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  What I did today  (Read 3429819 times)
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Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #2430 - Posted 2015-06-23 18:52:56 »

I've been trying to come up with a little idea for an app today for Android. I want to practice what I've learnt, add some features and try to get to the bones of the SDK. No idea what to make Clueless

Hey, you! Back to work
Offline wessles
« Reply #2431 - Posted 2015-06-23 20:10:15 »

<a href="http://www.youtube.com/v/GNWnX5vGjug?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/GNWnX5vGjug?version=3&amp;hl=en_US&amp;start=</a>
audio is muted for reasons

Worked on menus. Added in statistical shaming to the death screen.

EDIT: sorry, video was private instead of unlisted for a minute Tongue
Offline TritonDreyja
« Reply #2432 - Posted 2015-06-24 00:41:29 »

haha it made me happy to see so many comments. the first version actually originally had a black pupil, but then the mobs started to look more like colored birds than digitally classed monsters... in my opinion.



As for what else i did today, i had to miss football so i made a tileset for my team's first project.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline tom_mai78101
« Reply #2433 - Posted 2015-06-24 01:08:20 »

Man, I suck so bad today.
Offline Opiop
« Reply #2434 - Posted 2015-06-24 15:36:44 »

Argh, TIFU by not realizing all morning that an Ajax call automatically parses return JSON. I was trying to manually parse the JSON but was getting a syntax error and was very confused.

Yay for automagical programming, saves me tons of time! Smiley
Offline nsigma
« Reply #2435 - Posted 2015-06-24 16:56:18 »

Finally got screencasting software set up again, and started some "rough cuts" videos of Praxis LIVE v2 in action - here live Java coding and using annotations to create visual ports and controls.

Of course, even more fun when you start mixing in GLSL on-the-fly too, but you got to start somewhere!  Grin

btw - 1080p on YouTube itself.

<a href="http://www.youtube.com/v/5R_ZJdYLpow?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/5R_ZJdYLpow?version=3&amp;hl=en_US&amp;start=</a>

Praxis LIVE - hybrid visual IDE for (live) creative coding
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #2436 - Posted 2015-06-24 17:21:16 »

Found this great break down of how Supreme Commander does it's graphics. Must-read for anyone wanting to know how AAA level RTS is done.
http://www.adriancourreges.com/blog/2015/06/23/supreme-commander-graphics-study/
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2437 - Posted 2015-06-24 21:50:26 »

Saw hundreds of deer converge on a point due to a bug... but they didn't get stuck!


Offline kingroka123
« Reply #2438 - Posted 2015-06-25 03:02:53 »

Discovered Cowboy Bebop  Cheesy
Edit: not entirely programming related but it is a pretty good anime
Offline wessles
« Reply #2439 - Posted 2015-06-25 03:17:38 »

I watched Cowboy Bebop for 10 episodes. Then I discovered Trigun Wink.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SHC
« Reply #2440 - Posted 2015-06-25 14:43:09 »

Implemented a thunder ball in Blox, my 3D game (WIP). Warning GIF size is 8 MB.

Click to Play


Gfycat Link

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2441 - Posted 2015-06-26 10:39:09 »

Scaled up my medieval sim to 10,000 actors two nights ago, and found that logic per frame was "only" taking 1800 ms. All of the entities are instructed to move around, which is one of the more expensive things they could do, especially as the world size is only 0.25 square kilometers.

I worked on improving that and have got logic time down to just above 20 ms which is OK (as I'm targeting 30 FPS) but not great. Hopefully some tweaks to broad-phase collision detection will get that down below 20 ms. After that I am re-enabling multi-threaded game logic which should get me down to ~5 ms. My goal is 2 ms. To get there I may have to introduce some approximations to the sim.

I need the logic to go as fast as possible as I want the player to be able to fast-forward the sim, like you can in UFO: Enemy Unknown. The trouble with a sim is that often, interesting things are not occurring. with a 3 ms logic time, I could let payers go to an x10 fast forward.

Offline nsigma
« Reply #2442 - Posted 2015-06-26 15:56:46 »

Just finished another video of Praxis LIVE in action, this time with 3D, video and some GLSL.

