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  What I did today  (Read 3425942 times)
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Offline death_angel
« Reply #2910 - Posted 2015-09-24 21:03:20 »

@wessles:
I will tell him, thanks for the advice  Cheesy

I am just a guy
Offline theagentd
« Reply #2911 - Posted 2015-09-25 11:42:28 »

Technically yesterday, but I wrote a small program that can convert a normal map (back) to a height map.




Myomyomyo.
Offline theagentd
« Reply #2912 - Posted 2015-09-25 16:18:10 »

Another cool image:


Myomyomyo.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Roquen

JGO Kernel


Medals: 518



« Reply #2913 - Posted 2015-09-25 19:10:10 »

That looks quite a bit like a value noise based proc gen.
Offline EgonOlsen
« Reply #2914 - Posted 2015-09-25 21:20:45 »

Added a different kind of book case and framed wall pictures to add more variations to the houses' interiors. The game is actually more or less complete now. I played it from start to end with only minor problems. I still have to do some slight balancing changes and replace some GUI textures though. And I have to play it again to complete the second branch of the main quest line. But it's getting somewhere... Grin

The picture on the wall in the screen shot shows the title screen of my former RPG game from 23 years ago:


Offline pitbuller
« Reply #2915 - Posted 2015-09-25 21:44:04 »

Technically yesterday, but I wrote a small program that can convert a normal map (back) to a height map.

We need more details. How does it work? What assumptions are needed?
Offline theagentd
« Reply #2916 - Posted 2015-09-26 12:10:21 »

Technically yesterday, but I wrote a small program that can convert a normal map (back) to a height map.

We need more details. How does it work? What assumptions are needed?
It basically treats the normal map as a gradient map for an unknown height map. This is a tiny bit simplified, but if the X-derivative is negative (slope to the right) I rise the left neighbor and lower the right neighbor a tiny bit. If it's positive, I lower the left and rise the right. I do the same for the Y coordinate with the top and bottom neighbor. After that, I apply a small smoothing pass. Repeat.

I'm currently working on rewriting the first pass to be threadable, which will allow me to port it to the GPU. There are some small problems right now with some depths getting deeper and deeper and some hills getting taller and taller. I need to take the current gradient into consideration when modifying the height map.

Myomyomyo.
Offline Icecore
« Reply #2917 - Posted 2015-09-26 12:29:37 »

At one step closer to "easy to reproduce bugs application"
To reproduce bug you need repeat all events that happen, before bug trow something to you.

Its not hard to save all mouse, keyboard events and call them agene)
(i maked save - load for events and in window restart)

Its hard to synchronize all threads to make this events run same.
(same with time offset that they produce uniq every run time)

But more hardy ^^ is to make speedup time event
 – because if bug happen after 20-30 min application run
You need wait agene 30 min to this bug ^^
(have now idea how make this properly)

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #2918 - Posted 2015-09-26 12:59:45 »

Wrote a JavaScript-based implementation of java.awt.Graphics.

The darkest of carts.
Offline Slyth2727
« Reply #2919 - Posted 2015-09-26 21:35:55 »

Developed a few Lua/Bash scripts to allow me to communicate with Pianobar (a pandora CLI client) via shortcuts n stuff in my window manager, AwesomeWM. I can choose another station with a little popup using zenity and view song info and other things with popups from the awful library. Fun and interesting way to learn how to use pipes in Linux. Plus got a 16.67 average of 100 today on 3x3!

Going to my school's homecoming dance with my girlfriend in a couple hours too. Never really participated in dances until now. Wish me luck, heh.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline thedanisaur

JGO Knight


Medals: 59



« Reply #2920 - Posted 2015-09-27 08:25:51 »

Finally got to program some Java for the first time in over a month, feels good  Grin

Every village needs an idiot Cool
Offline LostWarrior

Senior Devvie


Medals: 8
Exp: 5 years



« Reply #2921 - Posted 2015-09-27 13:50:42 »

Implemented username/password validations on my NodeJS web app. Security already feels a lot more tight than before.

Cows aren't sheep, because pigs already are.
Offline SHC
« Reply #2922 - Posted 2015-09-27 13:59:37 »

Made a video showing the new intro screen for Blox.

<a href="http://www.youtube.com/v/aKrhGGMYTxw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/aKrhGGMYTxw?version=3&amp;hl=en_US&amp;start=</a>

This goes on repeating, the camera moves between a set of points and looks at the center of the level.

Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #2923 - Posted 2015-09-28 00:45:15 »

It was my birthday today. I turned one year older than I used to be.

The darkest of carts.
Offline SHC
« Reply #2924 - Posted 2015-09-28 01:40:14 »

It was my birthday today. I turned one year older than I used to be.

Happy birth day DarkCart, may this year be prosperous for you..

P.S Where's the party?

Offline chrislo27
« Reply #2925 - Posted 2015-09-28 03:01:20 »

It was my birthday today. I turned one year older than I used to be.

Hey hey, it's my birthday too! Grin

Edit: oh you're in a further ahead timezone so we don't actually share the same date Sad
Offline philfrei
« Reply #2926 - Posted 2015-09-28 08:16:06 »

@SHC - Neat! I'm kind of wishing the logo was maybe 3/4" higher so that it doesn't obscure the blocks as they go furthest into the distance.

