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  What I did today  (Read 3429818 times)
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Offline J0
« Reply #4830 - Posted 2016-10-05 08:03:44 »

Do you guys like it?? Should I keep it??  Grin
No, throw it away.

Jokes aside it's AWESOME omg

Offline princec

« JGO Spiffy Duke »


Medals: 1103
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #4831 - Posted 2016-10-05 09:18:20 »

That's very nice.

Cas Smiley

Offline Icecore
« Reply #4832 - Posted 2016-10-05 11:33:57 »

Should I keep it??  Grin
No - trow it away )
Even Diablo 3 don't have rotate )
Its looks cool, but hard to use by players + create Motion sickness
(in top down - isometric style game)

but its ok for cinematics =)
+you can try keep it for gameplay  - like nice looking fresh idea)

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline NegativeZero

JGO Kernel


Medals: 341
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Zero but not.


« Reply #4833 - Posted 2016-10-05 11:54:58 »

Should I keep it??  Grin
No - trow it away )
Even Diablo 3 don't have rotate )
Its looks cool, but hard to use by players + create Motion sickness
(in top down - isometric style game)

but its ok for cinematics =)
+you can try keep it for gameplay  - like nice looking fresh idea)

While Icecore's comment could perhaps come off in a less than constructive manner, it is very much worth noting that just because you have found an awesome effect (and you, for sure, have) that you shouldn't just toss it in the game. Something that has that much "pop" and/or "wow factor" is best used rarely, in certain moments that will elevate the player's experience with your game. If you give the player control of it, it will "normalise" the effect to the point that the player no longer finds it satisfying, whereas if you tie it with some form of already satisfying mechanic, it will enrich both the effect and the mechanic.

Good Luck Smiley

Offline J0
« Reply #4834 - Posted 2016-10-05 12:08:55 »

What does it look like if you rotate it to always face the player's back (like a third-person 3D but in 2D)? Come to think of it, I don't think I ever came across a 2D game working like that..

Offline purenickery
« Reply #4835 - Posted 2016-10-05 18:05:40 »

Thanks for the crazy response guys  Grin

What I think we've decided is to limit it to the 4 cardinal viewing angles, with a quick camera swish when switching between them. We might also throw in the 4 isometric angles if people like viewing the game like that. We are going to try and keep it generally 2d to keep with the style we've had.

I do also really want to add in a "cinematic mode" where the camera will slowly rotate while following a group of people for awesome trailers and so players can make small movies (like in the good old days of machinima)!  Cool

(and to address J0's concern, the angle of animation a creature draws will be based on the direction the character is walking in respect to the camera, so it should all look like a normal 2d adventure game from any angle)

Working on Questica!
Twitter: @purenickery
Website: http://www.questica.net
Offline MatthewNicholls
« Reply #4836 - Posted 2016-10-05 18:45:51 »

Finally finished a tutorial video on jni it has taken all week to make even though it is only about 20 mins long. It seems video making is an iterative process as much as programming.

https://youtu.be/6IqCyxknrTc

my blog My YouTube

"...Muahahhah... pull the lever Egor!" ..."Yesh mashter"..click... click...click..buzzzzz".......Its Alive!
Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #4837 - Posted 2016-10-05 23:25:33 »

Today I came back to visit the forum that got me started with game development and programming in general, all that time ago in 2014! Grin

This forum helped me get my first developer job, just over a year ago now! If I can do it, you can do it! Keep coding Pointing

Hey, you! Back to work
Offline orange451

JGO Kernel


Medals: 535
Projects: 8
Exp: 8 years


Your face? Your ass? What's the difference?


« Reply #4838 - Posted 2016-10-06 06:58:43 »

Been writing a blender exporter to support my games model format.


I hope to never come back to python once I'm done with this.

First Recon. A java made online first person shooter!
Offline ShadedVertex
« Reply #4839 - Posted 2016-10-06 07:16:38 »

I hope to never come back to python once I'm done with this.

Yeah, I don't really like Python either Tongue Especially how the Python for loops are actually for-each loops.

