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  What I did today  (Read 3550889 times)
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Offline J0
« Reply #3630 - Posted 2016-01-29 18:57:29 »

Oh my god. I checked that game's Steam page, as well as http://store.steampowered.com/app/203810/ which was linked to it.

For the first time in ages I think I would like to play games. persecutioncomplex

The most recent game I really played was Rayman 3, a few years ago — which is, by the way, an awesome game. Whilst I'm willing to become a game designer and programmer, I've never played that much. Sometimes I tested beta indie games, but testing is not exactly playing.

I think I should really get back to that. As soon as I gather enough money, I'll buy a decent computer and an indie game.

J0 Smiley

Offline Grunnt

JGO Kernel


Medals: 143
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #3631 - Posted 2016-01-29 19:08:00 »

Put the baby to bed. Played Nuclear Throne for a while. Must be the most awesome and well-tuned fun game I've played in a long, long time. You should check it out!

<a href="http://www.youtube.com/v/bVPg2g_enBI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/bVPg2g_enBI?version=3&amp;hl=en_US&amp;start=</a>

Now I'll go work on eXo, for which I dug up the source code a couple of weeks ago. I found it on my phone some time ago and really, it's got the potential to be quite fun. I've just fixed scaling the GUI to compensate for display density, now back to working on gameplay.

Offline CelestialCreator
« Reply #3632 - Posted 2016-01-30 03:47:43 »

Had some fun with the Mandelbrot set. Cheesy

https://gfycat.com/CharmingUnhappyIncatern

Running at 240x160 scaled up by 3 with 256 colors. Starts to break down when zooming past 10^13 or so.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Soulfoam
« Reply #3633 - Posted 2016-01-30 11:29:22 »

Had some fun with the Mandelbrot set. Cheesy

https://gfycat.com/CharmingUnhappyIncatern

Running at 240x160 scaled up by 3 with 256 colors. Starts to break down when zooming past 10^13 or so.

I'm so damn high I watched that for about 10 seconds and then had no idea what the f**k I was looking at anymore.

I love it.
Offline Ed_RockStarGuy
« Reply #3634 - Posted 2016-01-30 11:55:53 »

Finally have finished upgrading my pc with the best gear i could get, now i can start livestreaming some games again Cheesy

AMD FX-8350 (8 Core, 4.4GHz Overclocked)
32GB DDR3 Ram
2x970 MSI GTX Twin Foza GPU's (4GBx2)
8x 250GB SSD in RAID 1+0

4x 1080p Monitors (Shame that 2 are 23" and 2 are 22")
Razor Chroma Mouse, Keyboard and headset
Blue Yeti Mic/w stand and pop filter

Offline Opiop
« Reply #3635 - Posted 2016-01-30 14:52:47 »

In other news, the UK is experiencing a power shortage...
Offline chrislo27
« Reply #3636 - Posted 2016-01-30 23:19:43 »

Added a way to change music pitch in libgdx (desktop only). The Music interface doesn't have a setPitch option because someone doesn't support it (probably Android) so what I did is probably a bit convoluted and not the best way but it works.

I have a custom LwjglApplication in the desktop project that is used for logging, so I added a custom executeRunnables method that the majority of is the same code from the original. It checks the runnable if it's a certain type of Runnable defined in the core project which has a Music object and float for pitch. If it happens to be that kind of Runnable, it will use AL to set the pitch from the music's source ID. Likewise this might work on other platforms (with a different implementation of setting pitch) but I haven't tried.

Is this bad? The other option I found was modifying libgdx source code which I wanted to avoid.
Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #3637 - Posted 2016-01-31 09:16:00 »

Today I sailed ~35 nautical miles (= 65km = 40miles). It took about 6 hours and a lot of mental and physical energy.
I sailed down from Kawau Island after spending a couple of days there.
My route:



The island itself was pretty damn cool, the water was a awesome colour.
Unfortunately, I couldn't get a good picture without trees in the way, because the trees were everywhere.



The wildlife there was pretty incredible because everything was comfortable with coming right up to people.
I nabbed a cute picture of two peacocks getting intimate.


Anyway, back to coding I guess...

Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #3638 - Posted 2016-01-31 19:19:12 »

gave a birthday party to 10 little girls and boys which took also alot mental and physical energy.
Offline KaiHH

JGO Kernel


Medals: 765



« Reply #3639 - Posted 2016-01-31 23:16:14 »

Today I started working on a little first-person 3D space shooter, mainly to demo JOML with LWJGL3.
While implementing how enemy fighters shoot, I found this nice little code snippet to calculate an interception vector: http://danikgames.com/blog/moving-target-intercept-in-3d/
(JOML'ified version here: http://pastebin.java-gaming.org/d6f9f460b4b1c)
After implementing it, enemies became waaaay too strong, so added a lot of jitter to the calculated direction. Smiley
Also, the HUD of the player shows a little "you have to shoot here to hit" marker.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline KaiHH

JGO Kernel


Medals: 765



« Reply #3640 - Posted 2016-02-01 14:24:09 »

Here is a video of yesterday's three hours worth of work plus two today:
<a href="http://www.youtube.com/v/413acCqDsIM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/413acCqDsIM?version=3&amp;hl=en_US&amp;start=</a>
Scene shows the HUD of the player with marker around "bogey" position/distance and marker around intercept shot direction as well as "velocity compass".

EDIT: Executable jar download: https://www.dropbox.com/s/engh0nt1gkwuqqh/spaceshooter.jar?dl=1 (requires at least OpenGL 2.0 and Java 1.6)
Standard output gives instructions how to fly.
Offline Slyth2727
« Reply #3641 - Posted 2016-02-02 23:14:53 »

Started working on a game for the first time in over a year.. This is fun! Hoping to get to nationals this year in the TSA game design competition.
Also averaging low 13s-12s on 3x3 and 3-4s on 2x2, hoping to secure a top 75 place in cubing nationals come summer.
Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #3642 - Posted 2016-02-02 23:38:41 »

Here is a video of yesterday's three hours worth of work plus two today:
<a href="http://www.youtube.com/v/413acCqDsIM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/413acCqDsIM?version=3&amp;hl=en_US&amp;start=</a>
Scene shows the HUD of the player with marker around "bogey" position/distance and marker around intercept shot direction as well as "velocity compass".

EDIT: Executable jar download: https://www.dropbox.com/s/engh0nt1gkwuqqh/spaceshooter.jar?dl=1 (requires at least OpenGL 2.0 and Java 1.6)
Standard output gives instructions how to fly.

The nebula background is beautiful. Did you create that yourself?

Offline SHC
« Reply #3643 - Posted 2016-02-03 02:19:11 »

Started working on a game for the first time in over a year.. This is fun! Hoping to get to nationals this year in the TSA game design competition.
Also averaging low 13s-12s on 3x3 and 3-4s on 2x2, hoping to secure a top 75 place in cubing nationals come summer.

Congratulations and hope you get into the top. How do you solve your cube for speed? I mean, OLL & PLL or is there some other technique? I think I should start learning OLL & PLL now.

Offline Coldstream24

JGO Ninja


Medals: 82
Projects: 1
Exp: 4 years


You can fill that void inside with programming, but you'll never return a value.


« Reply #3644 - Posted 2016-02-03 06:05:05 »

Started on building an animation editor component for my game engine - basically it'll help me speed up the process of not only creating sprite sheets for animations, but editing them as well. Currently it supports saving and loading, importing of images into frames for each of the four possible directions in an animation and dragging frames around in the sidebar to rearrange them (some more fun UI design for me). Next I'm going to work on entity communication and then after that, possibly an AI framework.

My website: http://www.onedropgames.com/
My soundcloud: http://www.soundcloud.com/coldstream24
Creator of the Morningside Engine, co-founder of Onedrop Games.
Offline KaiHH

JGO Kernel


Medals: 765



« Reply #3645 - Posted 2016-02-03 08:45:22 »

The nebula background is beautiful. Did you create that yourself?
http://alexcpeterson.com/spacescape/
Offline theagentd
« Reply #3646 - Posted 2016-02-03 08:59:57 »

Spacescape is amazing.

Myomyomyo.
Offline SHC
« Reply #3647 - Posted 2016-02-03 15:40:36 »

Found this one earlier today.



What is this Windows??