Happy birthdays!

Debugged what I'm calling a "Blinker" sound tool. Found an error which involved mixing up relative vs absolute frame numbers. I'm using it to "blink" a set of continuous sounds. The example I'll post soon is a set of four "cricket" synths. The "Blinker" picks one or another of the sounds and turns it off for a short while, then restarts it. Also found some decent settings and added a slight random pitch change to the cheeps so they are not strictly uniform.

Have commenced on a rewrite of a more generic "Sound Field" tool that works kind of like a wind chime (or can be set to do so). Am trying a setup where a base set of frequencies, volumes and pans are entered for the various sounds (and can be changed anytime), but also a variance range for each can be entered. Thus the option exists to have the sound to randomly play back at a volume or pan or even pitch speed that is off of the baseline one entered for that sound. Motivation: I don't want to be writing multiple versions of this code, each with a different amount or type of variability.

Spent a little time composing/coming up with ideas for a couple more audio motifs for the sound demo I recently posted, and have been mulling some good ideas presented by ags1.

music and music apps: http://adonax.com
Offline BCoding

Junior Devvie


Medals: 4
Exp: 4 years



« Reply #2927 - Posted 2015-09-28 11:31:36 »

Well I've done 1 important thing today - discovered this thread! I'm sitting here at work going through at least 30-40 pages thinking I was getting close to current time, only to discover I only went through 2014!

Well now that I've discovered this thread maybe it'll help me stay motivated with a project. Time to start brain storming  Pointing

WoW, music, and programming. Life is good.
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #2928 - Posted 2015-09-28 11:45:27 »

i read page 100 of this!
Offline Roquen

JGO Kernel


Medals: 518



« Reply #2929 - Posted 2015-09-28 13:41:44 »

The forum complained to me about talking to myself again.
Offline CopyableCougar4
« Reply #2930 - Posted 2015-09-29 00:24:22 »

Found out that this code seems to be valid Java syntax:
1  
2  
3  
4  
5  
6  
7  
class ${
      $ a = null;
      $._ c;
      class _{
         _ b = null;
      }
   }

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #2931 - Posted 2015-09-29 01:09:34 »

@CopyableCougar4 http://stackoverflow.com/questions/11774099/legal-identifiers-in-java
Offline Longarmx
« Reply #2932 - Posted 2015-09-29 02:30:36 »

I decided that I'm going to give all my new projects super-awesome code names. Nobody can argue with a software named TIGERVENOM right?

Plus, now I won't have any more of those "unnamed RPG/sandbox/dungeon crawler etc."

Offline hwinwuzhere
« Reply #2933 - Posted 2015-09-29 07:10:56 »

Nobody can argue with a software named TIGERVENOM right?

Let's argue with the software from Longarmx! Oh no wait, his software is named TIGERVENOM, this guys's serious, don't argue with that!

 Wink

There are two kinds of people in this world: Those who can extrapolate from incomplete data,
Offline BCoding

Junior Devvie


Medals: 4
Exp: 4 years



« Reply #2934 - Posted 2015-09-29 07:45:39 »

I practiced some sprite art at work today Cheesy Really want to make an rpg that incorporates farming so this was the result. Smiley



WoW, music, and programming. Life is good.
Offline Archive
« Reply #2935 - Posted 2015-09-30 00:52:28 »

I practiced some sprite art at work today Cheesy Really want to make an rpg that incorporates farming so this was the result. Smiley



Nice job mate. Farming is a fun thing to do. You should make it seem like the plants grow in the background by saving the last time that the player quit the game and then finding the difference between the current time and the last time and updating the growth of the plants based on that.
If I didn't explain that well:
System.currentTimeMillis() - previousRecordedLogoutTime = difference
Plants.grow(difference);

Offline theagentd
« Reply #2936 - Posted 2015-09-30 10:49:26 »

Nice job mate. Farming is a fun thing to do. You should make it seem like the plants grow in the background by saving the last time that the player quit the game and then finding the difference between the current time and the last time and updating the growth of the plants based on that.
If I didn't explain that well:
System.currentTimeMillis() - previousRecordedLogoutTime = difference
Plants.grow(difference);
Heh, then you can get a negative growth by setting back your clock. =P

Myomyomyo.
Offline J0
« Reply #2937 - Posted 2015-09-30 14:31:35 »

Heh, then you can get a negative growth by setting back your clock. =P
That could end up in something damn interesting Cool

Offline BCoding

Junior Devvie


Medals: 4
Exp: 4 years



« Reply #2938 - Posted 2015-09-30 18:03:37 »

*
So far I've built the game so I can easily add networking and make it somewhat of an MMO. That way I can just handle grow times and stuff through the server, like clash of clans, and no one will be able to cheat. (:<

WoW, music, and programming. Life is good.
Offline Icecore
« Reply #2939 - Posted 2015-09-30 18:26:29 »

clash of clans, and no one will be able to cheat. (:<
Cheating its not only send wrong packets)
Its auto Aim. wall hack,
“spell range show helper, auto aim lower hp target“ – (League of legends, dota)
And offline simulate battles for better result - clash of clans)
Even sometimes using script macros

(Cheat – any action that make game easiest then developer make it Wink)
Because player must suffering as a developer planned it to be XD
It must be challenging they said ^^

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
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