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  What I did today  (Read 2648797 times)
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Offline J0
« Reply #3750 - Posted 2016-02-20 23:16:57 »

Got 3750! It gets effing hard from 3200 on Grin

Offline death_angel
« Reply #3751 - Posted 2016-02-20 23:27:26 »

@J0 the game gets hard when your hand is tired Tongue

I am just a guy
Offline SHC
« Reply #3752 - Posted 2016-02-21 02:11:32 »

Got selected for the second round in debugging competition at JNTUK university. Out of 10 teams that were selected, 8 belong to our college! Had the second round today.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Hydroque

JGO Coder


Medals: 25
Exp: 5 years


I'm always inspiring a good time.


« Reply #3753 - Posted 2016-02-21 02:20:09 »

I got around 8k points before it overwhelmed me. Of course that was the 2nd time I played. The first time I got 0 points! Lol.


You think I haven't been monitoring the chat? http://pastebin.java-gaming.org/c47d35366491fHere is a compilation <3
Offline delt0r

JGO Wizard


Medals: 143
Exp: 18 years


Computers can do that?


« Reply #3754 - Posted 2016-02-21 02:31:32 »

Got the basment of my in laws place converted to my new office. Cost 5k to get polished concrete and sealer. Looks awesome.

I am now leaving my 130k+ job and starting my own company. Yep going full time game dev. Got enough cash in the bank to not starve for a year. Wish me luck. I am really going to need it. But its going to be fun.

I have no special talents. I am only passionately curious.--Albert Einstein
Offline Hydroque

JGO Coder


Medals: 25
Exp: 5 years


I'm always inspiring a good time.


« Reply #3755 - Posted 2016-02-21 03:20:16 »

Stop right there!

Work on a project that is pure gold BEFORE you get into that!!!

You think I haven't been monitoring the chat? http://pastebin.java-gaming.org/c47d35366491fHere is a compilation <3
Offline J0
« Reply #3756 - Posted 2016-02-21 09:19:45 »

@delt0r You must be absolutely sure you're going to manage to do that Shocked Good luck! Will you be working alone?

Offline Grunnt

JGO Kernel


Medals: 143
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #3757 - Posted 2016-02-21 09:42:40 »

Wish me luck.

Well, best of luck! It's an fighteningly awesome thing to do  Wink

Offline J0
« Reply #3758 - Posted 2016-02-21 14:39:08 »

Hey lads!

I was wondering if someone might have an idea that could help me out on this one, I really dislike coding graphics persecutioncomplex So here's what a map of my tower defence currently looks like, I'd like the paths (the black and blue lines, respectively land paths and water paths), which are currently stored as java.awt.geom.Line2D.Float arraylists (the positions of each point being a float between 0 and 100 representing the percentage in both width and height of the map where it should be), to be looking good graphically speaking... Yet I have no idea on how to achieve this Undecided

Also I should probably mention that the paths are supposed to be 3% of the map in thickness.

This is javax.swing in case you were wondering, but I'm not looking for actual code, just a hint maybe on how you'd do it? Smiley


Offline Icecore
« Reply #3759 - Posted 2016-02-21 17:17:09 »

I really dislike coding graphics
Make Img in Paint and load in game?)

I'd like the paths...
Paint another Img - load pixel Data - make paths points (for in game Ai) from pixel colors =)

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline J0
« Reply #3760 - Posted 2016-02-21 17:57:45 »

Make Img in Paint and load in game?)
Well yeah, that could work, but I need a way to code something actually flexible because I want to be able to change the paths positions... I thought about making one horizontal portion, one vertical portion and one corner portion, but how could I paint them in a seemlessly tiled way whilst I don't know the actual length of a path (except that it's only an integer % of the map)

Offline orange451

JGO Kernel


Medals: 384
Projects: 6
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #3761 - Posted 2016-02-21 20:16:25 »

Been working on a simple level editor with a friend of mine Smiley
We're going to try to make it as easy to implement as possible, so that you can throw it into almost any engine within an hour.



It'll be very simple, more of an "asset manager" than anything.
-You'll be able to create floors/walls and cut them with a simple geometry cutter.
-You'll be able to import models made with other programs (multi-textured OBJ's, blender models, fbx models)

We're also going to make a game engine in a few different languages that'll support Sharp Edge by default (one in Game Maker, one in Java).

First Recon. A java made online first person shooter!
Offline delt0r

JGO Wizard


Medals: 143
Exp: 18 years


Computers can do that?


« Reply #3762 - Posted 2016-02-21 21:56:13 »

It is me and my brother. He is the art department. I have enough cash to get some contract work done as well. Or buy different art assets. But i will be using that for polish, not the core.

I turn 41 in a week, and well if i don't do this now, i never will. And i wouldn't like to not give it a proper try. I am being disciplined with working proper office hours.

I have no doubt we will finish a game and it will be good. But will it pay the bills? That is the hard part, and tbh i belive that a good part of that is luck as well as good execution.

I have no special talents. I am only passionately curious.--Albert Einstein
Offline Icecore
« Reply #3763 - Posted 2016-02-21 22:08:25 »

(except that it's only an integer % of the map)
It looks like you don't know what you're doing  ^^
http://www.redblobgames.com/pathfinding/tower-defense/

maybe search and try: "A* pathfinding", or "curve move" in google )

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline SHC
« Reply #3764 - Posted 2016-02-22 03:51:59 »

I got placed second in the debugging competition that was held yesterday at the university. Woo hoo..

Offline bornander
« Reply #3765 - Posted 2016-02-22 07:05:40 »

Wish me luck.

