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  What I did today  (Read 3552007 times)
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Offline KaiHH

JGO Kernel


Medals: 766



« Reply #4140 - Posted 2016-04-19 13:17:01 »

I thought x86 meant 32 bit?
Nope. x86 is a family of instruction set architectures. It can mean 16-bit, 32-bit or 64-bit mode of execution. The 64-bit extension (x86-64/x86_64/amd64) to the x86 architecture is just that: an extension.
Widening the registers and providing opcodes to access the wide registers.
You could also use 128, 256 or 512 bit registers if supported by various additional processor extensions.
If it was 32-bit only, then it'd probably be called x32. Smiley
Offline princec

« JGO Spiffy Duke »


Medals: 1128
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #4141 - Posted 2016-04-19 14:58:43 »

Azul Systems have ported OpenJDK to run natively on ARM - I'll be evaluating it soon. I imagine it to be more or less the same as the Oracle offering, performance wise (that is, very good indeed).

Cas Smiley

Offline Icecore
« Reply #4142 - Posted 2016-04-19 15:26:28 »

so cool ^^
https://www.instapainting.com/ai-painter
http://ostagram.ru/static_pages/lenta?last_days=1000&locale=en
https://deepart.io/latest/

up:Hm maybe create Topic for: JGO users neuronet imgs?

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Slyth2727
« Reply #4143 - Posted 2016-04-19 21:28:21 »

Can I ask where you're interning and what you're working on? That's great though! Have fun, ask questions if you need to and impress everyone Smiley

An educational software development company called Interactive Achievement, and I'll probably be in the R&D department. I worked for them for the past 2 summers, but they just got bought by some other company and the guy I worked with there moved to a different company Sad so I wasn't really sure if I was going to get the job again but I got lucky I think. I really love working there, everybody is real nice and helpful.

edit: yeh 200 medals oh boy
Offline CommanderKeith
« Reply #4144 - Posted 2016-04-20 04:51:35 »

Azul Systems have ported OpenJDK to run natively on ARM - I'll be evaluating it soon. I imagine it to be more or less the same as the Oracle offering, performance wise (that is, very good indeed).

Cas Smiley
That's exciting. I found the announcement about it here:
https://www.azul.com/azul-systems-enhances-zulu-embedded-to-support-32-bit-arm-processors/
Too bad that I bought a 64 bit ARM board rather than a 32 bit one. This Azul JVM is only for 32 bit.
Will be interesting to hear your experiences with it on the raspberry pi 3.

Offline FabulousFellini
« Reply #4145 - Posted 2016-04-20 16:23:11 »

Happy to have the day off on 4/20, and work on my game all day!  Happy 4/20 guys!  Grin

-FabulousFellini
www.fabulousfellini.com
Offline purenickery
« Reply #4146 - Posted 2016-04-20 23:54:04 »



Decided to give in to peer pressure and give Questica a full 2d map rather than a horizontal strip  Grin reignited my excitement to work on it!

Working on Questica!
Twitter: @purenickery
Website: http://www.questica.net
Offline Slyth2727
« Reply #4147 - Posted 2016-04-21 04:16:43 »

HOLY ****. Decided to take a crack at my OS's graphics again and FINALLY got Grub2 to switch into a VESA mode of my instruction. Then I ran into another issue where I couldn't find the address of the linear frame buffer but finally got that working too... I have drawn a pixel to the damn screen. Finally. I'm just really happy I didn't have to drop back into real mode, get into v8086 monitors, or write my own bootloaders just for this.

Jesus.
Offline delt0r

JGO Wizard


Medals: 145
Exp: 18 years


Computers can do that?


« Reply #4148 - Posted 2016-04-21 07:07:11 »

My business cards arrived!

Yes they are still a thing. I assumed not. But the fact is, it is far easier to give someone a card when at a big gathering than everyone getting phones out and exchanging details. I asked my bother to whip up a logo. And there you have it. Really pleased with it. Also did a quick and simple website to support this card.
http://www.blackrobingames.com
Yea it is basic. We will add stuff when we are ready for real announcements and stuff. In the mean time you guys get exclusives Wink

Otherwise busy because my daughter is over for a few days. It is good to be your own boss.

I have no special talents. I am only passionately curious.--Albert Einstein
Offline Roquen

JGO Kernel


Medals: 518



« Reply #4149 - Posted 2016-04-21 07:25:33 »

Neat: "Game Level Layout from Design Specification"

paper:  http://chongyangma.com/publications/gl/index.html
code:   http://github.com/chongyangma/LevelSyn
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline KaiHH

JGO Kernel


Medals: 766



« Reply #4150 - Posted 2016-04-21 08:16:18 »

My business cards arrived!
[...] it is far easier to give someone a card [...] than everyone getting phones out
You can even combine cards and phones: QR-codes of contact details.
Scanning the code will then add you with your contact details to their phone contacts. Or just your website.
Offline ClaasJG

JGO Coder


Medals: 43



« Reply #4151 - Posted 2016-04-21 08:51:56 »

http://picturesofpeoplescanningqrcodes.tumblr.com/

But on a card its probably not even such a bad idea Wink

My english has to be tweaked. Please show me my mistakes.
Offline delt0r

JGO Wizard


Medals: 145
Exp: 18 years


Computers can do that?


