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  What I did today  (Read 3539192 times)
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Offline orange451

JGO Kernel


Medals: 544
Projects: 8
Exp: 8 years


Your face? Your ass? What's the difference?


« Reply #3390 - Posted 2015-12-12 08:15:42 »

Trying to figure out screen-space reflections

First Recon. A java made online first person shooter!
Offline Roquen

JGO Kernel


Medals: 518



« Reply #3391 - Posted 2015-12-12 09:56:58 »

haven't tried...some pixel art tool: http://www.aseprite.org/
Offline theagentd
« Reply #3392 - Posted 2015-12-12 14:51:17 »

Trying to figure out screen-space reflections
Are you using hierarchical stepping? How are you handling situations with no information? How are you detecting this?

I tried it out before, but had problems with getting it accurate enough. I didn't use a hierarchical approach though, which limited the search distance quite a bit.

Myomyomyo.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SHC
« Reply #3393 - Posted 2015-12-12 17:42:24 »

The progress at the end of day for LD34.



Did all the art and the music on the first day.

Offline orange451

JGO Kernel


Medals: 544
Projects: 8
Exp: 8 years


Your face? Your ass? What's the difference?


« Reply #3394 - Posted 2015-12-13 02:23:34 »

Are you using hierarchical stepping? How are you handling situations with no information? How are you detecting this?

I tried it out before, but had problems with getting it accurate enough. I didn't use a hierarchical approach though, which limited the search distance quite a bit.
I have no idea what method I'm using. I just tried making ssr from logically thinking it out Tongue

1) I calculate a view-space position from the current position at the depth buffer.
2) I loop through n amount of samples
3) I step along a ray (in view space), and at each step I convert back into screenspace and sample depth
4) I do a binary search to make sure depth information wasn't missed
5) Calculate some fading and output color Wink

I don't have any fallbacks yet, and there's a huge problem with the range-check

First Recon. A java made online first person shooter!
Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #3395 - Posted 2015-12-13 04:22:22 »

I just got home from a couple of days camping at the beach.
It was really great. A bit sunburnt, salty, and sandy but fun nonetheless.
I probably won't have time to do Ludum Dare because I was there but it worth it.

Took a photo from a bay nearby to where I was staying at dusk.



(for confused populants of the North Hemisphere, its summer here in New Zealand)

EDIT: I also encountered an endangered animal in the bush in the middle of the night, which was cool.

Offline Slyth2727
« Reply #3396 - Posted 2015-12-13 04:52:54 »

1 year with the girlfriend! It's been a great year, I can't imagine being more happy.
Offline Gornova
« Reply #3397 - Posted 2015-12-13 22:16:57 »

Finished my LD34 entry, a "space station growing/getsmaller space shooter sort of"



Here my entry page: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=2572

Blog | Last game Number+
Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #3398 - Posted 2015-12-13 23:24:53 »

Christmas bash colors


Offline kaffiene
« Reply #3399 - Posted 2015-12-13 23:58:14 »

I just got home from a couple of days camping at the beach.
It was really great. A bit sunburnt, salty, and sandy but fun nonetheless.
I probably won't have time to do Ludum Dare because I was there but it worth it.

(for confused populants of the North Hemisphere, its summer here in New Zealand)


Hey! Fellow NZr here!  Just saying Hi from Dunners
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Roquen

JGO Kernel


Medals: 518



« Reply #3400 - Posted 2015-12-14 00:16:29 »

OMG.  How'd I not know about this game...looks awesome!

<a href="http://www.youtube.com/v/4TjUPXAn2Rg?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/4TjUPXAn2Rg?version=3&amp;hl=en_US&amp;start=</a>
Offline cylab

JGO Kernel


Medals: 195



« Reply #3401 - Posted 2015-12-14 10:01:46 »

1 year with the girlfriend! It's been a great year, I can't imagine being more happy.
Get a kid! (which also comes with no free time anymore - until it moves out ;P)

Mathias - I Know What [you] Did Last Summer!
Offline ShadedVertex
« Reply #3402 - Posted 2015-12-14 11:07:49 »

@cylab you say "it" like a kid isn't a human. Are you talking about a human child or a young goat? Young goats are called kids.
Offline Roquen

JGO Kernel


Medals: 518



« Reply #3403 - Posted 2015-12-14 12:34:37 »

Let me guess.  You've never had a little monster have you?
Offline cylab

JGO Kernel


Medals: 195



« Reply #3404 - Posted 2015-12-14 12:38:09 »

@ShadedVertex LOL. No, at least my daughter is a human being Smiley But this might be a good example of language barrier. I am german and in our grammar we have three definite articles  for a male, female and neutral gender. In the german language a child has a neutral gender, hence I said "it". No offense or judgement intended...

Mathias - I Know What [you] Did Last Summer!
Offline ShadedVertex
« Reply #3405 - Posted 2015-12-14 13:23:30 »

I was just kidding, bro, of course it was human. Oh no, I said "it"!