Good luck, I hope your venture works out!

Try my Android games: Grapple | Hovercraft | Lala
Offline J0
« Reply #3766 - Posted 2016-02-22 10:20:25 »

It looks like you don't know what you're doing  ^^
I don't have a freaking idea tbh Cool
But I'd like to keep the paths as they currently are (for the needs of the game, I want paths to not cross each other, and I think I prefer the right angles). What I'm struggling with is not the pathfinding part though, I'm just wondering about how I'm going to display them... But I think I got an idea while jogging yesterday evening (jogging really is good for getting ideas imo), I'll tell you how it unfolds! (as soon as I get the time to implement it, that is.)

Offline SHC
« Reply #3767 - Posted 2016-02-22 11:48:17 »

Took out my old memories with cubing, my very first rubik's cube (not exactly rubik's, but a duplicate one I bought for ~half a dollar).



And I compared it with my current Dayan Zhanchi. Looks cute isn't it? Two other of my cubes are unfortunately damaged so bad that I can't assemble them.

Offline J0
« Reply #3768 - Posted 2016-02-22 12:00:17 »

Here's mine! The blue center is missing and the orange one has taken its place for some reason (and because it is quite old, I don't want to disassemble it, that might just as well break it Grin ), so I usually just leave it this way on my shelf! It can't rotate properly either.



Ps is there any way you can crop pictures on this forum? persecutioncomplex


As a side note, I've managed to make my paths look (more or less) good Smiley
Picture of that is available on my devlog (https://docs.google.com/document/d/14te43lfHLqNGmSIkq-8NkU8tsvgEnaukwZfKv74yDGE), and I'm not willing to store it elsewhere, sorry Roll Eyes

J0

Offline pitbuller
« Reply #3769 - Posted 2016-02-22 18:42:20 »

Upgraded from GTX 780 ti to GTX 980 ti.
Offline delt0r

JGO Wizard


Medals: 143
Exp: 18 years


Computers can do that?


« Reply #3770 - Posted 2016-02-22 20:28:22 »

Worked a lot with jME yesterday and have decided to run with it, for better or worse, at least for our first game. We may yet go back to unity for the next game, but to get a game out the door fast (6 months!) we are really only going to bother with steam/PCs with android as an experience experiment. Testing on phones is a bit problematic without paying for a testing service. 

Got a name registered and we will incorporate today. Black Robin Games. The Black Robin is a very rare small robin on the Chatham islands New Zealand. So like us, we are small and well the odds are a little against us.

Our first Rigged model is also hot off the Blender press. Going to try and get that working with the jME asset pipe line today and perhaps the rest of the week. There is a bit IK i would like to work.

Note i am not going to say much about the game or give screen shots until we are at alpha at the very earliest. 

I have no special talents. I am only passionately curious.--Albert Einstein
Offline NegativeZero

JGO Kernel


Medals: 329
Exp: 1 month or less


Zero but not.


« Reply #3771 - Posted 2016-02-22 20:57:22 »

The Black Robin is a very rare small robin on the Chatham islands New Zealand.

As a kiwi, great choice in name! You should've posted a picture, these things are adorable.

Click for full sized image

And for anyone who feels compelled to learn more about the Black Robin, it was featured in a hilarious documentary by Stephen Fry here:
https://youtu.be/wrmi5UV6-wk?t=20m32s

Offline KaiHH

JGO Kernel


Medals: 520



« Reply #3772 - Posted 2016-02-22 22:17:21 »

Anything cool made w/ Vulkan yet? Smiley
Definitely not cool, but was a fun experience. Smiley
http://www.java-gaming.org/topics/engaging-the-voyage-to-vulkan/37041/msg/354069/view.html#msg354069
Offline Slyth2727
« Reply #3773 - Posted 2016-02-23 02:05:13 »

Took out my old memories with cubing, my very first rubik's cube (not exactly rubik's, but a duplicate one I bought for ~half a dollar).

Here's most of my collection! There's about 10 or so more around the house or in my car/bag.


Offline bitbytebytes

Junior Devvie


Medals: 2



« Reply #3774 - Posted 2016-02-23 02:41:50 »

I just got back from Magfest Cool.  There was a fairly strong indy-game presence there this year.
Offline theagentd
« Reply #3775 - Posted 2016-02-23 04:47:01 »

I reimplemented glClear() in Vulkan. Took me just under 1500 lines. All in just 3 days work.


Myomyomyo.
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #3776 - Posted 2016-02-23 05:01:27 »

I reimplemented glClear() in Vulkan. Took me just under 1500 lines. All in just 3 days work.

10/10. You should post it on Steam Greenlight as the first Vulkan based indie title running on Java!

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline theagentd
« Reply #3777 - Posted 2016-02-23 05:13:07 »

I reimplemented glClear() in Vulkan. Took me just under 1500 lines. All in just 3 days work.

10/10. You should post it on Steam Greenlight as the first Vulkan based indie title running on Java!
To be fair, KaiHH was first. Slam him some medals over here: http://www.java-gaming.org/topics/engaging-the-voyage-to-vulkan/37041/msg/354069/view.html#msg354069

Myomyomyo.
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #3778 - Posted 2016-02-23 05:18:11 »


Effectively and efficiently slammed, good sir. Smiley

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline NegativeZero

JGO Kernel


Medals: 329
Exp: 1 month or less


Zero but not.


« Reply #3779 - Posted 2016-02-23 05:34:47 »

I reimplemented glClear() in Vulkan. Took me just under 1500 lines. All in just 3 days work.

Do you have the code on a GitHub repo or something similar?

EDIT: 300th post! woo

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