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  What I did today  (Read 3463757 times)
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Offline purenickery
« Reply #3270 - Posted 2015-11-22 19:15:00 »

Finally got around to making an auto-updater and launcher for my game!



It will check the login credentials against my website when downloading and updating the game, but one it's downloaded you can play just fine without logging in or being connected to the internet Smiley If there is an update it will ask if you want it, then automatically download and run the latest version.

I also didn't want this to just be a jar file that users ran, so I wrapped it in an exe with Launch4j. Now all you will have to do is download the exe from my website and the rest will handle itself  Grin

Working on Questica!
Twitter: @purenickery
Website: http://www.questica.net
Offline SirSoltex

JGO Coder


Medals: 33
Exp: 1 year


Pixel-man, Programmer. Lover of the pancreas


« Reply #3271 - Posted 2015-11-23 09:12:06 »

kinda finished a raycaster that i had been working on for the past couple of days, might turn it into another maze type game - I really like mazes Smiley

Are you humans? I don't know.
Offline ShadedVertex
« Reply #3272 - Posted 2015-11-23 10:48:48 »

@SirSoltex Looks a lot like Notch's Prelude of the Chambered. He wrote a raycaster in just a couple of hours! He's really amazing at what he does.

Today I went to the library, borrowed the Red Book (official OpenGL guide) and found out that it doesn't really help much. I've learnt enough OpenGL to create a spinning model with per-pixel lighting. It's time to start working on an idea for an open-world voxel-based 3D game I came up with not so long ago Cheesy
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Opiop
« Reply #3273 - Posted 2015-11-23 16:28:54 »

Last night I was driving my tank (Wrangler) back home, just minding my own business jamming out to some bass-y tunes. A deer runs out into the road and just kind of glares at me, so I slow down and flash my brights at the beast and hope he doesn't decide to ram his head into my grill. I'm in luck! He trots off across the road, safely crossing without any issues. I speed up a little, wanting to get away before any other deer appear and "pimp my ride" but the deer that just crossed decides to go kamikaze and sprints right into the side of my baby. At this point I'm just swearing and cursing my luck because this is the same car that I used to smash the back of another car a couple weeks ago, and now I'm thinking the worst has happened and the deer has smashed things up.

Luckily for me only my fender flare broke, so now I have to hunt around for a replacement in the right color. When the lease is up on this beautiful beast I am definitely buying it. We've been through too much now to just let her go!

Also, the deer is alright I think. I went ran down the road a little to try to find him but I think he was long gone.

Oh, and one of the buildings in my apartment complex caught fire this morning. Some cats died Sad Four apartments were trashed and there's now a giant hole in the front of the building.

I need a break from life, someone is trying to kill me.
Offline ShadedVertex
« Reply #3274 - Posted 2015-11-24 09:07:26 »

I need a break from life, someone is trying to kill me.

Wow  Undecided that's pretty crazy.
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #3275 - Posted 2015-11-24 11:47:10 »

Opiop, you shouldn't have sped up. You spooked and confused the animal. Just go slowly till you're past it. If the rest of the family was about to follow it over the road, accelerating was the wrong thing to do anyway.

Offline Opiop
« Reply #3276 - Posted 2015-11-24 12:51:10 »

Definitely, I do agree I should not have sped up. This was my first time dealing with deer on the road though, so I didn't really know what to do. In hindsight I should have waited longer before I started driving again, and I should have passed him slowly.

Oh well!

Edit: I just finished a ~2 day debug session trying to figure out why something was broken with a project at work. I figured it out, no one else could figure out why it was broken and they had no idea how to fix it. I'm invincible right now, I almost started laughing when I finally fixed the problem.

Of course, customary to the programmer life, I will probably encounter another soul-crushing bug within the next 24 hours that will make me want to go all "scorched earth" on this company. But hey, that's why we are paid the big bucks, yeah? Trading money for your sanity, definitely worth it.
Offline ShadedVertex
« Reply #3277 - Posted 2015-11-25 06:47:32 »

I found this today. It's a great explanation of the diamond-square algorithm to generate random terrain. It's really awesome, compared to all the other diamond-square explanations out there!

http://www.paulboxley.com/blog/2011/03/terrain-generation-mark-one#
Offline Icecore
« Reply #3278 - Posted 2015-11-25 19:01:52 »

