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  What I did today  (Read 3548348 times)
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Offline FabulousFellini
« Reply #4320 - Posted 2016-06-04 01:41:23 »

Just came accross this article on Gamasutra about getting your Java game on Steam.  Figured it might help someone out, including me:

http://www.gamasutra.com/blogs/ChrisMoeller/20160531/273771/Releasing_The_Hinterlands_on_Steam_LibGDX_Java_game.php

-FabulousFellini
www.fabulousfellini.com
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #4321 - Posted 2016-06-04 17:14:38 »

Trying to build a volcano for my Warhammer battle board.

Offline J0
« Reply #4322 - Posted 2016-06-04 21:13:30 »

Make sure to post a pic whenever you succeed!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Slyth2727
« Reply #4323 - Posted 2016-06-05 14:45:53 »

Well long time no post. Basically got caught with my pants down on when things are needed to be submitted for PAX down under. As a result I have had a big change in direction. Been coding like a crazy man for the last week or so. Quite happy with the progress, we may just pull it off. Cheesy It is yet another dungeon runner for what it is worth.

Hey that looks like my old game Cheesy anyways, looks good. Good luck Smiley
Offline Icecore
« Reply #4324 - Posted 2016-06-06 08:08:47 »

Link share
http://www.gamedev.ru/industry/forum/?id=214911
Translate:
Guy spend 2 Million $ in google adwords from wrong settings

(Convert currency value – 25 грн to 1$)

- problem is google make automatic debt (they system bugged)
and now google automatic system sends invoice to guy’s bank trying return this money..

it's simple guy, he don't have such money Sad

Up:google cancel the debt (or freeze it)
happy ending.. ?)

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline VaTTeRGeR
« Reply #4325 - Posted 2016-06-08 18:19:26 »

Tidied up my project and stitched it all together with Maven (Libgdx/Kryonet/etc)
And put it up on github: http://vatterger.github.io/orts_game/

I'm not making much actual progress on the game right now though, need some more research and planning.
You can use this as an example on how to setup a LibGDX-Desktop Project with only Maven.
Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #4326 - Posted 2016-06-09 08:05:50 »

GoG.com are currently running their summer sale and as such, are giving away a game for free, namely System Shock 2.

System Shock 2 is something I'd recommend everyone planning on doing gamedev (i.e. everyone reading this) check out, especially if you want to make a narrative driven game or an FPS.

From wiki:

Quote
System Shock 2 is a first-person shooter action role-playing survival horror video game for Microsoft Windows, OS X and Linux, designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game System Shock; the alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher. System Shock 2 was released on August 11, 1999, in North America.

The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of combat and exploration. It incorporates role-playing system elements, in which the player can develop skills and traits, such as hacking and psionic abilities.

System Shock 2 received positive reviews, but failed to meet commercial sales expectations. Many critics later determined that the game was highly influential in subsequent game design, particularly on first-person shooters, and considered it far ahead of its time. It has been included in several "greatest games of all time" lists. In 2007, Irrational Games released a spiritual successor to the System Shock series, titled BioShock, to critical acclaim and strong sales. System Shock 2 had been in intellectual property limbo following closure of Looking Glass Studios, but Night Dive Studios were able to secure the rights to the property in 2013 to produce an updated version for modern personal computers. OtherSide Entertainment announced in December 2015 that they have been licensed the rights from Night Dive Studios to produce a sequel, System Shock 3.

EDIT: The graphics are quite dated on this title, however there are a number of graphical mods that make it look a least a little bit more modern. Also of note, if you like to keep up with modern titles, then there is an imminent remake of System Shock 1 and a new System Shock 3 coming soon, so picking this one up will you let play it all once they're released.

Offline princec

« JGO Spiffy Duke »


Medals: 1126
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #4327 - Posted 2016-06-09 08:37:50 »

Uploaded a test build of Basingstoke to Steam.

Cas Smiley

Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #4328 - Posted 2016-06-09 08:42:00 »

Uploaded a test build of Basingstoke to Steam.

Cas Smiley

Looking for testers?
I'd be happy to oblige Smiley

Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #4329 - Posted 2016-06-09 09:07:11 »

Uploaded a test build of Basingstoke to Steam.

