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  What I did today  (Read 3624992 times)
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Offline philfrei
« Reply #2610 - Posted 2015-07-21 21:07:10 »

Got my three monitors + VESA stand all up and running Cheesy
Nice! How is this wired/cabled? Any particular video card needed to have 3 monitors? Is 4 a possibility?

music and music apps: http://adonax.com
Offline theagentd
« Reply #2611 - Posted 2015-07-21 21:15:59 »

Got my three monitors + VESA stand all up and running Cheesy
Nice! How is this wired/cabled? Any particular video card needed to have 3 monitors? Is 4 a possibility?
Most cards nowadays support 4 monitors (3 for gaming + 1 extra), but you'll need to use whatever cable connectors your card has. You may have to plug in 2 through DisplayPort, 1 through DVI, 1 through HDMI or something like that. My 3 monitors only have DVI inputs, so I need 2 cards to connect all of mine.

Myomyomyo.
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2612 - Posted 2015-07-21 21:42:24 »

Processed some of the photos from my dark sky trip.


Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SHC
« Reply #2613 - Posted 2015-07-22 04:13:57 »

Did some GIMPing and made this new earth texture: http://i.imgur.com/Y9WpEh6.png


Offline thedanisaur

JGO Knight


Medals: 59



« Reply #2614 - Posted 2015-07-22 04:30:16 »

Finished my SQL course, kind of a moot point considering I have a job doing SQL, but that's not the point =P

Every village needs an idiot Cool
Offline NegativeZero

JGO Kernel


Medals: 357
Exp: 1 month or less


Zero but not.


« Reply #2615 - Posted 2015-07-22 04:55:24 »

Got my three monitors + VESA stand all up and running Cheesy
Nice! How is this wired/cabled? Any particular video card needed to have 3 monitors? Is 4 a possibility?
Most cards nowadays support 4 monitors (3 for gaming + 1 extra), but you'll need to use whatever cable connectors your card has. You may have to plug in 2 through DisplayPort, 1 through DVI, 1 through HDMI or something like that. My 3 monitors only have DVI inputs, so I need 2 cards to connect all of mine.

I can't speak for Nvidia GPUs, but AMD's HD 5000 series onwards (released 2009) and in their recent APUs have included "Eyefinity" technology, a multi-monitor system that supports up to 6 monitors per GPU. As theagentd said, you can have a maximum 2 monitors connected in "legacy output" ports (VGA, DVI, HDMI etc) and subsequent monitors must be connected via DisplayPorts. With the right adapters and wotnot, you can connect multiple displays to each DisplayPort.

In my setup, I am using 2 DVI and one DisplayPort (adapted from HDMI).

EDIT: And the card that I am using is Sapphire's R9 280X Tri-X.

Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #2616 - Posted 2015-07-22 18:45:53 »

[shamelessSelfPromotion]

Tweaked how Wybuuk displays posts.



[/shamlessSelfPromotion]

The darkest of carts.
Offline Slyth2727
« Reply #2617 - Posted 2015-07-23 03:55:05 »

Got my braces off!

Also, finally getting back to my OS. Developed a very basic PCI IDE driver to read from hard disks. It... kind of works. Also started testing some more advanced memory management for running multiple programs. After this, I'm wanting to look into writing my own bootloader so I can change video modes in real mode and have a better resolution.
Offline Opiop
« Reply #2618 - Posted 2015-07-23 05:37:55 »

Working on my new game, with the help of the great people in IRC I've managed to spruce up my pixel art:
Offline chrislo27
« Reply #2619 - Posted 2015-07-23 23:32:16 »

I built a health bar that has liquid in it that jiggles every time you take damage.

gifv here
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Slyth2727
« Reply #2620 - Posted 2015-07-24 03:35:41 »

Finally got my basic read function working in my hard disk driver.. geez that took longer than it should have. It's pretty cool to mount a virtual disk on a loop back device and then mount the partition to edit the data, then see that show up on your OS. I've checked the virtual disk using a hex editor, and these values are correct! Very satisfying.

Offline SHC
« Reply #2621 - Posted 2015-07-24 10:37:36 »

Had some fun with GWT and WebGL. Written a basic LWJGL style webgl interface in a few minutes and got a working triangle rendered at 60 FPS.