Receive account to try "SC2 legacy of void"
Downloading it 8 hrs ^^
Delete after 30 min XD (or how long its take for 1 mission of protos)

no comments... (very big opinion)
(i finish WoL and HotS addons in past)
simply - nothing new:
it's same as it was in "sc 1" - 17 years ago -
and many things even worse (except visuals and small user friendly interface optimization)

up: And that Storyline omg..
3 Race fighting against global evil
where I've seen it
War 3 – but in war 3 you can play for this fourth race
Global evil that appeared out of nowhere – no detail story about that.
And for some unknown reasons want destroy everything

up:2
and game  mechanics it's don't have any logic )

marine can shooting with rifle in to Aircraft
And Aircraft viking can't shooting back from Air XD
(it's not balance thing - it's lame "we don't want add more units")

p.s For story I can watch all cinematic on youtube + missions speedruns,
but I don’t want play in this

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline Opiop
« Reply #3279 - Posted 2015-11-25 22:29:27 »

That seems sketch, but cool if its legit. $500 worth of Taco Bell? That would probably last me the rest of my life considering I only get their $1 soft tacos.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline theagentd
« Reply #3280 - Posted 2015-11-26 22:01:03 »

We won the Taco Bell thing too with We Shall Wake.

Myomyomyo.
Offline Phased
« Reply #3281 - Posted 2015-11-27 04:05:01 »



Decided to start learning 3D.
Offline theagentd
« Reply #3282 - Posted 2015-11-27 04:57:50 »

I coded an ocean today based on this: https://www.shadertoy.com/view/Ms2SD1. Okay, I lied, it took me like 4 days.









I came up with a really nice seamless LOD transition system. Here you can see the wireframe which shows the smooth transitions, very similar to how hardware tessellation "fades in" more triangles.



Here's a picture showing the seamless LOD transitions enabled only on the right side of the screen. The left side shows the raw mesh drawn using glDrawElementsInstanced().



I still have to tweak the colors a bit, and the sky box reflections at high view angles are currently faked with a single color. I plan on using a low-res real-time generated cube map of the dynamic sky to properly reflect the sky (even the stars!). A cool thing is that the lighting is completely automatic and simply appeared automatically when I enabled a light. I really like the specular reflections. The biggest problem right now is performance. I simply copy-pasted the procedural noise the ShaderToy shader used, which is inefficient as hell. The fragment shader is almost 5000 instructions right now, completely crazy. The next step will be optimizing it by precomputing the noise into a 2D lookup texture, which will replace ~4600 instructions with 12 texture lookups, possibly less.

Myomyomyo.
Offline Gornova
« Reply #3283 - Posted 2015-11-27 09:31:15 »

Yesterday Cheesy  I've released version 0.8 of my small roguelike, CryptoRL2







For more info: http://www.java-gaming.org/topics/cryptorl-2/36835/msg/351225/view.html

Blog | Last game Number+
Offline NegativeZero

JGO Kernel


Medals: 341
Exp: 1 month or less


Zero but not.


« Reply #3284 - Posted 2015-11-27 09:37:09 »

snip

I live by the sea. I wake up everyday, and I can see the ocean. I frequently sail. I love the sea.
But every time I play a game set near an ocean, I get frustrated that whomever developed said ocean seems to live in a totally landlocked country because its always just some big blue slightly-transparent wobbly thing, not a large nautical mass.

Ant then there's your screenshots.
Well.. damn son.

Next time I wake up and see the sun hitting the waves, I'm going to be thinking of your game Smiley

 

Offline kingroka123
« Reply #3285 - Posted 2015-11-27 16:58:08 »

Surprisingly, I updated my Android Game.

Change log:
Quote
- Changed name to Tap Tap! (from Tura)
- Even larger Dots!
- New much better icon
- Points are now granted based on number on dot. ex. A dot with 3 will give 3 points on first tap, 2 points on second tap and 1 point on last tap.
- Combos! Ten in a row is Double! 40 in a row is Quadruple!
- No longer lose a point on dot miss but will still lose time
- Various bug fixes and improvements


New icon:


Please try it out!
DOWNLOAD HERE
Offline theagentd
« Reply #3286 - Posted 2015-11-27 18:41:51 »


I live by the sea. I wake up everyday, and I can see the ocean. I frequently sail. I love the sea.
But every time I play a game set near an ocean, I get frustrated that whomever developed said ocean seems to live in a totally landlocked country because its always just some big blue slightly-transparent wobbly thing, not a large nautical mass.

Ant then there's your screenshots.
Well.. damn son.

