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  What I did today  (Read 2774638 times)
0 Members and 3 Guests are viewing this topic.
Offline theagentd
« Reply #2460 - Posted 2015-06-28 01:25:26 »

So sorry for your loss...
 Cry

Myomyomyo.
Offline SHC
« Reply #2461 - Posted 2015-06-28 02:41:03 »

So sorry for your loss Cas, I can understand how this affected you, I never saw sad face in your signature but today, stay Strong.

SHC  Sad

Offline Olo

JGO Coder


Medals: 15
Projects: 3
Exp: 5 years


Metaphysical solipsism AFFIRMS your existence


« Reply #2462 - Posted 2015-06-28 12:05:55 »

Sorry for your loss Cas Sad Wish you all the best. Be strong.

-Can you fix it?
-No, I can't. But I can bypass it with one of these.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DarkCart

JGO Kernel


Medals: 123
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #2463 - Posted 2015-06-28 18:06:48 »

Sorry for your loss. I knew something was up when you put a  Sad instead of a  Smiley.

The darkest of carts.
Offline Slyth2727
« Reply #2464 - Posted 2015-06-28 21:06:29 »

Wow. I don't know what to say, other than I'm sorry. I know I, for some reason, hated it every single time someone told me to be strong or I'm sorry when one of my closest relatives passed away a few years ago, but.. Again I don't know what to say. I hope you can remember him with happiness instead of sadness, and recall the good times instead of the bad ones. My heart goes out to you and your family.
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2465 - Posted 2015-06-29 19:10:45 »

Very sad to hear... I lost my mother recently, it leaves a hole.

On a lighter front, I multithreaded my games logic (again) and halved my logic millis. It should have been double that, but I had to fix some bugs so the algorithm is slower since I benched the single-threaded version.

Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #2466 - Posted 2015-06-29 21:30:17 »

@princec : my heart goes to you. there is absolutely nothing i could say Sad

/backontopic

implemented about 80% of the fmod api into my bindings. unfortunately i cannot screenshot sound that good so here's a fft vis i did :
Offline philfrei
« Reply #2467 - Posted 2015-06-30 01:10:40 »

So sad to hear about the deaths (princec, ags1). My condolences. I get to go to a memorial for a best buddy who passed last January--for some reason it was put off until July 11. Maybe now I'm a bit more ready to deal with it.

Yay, Cowboy Bebop. Very much enjoyed binge-watching the entire series that last year.

Programming this last week: mostly audio. Added two more synths from my Yamaha DX7 collection into Java (one done last night). Also, did some cleanup work on the wrapper system (enabling both Android and Java), and the creation of a new structure that I'm calling a "Motif" -- which is basically a Sequence but I didn't want to use the term because Java has its own Sequencer.

Today: got a system working that allows a shared pulse to be used by two independently started sequences...err...motifs. You can schedule an audio event sequence to start ASAP on the "NextPulse". If the pulse size of the motifs are the same, then they will maintain lock step synchronicity. And, the Task Manager says it was all done with 0.2% CPU usage or less. Down the road, am hoping to build on it so that the game UI can target musical measures as well as individual beats, and to be able to alter metrical values and accent patterns.

music and music apps: http://adonax.com
Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #2468 - Posted 2015-06-30 10:12:22 »

So sorry to hear about your losses, guys (ags1, princec, philfrei) Sad I hope they're all in a better place now...

How am I? Tough question, since emotions are confusing as heck Tongue
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2469 - Posted 2015-06-30 10:27:10 »

@basil_... your graphics always look soooo slick!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline nsigma
« Reply #2470 - Posted 2015-06-30 10:30:56 »

Seems like there's a lot of audio coding going on at the moment - I'm most of the way through completing the live audio coding element of Praxis LIVE - link up FX and live code DSP, all without a break in the sound.

