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  What I did today  (Read 2961345 times)
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Offline roseslayer

Senior Devvie


Medals: 12



« Reply #4950 - Posted 2016-11-12 18:25:03 »

Trying to create my own animation editor, because I am scrub at most of them persecutioncomplex



Well that's basically it, was a productive day for sure
Offline J0
« Reply #4951 - Posted 2016-11-12 18:29:09 »

Trying to create my own animation editor, because I am scrub at most of them persecutioncomplex
Been there, done that Roll Eyes

Offline roseslayer

Senior Devvie


Medals: 12



« Reply #4952 - Posted 2016-11-12 18:40:13 »

Been there, done that Roll Eyes
Guess it is just us programmers, we just need to be in control of every single thing. Thus making our own things is the easiest and best way to get there..
edit
Well it is me messing around creating a cool looking skelly
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline FabulousFellini
« Reply #4953 - Posted 2016-11-13 02:31:24 »

I picked up Altered Beast for Sega and also an 1/8th.  Never played it...gonna have some fun tonight!

-FabulousFellini
www.fabulousfellini.com
Offline cylab

JGO Kernel


Medals: 188



« Reply #4954 - Posted 2016-11-13 11:03:20 »

+1 for Altered Beast. Hope it's not just nostalgia tricking my memories...

Mathias - I Know What [you] Did Last Summer!
Offline Kefwar
« Reply #4955 - Posted 2016-11-13 22:12:47 »

I worked on my procedural terrain generator. There are still some artifacts like small flying rocks, but it's coming along nicely.
<a href="http://www.youtube.com/v/pyV0Clv4j4s?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/pyV0Clv4j4s?version=3&amp;hl=en_US&amp;start=</a>
The terrain is generated on separate threads and the data is uploaded to the GPU on the main thread. This video was recorded on integrated graphics  persecutioncomplex

Offline Archive
« Reply #4956 - Posted 2016-11-14 01:16:51 »

...

Looks awesome, that FOV is killing my brain though hahaha

Offline Drenius
« Reply #4957 - Posted 2016-11-14 04:21:42 »

Noticed Brynn just made the 5000th post in this thread.
Has it really been this long already?  Smiley
Offline NegativeZero

JGO Kernel


Medals: 333
Exp: 1 month or less


Zero but not.


« Reply #4958 - Posted 2016-11-14 05:16:32 »

@NegativeZero You were talking earlier in IRC about vr going batshit, there was a giant earthquake in New Zealand.

The giant quake was last night, but I am wondering if it was an aftershock.

Offline philfrei
« Reply #4959 - Posted 2016-11-14 09:15:55 »

Glad to know all our members in NZ are okay. 7.8 Richter, wasn't it? That is scary.

music and music apps: http://adonax.com
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline VaTTeRGeR
« Reply #4960 - Posted 2016-11-14 15:58:16 »

Update on the rc radio Cheesy

Added a LCD display (the cheapo nokia 5110 type) and a not yet wired up joystick to my radio...
On the left is a 6 pin programming interface and to the right the on off switch, everything professionally glued in with hot glue Roll Eyes



The display will show telemetry data once i have a non-dummy version of the counterpart.

---

The insides before adding the display, wires are all over the place, repairing this will be a pain Lips Sealed



Now i need to move the transceiver (middle left in the picture) to the top and add a proper antenna to get some range boost and hope the spi interface will not act up once i have the transceiver and the display connected at once...
Offline Kefwar
« Reply #4961 - Posted 2016-11-14 19:38:39 »

Looks awesome, that FOV is killing my brain though hahaha
Thanks, I'll put it on the TODO list  Wink

Offline J0
« Reply #4962 - Posted 2016-11-14 21:45:42 »

Have you ever tried cramming values for different elements into just one variable?
Whilst coding for the Arduino, I managed to represent 11 objects, each with a type (0-3), an x-pos (0-127) and a y-pos (0-63)... into 21 bytes. I even had 4 bits left to also add a timer in there Smiley

(doing that with 16-bit ints and booleans would've taken up to 68 bytes)

Offline VaTTeRGeR
« Reply #4963 - Posted 2016-11-15 08:52:42 »

Yeah, i use bitpacking for the radio data packets, never had any problems with memory/flash usage or execution speed though.
Offline KaiHH

JGO Kernel


Medals: 636



« Reply #4964 - Posted 2016-11-15 20:24:09 »

Had fun porting my little toy expression evaluator from HotSpot/Desktop with objectweb's ASM library as code generator backend to Android with Dexmaker.
It's ~40 times faster than exp4j on an Android ART device.
Tested with Apo's expression:
2^((14-x+t)/6)-sin(x+t)*2^(x/2)*(1-1/(1+20))


EDIT:
When not using sin(), the following expression:
2^((14-x+t)/6)*2^(x/2)*(1-1/(1+20))

is even 100 times! faster than exp4j on Android. On a device with the Exynos 8 Octa (8890) ten-thousand invocations take ~3.5 ms. vs. exp4j with 359.8 ms.
Offline orange451

JGO Kernel


Medals: 444
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #4965 - Posted 2016-11-16 18:08:35 »

Friend sent me this great java error.