Cas Smiley
sweet! http://store.steampowered.com/search/?developer=Puppygames

where is it ?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

« JGO Spiffy Duke »


Medals: 1126
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #4330 - Posted 2016-06-09 09:33:59 »

Still alpha! Months and months yet till beta :|

Cas Smiley

Offline SHC
« Reply #4331 - Posted 2016-06-09 19:13:04 »

Implemented Doppler shift support in GWT-AL (My OpenAL implementation for GWT)



Ignore the horrible code for now, I'll refactor it tomorrow.

Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #4332 - Posted 2016-06-09 23:33:05 »

I wrote a Atari game using Visual Bb. The game's called "Raindrops" and you try to catch the raindrop in the basket. The game looks a little something like this.



You'll need an Atari emulator like Stella to run it.

.BIN file (4 KB)

The darkest of carts.
Offline ShadedVertex
« Reply #4333 - Posted 2016-06-10 02:52:59 »

Ignore the horrible code for now, I'll refactor it tomorrow.

Being relatively new to programming, I don't see what's so horrible about the code. It looks fine if you ask me.
Offline ShadedVertex
« Reply #4334 - Posted 2016-06-10 02:54:25 »

I wrote a Atari game using Visual Bb. The game's called "Raindrops" and you try to catch the raindrop in the basket.

It looks amazing! You did that in Visual BASIC?
Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #4335 - Posted 2016-06-10 07:16:28 »

Another PSA: Steam Dev Days is happening again this year.
They had some really interesting talks last time which are now all available on their youtube.

WHAT IS IT?

From the site.
Quote
LET’S GET CONNECTED.

Steam Dev Days returns to Seattle this October. Join Valve and your fellow Steam developers to learn about and discuss new Steam features and advances in gaming on Windows, OS X, Linux and SteamOS.

Steam Dev Days will cover a variety of topics that are relevant and exciting to PC gaming, including virtual reality, user generated content, Steam hardware initiatives, business and marketing best practices, plus much more.

Check out the Steam Dev Days 2014 archive to get taste of what you can expect this year.

Offline SHC
« Reply #4336 - Posted 2016-06-10 08:51:04 »

Being relatively new to programming, I don't see what's so horrible about the code. It looks fine if you ask me.

By horrible, I'm saying about optimizations. I have to correct the values by normalizing the vectors, and check for NaN in the doppler shift if the dopplerFactor is 1 which is the default value.

Offline Roquen

JGO Kernel


Medals: 518



« Reply #4337 - Posted 2016-06-10 15:44:49 »

Have I mentioned this game looks really cool?  Yes I have.

<a href="http://www.youtube.com/v/xy0bpSyeCuQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/xy0bpSyeCuQ?version=3&amp;hl=en_US&amp;start=</a>
Offline J0
« Reply #4338 - Posted 2016-06-10 16:16:51 »

Have I mentioned this game looks really cool?  Yes I have.
Holy... I WANT TO PLAY THIS, RIGHT NOW.

Offline theagentd
« Reply #4339 - Posted 2016-06-10 16:32:41 »

Good news: I had my exam today.
Bad news:

RIP sound card, RIP perforated thumb after accidentally placing it on the tiny solders the USB connector was attached to...

Myomyomyo.
Offline Roquen

JGO Kernel


Medals: 518



« Reply #4340 - Posted 2016-06-10 16:50:59 »

Have I mentioned this game looks really cool?  Yes I have.
Holy... I WANT TO PLAY THIS, RIGHT NOW.
If you haven't check out the run-and-gun videos...they look much more fun to me than the platform parts.
Offline J0
« Reply #4341 - Posted 2016-06-10 17:05:07 »

Have I mentioned this game looks really cool?  Yes I have.
Holy... I WANT TO PLAY THIS, RIGHT NOW.
If you haven't check out the run-and-gun videos...they look much more fun to me than the platform parts.
Oh hell I have hahah, this game looks awesome!

Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #4342 - Posted 2016-06-10 17:44:33 »

RIP sound card, RIP perforated thumb after accidentally placing it on the tiny solders the USB connector was attached to...

