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  What I did today  (Read 3536459 times)
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Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #2580 - Posted 2015-07-15 15:03:40 »

more voxel .. with ssao \o/
Offline bilznatch

JGO Coder


Medals: 11
Projects: 2
Exp: 4 years


I'm bad, I'm bad, I'm really... really bad T_T


« Reply #2581 - Posted 2015-07-15 15:07:12 »

The mixed sizes though. Looks really good.
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2582 - Posted 2015-07-16 17:26:38 »

No computer so no coding, but I designed the basis of an RPG combat system that should be simple, strategic and engaging with a focus on story-telling. I want to avoid a complicated click-fest of multiple buttons and special attacks recharging etc.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #2583 - Posted 2015-07-16 18:24:15 »

I've mentioned this before in IRC, but I've been working on this: http://wybuuk.tk. It's sort of like a comment system on a website, and anything goes as long as it isn't illegal. Even then I probably won't find it until later

The darkest of carts.
Offline bornander
« Reply #2584 - Posted 2015-07-16 19:46:02 »

Implemented stealing a dead guy's clothes and leaving him naked on the ground, with a back-drop of falling confetti.

It got weird  persecutioncomplex

Try my Android games: Grapple | Hovercraft | Lala
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #2585 - Posted 2015-07-16 20:53:33 »

tried cubifying a sphere Smiley



Offline wessles
« Reply #2586 - Posted 2015-07-16 21:45:07 »

YES YES YES YES YES YES YES.

RFLEX IS ON GREENLIGHT.

Offline Ashedragon

JGO Coder


Medals: 27
Projects: 1
Exp: 4 years


The best person you could possibly be is yourself.


« Reply #2587 - Posted 2015-07-17 00:19:44 »

I've mentioned this before in IRC, but I've been working on this: http://wybuuk.tk. It's sort of like a comment system on a website, and anything goes as long as it isn't illegal. Even then I probably won't find it until later

Reminds me of this made by a friend of mine about a year ago. Cool idea

boo
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #2588 - Posted 2015-07-17 18:09:12 »

painted more octrees, point sprites this time.





turned out pretty abstract Smiley
Offline klaus
« Reply #2589 - Posted 2015-07-17 18:42:45 »

Digital Art! Nice!  Cool
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline wessles
« Reply #2590 - Posted 2015-07-18 03:51:56 »

As of today:




Emailed a ton of youtubers, and received this:




Cheesy
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #2591 - Posted 2015-07-18 12:18:09 »

getting lost with colours Smiley
Offline KaiHH

JGO Kernel


Medals: 764



« Reply #2592 - Posted 2015-07-18 12:32:12 »

getting lost with colours Smiley
Looks reeally nice! Love those "pastel"-stye colors in your scenes.
Care to do a video?

Ahh.. the nicest sunshine and 25°C over here, so what best to do?...
  ...going over that 600 pages of "Modern X86 Assembly Language Programming" book of course, which arrived yesterday. Cheesy
@theagentd: also almost done with the "rotate" part of translationRotateScale, which will soon be in.

EDIT: Yes, the native version. There are some number of additions and multiplications that can be eliminated/vectorized. Took alot of manual reordering and adding superfluous and identity operations to see the vector pattern in it. Smiley
Offline theagentd
« Reply #2593 - Posted 2015-07-18 12:45:33 »

@theagentd: also almost done with the "rotate" part of translationRotateScale, which will soon be in.
Hmm? The native version of it?

Myomyomyo.
Offline J0
« Reply #2594 - Posted 2015-07-18 17:28:10 »

Your account does not meet the requirements to use this feature. Visit Steam Support for more information.
Apparently the fact I only own one CD does not allow me to vote for you Undecided

Offline wessles
« Reply #2595 - Posted 2015-07-19 02:43:43 »

Got confirmation from a few youtubers that they'll try and make a video for RFLEX. So that's nice.

Also:

Offline Ashedragon

JGO Coder


Medals: 27
Projects: 1
Exp: 4 years


The best person you could possibly be is yourself.


« Reply #2596 - Posted 2015-07-19 03:04:05 »

painted more octrees, point sprites this time.
turned out pretty abstract Smiley

pls make wallpapers

boo
Offline bornander
« Reply #2597 - Posted 2015-07-19 11:59:57 »

Added a button to the main menu of Grapple that will open Google Play for my other game Hovercraft.
Shameless plug, made somewhat less annoying by the fact that the button only appears with a 10% probability.   persecutioncomplex

Try my Android games: Grapple | Hovercraft | Lala
Offline SHC
« Reply #2598 - Posted 2015-07-19 12:15:15 »

Implemented a new ResourceLoader that loads resources in the background in a separate thread:

Click to Play


This uses a secondary window with shared context to the main window in a secondary thread to load the resources, while drawing the progress on the first thread.