Of course, progress is slowed by the fact that I keep getting distracted making bleepy noises!  Grin

Praxis LIVE - hybrid visual IDE for (live) creative coding
Offline philfrei
« Reply #2471 - Posted 2015-06-30 18:17:39 »

Making bleepy noises should be right up there in terms of fun as "bumping into trees"!
http://www.java-gaming.org/topics/what-i-did-today/33622/msg/344162/view.html#msg344162
Am playing with "pulse music" ideas here, now that I have sequences able to coordinate on a common pulse. Next step, I think, will be implementing envelopes over the volumes of the sequences as they loop along. Then maybe get into a layer of metrical accenting. (I "hear" it, a certain way of composing "pulse" music, Minimalist style.)

music and music apps: http://adonax.com
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2472 - Posted 2015-06-30 22:02:26 »

Actually I'm still having fun bashing into trees. To take it to the next level, I've added more species of trees and increased the tree count by x50. Also I can now zoom in and out, so it's easier to find new trees to bash into. Should have a playable demo soon Smiley

Offline DarkCart

JGO Kernel


Medals: 123
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #2473 - Posted 2015-06-30 23:31:38 »

I just realized that Riven has exactly one thousand medals.



Milestone?

The darkest of carts.
Offline wessles
« Reply #2474 - Posted 2015-07-01 05:24:09 »



Bought a hosting server on Digital Ocean, and started making the RFLEX website. Not bad, considering how awful my previous ventures into game design were.
Submitted RFLEX to a livestream where they review in development games and critique them. Hopefully it will be picked up persecutioncomplex.
Offline Drenius
« Reply #2475 - Posted 2015-07-01 13:13:13 »

When did I say that wessles?!  Clueless
Don't misquote! Smiley

Also, when picking footage for a trailer or something later, you should maybe add a little timelapse on the gameplay; would make it look more like a challenge...
Offline cylab

JGO Kernel


Medals: 182



« Reply #2476 - Posted 2015-07-01 13:35:44 »

Also faking quotes of game review sites might at best make you look shady...

Mathias - I Know What [you] Did Last Summer!
Offline Opiop
« Reply #2477 - Posted 2015-07-01 14:24:56 »

Also faking quotes of game review sites might at best make you look shady...
He added a disclaimer to the page saying the site is under construction and that the reviews are fake.
Offline nsigma
« Reply #2478 - Posted 2015-07-01 14:46:38 »

Bought a hosting server on Digital Ocean,

Depending what you're building on there, I'd recommend Cloudways or something similar - managed hosting on top of Digital Ocean.  The lower tier has no mark-up.  Of course, Cloudways are focused primarily on PHP, so you might have to hunt around for a service providing the platform you want.  Unless you have a particular desire to manage the entire server stack yourself, it's a good way to concentrate on the important stuff.

Praxis LIVE - hybrid visual IDE for (live) creative coding
Offline Phased
« Reply #2479 - Posted 2015-07-01 14:51:50 »

Ages ago, I made a bot, that did some basic commands.

After starting to use IRC a bit more, and having no projects to work on, I decided to add an IRC connection to the bot I made.

I quickly found out how ugly my old bot code was at extending it to add extra functionality, so I rewrote the Server class to make it much easier to add new commands too.

The new design makes each new command its own class, which you then register it to the server (which controls the bots, and does the message processing).

was much easier, instead of adding a block of code inside of a new else if(...) statement, I could simply do this
1  
server.register(new TestCommand());


if anyone wants to look at the source code, or use it, here is a link to the repository. There is a bit of untested code in there, but I think it should work. The untested code is around allow commands for only certain people, I changed it after uploaded it to github, realising it was not the best way that I had done it before.

current features are, WolframAlpha search (you got to supply that API key), create a google search, calculate an equation, set and get messages from a database, reply back when spoken too using the ChatterBot API that is connected to CleverBot by default.

some owner only features are, adding new bots, to a specified channel, specified name and a specified identifier (how most bots are !help, the identifier is '!'),  changing nicks, kicking bots, and setting a bot to reply to all messages that a certain user says (mostly used to set 2 bots to start a conversation between them).
Offline wessles
« Reply #2480 - Posted 2015-07-01 16:10:14 »

Don't misquote!
faking quotes of game review sites might at best make you look shady...
He added a disclaimer to the page saying the site is under construction and that the reviews are fake.