Offline cylab

JGO Kernel


Medals: 195



« Reply #3648 - Posted 2016-02-03 18:20:49 »


What is this Windows??
Hot pluggable GFX cards  Shocked

Mathias - I Know What [you] Did Last Summer!
Offline EgonOlsen
« Reply #3649 - Posted 2016-02-03 18:24:39 »

What is this Windows??
It's a bug. The latest hotfix driver should actually fix this.

Offline Slyth2727
« Reply #3650 - Posted 2016-02-04 02:45:40 »

Congratulations and hope you get into the top. How do you solve your cube for speed? I mean, OLL & PLL or is there some other technique? I think I should start learning OLL & PLL now.

I use full OLL and PLL, along with COLL. Also a few winter variation cases mixed in there, as well as 30 or so ZBLLs for funsies. It's mostly just fast F2L though. But yeah definitely learn 1 look PLL and 2 look OLL. I'd say learn full OLL when you're sub 20.
Edit: I also know a few 1LLLs when edges aren't oriented (therefore they're not ZBLLs), for certain OLL cases that are slow for me. I'm currently working on learning full Pi and H ZBLL though. I might switch to the ZZ method, I'm having loads of fun with it. I suggest you check it out, as it's very promising. EO line might take a while to get the hang of, but it's a really cool method.
Offline EtmosCode

Senior Devvie


Medals: 13
Exp: 3 years


pale blue pixel


« Reply #3651 - Posted 2016-02-04 15:42:20 »

Got accepted into my first choice college, Cal Poly Pomona, for a major in Computer Science. I am so pumped. Makes everything I had to do feel worth it.  Cool

Never stop creating.
Twitter: @EtmosCode
Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #3652 - Posted 2016-02-04 22:32:09 »

I set up a small Skype group for any JGOers who have Skype. PM me if you're interested in joining.

The darkest of carts.
Offline SirSoltex

JGO Coder


Medals: 33
Exp: 1 year


Pixel-man, Programmer. Lover of the pancreas


« Reply #3653 - Posted 2016-02-04 23:15:55 »

Congrats! Just one step of the journey

Are you humans? I don't know.
Offline Slyth2727
« Reply #3654 - Posted 2016-02-06 00:26:42 »

Built a 256 bit monitor in Minecraft, it works on a per pixel basis currently. However I'm planning out a bresenham line circuit to hook up to it. I then plan to extend it to a kind of mini GPU that has some memory and line, rectangle, and ellipse drawing functions. Then I'll probably upgrade my current computer to 16 bits and upgrade the RAM to use scoreboards instead of redstone circuitry. Hook it all up, manually code in some programs one bit at a time, Huh, profit?

http://imgur.com/a/ZawKV
Offline ra4king

JGO Kernel


Medals: 508
Projects: 3
Exp: 5 years


I'm the King!


« Reply #3655 - Posted 2016-02-06 08:02:43 »

You, my friend, have no life! Smiley
I remember building an 8-bit adder and a multiplexer. Took me ages!

Regardless... how did you make the redstone light up only a single lamp when they are surrounded by other lamps?

Offline EgonOlsen
« Reply #3656 - Posted 2016-02-06 09:57:38 »

I finally released my RPG Naroth on Google Play: https://play.google.com/store/apps/details?id=com.threed.jpct.games.rpg  Grin


Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #3657 - Posted 2016-02-06 13:00:22 »

Today I played around with post-processing effects. Quite fun.







Offline Slyth2727
« Reply #3658 - Posted 2016-02-06 19:12:34 »

You, my friend, have no life! Smiley
I remember building an 8-bit adder and a multiplexer. Took me ages!

Regardless... how did you make the redstone light up only a single lamp when they are surrounded by other lamps?

Well 1 pixel is 4 lamps, and I'm using this tileable circuit: http://imgur.com/a/ioRkz

This allows me a vertically expandable 2 wide space for circuits in the back.
Offline orange451

JGO Kernel


Medals: 544
Projects: 8
Exp: 8 years


Your face? Your ass? What's the difference?


« Reply #3659 - Posted 2016-02-06 22:07:03 »

I finally released my RPG Naroth on Google Play: https://play.google.com/store/apps/details?id=com.threed.jpct.games.rpg  Grin

Darn I don't have any device that can play it Sad

First Recon. A java made online first person shooter!
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