Don't worry, I'm not planning on doing one every day ... and anyway I'm running out of music to put to them!  Grin

<a href="http://www.youtube.com/v/DGKrCdGIOx4?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/DGKrCdGIOx4?version=3&amp;hl=en_US&amp;start=</a>

Praxis LIVE - hybrid visual IDE for (live) creative coding
Offline chrislo27
« Reply #2443 - Posted 2015-06-26 16:07:20 »

I finished the inventory code so that multiple people can modify an inventory's contents at the same time. Just to prove to myself I actually did something right I implemented a chessboard! Chessboard move validation not included although my friend is working on that. I also wanted to see if my animation index thing worked so all of the pieces on the image below are actually the same item (white is an item, black is an item) and the amount of items in a stack actually determine the texture used!


Click image for full resolution.
Offline thedanisaur

JGO Knight


Medals: 59



« Reply #2444 - Posted 2015-06-26 16:22:46 »

Opened and closed eclipse

Every village needs an idiot Cool
Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #2445 - Posted 2015-06-26 16:26:50 »

Opened and closed eclipse

Did exactly that, only with Brackets and IntelliJ Cheesy

How am I? Tough question, since emotions are confusing as heck Tongue
Offline kingroka123
« Reply #2446 - Posted 2015-06-26 20:14:38 »

Did some work in Shel*:

Click to Play


Working on releasing a library so that text adventure games can be made with it but I'm not sure when.
Offline SHC
« Reply #2447 - Posted 2015-06-27 04:37:54 »

Achieved 200 days of GitHub streak!



And I made these assets in Inkscape for my MiniLD game:



I'm now excited a bit  Roll Eyes Woo!!

Offline J0
« Reply #2448 - Posted 2015-06-27 08:19:16 »

And I made these assets in Inkscape for my MiniLD game
I think the police car should have a little red on it, perhaps red lines on the sides? Roll Eyes

Offline nsigma
« Reply #2449 - Posted 2015-06-27 08:40:14 »

And I made these assets in Inkscape for my MiniLD game:

Look good, but are the darker sides meant to represent shadows?  Seems odd to me that the white cars are the other way around.

Praxis LIVE - hybrid visual IDE for (live) creative coding
Offline SHC
« Reply #2450 - Posted 2015-06-27 09:53:09 »

I think the police car should have a little red on it, perhaps red lines on the sides? Roll Eyes

I don't think you can see what's on the side, maybe I'll try to add diagonal red stripes to the front and back of the top of the car.

Look good, but are the darker sides meant to represent shadows?  Seems odd to me that the white cars are the other way around.

Gotcha, you got me! Dunno why I changed that, indeed they are meant to be shadows. Not shadows actually since they are usually under the car, but they are glossy as they are brand new cars purchased new for every new game. Will change that, thanks!

Offline SHC
« Reply #2451 - Posted 2015-06-27 10:15:44 »

Here is the progress so far, I got a new road texture (made in GIMP, took me 2 hours to get the cracks right).

Warning: Image very large (17 MB). Try to use Gfycat instead.

Click to Play


Got the infinite rolling background, and basic player car movement in the image.

Offline TritonDreyja
« Reply #2452 - Posted 2015-06-27 18:30:32 »

Composed a new track for a new Sky Biome in TritonForge, but not showing that content,

Also, I decided to revisit my fantasy Sonic character from years ago when i first started game making,
Cyclone The Hedgehog, Prince of the Sky Land Tribe



Always fun to dig up old memories Cheesy
Offline princec

« JGO Spiffy Duke »


Medals: 1103
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #2453 - Posted 2015-06-27 20:14:03 »

Today, I had to write this.

Cas Sad

Offline Opiop
« Reply #2454 - Posted 2015-06-27 20:43:14 »

Oh dear... I am so sorry. Stay strong.
Offline thedanisaur

JGO Knight


Medals: 59



« Reply #2455 - Posted 2015-06-27 21:13:27 »

Heart breaking, sorry for your loss.

Every village needs an idiot Cool
Offline cylab

JGO Kernel


Medals: 195



« Reply #2456 - Posted 2015-06-27 22:14:33 »

 Cry

Mathias - I Know What [you] Did Last Summer!
Offline J0
« Reply #2457 - Posted 2015-06-27 22:31:30 »

JGO supports you  Cry

Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #2458 - Posted 2015-06-27 23:15:04 »

Sad I'm so sorry for your loss, Cas. Your brother gave a wonderful gift to the 4 others and I'm sure it means more to them then they could ever express. Stay strong

Hey, you! Back to work
Offline princec

« JGO Spiffy Duke »


Medals: 1103
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #2459 - Posted 2015-06-27 23:16:54 »

Sorry to bring it down on everyone  Undecided Though this has been the longest community I've ever been a part of. 15 years or so! I feel just sort of gently supported knowing you're all around doing your things.

Cas Smiley

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