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  What I did today  (Read 3625493 times)
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Offline cylab

JGO Kernel


Medals: 195



« Reply #2640 - Posted 2015-07-31 14:05:16 »

Well, Scala might be more fun, but Python might be more useful in a day job later...

Mathias - I Know What [you] Did Last Summer!
Offline Opiop
« Reply #2641 - Posted 2015-07-31 14:48:19 »

Well, Scala might be more fun, but Python might be more useful in a day job later...
That's what I was thinking. Scala looks like an awesome functional language and it could be a lot of fun to learn, but I don't have a lot of time or patience to learn a new language what with already programming at my job every day. Keeping that in mind, Python definitely would be the easier of the two to learn (IMO at least) and would definitely have a use down the road when I go looking for a new job.

Python + Django it is!

Edit: Might go with Ruby + Rails actually. Seems pretty relevant to the market right now.
Offline chrislo27
« Reply #2642 - Posted 2015-07-31 20:23:15 »

Thanks to all your kind feedback on my post about what to do when you feel like quitting making a game, I've decided to start a smaller game. I had to refactor many things and the first thing on my list was converting the UI from acting in 720p to a ratio-based system. It looks like a mobile game right now but everything looks so much better in 1080p.



Perhaps you can infer what the game will be about from the name? Tongue
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2643 - Posted 2015-07-31 20:35:09 »

Shared TinyChess with the world, only seven years after I wrote it Smiley

http://www.java-gaming.org/topics/tinychess/36493/msg/346431/view.html#new

Offline chrislo27
« Reply #2644 - Posted 2015-07-31 23:57:51 »

Decided since my new project will have a train theme to it, I should add a fitting scene transition that I stole from Mind the Gap.

GIF (warning: somewhat large!)
Click to Play


faster smaller gifv here
Offline wessles
« Reply #2645 - Posted 2015-08-02 02:15:19 »

<a href="http://www.youtube.com/v/tPcro4a4eQg?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/tPcro4a4eQg?version=3&amp;hl=en_US&amp;start=</a>

Cheesy
Offline CopyableCougar4
« Reply #2646 - Posted 2015-08-02 02:23:51 »

After a few days off, I wrote up a progress bar UI element. While I was at it, I wrote code for a circular one that looks pretty nice (as long as the texture you're using is circular).

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline philfrei
« Reply #2647 - Posted 2015-08-03 01:19:08 »

Just getting going with coding today. So far, though, posted an excerpt of a composition of mine on YouTube.

https://www.youtube.com/watch?v=WjkqQ9hQPQY

It is a piano rendition of a woodwind quartet accompaniment to a silent film, an old horror classic called "Der Golem" (1920). It starts off slow as preparations are made, then gets going when the spell starts. If you check it out, you'll see some neat pyrotechnic/smoke effects for the time. About 3+ minutes long.

Also, tested the data in a table I found on the correspondence between numbers used for the "modulation amplitude" on a synth (DX7S) and on the supposed resulting "modulation index", and how that MI sounds on in the FM synthesizer I wrote. It isn't matching up as expected. But it is consistent and something that can be worked with. So, file under "something wrong with theory:implementation match" and move on.

When I was getting the music ready for the posted video (two weeks ago), I was doing a LOT of MIDI editing. In the process, I worked out an innovative idea or two on how to edit MIDI key velocity data more efficiently, in relationship to measures and meters. I think it could lead to a useful editing tool for sound track composers. The functionality doesn't exist yet as a feature of any DAW that I know of.

But looking into VST programming (did this last week) was discouraging. There is a big learning curve and it is mostly being done with C++. I might be able to (I WANT to) use some of the concepts in my own audio library. But making a marketable VST requires meeting someone* with VST programming chops.

*Would be interested in meeting such a person for collaboration.

music and music apps: http://adonax.com
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #2648 - Posted 2015-08-03 01:41:43 »

VSTs are a bit rough, but this is the starting point I used: http://www.martin-finke.de/blog/articles/audio-plugins-001-introduction/
There's also some good links here: http://www.kvraudio.com/forum/viewtopic.php?t=329696
JUCE looks promising, but I haven't messed with it.
Offline tom_mai78101
« Reply #2649 - Posted 2015-08-03 03:44:24 »

Fruit fly infestation.