First Recon. A java made online first person shooter!
Offline FabulousFellini
« Reply #4966 - Posted 2016-11-16 18:13:54 »

Friend sent me this great java error.



Ha that's awesome!

-FabulousFellini
www.fabulousfellini.com
Offline J0
« Reply #4967 - Posted 2016-11-16 19:26:33 »

Arrived on this page; read orange451's message; gave him a medal; scrolled down; scrolled back up before closing tab; re-read orange451's message; tried to give him a medal again.


I'm tired.

Offline theagentd
« Reply #4968 - Posted 2016-11-17 03:59:20 »

Terrain shenanigans.

Simple linear texture blending. Looks blurry as hell.


Advanced heightmap blending. Note how the grass fills in the cracks as it fades in instead of being blended in.


Automatic PN-triangle tessellation. Notice how nice and round the edges look instead of the obvious sharp edges from before.

Myomyomyo.
Offline Archive
« Reply #4969 - Posted 2016-11-17 04:42:40 »

Found a bug in OSX El Capitan lol

The Invisible Finder Window! (Proceeded to crash Finder)

Offline SkyAphid
« Reply #4970 - Posted 2016-11-17 05:51:51 »

Friend sent me this great java error.



These errors are my favorite. Especially when it's 3 AM and you just want to feel the sweet release of sleep.

it just werks
Offline CommanderKeith
« Reply #4971 - Posted 2016-11-17 11:31:08 »

Had fun porting my little toy expression evaluator from HotSpot/Desktop with objectweb's ASM library as code generator backend to Android with Dexmaker.
It's ~40 times faster than exp4j on an Android ART device.
Tested with Apo's expression:
2^((14-x+t)/6)-sin(x+t)*2^(x/2)*(1-1/(1+20))


EDIT:
When not using sin(), the following expression:
2^((14-x+t)/6)*2^(x/2)*(1-1/(1+20))

is even 100 times! faster than exp4j on Android. On a device with the Exynos 8 Octa (8890) ten-thousand invocations take ~3.5 ms. vs. exp4j with 359.8 ms.

Nice job, works well.  Cool
I was looking for a maths expression parser years ago and no free ones existed until some smart JGO people made some interesting alternatives including woogley, Riven and pjt33:
http://www.java-gaming.org/topics/free-maths-expression-parser/20086/view.html
However their versions didn't include more advanced functions such as sin and cos, unlike yours.
Using some of the strange corner cases that people dreamed up in that thread, I see that your version outputs:
2^3^4 = 4096 rather than 2.4178516e+24
-2^2 = 4 rather than -4. But MS Excel also has this bug and it has never been fixed.
Cheers,
Keith

Offline princec

« JGO Spiffy Duke »


Medals: 1059
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #4972 - Posted 2016-11-17 11:36:34 »

I used JSmooth for the first time to build a launcher. Impressed! Worked perfectly. (Disclaimer: I use embedded JVMs so I don't know how effective all the fancy system JVM finding / downloading fares)

Cas Smiley

Offline KaiHH

JGO Kernel


Medals: 636



« Reply #4973 - Posted 2016-11-17 12:17:18 »

2^3^4 = 4096 rather than 2.4178516e+24
-2^2 = 4 rather than -4.
Nice catch! Fixed both.

EDIT: Also quickly added support for implicit multiplication.
Offline theagentd
« Reply #4974 - Posted 2016-11-17 16:18:22 »

More texturing.



Myomyomyo.
Offline J0
« Reply #4975 - Posted 2016-11-17 18:53:38 »

More texturing.
Impressive!

Offline cylab

JGO Kernel


Medals: 188



« Reply #4976 - Posted 2016-11-18 06:48:24 »

Uploaded a Jam I had with my buddies 3 weeks ago: <a href="http://www.youtube.com/v/5MhOYv-ymYU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/5MhOYv-ymYU?version=3&amp;hl=en_US&amp;start=</a>
I am the guy in the back on the right abusing the Novation Curcuit Cool

Mathias - I Know What [you] Did Last Summer!
Offline lcass
« Reply #4977 - Posted 2016-11-18 18:01:39 »

Had a mock interview for oxford today , here is a fun little question how many consecutive zeros are there at the end of 2016!?
Offline SkyAphid
« Reply #4978 - Posted 2016-11-19 21:42:24 »

Had a mock interview for oxford today , here is a fun little question how many consecutive zeros are there at the end of 2016!?
I'm going to risk looking like an idiot in front of everyone because I want to know what the answer was.

My guess is an infinite amount of zeros because 2016 is technically 2016.000000... so on.

gib answer pl0x

it just werks
Offline J0
« Reply #4979 - Posted 2016-11-19 21:55:15 »

2016 is technically 2016.000000...
That would be 6. Roll Eyes

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