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  What I did today  (Read 3550137 times)
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Offline SkyAphid
« Reply #5010 - Posted 2016-11-29 21:42:47 »

-snip-
Looking forward to play the final game! The alpha was already cool even though I didn't have that much time to try it out unfortunately
Thanks!! We enjoyed having you, and you really helped us pinpoint a lot of critical bugs (or bugs that'd lead to critical bugs lol).

it just werks
Offline delt0r

JGO Wizard


Medals: 145
Exp: 18 years


Computers can do that?


« Reply #5011 - Posted 2016-11-30 00:19:40 »

By the way, what's PBR? Google turned up Panda rendering engine and Physically based rendering.
Physically based rendering, it is what most engines and games are moving to. It is what pixar and co have been using for a long time. I should also add i am also use IBR or Image Based Rendering as well.

I have no special talents. I am only passionately curious.--Albert Einstein
Offline CommanderKeith
« Reply #5012 - Posted 2016-11-30 01:11:58 »

Neat, I actually assumed that you were using 2D graphics as most top-down view games do. Will be cool to see the more advanced 3D version you're working on. How are you doing it, using Unity, LWJGL, JMonkey engine or something else?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline delt0r

JGO Wizard


Medals: 145
Exp: 18 years


Computers can do that?


« Reply #5013 - Posted 2016-11-30 01:15:10 »

java monkey engine. It really is very good. And the devs are super helpful.

I have no special talents. I am only passionately curious.--Albert Einstein
Offline ShadedVertex
« Reply #5014 - Posted 2016-11-30 01:54:11 »

By the way, what's PBR? Google turned up Panda rendering engine and Physically based rendering.

PBR stands for physically based rendering, which is a theoretical lighting model that's more physically accurate. It's just a way more realistic lighting model. IBR stands for Image-Based Rendering, which basically refers to "taking photos" of the surrounding and using that to render reflections on an object. IBR is often used in conjunction with PBR.
Offline Archive
« Reply #5015 - Posted 2016-11-30 04:00:23 »

http://www.theverge.com/circuitbreaker/2016/11/21/13697058/macbook-touchbar-doom-hack-sure-why-not

This is amazing haha

Speaking of id software, I just found out about their genius when it comes to t-junction removal. It's all made simple by creating the map out of convex brushes!

Offline princec

« JGO Spiffy Duke »


Medals: 1128
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #5016 - Posted 2016-11-30 09:27:56 »

I tried out a graphics tool called Affinity Designer. Having for years been thwarted in my attempts to make useful game graphics by the likes of the GIMP and Adobe Photoshop, both of which are execrable beyond words at this task, I have finally found a tool that I am actually able to use to draw graphics. In another life I was a (reasonably competent) graphic designer and I'm not half bad at simple stuff - the only thing that really got in the way all this time was how awful the GIMP is.

Anyways... I've got the Windows version, and it's ace.

Cas Smiley

Offline J0
« Reply #5017 - Posted 2016-11-30 13:43:56 »

@Princec what's so nice about it?
I like using paint dot net, mainly because it allows you to directly program image processing plugins on the fly in C# Smiley

Offline princec

« JGO Spiffy Duke »


Medals: 1128
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #5018 - Posted 2016-11-30 13:51:28 »

It's just very well designed and aligned very nicely with the sorts of graphics I need to do. Also... so cheap.

Cas Smiley

Offline princec

« JGO Spiffy Duke »


Medals: 1128
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #5019 - Posted 2016-12-03 23:14:42 »

Wrote a long post on the Puppyblog.
Give me your filthy cash!!! If I could blag a buck a month out of everyone on JGO...

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline wessles
« Reply #5020 - Posted 2016-12-04 04:11:26 »

Christmas came early Smiley.

Offline delt0r

JGO Wizard


Medals: 145
Exp: 18 years


Computers can do that?


« Reply #5021 - Posted 2016-12-05 00:30:04 »

Wrote a long post on the Puppyblog.
Give me your filthy cash!!! If I could blag a buck a month out of everyone on JGO...

Cas Smiley
A little personal question. If titan attacks sold as much as steam spy claims, i guess you wouldn't have so much funding troubles. So my suspicions of steamspy accuracy are correct? they are often way off.

Incidentally there is really interesting math with sphere and grids and hexes. It comes to one simple fact. You *cannot* evenly space more than 20 points on the surface of a sphere. Maths.. Who knew.

