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  What I did today  (Read 2849218 times)
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Offline NegativeZero

JGO Kernel


Medals: 333
Exp: 1 month or less


Zero but not.


« Reply #4740 - Posted 2016-09-17 02:34:34 »


This is from April 2014.

Offline orange451

JGO Kernel


Medals: 438
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #4741 - Posted 2016-09-17 04:26:10 »

I changed how the cubemap texture is derived for the environment mapping.

Click to Play


Before I precalculated a blurred cube sampler and lerped between the high quality and lowquality one. This looked fine for the spheres with low and high glossiness, but not good for the middle ones.

So today I changed it to use a single cube samplers, but get the blurriness from its LOD in the shader Smiley
The result is much nicer.

First Recon. A java made online first person shooter!
Offline SHC
« Reply #4742 - Posted 2016-09-17 05:34:09 »

I wrote a mapping utility that allows me to map different controllers based on GLFW.



Will check it with a XBOX 360 Wireless Controller tomorrow.

I quickly made a GWT port using HTML5 GamePad API. Can you please test it with your controllers and report me the details? Make sure you attach a screenshot as well, or note down the name that the test gives you.

http://silenceengine.goharsha.com/tests/#ControllerTest

You can have multiple controllers connected at the same time, use the + and - keys to change the controller number. If the controller is not active, focus on the canvas (click on it) and press any button on your controller.

Thanks in advance! About to export the standalone JAR for desktop systems now.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SkyAphid
« Reply #4743 - Posted 2016-09-17 06:33:20 »



I present Sir Lancelot of the East. Robot Farm is programmatically done for the most part, so while we wait on the artists to finish their work I've began amassing assets for our next big WSW thang.

I quickly made a GWT port using HTML5 GamePad API. Can you please test it with your controllers and report me the details? Make sure you attach a screenshot as well, or note down the name that the test gives you.

http://silenceengine.goharsha.com/tests/#ControllerTest

You can have multiple controllers connected at the same time, use the + and - keys to change the controller number. If the controller is not active, focus on the canvas (click on it) and press any button on your controller.

Thanks in advance! About to export the standalone JAR for desktop systems now.

Here, I took a screenshot of what it said for me. I'm using a Wii U Pro controller set up with xbawks drivers.

http://pasteboard.co/440IuUrea.png

it just werks
Offline SHC
« Reply #4744 - Posted 2016-09-17 08:14:09 »

Here, I took a screenshot of what it said for me. I'm using a Wii U Pro controller set up with xbawks drivers.

http://pasteboard.co/440IuUrea.png

Thanks a lot! Will reach you out soon via PM. I'm now sure that there are different button codes in HTML5 and GLFW versions, even for the same controller.

Offline princec

« JGO Spiffy Duke »


Medals: 1053
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #4745 - Posted 2016-09-17 08:54:18 »

Finally released this. It's free! So there's no excuse to not have it. I expect 2000 installs on the morrow*

Cas Smiley

* Unless somehow you're one of those Apple people, in which case a) WHAT ARE YOU DOING IN HERE and b) you'll have to wait a couple more days

Offline Mac70
« Reply #4746 - Posted 2016-09-17 09:55:32 »

To be honest, this game is just perfect for mobile. Smiley

How about the other ones now? Cheesy
Offline SkyAphid
« Reply #4747 - Posted 2016-09-17 10:27:40 »

Here, I took a screenshot of what it said for me. I'm using a Wii U Pro controller set up with xbawks drivers.

http://pasteboard.co/440IuUrea.png

Thanks a lot! Will reach you out soon via PM. I'm now sure that there are different button codes in HTML5 and GLFW versions, even for the same controller.

Sure! hmu whenever and I'll get back with you when I can.

it just werks
Offline Icecore
« Reply #4748 - Posted 2016-09-17 18:51:43 »

I expect 2000 installs on the morrow*
Even if all Active Java-Gaming users install it will still don't be even 1000 Sad

* Unless somehow you're one of those Apple people, in which case a) WHAT ARE YOU DOING IN HERE and b) you'll have to wait a couple more days
Or my device is Android 2.3 Tongue
(I even not sure if it can give stable 30 Fps for such cool graphics ^^)

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline Ecumene

JGO Kernel


Medals: 197
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #4749 - Posted 2016-09-17 23:52:58 »


I'm more excited about whatever he keeps posting to his twitter

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline orange451

JGO Kernel


Medals: 438
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #4750 - Posted 2016-09-19 06:40:35 »

Started making a new map in my fps. Excuse the mipmaps.


First Recon. A java made online first person shooter!
Offline ShadedVertex
« Reply #4751 - Posted 2016-09-19 12:28:08 »

Started making a new map in my fps. Excuse the mipmaps.