I'm Indian, but at school I learn Chinese as my second language. In Chinese, we have three definite articles for male, female and neutral genders too. In Chinese, we refer to people (child or adult) using the appropriate article (he/she, him/her, his/her), not using "it". For inanimate objects and anything other than humans, we use "it". Like in English, I guess.
Offline J0
« Reply #3406 - Posted 2015-12-14 19:28:05 »

OMG.  How'd I not know about this game...looks awesome!
Sure does! Is it just me or does it seem a little like the first RayMan game? Pointing

Offline Opiop
« Reply #3407 - Posted 2015-12-14 20:48:11 »

Today I finally managed to push out some "portal" site, that hasn't been updated in two years, out into prestaging after two days of fighting with it. Today was the first time I actually wanted to go home because it was just so damn frustrating, but now it's over and all I have to do is find someone who actually has access to the tool because everyone forgot their damn passwords, so no one can actually access the site right now! Cheesy Yay for organization and actually maintaining software!

Blah.
Offline Riven
Administrator

« JGO Overlord »


Medals: 1370
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #3408 - Posted 2015-12-14 21:24:17 »

Watched Linode do maintainance & a reboot of a Xen host. No need to panic people, JGO is here to stay Smiley

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline orange451

JGO Kernel


Medals: 544
Projects: 8
Exp: 8 years


Your face? Your ass? What's the difference?


« Reply #3409 - Posted 2015-12-15 02:55:52 »

I use linode as well O:

First Recon. A java made online first person shooter!
Offline MinusKelvin

Senior Devvie


Medals: 20
Projects: 1
Exp: 4 years


Quantum WAT


« Reply #3410 - Posted 2015-12-15 03:34:14 »

I decided to try and implement a depth-sensitive edge detection filter, and it went pretty well (click for full size):

Small problem with this is if I lower the threshold the lines get more consistently thick but then another noticeable error occurs when looking almost parallel to a wall, and if I raise the threshold that error disappears but the lines get less consistently thick.

You can click my images to look at a larger version most of the time.
Offline KaiHH

JGO Kernel


Medals: 764



« Reply #3411 - Posted 2015-12-15 08:27:21 »

You might want to take the normal into account:
Based on the plane defined by the depth and the normal you can compute the expected depth variation and take that into account.
Offline Slyth2727
« Reply #3412 - Posted 2015-12-16 03:22:51 »

This. THIS is what I do with all the years I have spent learning. Edit: I also apparently can't spell potato.

Offline EtmosCode

Senior Devvie


Medals: 13
Exp: 3 years


pale blue pixel


« Reply #3413 - Posted 2015-12-16 05:37:17 »

I decided to try and implement a depth-sensitive edge detection filter, and it went pretty well (click for full size):

Small problem with this is if I lower the threshold the lines get more consistently thick but then another noticeable error occurs when looking almost parallel to a wall, and if I raise the threshold that error disappears but the lines get less consistently thick.

How did you go about making it? The results are impressive. Smiley I'm curious.



Day 23 of working on my Scene/Event/Dialogue/Cure-all component engine for my game.

Running low on water.

Save me.

Never stop creating.
Twitter: @EtmosCode
Offline Riven
Administrator

« JGO Overlord »


Medals: 1370
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #3414 - Posted 2015-12-16 15:23:39 »

Boarded an airplane, for science. Pointing

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline thedanisaur

JGO Knight


Medals: 59



« Reply #3415 - Posted 2015-12-16 16:40:15 »

Finally started moving on from Java's serialization. Reduced my packet sizes from 1kb to 52 bytes! Now I can send more data with my packets! Although I don't need to, but whatever.  Grin

Every village needs an idiot Cool
Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #3416 - Posted 2015-12-16 21:37:07 »

Went to the midnight release of Star Wars about 11 hours ago.
If anyone has any questions, feel free to PM me.

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #3417 - Posted 2015-12-16 22:00:08 »

One question that I hope can go on the open forum... If Empire Strikes Back was 8/10, and Phantom Menace was 1/10, how does the new one rate?

Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #3418 - Posted 2015-12-16 22:05:33 »

One question that I hope can go on the open forum... If Empire Strikes Back was 8/10, and Phantom Menace was 1/10, how does the new one rate?

I mean it might be the hype talking... but I enjoyed Force Awakens more than I enjoyed the original trilogy.
It takes a lot of stuff from previous movies and improves upon them.


EDIT: Put spoiler tags in case anyone doesn't want to see that.

Offline KaiHH

JGO Kernel


Medals: 764



« Reply #3419 - Posted 2015-12-16 22:13:32 »

One question that I hope can go on the open forum... If Empire Strikes Back was 8/10, and Phantom Menace was 1/10, how does the new one rate?
Just look on IMDB. The ratings there have always been pretty much to the point what I personally felt a movie deserved.
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