Next time I wake up and see the sun hitting the waves, I'm going to be thinking of your game Smiley
Wow, thank you so much! I'm really happy with the preliminary results too! Grin Hopefully I can make this run well even on toasters with the same quality while also adding better sky reflections, and that'll hopefully improve it even more. =3

Myomyomyo.
Offline SHC
« Reply #3287 - Posted 2015-11-28 14:01:06 »

SimplyCpp now shows a nice list of compiler errors and warnings:


Offline ShadedVertex
« Reply #3288 - Posted 2015-11-29 11:43:46 »

SimplyCpp now shows a nice list of compiler errors and warnings:



Looking great Grin

By the way, does anyway know a good and simple occlusion culling algorithm and how to implement it? Because I came up with my own algorithm for occlusion culling, but it was too slow.
Offline Roquen

JGO Kernel


Medals: 518



« Reply #3289 - Posted 2015-11-29 13:51:28 »

For highly occluded scenes that are (mostly) static: portals.  Anything else...it complicated.
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #3290 - Posted 2015-11-29 14:15:22 »

@theagentd, I have never seen water look so good. Is there a video to show as well?

Offline Icecore
« Reply #3291 - Posted 2015-11-29 14:46:57 »

By the way, does anyway know a good and simple occlusion culling algorithm and how to implement it?
Some long - long time ago i use frustum culling,
I get frustum scene every frame and check objects before render them.
(and call "get frustum" was a bad idea - need simple calculate it on CPU from Cam position
- its no so hard as i think it be, I use it because I don’t have reflections and shadows ^^)

+need use some sort Octree – scene grid (or portals)
+need Have dif types of models for far distant.

p.s but no one care about FPS if that not AAA: 30-60 is fine
and simples way to increase it: simple make less polygon model + less gpu calls.

I coded an ocean today based on this: https://www.shadertoy.com]
Looks very Nice

Imho: it have some problems with light reflection
- it looks like alien goo (with sun light on it) like this:
https://www.filterforge.com/filters/241.html
https://www.filterforge.com/filters/1063.html

when it must be someting like this
http://theartmad.com/wp-content/uploads/2015/09/Ocean-Sunrise-1.jpg
http://www.blog.clientearth.org/wp-content/uploads/2012/08/ocean.jpg

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline J0
« Reply #3292 - Posted 2015-11-29 20:45:41 »

@theagentd, I have never seen water look so good. Is there a video to show as well?
I second that! Pointing

Offline theagentd
« Reply #3293 - Posted 2015-11-29 21:14:33 »

@theagentd, I have never seen water look so good. Is there a video to show as well?
I'll do that as soon as I've managed to optimize it and added proper skybox reflections. =3

Myomyomyo.
Offline EgonOlsen
« Reply #3294 - Posted 2015-11-29 22:42:33 »

Added the option to switch the in-game GUI to left handed mode. It only affects the virtual joystick, the attack button and the quick slots, i.e. everything in the lower half of the screen. But given that I can't control it properly in left handed mode, I guess it's a nice addition for lefties... Grin


Offline Roquen

JGO Kernel


Medals: 518



« Reply #3295 - Posted 2015-11-30 12:56:42 »

I'm reading this: http://repository.tudelft.nl/assets/uuid:357270c8-b4eb-4e49-a225-b94772e845f2/report.pdf
Offline Jacob Pickens
« Reply #3296 - Posted 2015-11-30 17:01:39 »

More of a 'What I did yesterday'. I added in some super cool inventory management stuff, and gear, but more importantly, I played my first Ice Hockey game on a rink other than my pond. I was put on a decent enough line. I made 3 goals and 2 assists with about 25 minutes of ice time. However, 2 of those goals were for the other team. persecutioncomplex I woke up sore, but I'm ready for game 2 tonight! Wish me luck.

Offline Slyth2727
« Reply #3297 - Posted 2015-12-01 04:09:00 »

WIP


Progress pics:
http://imgur.com/a/KCUSH
Offline Apo
« Reply #3298 - Posted 2015-12-01 07:59:55 »

Today I finished and started my game advent calendar. 23 little games made in JavaScript.

Every day you can play another game and receive a hint at the end. Collect all hints and you have the chance to get a prize. (but I have to say the hints are in german but the game tutorials are in english =) )

Link: Advent Calendar

First Day Game:
Offline SHC
« Reply #3299 - Posted 2015-12-01 17:01:50 »

Found this now: I have 1234 youtube subscribers right now!


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