« Reply #4152 - Posted 2016-04-21 09:08:52 »

My business cards arrived!
[...] it is far easier to give someone a card [...] than everyone getting phones out
You can even combine cards and phones: QR-codes of contact details.
Scanning the code will then add you with your contact details to their phone contacts. Or just your website.
Yea we have the website qrcode on the back.

I have no special talents. I am only passionately curious.--Albert Einstein
Offline J0
« Reply #4153 - Posted 2016-04-21 18:49:31 »

So earlier today I was hand-drawing simple animations for my game, and I caught myself wondering, "should I bother colouring these drawings, scanning them, if it's only to realise I got the animation wrong?"

So I downloaded Android Studio, learned the basics of Android programming, and wrote an application that allows the user to take a few photos and see them animated, making the whole drawing process easier.


Android development is fun Roll Eyes

J0 Smiley

Ps: at the end of the day I still haven't finished my animation persecutioncomplex

Offline jonjava
« Reply #4154 - Posted 2016-04-21 21:22:51 »

React Native or cordova/phonegap works well too - if you're into that.

Offline Oxen

Junior Devvie


Medals: 5
Exp: 6 years



« Reply #4155 - Posted 2016-04-21 22:29:47 »

Just joined JGO :p Also working on a game development tool for Java similar to Unity Cheesy
Offline Slyth2727
« Reply #4156 - Posted 2016-04-21 22:43:07 »

You can check out the os stuff if you want here: https://github.com/CMatri/casteOS
Working on an abstraction layer for windows and stuff, also font rendering is pretty much working. Not true type, just font encoding w an array of ints

I didn't realize how long it'd been since I'd committed. There's the beginnings of a fat16 driver, VFS, PMM, and a few other things in there as well.
Offline FabulousFellini
« Reply #4157 - Posted 2016-04-21 22:46:15 »

Just joined JGO :p Also working on a game development tool for Java similar to Unity Cheesy

Welcome to JGO!  Smiley

-FabulousFellini
www.fabulousfellini.com
Offline Roquen

JGO Kernel


Medals: 518



« Reply #4158 - Posted 2016-04-22 08:34:03 »

More paper fun: Real-Time Polygonal-Light Shading with Linearly Transformed Cosines

Paper, source-code, webGL demo:

https://eheitzresearch.wordpress.com/415-2/
Offline SHC
« Reply #4159 - Posted 2016-04-22 10:02:27 »

I got 500 days of GitHub streak today.



It's of no real use, so I decided to break it now.

Offline ra4king

JGO Kernel


Medals: 508
Projects: 3
Exp: 5 years


I'm the King!


« Reply #4160 - Posted 2016-04-23 00:23:47 »

@SHC: I bet most of those were just modifying a single character/line just to get something in for the day Grin

Offline Roquen

JGO Kernel


Medals: 518



« Reply #4161 - Posted 2016-04-23 05:29:52 »

If you worry about writing good/clean/design-pattern-y code: http://www.sebastiansylvan.com/post/the-perils-of-future-coding/
Offline NegativeZero

JGO Kernel


Medals: 347
Exp: 1 month or less


Zero but not.


« Reply #4162 - Posted 2016-04-23 09:55:00 »

So, personally, my favorite aspect of game development is level design. Before I design a level, I like to sketch it out on paper, so I can hit blender or a world editor and know exactly what I'm doing before I do it. However, for 3D level design, paper doesn't translate well as you simply begin designing 2D spaces in a 3D world. So I thought I'd try something new...



Let's see how this goes...

Offline SHC
« Reply #4163 - Posted 2016-04-23 16:17:17 »

@SHC: I bet most of those were just modifying a single character/line just to get something in for the day Grin

Hehe, absolutely not. There are tricks, but I didn't use this. I however created issues on my repositories and they count as contributions. And most importantly, it is commit time and not push time, so I used to commit daily in the morning, and push when I have time.

Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #4164 - Posted 2016-04-23 16:29:53 »

@SHC @ra4king

https://github.com/avinassh/rockstar
Offline SHC
« Reply #4165 - Posted 2016-04-23 16:54:50 »


I knew these kinds of tricks existed, but I wanted to try sincerely, and achieved it.

Offline FabulousFellini
« Reply #4166 - Posted 2016-04-23 18:25:21 »

So, personally, my favorite aspect of game development is level design. Before I design a level, I like to sketch it out on paper, so I can hit blender or a world editor and know exactly what I'm doing before I do it. However, for 3D level design, paper doesn't translate well as you simply begin designing 2D spaces in a 3D world. So I thought I'd try something new...



Let's see how this goes...

This is an awesome idea!  I think I might try something like this too

-FabulousFellini
www.fabulousfellini.com
Offline ThePhotonicPizza

Senior Newbie


Medals: 4
Exp: 3 years



« Reply #4167 - Posted 2016-04-23 19:40:28 »

I started learning LWJGL3, and after 2 hours of headaches, I made a white square move with my gamepad.
Offline chrislo27
« Reply #4168 - Posted 2016-04-24 00:55:01 »

Working on a little game with some world generation, decided to visualize it as it's processing. The process shown in the video is running around 340x slower than it normally processes at so more than 5 frames of processing is shown.

gifv here

The generator basically has steps and each step can write to a frame buffer. The first two steps don't because it's biome selection and rough heightmap generation (that's the light lines in the black/white heightmap step).
Offline FabulousFellini
« Reply #4169 - Posted 2016-04-24 01:38:36 »

Joined Steam...who needs me to vote?

-FabulousFellini
www.fabulousfellini.com
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