Some example code:

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// Get the <canvas> element to render on using WebGL
Element canvas = Document.get().getElementById("webgl");

// Create the context and set the viewport
glCreateContext(canvas);
glViewport(0, 0, canvas.getClientWidth(), canvas.getClientHeight());
glClearColor(0, 0, 0, 1);

...

// Create the vertex shader
int vsShaderID = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vsShaderID, vsSource);
glCompileShader(vsShaderID);

// Create the fragment shader
int fsShaderID = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fsShaderID, fsSource);
glCompileShader(fsShaderID);

// Create the program
int programID = glCreateProgram();
glAttachShader(programID, vsShaderID);
glAttachShader(programID, fsShaderID);
glLinkProgram(programID);
glUseProgram(programID);


All these functions are static functions written using JSNI and are present in WebGL class. This is very incomplete, but it works.

Offline EtmosCode

Senior Devvie


Medals: 13
Exp: 3 years


pale blue pixel


« Reply #2622 - Posted 2015-07-25 00:39:13 »

Finally cleaned up the re-sizing code and my game now supports any screen resolution! Well, nearly any..





Also, I've completed my state machine for the player - now onto the hitbox engine! Another thing on the list of "things to do" is buy PyxelEdit. Can't wait to get cracking on art when I get around to purchasing it. Been too distracted by my favorite thing - code. Roll Eyes Roll Eyes

Never stop creating.
Twitter: @EtmosCode
Offline Icecore
« Reply #2623 - Posted 2015-07-25 05:23:20 »

Finally cleaned up the re-sizing code and my game now supports any screen resolution! Well, nearly any..
Draw to PBO and then draw PBO window size ?)
(same with handle - simple mult X:Y on dif real PBO size with win draw size)

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline Icecore
« Reply #2624 - Posted 2015-07-28 10:03:43 »

Parse this:
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DFG T_Class_Fun_Call_Prim_0{&

   Data B_Extra{~
      b4 int_0
      Static b4 int_1
   ~}
   
   Fun Class_Call{@
      Class fun_Class_Call(^ b4 a, ..b #= 3 ^){$
         b4 aa = 1;
         a = a + 1;
         int_0 = aa - a;
         int_1 = aa - a;
         return
      $}
   @}
&}


to this =)

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package AS.Parse.Pars_Basick;
import AS.Class_Inst;
import AS.Class_Type;
import AS.Fun_Data_Call_CL;
import AS.Fun_Data_Use;
import AS.Fun_Type;

public class T_Class_Fun_Call_Prim_0 extends Class_Inst{
   static protected T_Class_Fun_Call_Prim_0_Type Cl_S = new T_Class_Fun_Call_Prim_0_Type();

   public int int_0;
   static public int int_1;

   @Override
   public T_Class_Fun_Call_Prim_0_Type get_Class(){return Cl_S;}

   static protected class fun_Class_Call extends Fun_Type{
      public fun_Class_Call(Class_Type CL, int pos, int line){super(CL, pos, line);}
      @Override
      protected Fun_Data_Call_CL cr_Data_Call(){return new fun_Class_Call_C(this);}
      @Override
      protected Fun_Data_Use cr_Data_Use(){return new fun_Class_Call_U();}

      static public class fun_Class_Call_U extends Fun_Data_Use{
         int a;
         int b;

         @Override
         public void Set_Def(){
            b = 3;
         }
      }

      static public class fun_Class_Call_C extends Fun_Data_Call_CL<T_Class_Fun_Call_Prim_0, fun_Class_Call_U>{

         int aa;

         public fun_Class_Call_C(Fun_Type type){super(type);}
         @Override
         public void F(T_Class_Fun_Call_Prim_0 c_S, fun_Class_Call_U D_U){
            aa = 1;
            D_U.a = D_U.a + 1;
            c_S.int_0 = aa - D_U.a;
            T_Class_Fun_Call_Prim_0.int_1 = aa - D_U.a;
            return;
         }
      }
   }

   static protected class T_Class_Fun_Call_Prim_0_Type extends Class_Type{
      public T_Class_Fun_Call_Prim_0_Type(){super("T_Class_Fun_Call_Prim_0");}
      public fun_Class_Call fun_Class_Call = new fun_Class_Call(this, 15, 9);
   }
}

What i am doing?
I don't know  Clueless
It's madness... XD
(its only like 10-20% from something fully worked Sad )

(strange brackets is for visual and later IDE formater will be adding them self)

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2625 - Posted 2015-07-28 10:06:19 »

I got mouse clicks matched up to GUI items. Awesome!