Also, is this as far as you're gonna go in your game engine, graphics-wise? I mean, it looks stunning as it is, but I'd love to see a Java game engine with graphical capabilities that rival that of Unreal and CryEngine Tongue
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Opiop
« Reply #4840 - Posted 2016-10-06 16:04:24 »

I was accepted into the http://www.thesoftwareguild.com/!

I've been primarily a Java developer and have only touched a little .NET at work. I'm excited because I've chosen to take the .NET course so I can be a master of two huge web languages! It's going to be 3 intense months of work, but I have a few coworkers who have been through it and they said I should be having employers lining up to trade my brain for money now that I have professional experience AND I'll have gone through the Guild.

I start in January if all goes well!
Offline J0
« Reply #4841 - Posted 2016-10-06 17:13:43 »

After a couple weeks of learning C++, I think I'm starting to think in C rather than Java... I tried to create a pointer persecutioncomplex

Offline orange451

JGO Kernel


Medals: 535
Projects: 8
Exp: 8 years


Your face? Your ass? What's the difference?


« Reply #4842 - Posted 2016-10-06 17:42:11 »

Also, is this as far as you're gonna go in your game engine, graphics-wise? I mean, it looks stunning as it is, but I'd love to see a Java game engine with graphical capabilities that rival that of Unreal and CryEngine Tongue
There's a lot more to do before I'm happy with the engine Smiley

First Recon. A java made online first person shooter!
Offline Icecore
« Reply #4843 - Posted 2016-10-06 20:25:18 »

After a couple weeks of learning C++, I think I'm starting to think in C rather than Java... I tried to create a pointer persecutioncomplex
You can create pointer in Java)
1  
2  
3  
   public class Ptr_Obj<T>{
      public T P;
   }

Last known State: Reassembled in Cyberspace
End Transmission....
..
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Journey began Now)
Offline Roquen

JGO Kernel


Medals: 518



« Reply #4844 - Posted 2016-10-06 21:00:20 »

Pointer to function: https://docs.oracle.com/javase/8/docs/api/java/lang/FunctionalInterface.html

You've always had pointers to data structure.
Offline MatthewNicholls
« Reply #4845 - Posted 2016-10-06 22:25:17 »

I don't think I have ever been this productive before, but I just uploaded another tutorial on jni and glfw. This time I added OpenGL to the mix. Two whole functions...  Pointing

https://youtu.be/sh1VsMubKRw

I'm not expecting anyone to actually watch them, I'm mostly doing to it to clarify it for myself (The best form of learning is teaching other people)   But if anyone finds it useful that would be excellent.  Grin

my blog My YouTube

"...Muahahhah... pull the lever Egor!" ..."Yesh mashter"..click... click...click..buzzzzz".......Its Alive!
Offline philfrei
« Reply #4846 - Posted 2016-10-07 06:18:46 »

Neat to see the progress people are making. But it does make me feel slow and cranky, in comparison. I thought it would be simple to set up a menu bar and save/load working for current project, since I did this once before and had some example code. Just some cut and past, right? But it is a bigger slog than expected.

Recommendation: if you are working on a GUI where you think you are going to implement save/load, definitely go ahead and make separate "model" and "display" instance variables for every item to be part of the save or load. I had quite a few local variables or internal calculations that needed to be part of the save or load. Having to go back and track these down, refactor them as instance variables is tedious. No time was saved by not doing so in the first place.

So, for today, the Menu Bar and the Save file are pretty much working right. Still finishing up the load. Not sure if I have the default file locations and properties file locations set up right yet.

music and music apps: http://adonax.com
Offline ShadedVertex
« Reply #4847 - Posted 2016-10-07 10:07:01 »

Today, I played around with Monte Carlo integration in Java. It's such a simple concept, but it's ingenious and awesome.
Offline Roquen

JGO Kernel


Medals: 518



« Reply #4848 - Posted 2016-10-07 10:40:58 »

Now switch to quasi monte carlo.
Offline philfrei
« Reply #4849 - Posted 2016-10-08 08:05:56 »

Have been a bit obsessive about watching the political drama unfold these last couple weeks, but the news today is kind of mind blowing. I will be very surprised if Trump is still the nominee come the next scheduled debate. (He may claim to be. He may threaten to sue. But I doubt the Republican Party will tolerate him any further. The big guns have to know there is even more filth waiting to get aired and that Trump is no where near bottoming out.)