Offline wessles
« Reply #2599 - Posted 2015-07-19 21:02:32 »

AlphaBetaGamer just covered RFLEX!

Quote from: alphabetagamer
There is absolutely no room for error.  If you panic or hesitate for a second you will die.

I don't even remember contacting them! It's awesome to see someone actually reviewing RFLEX. My first article ever written on anything I've ever done!

I also got to 83% on greenlight as of posting this. Cheesy.

A splendid day. Tomorrow is a weekday; hopefully I'll get a greenlight email.

-wes
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #2600 - Posted 2015-07-19 21:53:18 »

really glad it works out wessles ! Smiley

/ wrote a geo shader to paint these cubes somewhat efficient.

then i found two scenes which i liked :



Offline wessles
« Reply #2601 - Posted 2015-07-20 16:12:27 »

A batch just got greenlit; so:

Offline CopyableCougar4
« Reply #2602 - Posted 2015-07-20 17:18:31 »

Currently suffering through 106°F/42°C heat with humidity.

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline SHC
« Reply #2603 - Posted 2015-07-21 01:36:41 »

Actually what I did yesterday. Implemented thorns into the game, and added a free mode.



The free mode allows you to see the complete level with a 6DOF camera.

Offline J0
« Reply #2604 - Posted 2015-07-21 16:08:42 »

@SHC Sorry about that, but I think your background image of the Earth does not reflect how polished your game seems. I believe you should attempt to to a better version, or maybe draw a futuristic planet, maybe a mix between Star Wars' Death Star and Tron's lights? Pointing Or you could just add a cool atmosphere by just having a light-brown to beige gradient paint as a background and clouds passing by very slowly? Grin

EDIT: There you go, found an image of a game I used to play a long time ago — Ballance (Atari)


J0

Offline EtmosCode

Senior Devvie


Medals: 13
Exp: 3 years


pale blue pixel


« Reply #2605 - Posted 2015-07-21 16:17:52 »

Finished most of the work on my custom .TMX loader, which allows for flexibility in my maps. Smiley Also began work on the animation manager of my engine. I really should get around to doing some of the art though because nothing I've worked on is really visible outside of the code.

Never stop creating.
Twitter: @EtmosCode
Offline SHC
« Reply #2606 - Posted 2015-07-21 17:20:18 »

@J0

I know that game, I have played that ~6 years ago, it was actually the inspiration for my game. But this game is going to be story based. I need the earth to be there in the background according to the story. I think I will replace that texture with a large and improved earth background.

Offline philfrei
« Reply #2607 - Posted 2015-07-21 19:50:50 »

@J0

I know that game, I have played that ~6 years ago, it was actually the inspiration for my game. But this game is going to be story based. I need the earth to be there in the background according to the story. I think I will replace that texture with a large and improved earth background.

Your game looks polished and interesting! I can also see J0's point about the planet looking a bit like a placeholder.

You may already be light-years ahead of the following information. But for what it is worth, in case it might be helpful, here is some data I used for generating an earth map via Perlin noise. Admittedly, I didn't take the approach to its potential--I was just trying to get a grasp of the basic concepts when exploring this a while back. The color mapping is a tweaked, by-eye remaking of one I found in a tutorial by AngryOctapus. http://www.angryoctopus.co.nz/?p=11 which has various ideas laid out, but would also benefit from using 3D rather than applying a lens. (I can't recall the jgo member name of this person, but he comments here now and again.)

In any event, in this case, the simplex function's -1 to 1 range is mapped to values ranging from 0 to 255 (leftmost column). These values are assigned to RGB values in the middle columns. You'd want to do it 3D instead of flat, of course. The color-mapping shown might be a good starting point for tweaking. The algorithm generating the graphic below just uses a normal sort of fractal octaves--maybe I skipped an octave here or there. (I'm happy to explain further if you haven't already delved into Perlin fractals.)

One could also bias the output towards the white end at the poles of the planet. Or tweak the colors to make it more other-worldly or more accurately reflecting Earth.



music and music apps: http://adonax.com
Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #2608 - Posted 2015-07-21 20:47:05 »

Got my three monitors + VESA stand all up and running Cheesy


Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #2609 - Posted 2015-07-21 20:53:58 »

learned that travelling an octree in depth first can be perfect back to front sorting for transparency or front to back for culling love \o/

found myself lost in colours again tho' :
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