Get a soldering iron, it looks like the card itself isn't damaged. Totally fixable Wink

Offline jonjava
« Reply #4343 - Posted 2016-06-10 18:10:56 »

Put in the oven and hope for the best.

Offline theagentd
« Reply #4344 - Posted 2016-06-10 18:38:03 »

Get a soldering iron, it looks like the card itself isn't damaged. Totally fixable Wink
Yeah, I just looked into it. The problem is that there are 4 extremely tiny holes in the USB metal connector that the 4 tiny wires went in to before, and those have been snapped. The holes are ~0.2-0.3mm big and seem to be snapped at the entrance, so soldering those on again probably isn't possible. The only way to repair it would be to find a new USB connector like this one, remove the old 4 wires sticking up (that f**ked up my thumb) and solder on the new one. I haven't found them on anything except AliExpress with 15-39 days shipping. -__- Faster shipping than that costs twice as much as the damn sound card did in the first place...

I really needed that card since the electromagnetism of 450 watts of graphics cards didn't play well with the internal sound card on my motherboard. Every time I started a game it lead I sounded like a hurricane to all my friends online. Still haven't managed to shake off the "Whistling Mic" nickname they gave me. Q_Q

Myomyomyo.
Offline bitbytebytes

Junior Devvie


Medals: 2



« Reply #4345 - Posted 2016-06-10 21:42:09 »

Have you tried Mouser ?
Offline theagentd
« Reply #4346 - Posted 2016-06-11 01:31:20 »

Have you tried Mouser ?
Thanks for the link; it looks like they have what I need, but there's a 20€ shipping fee for small orders... x___x

Myomyomyo.
Offline J0
« Reply #4347 - Posted 2016-06-11 08:58:08 »

Would that help? Not sure about shipping fees though.

Offline Icecore
« Reply #4348 - Posted 2016-06-11 09:29:12 »

new USB connector
Have you tried take any "usb to micro usb" wire
(you can have billions of them, they come with all phones..)
and take connector from it?)

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline Opiop
« Reply #4349 - Posted 2016-06-14 21:11:27 »

My "WIDT" contribution isn't that impressive, but I want to keep this thread going!

I've decided to write a small scripting language (just in Java, no fanciness going on yet) and today I wrote my simple tokenizer.

A test file:
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def testFunc() {
   int i = 0;
   string s = "";
   string st = s;
   int j = i * 1 - 2;
   ret 1 + 1;
}


This is stripped of whitespace,
1  
deftestFunc(){inti=0;strings="";stringst=s;intj=i*1-2;ret1+1;}


And then tokenized to produce this:
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DEFINE_FUNCTION : def
NONKEYWORD : testFunc
OPEN_PARENTHESIS : (
CLOSE_PARENTHESIS : )
OPEN_CURLY_BRACKET : {
VAR_INT : int
NONKEYWORD : i
EQUALITY_OPERATOR : =
NONKEYWORD : 0
SEMICOLON : ;
VAR_STRING : string
NONKEYWORD : s
EQUALITY_OPERATOR : =
QUOTATION_MARK : "
QUOTATION_MARK : "

SEMICOLON : ;
VAR_STRING : string
NONKEYWORD : st
EQUALITY_OPERATOR : =
NONKEYWORD : s
SEMICOLON : ;
VAR_INT : int
NONKEYWORD : j
EQUALITY_OPERATOR : =
NONKEYWORD : i
MULTIPLICATION_OPERATOR : *
NONKEYWORD : 1
SUBTRACTION_OPERATOR : -
NONKEYWORD : 2
SEMICOLON : ;
RETURN : ret
NONKEYWORD : 1
ADDITION_OPERATOR : +
NONKEYWORD : 1
SEMICOLON : ;
CLOSE_CURLY_BRACKET : }


Very basic for now, but I haven't read anything about tokenization and I didn't go to college (so no compiler course). There's still some issues to work out, both design wise and code wise, but I'm happy with the progress I made today. Next steps are huge and I haven't researched anything, so this might take a while.

I can't wait to start writing functions in my own scripting language Wink
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