I have no special talents. I am only passionately curious.--Albert Einstein
Offline SHC
« Reply #5022 - Posted 2016-12-06 04:03:18 »

Kinda What I did yesterday in normal sense, but technically what I did today since I did it after the date change in the midnight:

I've got SSL on my website!!! It's now https://goharsha.com/
Thank you CloudFlare for offering free SSL.

Offline jonjava
« Reply #5023 - Posted 2016-12-06 05:29:46 »

Wrote a long post on the Puppyblog.
Give me your filthy cash!!! If I could blag a buck a month out of everyone on JGO...

Cas Smiley
A little personal question. If titan attacks sold as much as steam spy claims, i guess you wouldn't have so much funding troubles. So my suspicions of steamspy accuracy are correct? they are often way off.

Incidentally there is really interesting math with sphere and grids and hexes. It comes to one simple fact. You *cannot* evenly space more than 20 points on the surface of a sphere. Maths.. Who knew.

A respectable number for sure, but Steam takes a minimum of 30%, take away taxes, various costs of running a company, salaries, development time, rent/cost of living, marketing, subcontractors, risk, debt -- frankly I'd be surprised if they broke even.

Plus a funding campaign isn't just about the funding. It's also about marketing and market research bundled into one. You can get a sense of the interest of the game and also spread the word out at the same time among other things.

Offline ShadedVertex
« Reply #5024 - Posted 2016-12-06 06:08:15 »

Kinda What I did yesterday in normal sense, but technically what I did today since I did it after the date change in the midnight:

I've got SSL on my website!!! It's now https://goharsha.com/
Thank you CloudFlare for offering free SSL.

For some reason, Norton thinks your website is a serious threat, not entirely sure why. It says your website is known to be dangerous.
Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #5025 - Posted 2016-12-06 07:21:59 »

Been working on AI for my game, came across this paper on the bots in Quake 3 today:

http://www.kbs.twi.tudelft.nl/docs/MSc/2001/Waveren_Jean-Paul_van/thesis.pdf

If anyone is interested in that sort of thing, you can check it out.

Offline SkyAphid
« Reply #5026 - Posted 2016-12-06 14:36:28 »

I finally finished setting up the images for our tutorial dialogs in RF. I think I can finally start on the trailer now. Hype!

Been working on AI for my game, came across this paper on the bots in Quake 3 today:

http://www.kbs.twi.tudelft.nl/docs/MSc/2001/Waveren_Jean-Paul_van/thesis.pdf

If anyone is interested in that sort of thing, you can check it out.

I glanced at the doc and didn't expect it to be so full of content! I'm definitely saving this for later. It may come in handy for WSWs AI. And AI is always one of my favorite programming topics. Thanks for sharing!

it just werks
Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #5027 - Posted 2016-12-06 21:03:14 »

Been working on AI for my game, came across this paper on the bots in Quake 3 today:

http://www.kbs.twi.tudelft.nl/docs/MSc/2001/Waveren_Jean-Paul_van/thesis.pdf

If anyone is interested in that sort of thing, you can check it out.

I glanced at the doc and didn't expect it to be so full of content! I'm definitely saving this for later. It may come in handy for WSWs AI. And AI is always one of my favorite programming topics. Thanks for sharing!

Related content:
Quake 3 source - https://github.com/id-Software/Quake-III-Arena/tree/master/code/game
Unreal Tornament bot source - https://github.com/EpicGames/UnrealTournament/blob/clean-master/UnrealTournament/Source/UnrealTournament/Private/UTBot.cpp (you need to sign up on Epic Games' website, and it'll automagically add you to their private repo)

EDIT:

There was a link to another paper in yesterday's link, but it was dead. However, I googled around and found it elsewhere, so here's "It Knows What You’re Going To Do: Adding Anticipation to a Quakebot".

Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #5028 - Posted 2016-12-07 00:20:46 »

Sorry for double post, but Khronos announced today that it's creating a standard API to work across all VR devices, already has all the major HMD manufacturers onboard.

https://www.khronos.org/vr/

This is great news because in the past you had to more or less use an API per HMD.

Offline princec

« JGO Spiffy Duke »


Medals: 1128
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #5029 - Posted 2016-12-07 02:27:47 »

Updated Battledroid to do all its blending in sRGB space. Looks a bit poo now, need to tweak it lots.

