Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (777)
Games in Android Showcase (231)
games submitted by our members
Games in WIP (856)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 ... 117 118 [119] 120 121 ... 207
  ignore  |  Print  
  What I did today  (Read 3018103 times)
0 Members and 4 Guests are viewing this topic.
Offline orange451

JGO Kernel


Medals: 456
Projects: 7
Exp: 7 years


Your face? Your ass? What's the difference?


« Reply #3540 - Posted 2016-01-09 20:24:16 »

For some reason they never taught us cursive in elementary school. It seems most people around my age didn't learn either... Very odd...
 Clueless Undecided

First Recon. A java made online first person shooter!
Offline Opiop
« Reply #3541 - Posted 2016-01-10 00:18:13 »

Took part of the top and the doors off my Wrangler today:



I got a lot of weird looks when it just had to start raining a little bit, but it's just a Jeep thing, they don't understand!
Offline CopyableCougar4
« Reply #3542 - Posted 2016-01-10 00:24:34 »

@Opiop Heh that brought a funny South Park episode to mind Smiley

Edit: and this one Smiley

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline J0
« Reply #3543 - Posted 2016-01-10 12:33:08 »

@Opiop it looks so damn cool! Shocked

Offline Roquen

JGO Kernel


Medals: 518



« Reply #3544 - Posted 2016-01-10 14:00:30 »

Wait!  People write...like on paper?  Neat.
Offline Opiop
« Reply #3545 - Posted 2016-01-10 14:25:53 »

@Opiop it looks so damn cool! Shocked
I encourage you to get a Wrangler for your first vehicle, they're (relatively) cheap, super reliable, easy to work on and fix, lots of fun and its a Jeep Wink Plus, who doesn't love off roading with the top and doors off?
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #3546 - Posted 2016-01-10 16:53:33 »

Me... it sounds quite unsafe  Pointing

Offline Archive
« Reply #3547 - Posted 2016-01-10 18:19:58 »

Well I learned how to play this song from 0:00 - 2:24 / 2:25 - 2:54 on drums.

WARNING: it's metal
<a href="http://www.youtube.com/v/rkrjE4QRsys?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/rkrjE4QRsys?version=3&amp;hl=en_US&amp;start=</a>

Offline philfrei
« Reply #3548 - Posted 2016-01-10 19:14:24 »

What I am GOING TO DO today (dang it):

Make an extension of InputStream that I can tie to a data source (such as a synth that outputs stereo PCM) and use as a way to save that data as a wav file, using AudioSystem.write(audioInputStream, fileFormatType, file). Hopefully this will work rather than having to code a solution implementing a TargetDataLine, another possible path but a bit messier and not needed since I know the length of the destination wav file.

If I get a general solution working I will post the code, along with an implementation using the JavaFX FileChooser.

[EDIT: struggled with this for several hours, did not complete the task.]


[EDIT 2 (1/12/16): got it working finally. In addition to some off-by-one-fu, I overlooked two requirements of InputStream: *needs to send -1 when done, *needs to send ints in range 0..255, not signed bytes. Code is here.]

music and music apps: http://adonax.com
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #3549 - Posted 2016-01-10 19:35:36 »

Well I learned how to play this song from 0:00 - 2:24 / 2:25 - 2:54 on drums.
sweet, meshuggah! one of my fav.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Archive
« Reply #3550 - Posted 2016-01-10 19:41:21 »

Well I learned how to play this song from 0:00 - 2:24 / 2:25 - 2:54 on drums.
sweet, meshuggah! one of my fav.
Haha wow thanks nice to meet another meshuggah fan!

Offline Opiop
« Reply #3551 - Posted 2016-01-11 01:44:26 »

Me... it sounds quite unsafe  Pointing
Actually rated to be pretty damn safe in the event of a crash because it has to withstand accidentally rolling it while off roading, or any of the other things that can go wrong.