This is one of many apple cider vinegar traps I laid out. This one is located in the living room. Sorry for potato quality.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Archive
« Reply #2650 - Posted 2015-08-03 03:55:25 »

Fruit fly infestation.

This is one of many apple cider vinegar traps I laid out. This one is located in the living room. Sorry for potato quality.


That image makes me happy because I hate flies.

Offline chrislo27
« Reply #2651 - Posted 2015-08-03 03:59:27 »

This is one of many apple cider vinegar traps I laid out.[/img]

Out of sheer curiosity, is it just apple cider vinegar inside that cup? Do they drown in vinegar or is there something else?
Offline wessles
« Reply #2652 - Posted 2015-08-03 04:41:32 »

I was super excited at the beginning of today.

Spent the entire day trying to get the steamworks API working with RFLEX, with very little success. First, libGDX refused to import SteamPuppy properly; I unfortunately gave up on it after a few hours of screwing around with gradle. Then I found steamworks4j, which libGDX accepted without any fuss. However, for some reason, I couldn't set any achievements and stats. The information request method insisted the connection to Steam's server was a success, but the callback showed that it had failed. No matter how much I messed with it / googled for a solution, nothing came up. That took up the rest of my day.

I'm pretty disappointed at my lack of progress here. To be fair, I never really expected wonderful support for Java in steam's API.

On the bright side, yesterday I made a drunk-mode (reverse controls) for RFLEX:

<a href="http://www.youtube.com/v/JQvtt0kqIW0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/JQvtt0kqIW0?version=3&amp;hl=en_US&amp;start=</a>
Side note: is there a gfycat integration for SMF?

So I guess that's nice. Hopefully tomorrow will turn out better (i.e. people will answer my forum questions).

tl;dr: Smiley Clueless Cry ... Undecided

Cheers(?)
-wes
Offline tom_mai78101
« Reply #2653 - Posted 2015-08-04 00:50:36 »

This is one of many apple cider vinegar traps I laid out.[/img]

Out of sheer curiosity, is it just apple cider vinegar inside that cup? Do they drown in vinegar or is there something else?

Yes, pure apple cider vinegar. Attracts around 56% of the fruit flies, above 86% if you're not around the cup.

For some reasons, fruit flies die when in contact with the apple cider vinegar, such as their wings or body. Then they stay afloat squirming until it's lifeless. And then after a while, the corpse sinks to the bottom.

Some of the flies shoot out a thin black stream of something from their stingers. I think it's poo. I don't know. The thin black lines are very long, but it dissipates shortly.

Most, if not all, fruit flies drown before their body sinks. When their heads are lower than their abdomen, after a brief moment, an air bubble pops out from their heads, and the body sinks very fast. When their abdomen are lower than their heads, their wings will catch air bubbles, and that takes a very long while for them to sink. Sometimes, I see flies just fly straight into the vinegar, so their wings hit the vinegar first. They would spin around and around until they are tired, and then poof! Out comes their stingers. Only the fruit flies with their abdomen lower than the heads do not show their stingers.

So yeah. This is what I observed while working on my project. This trap is more interesting than all of my projects.
Offline nsigma
« Reply #2654 - Posted 2015-08-04 12:30:07 »

Audio coding seems to be in at the moment ...

Just made video of simple live synth creation using new audio coding API in Praxis LIVE

<a href="http://www.youtube.com/v/C3dv2rf4fNM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/C3dv2rf4fNM?version=3&amp;hl=en_US&amp;start=</a>

Aiming to get this in a release on Saturday, just for the pun of it.  Wink


Praxis LIVE - hybrid visual IDE for (live) creative coding
Offline ryukujinishi

Senior Devvie


Medals: 12
Projects: 2



« Reply #2655 - Posted 2015-08-05 05:31:15 »

So, I'm at a loss as to how to describe this. Got home from work at midnight, took my pup outside so she could pee. As I lit my Djaram, I noticed a faint noise. It was somewhat disorienting, because it didn't really feel like it was coming from any particular direction. It might help to say that I live out in the country, in the middle of the woods.