Cas Smiley

Offline FabulousFellini
« Reply #5030 - Posted 2016-12-07 16:57:46 »

Since I haven't mentioned cuphead in awhile:  It has an approximate release date - http://studiomdhr.com/cuphead-coming-mid-2017-2/

Are you a developer on this game?

-FabulousFellini
www.fabulousfellini.com
Offline Mac70
« Reply #5031 - Posted 2016-12-07 17:58:27 »

Had Digital Electronics exam, did one of tasks in The Powder Toy just for fun after coming back home :

Offline Roquen

JGO Kernel


Medals: 518



« Reply #5032 - Posted 2016-12-07 19:45:50 »

Since I haven't mentioned cuphead in awhile:  It has an approximate release date - http://studiomdhr.com/cuphead-coming-mid-2017-2/

Are you a developer on this game?
Nope...just not my kinda game but still looks awesome.
Offline EgonOlsen
« Reply #5033 - Posted 2016-12-08 22:32:25 »

I wrote a symbolic assembler for 6502 machine code in Java. It can turn this:

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*=$c000
BSOUT = $ffd2

start        lda #147
             jsr BSOUT

             ldx #03
             ldy #10
             clc
             jsr $fff0

             ldx #$00
loop         lda $c01c,X
             beq end
             jsr BSOUT
             inx
             jmp loop

end          rts


into this:

1  
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.c000   a9 93 
.c002   20 d2 ff
.c005   a2 03
.c007   a0 0a
.c009   18
.c00a   20 f0 ff
.c00d   a2 00
.c00f   bd 1c c0
.c012   f0 07
.c014   20 d2 ff
.c017   e8
.c018   4c 0f c0
.c01b   60


Next step: Write a simple 6502 CPU emulation to execute the programs.

BTW: I've no idea why I'm doing this... Huh

Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #5034 - Posted 2016-12-08 23:40:01 »

For those unaware, there is a Ludum Dare tomorrow.

Offline ShadedVertex
« Reply #5035 - Posted 2016-12-09 08:03:08 »

This is more about something I did couple o' weeks ago.

I recently started a blog (shadedvertex.blogspot.com) where I basically post stuff about computer graphics (l lub coputar grapiks) and anything else that I feel like writing about. I started the blog as a hobby, and it's pretty fun to style the blog using CSS. Blogger, contrary to popular belief, is a great free blogging platform and it's pretty powerful (though of course I'm aware of other possible more advanced and powerful alternatives). I just started work on styling the website using CSS.

Feel free to take a look at the blog! I don't post on a regular basis, though, I just post when I'm in the mood to. So don't count on me posting every day or every week or whatever. And you don't have to follow or like or anything, I won't hunt you down if you don't.

Anyway, remember to FOLLOW AND LIKE and LIKE SUM MOAR.

Haha, just kidding.

MOAR
Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #5036 - Posted 2016-12-10 03:28:49 »

Started Ludum Dare 37! The last one was amazing, but this time I'm all alone ;(



If anyone's open on doing a JGO Ludum Dare livestream on sunday PM me and I can add you to the google hangouts

Offline theagentd
« Reply #5037 - Posted 2016-12-10 16:23:15 »

Summary of last week or so:
 - Blender plugins for exporting models and animations essentially feature complete.
 - Experimented with motion blur stuff, but no good results.
 - Finished my school assignments for the year. Just one interview/presentation thing left... and two massive exams and an essay right after christmas. "Who needs a winter break, eh?" - Swedish education.
 - Seemingly fried one of my GPUs. It starts to artifact and driver crash under load. My second one seems fine though. I really don't have the cash to replace, well, anything at all at the moment. My frigging fridge broke the other day too and I lost a huge amount of food there too... FML

EDIT:
=<

Myomyomyo.
Offline delt0r

JGO Wizard


Medals: 145
Exp: 18 years


Computers can do that?


« Reply #5038 - Posted 2016-12-11 01:02:39 »

Working on the AI in my game. Using something similar to quake 3 fuzzy system and scripted sequences. My brother finished some more models:

I have no special talents. I am only passionately curious.--Albert Einstein
Offline EgonOlsen
« Reply #5039 - Posted 2016-12-11 09:26:14 »

- Seemingly fried one of my GPUs. It starts to artifact and driver crash under load. My second one seems fine though.
Which model/chip is that? If it's broken anyway, you might consider to bake it in the oven. There's a slight chance that this helps.

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