Also, Meshuggah whoo! Do any of you like Gojira too?
Offline Archive
« Reply #3552 - Posted 2016-01-11 04:16:37 »

Also, Meshuggah whoo! Do any of you like Gojira too?
Yea, I like Esoteric Surgery and L’Enfant Sauvage

Offline Roquen

JGO Kernel


Medals: 518



« Reply #3553 - Posted 2016-01-11 08:24:35 »

Wow if Eric Hines didn't know this, then let's mention it again:  Always premultiply alpha...everything else sucks.

Eric's post which links a fair number of others:  http://www.realtimerendering.com/blog/gpus-prefer-premultiplication/

Offline Roquen

JGO Kernel


Medals: 518



« Reply #3554 - Posted 2016-01-11 13:09:41 »

AND...since alot of people are interested in 2D (or pseudo 3D that's 2D rendered):

Sean Barrett: http://www.nothings.org/gamedev/compositing_tree/
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #3555 - Posted 2016-01-11 22:21:17 »

Got my latest likkle website to send me an email:

http://page-crunchers.appspot.com/

Between Eclipse, the Google Eclipse plugin, Java 7, Java 8, and insane issues with the app engine console web pages, this took a whole weekend to do and ten years off my life expectancy. For example: the deploy version checkbox in the GAE console does not click if you use Chrome on Android! I had to hide JDK 8 in a secret location to stop the Google plugin helpfully using it to compile my servlet, even when it knows perfectly well only Java 7 is supported in GAE.

Now I can get back to Vangard Smiley

Offline Jacob Pickens
« Reply #3556 - Posted 2016-01-12 00:28:27 »

And after only a week of reading SHC's tutorials on LWJGL 3, I have broken through! I have drawn a static triangle with VAOS/VBOS and a vertex and fragment shader. I don't exactly know what it all does yet, but hey, I did it! Thanks SHC!


Offline SilverTiger

JGO Coder


Medals: 41
Exp: 3 years


がんばってください!


« Reply #3557 - Posted 2016-01-12 16:44:13 »

Finished my paper on decision making, i.e. on decision tree learning and reinforcement learning.

Now on to the other 3 papers...

Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #3558 - Posted 2016-01-12 17:25:46 »

was looking for a faster way to weld mesh vertices, end up with a kdtree nearest neighbour search and wrote a debug-renderer for it :







sponza ofc :





and a tree inside a kdtree :



Offline hwinwuzhere
« Reply #3559 - Posted 2016-01-12 18:18:14 »

was looking for a faster way to weld mesh vertices, end up with a kdtree nearest neighbour search and wrote a debug-renderer for it :

You are awesome.
There. It has been said.  Wink

There are two kinds of people in this world: Those who can extrapolate from incomplete data,
Offline Opiop
« Reply #3560 - Posted 2016-01-12 18:56:15 »

Bought 5 tickets for the Powerball... if I win, JGO is getting a nice donation so that it can be cared for properly by Riven (or whoever). I need to stop daydreaming and get back to work... *sigh*
Offline philfrei
« Reply #3561 - Posted 2016-01-12 19:18:32 »

Task I declared I would finish on Sunday was complete yesterday morning on bus to work, and formatted for posting here just now.

http://www.java-gaming.org/topics/what-i-did-today/33622/msg/352716/view.html#msg352716

On to integrating the new functionality for writing audio to my ShepardChord generator! Maybe I can get that posted today (might be ambitious, will require modifying for stereo, testing).

music and music apps: http://adonax.com
Offline ziozio
« Reply #3562 - Posted 2016-01-12 19:32:48 »

Finished writing a true type font renderer in Java. What I thought would be something fairly simple turned out to be a much larger project. For those that don't know the true type font comes with its own language which is defined by op codes. The op codes allow you (the font creator) to program how best to grid fit the font at different sizes so that when you draw the pixels you get text that doesn't have gaps in (more for very small text).

I now have something that builds a font object directly (texture, glyph data etc) and can render it in my 2D ui components!

