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  What I did today  (Read 3625019 times)
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Offline Opiop
« Reply #3240 - Posted 2015-11-18 16:32:52 »

You know what scares me most when I read through the innumerable posts in this thread?

But they aren't innumerable! In fact, you can count them all easily. Mine will be 3273, magic yeah? Wink

Also, don't worry about it. If you're good at math and like puzzles then this should come easily to you. Personally I'm pretty bad at all of this and would rather stick to my non-graphics related programming. Just keep studying and working at it and someday you'll look back and realize how far you've come!
Offline princec

« JGO Spiffy Duke »


Medals: 1136
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #3241 - Posted 2015-11-18 19:10:24 »

Sorry, meant 12 Smiley

Cas Smiley

Offline orangepascal
« Reply #3242 - Posted 2015-11-18 19:17:36 »

Today I decided on putting the band back together, and work on "Heroes of Loot 2"

Copy+pasting various bits and pieces from previous projects gives me a nice base to build on.
Level-generator comes from Space Grunts, controls from Heroes of Loot 1, and some new code and graphics to glue it all together!

Still calling it a prototype tho... ! Wink

<a href="http://www.youtube.com/v/CUaXnSVANuw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/CUaXnSVANuw?version=3&amp;hl=en_US&amp;start=</a>

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline J0
« Reply #3243 - Posted 2015-11-18 19:19:31 »

Personally I'm pretty bad at all of this and would rather stick to my non-graphics related programming.
THIS. EXACTLY THIS.
Everything goes so fine when I'm not doing anything related to graphics... but then I screw everything up as soon as I try Cool

Offline princec

« JGO Spiffy Duke »


Medals: 1136
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #3244 - Posted 2015-11-18 19:20:06 »

I hate doing graphics! That's why I get @theagentd to do it all for me.

Cas Smiley

Offline Sickan
« Reply #3245 - Posted 2015-11-18 19:32:27 »

snip

Where are those maps from, if I may ask? And is it OK if I use them for my project (grand strategy)?
Offline Icecore
« Reply #3246 - Posted 2015-11-18 20:09:28 »

Edit: Short Version:
Java have Great Source Code - researching it save a lot of time and mental health =)

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline princec

« JGO Spiffy Duke »


Medals: 1136
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #3247 - Posted 2015-11-18 22:51:07 »

snip

Where are those maps from, if I may ask? And is it OK if I use them for my project (grand strategy)?
Found some them over the last 12 months or so from various random public domain sources. @theagentd got the water mask and normals map. Feel free to play with them as they're not mine in the first place... (apart from the "terrain" one). I should probably try and find where they came from and put them in the credits.

Cas Smiley

Offline Archive
« Reply #3248 - Posted 2015-11-19 06:15:57 »




I've been working on map creation. I just got roofs working Tongue

Offline ra4king

JGO Kernel


Medals: 508
Projects: 3
Exp: 5 years


I'm the King!


« Reply #3249 - Posted 2015-11-19 07:47:39 »

There should only be 12 pentagons. 2 at the poles and 5 around each tropical line. =P
How did you calculate those numbers from knowing there were approximately 1 million hexagons?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Riven
Administrator

« JGO Overlord »


Medals: 1371
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #3250 - Posted 2015-11-19 07:49:43 »

Because you start off with the same number of pentagons before tesselation.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline Sickan
« Reply #3251 - Posted 2015-11-19 08:40:29 »

snip

Where are those maps from, if I may ask? And is it OK if I use them for my project (grand strategy)?
Found some them over the last 12 months or so from various random public domain sources. @theagentd got the water mask and normals map. Feel free to play with them as they're not mine in the first place... (apart from the "terrain" one). I should probably try and find where they came from and put them in the credits.

Cas Smiley

I did a bit of googling and found Nasas maps: http://neo.sci.gsfc.nasa.gov/view.php?datasetId=SEDAC_POP
Offline princec

« JGO Spiffy Duke »


Medals: 1136
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #3252 - Posted 2015-11-19 09:57:59 »

Because you start off with the same number of pentagons before tesselation.
To expand on Riven's comment: to make a geodesic sphere, you start off with a 20-sided polyhedron (D20). That's got 12 vertices, which for the sake of argument we say the ones at the top and bottom are the poles, and then you've got this zigzag pattern of 10 alternating around the "tropics" (there is no "equatorial" line). Each face of the D20 is a triangle, which you can divide into as many smaller triangles as you like; though if you're looking to make hexagons, like I was, you need to pick numbers that can be tesselated into hexagons. Because there are 5 faces joining at each of the vertices, though, you end up with a pentagon on each one of those instead of a hexagon.

Cas Smiley

Offline Opiop
« Reply #3253 - Posted 2015-11-19 13:57:19 »

Personally I'm pretty bad at all of this and would rather stick to my non-graphics related programming.
THIS. EXACTLY THIS.
Everything goes so fine when I'm not doing anything related to graphics... but then I screw everything up as soon as I try Cool

I can do basic graphics, I just don't really know how to create all those amazing shaders Sad

Trying to get my (2ID) team's codebase onto my computer has been a project... nearly a week now and we can't figure out why my damn certificates aren't being created correctly. But soon! Soon I will control all your payments, mwhaha. Watch out!

Also, bought a OnePlus Two which I like a lot actually. Had to literally stalk the UPS driver to get my package because he for some reason refused to deliver it to my door, but at least he didn't throw my package onto the lawn and walk away like I've heard has happened so many times.