Offline bornander
« Reply #2626 - Posted 2015-07-28 12:23:45 »

Finally released an open beta of my latest project to Google Play.

Try my Android games: Grapple | Hovercraft | Lala
Offline Slyth2727
« Reply #2627 - Posted 2015-07-30 03:34:03 »

ATA PIO driver working completely! Read and write functions with multiple sectors working completely flawlessly.

Offline Icecore
« Reply #2628 - Posted 2015-07-30 09:02:44 »

Start making separate file – AST File Header.
If some one say me before that for parsing code I need separate Header AST
–I say to him: why? I don’t need it Wink
And now I need it - because no one wants reparse every text file in big project when you run IDE =)

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline CelestialCreator
« Reply #2629 - Posted 2015-07-30 11:34:28 »

I got collision detection working! Grin Took sooooo much debugging to get right... but I finally did it!

Click to Play
Offline elect

JGO Knight


Medals: 72



« Reply #2630 - Posted 2015-07-30 12:21:27 »

How have you implement it?
Offline CelestialCreator
« Reply #2631 - Posted 2015-07-30 13:19:06 »

@elect
Are you referring to my collision detection? If so, the concept is fairly simple. First, I get the new position on the x-axis. Then I loop through the column of tiles the entity may intersect, and move the new x position back if so. Then, I set the actual player's x position to the new x position. I do the same for the y-axis, except I loop through the row of tiles the entity may intersect instead. This article helped a lot.
Offline kingroka123
« Reply #2632 - Posted 2015-07-30 13:51:07 »

I got my school schedule today. I am taking 3 Ap classes, 2 engineering classes, a web design class, and one regular class  Cheesy. wish me luck!
Offline Longarmx
« Reply #2633 - Posted 2015-07-30 14:17:33 »

I got my school schedule today. I am taking 3 Ap classes, 2 engineering classes, a web design class, and one regular class  Cheesy. wish me luck!

That sounds exactly like one of my high school years. Smiley Good luck and say goodbye to all your friends  Wink

Offline SHC
« Reply #2634 - Posted 2015-07-30 15:06:15 »

Actually the college started two days ago, but only now I got time to post my subjects. My subjects this semester are:

  • Data Structures in C
  • OOP through C++
  • Mathematical Foundation for Computer Science
  • Digital Logic Design
  • Managerial and Financial Analysis

Seems easy enough to obtain 24 credits from them.

Offline Opiop
« Reply #2635 - Posted 2015-07-30 15:32:31 »

I got my school schedule today. I am taking 3 Ap classes, 2 engineering classes, a web design class, and one regular class  Cheesy. wish me luck!

That sounds exactly like one of my high school years. Smiley Good luck and say goodbye to all your friends  Wink
Your high school sounds like it was so much cooler than my high school was. Best year I had was AP comp sci and trig, every other year was boring!
Offline theagentd
« Reply #2636 - Posted 2015-07-31 02:33:43 »

Well, SkyAphid's declared war on artists after a number of the ones we paid didn't deliver, so here we are constructing 3D models out of concept art. SkyAphid had an idea for a pretty cool algorithm and I implemented it. It actually works pretty well.



EDIT: Fixed link.

Myomyomyo.
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #2637 - Posted 2015-07-31 02:37:07 »

Nice, reminds me of this, but for meshes: http://www.snakehillgames.com/spritelamp/
Offline Icecore
« Reply #2638 - Posted 2015-07-31 04:42:04 »

It actually works pretty well.
Nice ^^
I want make someting same =)
http://pixologic.com/zbrush/features/shadowbox/
http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/shadowbox/

but still don't sure how to improve it
+ my drawing skills is so low so i can't properly see result from visual side, and easy to draw - not as programmer)

Last known State: Reassembled in Cyberspace
End Transmission....
..
.
Journey began Now)
Offline Opiop
« Reply #2639 - Posted 2015-07-31 13:19:37 »

Stayed up all night last night to watch the sunrise with some friends and now work is going to be terrible.

Also trying to decide between learning Python + Django or Scala + Play for my first hobby web development language. I already know ASP.NET MVC/C# for work, but I want to learn something more functional. Anybody have any recommendations?
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