Are you using CSM? I don't see a trace of perspective aliasing on the shadows.
Offline princec

« JGO Spiffy Duke »


Medals: 1053
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #4752 - Posted 2016-09-19 13:54:01 »

To be honest, this game is just perfect for mobile. Smiley

How about the other ones now? Cheesy
None of the other games we ever made are remotely suitable for mobile play unfortunately. Didn't think that one through at the time Smiley

Cas Smiley

Offline orange451

JGO Kernel


Medals: 438
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #4753 - Posted 2016-09-19 15:28:51 »

Are you using CSM? I don't see a trace of perspective aliasing on the shadows.

Yes, I am

First Recon. A java made online first person shooter!
Offline Wave Propagation
« Reply #4754 - Posted 2016-09-19 19:22:16 »

The last two days I have tested out Ray Marching with fractals via 2D Simplex Noise (and possibly Fractal Brownian Motion, not totally sure):


Edit: By the way, is it "Appreciate" you use to give people "medals" for their work?
Offline VaTTeRGeR
« Reply #4755 - Posted 2016-09-19 19:30:46 »

@Wave Propagation: you do ze wörk, you get ze medal, i am of simple german guy

I guess that's what this thread was made for Cheesy
Offline Wave Propagation
« Reply #4756 - Posted 2016-09-19 19:36:08 »

VaTTeRGeR: Yeah I know that (and I thank you all for that). But if I wish to give someone a medal for their work. How does that work? Is it that button "Appreciate"? Or maybe link would be better. Wink

If anyone is interested in the code, the following will show you the most essential parts of it:
http://pastebin.java-gaming.org/0595b1a8e4e12
Offline J0
« Reply #4757 - Posted 2016-09-19 21:03:56 »

-snip-
Yes, just click Appreciate to give someone a medal, you can't give the same person two medals within one hour (not necessarily on the same post, btw I don't think you can give a single post multiple medals, no matter how long you wait).

Also, make sure to use the pastebin to dump large chunks of code Pointing

J0 Smiley

Offline purenickery
« Reply #4758 - Posted 2016-09-20 04:42:10 »

Hacked together a feature where I can edit my game's shaders in real-time, for really speedy iteration times.

Here is the result of a bunch of messing around:


Working on Questica!
Twitter: @purenickery
Website: http://www.questica.net
Offline theagentd
« Reply #4759 - Posted 2016-09-20 17:22:34 »

This semester I have a class on scientific philosophy, which I scoffed at in the beginning. I had to turn in my first homework today, on some simple paradoxes. We also had to read a small paper on Karl Popper's theory of science as falsification, and frankly I'm a bit blown away by it. It puts words and a logical definition on something I've felt in the back of my head about a lot of things when reading and hearing stuff online and IRL. It basically deals with what separates real science and psuedo science and is a fantastic read IMO.

Here's a random link to the same paper I had to read, as my uni only lets people with account download it from them.
http://staff.washington.edu/lynnhank/Popper-1.pdf


Uhhhh, spoiler warning in case you want to read it yourself?
Quote
  • It is easy to obtain confirmations, or verifications, for nearly every theory — if we look for confirmations.
  • Confirmations should count only if they are the result of risky predictions; that is to say, if, unenlightened by the theory in
    question, we should have expected an event which was incompatible with the theory — an event which would have refuted the
    theory.
  • Every "good" scientific theory is a prohibition: it forbids certain things to happen. The more a theory forbids, the better it
    is.
  • A theory which is not refutable by any conceivable event is non-scientific. Irrefutability is not a virtue of a theory (as
    people often think) but a vice.
  • Every genuine test of a theory is an attempt to falsify it, or to refute it. Testability is falsifiability; but there are degrees of
    testability: some theories are more testable, more exposed to refutation, than others; they take, as it were, greater risks.
  • Confirming evidence should not count except when it is the result of a genuine test of the theory; and this means that it can
    be presented as a serious but unsuccessful attempt to falsify the theory. (I now speak in such cases of "corroborating
    evidence.")
  • Some genuinely testable theories, when found to be false, are still upheld by their admirers — for example by introducing
    ad hoc some auxiliary assumption, or by reinterpreting the theory ad hoc in such a way that it escapes refutation. Such a
    procedure is always possible, but it rescues the theory from refutation only at the price of destroying, or at least lowering, its
    scientific status. (I later described such a rescuing operation as a "conventionalist twist" or a "conventionalist stratagem.")


