



The percentage will be fetched from the GitHub API automatically! Also did a few tweaks to my own GRID layout (flex grid) that displays the features.

Also released version 1.1.3

Offline Opiop
« Reply #5067 - Posted 2016-12-21 17:26:41 »

My band released a new teaser for a song we've recorded! We've finally finished about half of our EP. Writing takes a long time... I'll link it if people are interested, I don't want to just shamelessly self-promote Tongue
Offline FabulousFellini
« Reply #5068 - Posted 2016-12-21 17:58:52 »

@Opiop

I want the link!

-FabulousFellini
www.fabulousfellini.com
Offline SkyAphid
« Reply #5069 - Posted 2016-12-21 20:19:30 »

ACTIVATE THE LINK OPIOP

it just werks
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