Anyway, I've never heard this before. It wasn't a howl, nor did it quite sound like a horn. I can best describe it as an odd pattern that almost sounded like a howl, without sounding like it came from an animal's throat. The most disturbing part I found was(aside from it sounding like it was all around me, close yet distant) it didn't feel chaotic. It kept building on itself until it slowly died down. Most of the noise was on the deeper side, not really high-pitched. I checked my A/C unit to make sure it wasn't about to blow up or something, but that was making its normal noise as the other went away.

Does anyone have a clue as to what I heard? Been living here two years and I go outside almost every night, never heard it before in my entire life. Just kind of bothers me that I honestly can't fathom what I heard. Maybe selling gas, lottery, cigarettes and beer to people has just made me a little nuts? Heh.

EDIT: Sorry if this does not fit into the topic, it was just the strangest thing that happened to me today. in the spirit of the topic, started working on a map editor prototype before I went to work. It has a long way to go, but I can see why people make them now. Eases the load quite a bit on the design of levels.
Online Spasi
« Reply #2656 - Posted 2015-08-05 19:27:13 »

Added OpenGL ES bindings to LWJGL 3. Getting close to a beta release now and it feels like a massive weight is off my shoulders.
Offline theagentd
« Reply #2657 - Posted 2015-08-05 19:56:05 »

We just released demo 7 of We Shall Wake!

Myomyomyo.
Offline philfrei
« Reply #2658 - Posted 2015-08-05 20:20:26 »

So, I'm at a loss as to how to describe this. Got home from work at midnight, took my pup outside so she could pee. As I lit my Djaram, I noticed a faint noise. It was somewhat disorienting, because it didn't really feel like it was coming from any particular direction. It might help to say that I live out in the country, in the middle of the woods.

Anyway, I've never heard this before. It wasn't a howl, nor did it quite sound like a horn. I can best describe it as an odd pattern that almost sounded like a howl, without sounding like it came from an animal's throat. The most disturbing part I found was(aside from it sounding like it was all around me, close yet distant) it didn't feel chaotic. It kept building on itself until it slowly died down. Most of the noise was on the deeper side, not really high-pitched. I checked my A/C unit to make sure it wasn't about to blow up or something, but that was making its normal noise as the other went away.

Does anyone have a clue as to what I heard?

How long did this last?
"Odd pattern" is kind of ambiguous. Was it steady state or pulsing? Can you describe the tone of it? Was it pitched? Did the pitch also rise and fall? The more specifics about the noise the better.

music and music apps: http://adonax.com
Offline thedanisaur

JGO Knight


Medals: 59



« Reply #2659 - Posted 2015-08-05 21:24:19 »

@ryukujinishi I'm sure you could find some similar sound on youtube as there are tons of videos showing the phenomenon.


Anyway, not today, but I spent the entire weekend installing software on my computer Thursday-Sunday. Mid-way through Saturday I forgot my admin password.....how? Not sure, but I raged for an hour then reset the password. Today I remembered it....

Every village needs an idiot Cool
Offline philfrei
« Reply #2660 - Posted 2015-08-06 06:36:19 »

Audio coding seems to be in at the moment ...

Just made video of simple live synth creation using new audio coding API in Praxis LIVE

<a href="http://www.youtube.com/v/C3dv2rf4fNM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/C3dv2rf4fNM?version=3&amp;hl=en_US&amp;start=</a>

Aiming to get this in a release on Saturday, just for the pun of it.  Wink

Nice! Neat to hear the FM towards the end. It might be nice to have a 3-deep op patch demonstrated, as that is where most FM algorithms fail. Or show, if your program supports it, the ability to copy a pair of ops and tweak the pitches slightly on the second copy, to get a bit of phasing, thickening up the sound (a very common and useful FM programming technique).