It doesn't currently do anti aliasing, it only grid fits so I might add that later. I also want to see if I can write a shader to render the the font characters directly (ie skip the whole texture generation stage), I can already draw the font outlines in 3d so not too much of a step forward from there.

One interesting thing I noticed was the formula for working out the initial grid positions. It uses the dpi of your monitor to convert font coordinates to screen coordinates, the old documentation from Microsoft talks about the old VGA monitor days where VGA was seen as 96 dpi. But when drawing the characters I noticed that 96dpi seems to be the default number all the renders use. I originally put in the actual dpi of my monitor (around 165dpi) and the characters look much bigger that they normally do.
Offline Coldstream24

JGO Ninja


Medals: 82
Projects: 1
Exp: 4 years


You can fill that void inside with programming, but you'll never return a value.


« Reply #3563 - Posted 2016-01-12 19:36:23 »

Progress is slow but I've been implementing a prop/model editor into my game engine:

I rolled a custom 'window manager' to help me build UI within the engine's various components, basically everything you can see there is built off that (except for the map itself) and it's come a long way from when I started it. I'm persevering with Java2D for now, it hasn't posed too much of a problem as the engine's grown.

My website: http://www.onedropgames.com/
My soundcloud: http://www.soundcloud.com/coldstream24
Creator of the Morningside Engine, co-founder of Onedrop Games.
Offline SHC
« Reply #3564 - Posted 2016-01-13 10:17:57 »

Achieved 400 days of GitHub streak!!



500 days, I'm coming to see you!!!

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #3565 - Posted 2016-01-13 11:18:51 »

Tried an experiment last night - I'm seeing how advertising on JGO will affect my Headline Benchmark site traffic. So far I'm winning bids on EU and US airtime.

@basil_: you should try exhibit your art, it's beautiful.

Offline Riven
Administrator

« JGO Overlord »


Medals: 1357
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #3566 - Posted 2016-01-13 11:50:22 »

Tried an experiment last night - I'm seeing how advertising on JGO will affect my Headline Benchmark site traffic. So far I'm winning bids on EU and US airtime.
It's dirty cheap! $0.05 / day for an exclusive slot!

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline Coldstream24

JGO Ninja


Medals: 82
Projects: 1
Exp: 4 years


You can fill that void inside with programming, but you'll never return a value.


« Reply #3567 - Posted 2016-01-13 11:55:58 »

You should make 1080p wallpapers for these, they're beautiful.

My website: http://www.onedropgames.com/
My soundcloud: http://www.soundcloud.com/coldstream24
Creator of the Morningside Engine, co-founder of Onedrop Games.
Offline cylab

JGO Kernel


Medals: 188



« Reply #3568 - Posted 2016-01-13 13:15:52 »

Drew my left hand:


Turned out pretty solid - now on to the right one for a challenge - it will probably hold a pen, though...  Wink


Mathias - I Know What [you] Did Last Summer!
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #3569 - Posted 2016-01-13 14:35:12 »

Drew my left hand:

Turned out pretty solid - now on to the right one for a challenge - it will probably hold a pen, though...  Wink


Pages: 1 ... 117 118 [119] 120 121 ... 207
  ignore  |  Print  
 
 

 
hadezbladez (335 views)
2018-11-16 13:46:03

hadezbladez (177 views)
2018-11-16 13:41:33

hadezbladez (336 views)
2018-11-16 13:35:35

hadezbladez (82 views)
2018-11-16 13:32:03

EgonOlsen (2175 views)
2018-06-10 19:43:48

EgonOlsen (2203 views)
2018-06-10 19:43:44

EgonOlsen (1376 views)
2018-06-10 19:43:20

DesertCoockie (2008 views)
2018-05-13 18:23:11

nelsongames (1646 views)
2018-04-24 18:15:36

nelsongames (2297 views)
2018-04-24 18:14:32
Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!