Myomyomyo.
Offline Icecore
« Reply #4760 - Posted 2016-09-20 22:08:56 »

Makes me happy, found this Smiley

Creating a 4D World: The Technology behind
<a href="http://www.youtube.com/v/vZp0ETdD37E?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/vZp0ETdD37E?version=3&amp;hl=en_US&amp;start=</a>

so similar to my old article
http://www.java-gaming.org/index.php?topic=29604.0

p.s and no he not use my idea, he have working prototype in 2009, we simple try some same crazy idea ^^

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline Paradox123

Senior Devvie


Medals: 5
Projects: 5



« Reply #4761 - Posted 2016-09-20 23:06:38 »

Hi guys! I'm looking for best testers for my android game.
I would like to know your opinions / suggestions.

Link: https://play.google.com/apps/testing/com.sortandsequence.android
Offline ShadedVertex
« Reply #4762 - Posted 2016-09-21 11:19:05 »

Today, I discovered an ancient manuscript titled "On Shadows".

Haha, just kidding Smiley This (https://people.eecs.berkeley.edu/~ravir/6160/papers/p270-williams.pdf), unless I am very much mistaken, is the original research paper on shadow mapping. I just skimmed through it. It's just so weird to read a research paper that's more than a decade old on a technique that's STILL widely used today. I was actually reading a paper on screen-space directional occlusion and this ol' paper was cited, lol. And this paper was written, like, 24 years before I was even born!

The guy who wrote this paper (Lance Williams) is the same guy who invented mipmapping. A true genius!



Have fun reading Cheesy

Offline Icecore
« Reply #4763 - Posted 2016-09-21 13:03:49 »

Interesting video:

https://www.youtube.com/watch?v=A5Xv0p0dm8E

In case 60 min video is long for you:
Guy works for Microsoft 15 years was fired in 2014 with thousand other ppls
And now have own popular youtube channel
(Because Microsoft dismiss “Test department” so all testing do End Users XD)

up:
IMHO:
So as you understand after dismiss Test department in 2014
all Microsoft product have Unstable patch’s and release’s ^^

It so strange that it happen in same time,
as some ppl decide that: “trow away $2.5 billion in a window” is smart decision,

I can’t say that these events are interconnected,
but $2.5 billion did not appear out of thin air,
And 18000 people has been fired Sad
(ppl’s that work many years for company)

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline MatthewNicholls
« Reply #4764 - Posted 2016-09-22 09:08:40 »

Just listened to an iteresting discussion on zeno paradoxes. http://www.bbc.co.uk/programmes/b07vs3v1

Starts after 2 mins.

Edit: should work now

my blog My YouTube

"...Muahahhah... pull the lever Egor!" ..."Yesh mashter"..click... click...click..buzzzzz".......Its Alive!
Offline Longor1996

JGO Wizard


Medals: 115
Projects: 2
Exp: 8 years


The cake is probably a lie.


« Reply #4765 - Posted 2016-09-22 10:56:15 »


The link seems to be broken?

The cake is probably a lie... but it's a delicious lie!
Offline J0
« Reply #4766 - Posted 2016-09-22 11:06:06 »

Just replace
bbcradio4%20http
with
http:
in the url and it works Smiley In case you're too lazy: here

Offline princec

« JGO Spiffy Duke »


Medals: 1053
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #4767 - Posted 2016-09-22 11:18:06 »

Today I set up Amazon SES and Sendy on Puppygames as we prepare to move our mailing list from YMLP over to our own Sendy based solution. We've got 100k double-opt-in subscribers on our mailing list. It'll now cost a couple of bucks to do a mail shot instead of a few hundred with YMLP.

Sendy is... difficult to set up. Amazon stuff is... also difficult.

Cas Smiley

Offline Longor1996

JGO Wizard


Medals: 115
Projects: 2
Exp: 8 years


The cake is probably a lie.


« Reply #4768 - Posted 2016-09-22 17:12:53 »

What I did today (and yesterday!): Played around with Physically Based Rendering (PBR) in Blender.
All within a 'masterfile' that has all the shaders I ever made (or will make).


The cake is probably a lie... but it's a delicious lie!
Offline J0
« Reply #4769 - Posted 2016-09-22 17:25:31 »

@Longor1996 this looks really cool!

On another note, I've been spending the day trying to create an abstract way of detecting and handling 2D collisions between moving convex polygons... The way shapes are defined in the
java.awt
package really isn't helping, either. I feel like I'm constantly juggling between
java.awt.Shape
,
java.awt.geom.PathIterator
and
java.awt.geom.Area
... In the end, I may very well delete everything and start again from scratch, this time using my own definition of a polygon instead of relying on these classes, but this seems a little complicated. Would anyone know of a good paper on the subject? Most of what I found either concerns rectangles only, or deals with collision detection but not collision handling, which is, imo, the difficult part.

J0 Smiley

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