Edit: Transactions are running successfully on my local machine now! Only took a week Wink
Offline princec

« JGO Spiffy Duke »


Medals: 1136
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #3254 - Posted 2015-11-19 14:13:12 »

Had to literally stalk the UPS driver to get my package because he for some reason refused to deliver it to my door, but at least he didn't throw my package onto the lawn and walk away like I've heard has happened so many times.
"Special Instructions: warning, do not approach door: occupant a bit stalky/creepy"

Cas Smiley

Offline EgonOlsen
« Reply #3255 - Posted 2015-11-19 21:45:39 »

I made a basic trailer. After almost 4 years, this thing slowly comes to an end... Grin

<a href="http://www.youtube.com/v/U9QyG6H03-M?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/U9QyG6H03-M?version=3&amp;hl=en_US&amp;start=</a>

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #3256 - Posted 2015-11-19 22:39:30 »

@EgonOlsen, Impressive trailer Smiley

I added ForagingBehavior today, so healers are going into the wilds to collect their herbs. Tough luck for them that GoToBehavior (which takes them there) isn't smart enough yet to give bears a wide berth.

EDIT: @princec, how come most of Holland isn't hexable?

Offline princec

« JGO Spiffy Duke »


Medals: 1136
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #3257 - Posted 2015-11-19 22:53:25 »

Ah, useless country is mostly underwater. (It is the year 2415 in the game after all persecutioncomplex)

Cas Smiley

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #3258 - Posted 2015-11-19 22:55:08 »

You misunderestimate our flood defences... Sad

Offline CopyableCougar4
« Reply #3259 - Posted 2015-11-20 00:48:48 »

Wrote a small application for my PC that plays Pandora without using the browser (my PC hates flash). It's lightweight and doesn't show any buttons, just plays the song and shows an album cover. All in all, I'm pretty happy Smiley

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline CodeHead

JGO Knight


Medals: 52


From rags to riches...to rags.


« Reply #3260 - Posted 2015-11-20 14:59:19 »

You misunderestimate our flood defences... Sad



I'll just show myself out now. Wink

Arthur: Are all men from the future loud-mouthed braggarts?
Ash: Nope. Just me baby...Just me.
Offline theagentd
« Reply #3261 - Posted 2015-11-20 15:31:51 »

After 400 years of death robots roaming around and not giving a f*ck, I doubt those flood defences will hold. =P

Myomyomyo.
Offline boxsmith
« Reply #3262 - Posted 2015-11-20 19:55:18 »

With the final touch of an anti-aliasing curve shader, I got my engine to render vector art. Some SVG icons intended for the editor (pardon the perspective effects etc.; I wanted to pretend I'm scaleform for a little while):



With wireframes:


A glyph from an SVG typeface:

Offline chrislo27
« Reply #3263 - Posted 2015-11-21 04:16:01 »

I spent a few hours trying to figure out why Gradle in Eclipse was being odd and utterly destroying my projects by making them unable to do anything Gradle-related. Turns out the Buildship plugin tends to clash with an already existing (and better) plugin by overwriting properties and the .project file to suit its own liking, so all I need to do is uninstall it, right?

Uninstall doesn't work in the Install New Software window, and for some odd reason there was no plugins nor features folder in my eclipse installation.

Three reinstalls later: I find out that the installer uses pools to avoid downloading the same program over and over again, essentially copying my problem. Turned that off, my folders are back. I delete Buildship, all is well now except for the fact that running the Refresh All on gradle causes the project to fail to compile [the script]. Some more googling later turns up that the old syntax for Gradle 2.4 for multiple source directories doesn't work, and 2.9 requires a new syntax. Fixed that, everything is finally fine.

That took way too long.
Offline J0
« Reply #3264 - Posted 2015-11-21 17:55:01 »

Hi lads!

Was having one of those weird issues when your code works, but not the way you intended it to, and you just can't figure out what is wrong with it, and you know it must be a damn obvious thing... Was about to finally ask some advice here after having struggled for a good two hours. Pasted part of my code in the message editor... and found my mistake. persecutioncomplex

I think I should really stop coding with the basic notepad if I can see mistakes easier in the JGO message editor than in it. Smiley

J0

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #3265 - Posted 2015-11-21 18:41:09 »

There is no reason not to use helpful tools. Now go and download IntelliJ!

Offline EtmosCode

Senior Devvie


Medals: 13
Exp: 3 years


pale blue pixel


« Reply #3266 - Posted 2015-11-21 19:18:49 »

Finished loading/saving mechanism with the aid of json-simple. Jackson was a mess to deal with so I switched over. So glad I did.

Also, to aid in my JSON-based data handling, the discovery of CastleDB has been immensely useful. Give it a try if you enjoy cleanly represented data. Smiley

Never stop creating.
Twitter: @EtmosCode
Offline SilverTiger

JGO Coder


Medals: 41
Exp: 3 years


がんばってください!


« Reply #3267 - Posted 2015-11-21 22:21:38 »

Updated my LWJGL3 tutorial to version 3.0.0b Smiley

Also made some PR (with some colleagues) for the virtual reality lab at the open day of my university.
The children sure want an Oculus Rift or a Samsung Gear VR for chrismas now persecutioncomplex

EDIT: Started page 111 of this thread Wink

Offline Archive
« Reply #3268 - Posted 2015-11-22 00:18:22 »

Added bump mapping into my software rendered engine Cheesy I LOVE the results!

The cobble stone on the ground BEFORE bump mapping:


And after:


Will put a demo out later so keep your eyes peeled if you are interested! :p

Offline Slyth2727
« Reply #3269 - Posted 2015-11-22 15:11:43 »

Was on a long bus ride, so decided to try to program some boids, in Python. Hate the language, but it was easy to get up and running at least.

Code can be viewed here: https://github.com/CMatri/Python-Stuff

<a href="http://www.youtube.com/v/aB_uAsVaKJw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/aB_uAsVaKJw?version=3&amp;hl=en_US&amp;start=</a>
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