I was pleased to have finally figured out a way to go from hertz to midi in Java and posted it in the shared code. To my horror, @KaiHH (thank you!) points out that I had mistakenly set A-440 as 45 when it is actually MIDI 69. Two octaves off! I've spent most of the rest of the afternoon and evening going back to old projects, fixing this error. Fortunately, most simply have a constant at the top that is used as a MIDI reference point, and all that was needed was to add 24 to it, so the newly corrected getHertzFromMidi() method would correspond correctly.

Only the AllenSpaceGenerator app has some GUI elements that require recompiling and reposting. The Theremin, however, is not so cleanly structured. It is going to be a headache, and a further lesson in proper coding structures. Mistakes like these, when they happen, should neither be dangerous nor difficult to fix. When they are, it is a sure sign one did a less than adequate job of coding design.  Sad

music and music apps: http://adonax.com
Offline Apo
« Reply #4850 - Posted 2016-10-08 19:21:14 »

My game "BabyGraph" is growing... and I'm happy with the result. You can play the game and the first 10 levels are ready (but the game is still pre alpha) =)
Offline winspeednl
« Reply #4851 - Posted 2016-10-09 16:11:03 »

Today I started making a 3D game library in Java.
This will be an addon for my current (2D) game library called LibZ


Microsoft gives you Windows. Linux gives you the whole house.
Offline Archive
« Reply #4852 - Posted 2016-10-09 16:45:25 »

Today I started making a 3D game library in Java.
This will be an addon for my current (2D) game library called LibZ

I can guarantee that you're using Brackeen's Programming Games In Java book. I know this because that's the model of the house he uses in the first chapters of 3D graphics Cheesy

Offline winspeednl
« Reply #4853 - Posted 2016-10-09 16:58:44 »

Today I started making a 3D game library in Java.
This will be an addon for my current (2D) game library called LibZ

I can guarantee that you're using Brackeen's Programming Games In Java book. I know this because that's the model of the house he uses in the first chapters of 3D graphics Cheesy

I indeed use his book to get started.  Wink
If I understand 3d math well enough I will rewrite it, add my own features. But for now, I continue to read his book.

Microsoft gives you Windows. Linux gives you the whole house.
Offline lcass
« Reply #4854 - Posted 2016-10-10 20:28:14 »

Sent off my UCAS application to oxford to study mathematics.
Offline J0
« Reply #4855 - Posted 2016-10-10 20:54:42 »

UCAS for Oxbridge is so damn early.

Offline MatthewNicholls
« Reply #4856 - Posted 2016-10-11 13:06:07 »

Guess what I've been doing.. other than changing nappies and the rest. Yes that's right yet more jni video tutorials... Roll Eyes even though no one asked for them... and most likely no one wanted them.. and they are probably not very good, here they are! Pointing

Ever wondered how to use jni to pass int pointers in to a function and return a value. Well here it is.

https://youtu.be/yHlcgTtuVRo

Ever wondered how to  return a String from a native function or use native callbacks. Well here it is.

https://youtu.be/I2PHwFJsAGY

my blog My YouTube

"...Muahahhah... pull the lever Egor!" ..."Yesh mashter"..click... click...click..buzzzzz".......Its Alive!
Offline Major_Sauce

Senior Newbie


Medals: 5
Exp: 5 years



« Reply #4857 - Posted 2016-10-11 15:11:00 »

Registered on Java-Gaming.org -> Success !
Implemented Shader Support for my game-engine -> Success !
Implemented basic VBOs to my game-engine -> Success !
Lost a friend -> Success in being a dev, total failure in life...
Offline J0
« Reply #4858 - Posted 2016-10-11 16:24:10 »

*gives Major_Sauce a hug*

Offline SkyAphid
« Reply #4859 - Posted 2016-10-11 16:47:09 »

Lost a friend -> Success in being a dev, total failure in life...

<a href="http://www.youtube.com/v/IdHTnpgpLDc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/IdHTnpgpLDc?version=3&amp;hl=en_US&amp;start=</a>

it just werks
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