Perhaps I should make it a bigger disclaimer Tongue.

@Drenius, you actually did say that at one point; sans "z".

-wes
Offline death_angel
« Reply #2481 - Posted 2015-07-01 19:23:41 »

Got my first results of my Search Engine Dedicated to Programmers and Developers. it's a small demo:
<a href="http://www.youtube.com/v/ST8kIQJJt84?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ST8kIQJJt84?version=3&amp;hl=en_US&amp;start=</a>

I am just a guy
Offline GNecro1
« Reply #2482 - Posted 2015-07-01 21:45:49 »

I was brain f**ked by brainf**k, it is simply amazing!

-[------->+<]>.-[->++++<]>.[->+++<]>+.++++++++++++.[->+++++<]>-.[->+++<]>++.[--->+<]>----.+++[->+++<]>++.++++++++.+++++.-[->+++++<]>-.++[->+++<]>.-[--->+<]>--.+[->+++<]>+.++++++++.------.-.-[--->+<]>.

Java freak! Cheesy
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2483 - Posted 2015-07-01 21:48:26 »

Added back my fast forward function and fixed some bugs in my object culling.

Offline BurntPizza

« JGO Bitwise Duke »


Medals: 485
Exp: 7 years



« Reply #2484 - Posted 2015-07-01 21:50:02 »

I was brain f**ked by brainf**k, it is simply amazing!

Check this out:
URL thwarted by SMF censoring
EDIT: there we go

Also, one of my favorites, even if not as insane
Offline GNecro1
« Reply #2485 - Posted 2015-07-01 22:02:54 »

Now I know I can die peacefully...

Java freak! Cheesy
Offline Longarmx
« Reply #2486 - Posted 2015-07-02 01:39:22 »

Got some nice looking water rendering a few days ago. Smiley



Tutorial Link

Offline philfrei
« Reply #2487 - Posted 2015-07-02 02:18:20 »

Took most of the day for some HTML/Javascript coding, figuring out a way to quickly fade out music on a web page before moving to the next link. I just wanted a quick fade, like half a second, as abrupt sound stoppage works against the mood that I'm trying to create on the site.

The effect is not ideal (a bit of borderline zippering) and it makes going from link to link a little slow (adds a second). Haven't uploaded any of the new stuff yet, so don't go looking for it.

Coding involves rewriting <a> href tags to call a javascript function. This function first does a recursive/progressive subtraction of myAudio.volume, using setTimeout(), then after a pause to accommodate the fade, a call to window.open(). Considering I didn't know about this stuff before today, and was checking out blind alleys like onbeforeunload(), I think I did okay.

If there is a better approach, I'd be happy to hear about it.

music and music apps: http://adonax.com
Offline wessles
« Reply #2488 - Posted 2015-07-02 02:19:25 »



Spent my day learning how to use Blender for video editing so I can finally make a proper trailer for RFLEX. I'm on Linux; all other video editors are terrible, and I'm too lazy to switch to windows just to make a video. So I took the time to learn Blender. So far, I am loving it. There are tons of features, it hasn't crashed, and the renderings don't bug out. Hopefully tomorrow or the next day I can start getting some good footage, and write up the trailer.

I also went to my brother's birthday party.

Tomorrow, I am meeting with someone to discuss an internship in programming. That should be fun. Wish me luck Tongue.

-wes
Offline thedanisaur

JGO Knight


Medals: 59



« Reply #2489 - Posted 2015-07-02 05:31:56 »

Stripped out a ton of legacy code(3 different input systems) and reworked a new input system into my game so everything is uniform and uses 1 input system. Nothing pretty to show as far as graphics go, but I made my code look nice, so win there.

Also, I don't know if anybody noticed, but this topic has been viewed over 300,000 times so far  Cool

Every village needs an idiot Cool
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