Overall, maybe the demo could be tightened up a bit, depending on what the goal is, and build to a final song that uses most of the parts built along the way. Is it maybe a bit long for something that is supposed to be "simple"? Also, very difficult to read the text, even in full screen, and maybe voice-over explaining what you are doing? But it depends on what the goal of the video is.

music and music apps: http://adonax.com
Offline nsigma
« Reply #2661 - Posted 2015-08-06 07:44:41 »

Nice! Neat to hear the FM towards the end. It might be nice to have a 3-deep op patch demonstrated, as that is where most FM algorithms fail. Or show, if your program supports it, the ability to copy a pair of ops and tweak the pitches slightly on the second copy, to get a bit of phasing, thickening up the sound (a very common and useful FM programming technique).

Thanks!  It supports anything if you can code it - as well as the various pre-built components, it allows you to live code per-sample Java DSP.  That's what the FM example at the end is doing.

Overall, maybe the demo could be tightened up a bit, depending on what the goal is, and build to a final song that uses most of the parts built along the way. Is it maybe a bit long for something that is supposed to be "simple"?

Agreed, it's not my most exciting Praxis LIVE videos!  Wink  I just wanted to demonstrate the various coding aspects but will do one with a more interesting "score".  My aim with these [rough cuts] videos at the moment is one live, unedited take of the process for achieving a particular task.  Unfortunately, DSP coding is never going to be that quick!

Also, very difficult to read the text, even in full screen,

Try going to YouTube and forcing to 1080p.

Praxis LIVE - hybrid visual IDE for (live) creative coding
Offline Zeldar
« Reply #2662 - Posted 2015-08-06 12:41:43 »

Had tons of fun against my new AI Cheesy
<a href="http://www.youtube.com/v/W4SWHJPIWCQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/W4SWHJPIWCQ?version=3&amp;hl=en_US&amp;start=</a>
Offline bornander
« Reply #2663 - Posted 2015-08-06 18:43:41 »

Started prototyping ideas for my next project.
Which is likely to cause me to lose focus from fixing issues with current project, but I've always liked starting things better than ending things.

Try my Android games: Grapple | Hovercraft | Lala
Offline Opiop
« Reply #2664 - Posted 2015-08-07 14:54:06 »

I asked my boss if, after my internship is up, I can have a permanent position at my job. I'm surprised the adrenaline rush I had didn't make me say something completely stupid! Tongue

Now I have to play the waiting game Sad
Offline ra4king

JGO Kernel


Medals: 508
Projects: 3
Exp: 5 years


I'm the King!


« Reply #2665 - Posted 2015-08-08 01:23:27 »

You had to ask? Isn't that the whole point of an internship? Usually companies hire interns as a source of future employees. My manager's manager offered me a permanent position by himself, explaining this fact to me.

Offline Opiop
« Reply #2666 - Posted 2015-08-08 01:45:43 »

My company does exit interviews and supposedly if they want you to stay they'll offer you a position then. I'm taking the initiative and asking first because I have my apartment I need to pay for so I'm trying to find out earlier if I need to start looking for a new job or not, I just can't risk waiting for the exit interview on my last day to know if I will have a job or not. My boss seemed pleased I asked though, so I'm pretty optimistic.

Also, I'm the only intern who wrote all of his/her own code and competed multiple projects. I'm really hoping it'll be enough to land a job there!
Offline Icecore
« Reply #2667 - Posted 2015-08-08 04:24:07 »

I have my apartment I need to pay for so...
Simple interesting: What is middle price for apartment in you’r region?

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline wessles
« Reply #2668 - Posted 2015-08-08 15:33:30 »

<a href="http://www.youtube.com/v/YJQoHd1BcwQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/YJQoHd1BcwQ?version=3&amp;hl=en_US&amp;start=</a>

 Cool
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2669 - Posted 2015-08-08 16:40:57 »

Added the concept of ownership, so that a woodcutter can for example claim a tree for themselves, and a wolf can remember which deer it was chasing. I also implemented sharing, so wolves can team up on deer. And woodcutters know to leave each other's trees alone.

@BurntPizza... vvvv ... Intersection types sound amazing, but I can't think of a single real use Smiley

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