Java-Gaming.org Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (799)
Games in Android Showcase (237)
games submitted by our members
Games in WIP (865)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 ... 79 80 [81] 82 83 ... 215
  ignore  |  Print  
  What I did today  (Read 3550167 times)
0 Members and 16 Guests are viewing this topic.
Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #2400 - Posted 2015-06-19 23:23:59 »

Actually slept a lot of the day Emo I've messed up my sleeping schedule big time. I'm about 6 hours behind so i'll be coding until morning Tongue

Hey, you! Back to work
Offline Slyth2727
« Reply #2401 - Posted 2015-06-19 23:45:56 »

I'm using the Fridrich method Smiley 2 look OLL and 2 look PLL, you?

I'm still a huge noob, I haven't touched the cube in a few days so I hopefully have them stored in muscle memory

Fridrich, 2LLL. Good luck Smiley
I'm hoping to compete soon, just need to find a competition near me. I'm not expecting to do very well, just going for the experience. It's a great community!
Offline DavidBVal
« Reply #2402 - Posted 2015-06-20 00:18:28 »

Implemented a combat log.


Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline KudoDEV

JGO Ninja


Medals: 79
Exp: 6 years


Game Dev Hobbyist


« Reply #2403 - Posted 2015-06-20 15:04:11 »

Worked on my game dev suite some more.
Implemented clothing and finished my animation setup:

(gyazo fps sucks)
Click to Play

Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #2404 - Posted 2015-06-20 18:02:04 »

@KudoDEV
Is that axe going through his hand? Ouchie, seems painful Tongue

How am I? Tough question, since emotions are confusing as heck Tongue
Offline EgonOlsen
« Reply #2405 - Posted 2015-06-20 19:31:56 »

Tried to add some variety to enemies by adding "evil" versions of four enemy types. The image shows the "evil" goblin (the brown one) and the normal goblin (the green one). The evil variants do a little more damage and take a little less.


Offline Drenius
« Reply #2406 - Posted 2015-06-20 19:41:59 »

On a sidenote, this thread has it's first anniversary today!
Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #2407 - Posted 2015-06-20 19:44:54 »

On a sidenote, this thread has it's first anniversary today!


Hey, you! Back to work
Offline DavidBVal
« Reply #2408 - Posted 2015-06-20 22:02:49 »

Tried to add some variety to enemies by adding "evil" versions of four enemy types. The image shows the "evil" goblin (the brown one) and the normal goblin (the green one). The evil variants do a little more damage and take a little less.

Reminds me so much of Kunark-era everquest... Nostalgia!

I wanna try that  Grin

Offline tom_mai78101
« Reply #2409 - Posted 2015-06-20 23:26:31 »

What I did during my 1 year absent, was one of many projects:

I made a Twitch plays Pokemon bot.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #2410 - Posted 2015-06-20 23:32:47 »

What I did during my 1 year absent, was one of many projects:

I made a Twitch plays Pokemon bot.

Heads up, link is broke. Gives %22http

Hey, you! Back to work
Offline Ashedragon

JGO Coder


Medals: 27
Projects: 1
Exp: 4 years


The best person you could possibly be is yourself.


« Reply #2411 - Posted 2015-06-21 00:07:03 »

Today I practiced more music. I focused on making interesting percussive elements, and then accidentally a song. I'm super happy with it!

https://soundcloud.com/literature-corner/herald-of-the-world

boo
Offline Opiop
« Reply #2412 - Posted 2015-06-21 06:43:15 »

I finally took my first steps into operating system development, my i686-elf cross compiler is being built as I type this on my desktop which is now running Ubuntu on my second hard drive. I'm excited for this, it seems incredibly interesting and I like working in low level code (or, at least I think I do. We'll see in a few days if I actually like it).

I'm also still working on my new game! I'm just coding here and there whenever I find the time, I like doing it like this instead of forcing myself to sit for hours and code. Let's hope I finally can get something done!
Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #2413 - Posted 2015-06-21 07:58:14 »

I made a tree


Offline SHC
« Reply #2414 - Posted 2015-06-21 17:34:45 »

I wrote a very basic TmxMapRenderer for SilenceEngine.



Does rendering of image and tile layers with complete support for transparency.

Offline KudoDEV

JGO Ninja


Medals: 79
Exp: 6 years


Game Dev Hobbyist


« Reply #2415 - Posted 2015-06-22 02:11:18 »

Finally decided to start working on a asset manager for my game dev suite:

packs images for use in my game engine.

Next I will work on a model loader and animation viewer. (pretty much time to play Barbie)

Click to Play

Offline Slyth2727
« Reply #2416 - Posted 2015-06-22 03:37:23 »

I finally took my first steps into operating system development, my i686-elf cross compiler is being built as I type this on my desktop which is now running Ubuntu on my second hard drive. I'm excited for this, it seems incredibly interesting and I like working in low level code (or, at least I think I do. We'll see in a few days if I actually like it).

I'm also still working on my new game! I'm just coding here and there whenever I find the time, I like doing it like this instead of forcing myself to sit for hours and code. Let's hope I finally can get something done!

I highly HIGHLY suggest getting used to the nix command line and using an actual linux operating system, like Gentoo or Arch. None of that Ubuntu crap. I personally suggest Arch. Yes, it's difficult to install for newbies, but that's a good thing. You have to be absolutely solid with the CLI.
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2417 - Posted 2015-06-22 10:53:29 »

I stick to Ubuntu. But you certainly don't learn much about the linux CLI that way.

In the past 24 hours I worked on content for my medieval sim, and defined (in CSV) a few new diseases and curses. I also had more ideas for the dialog system and the tasks and opportunities system ("quests" just sounds wrong to me).

On the programming front, I got the the player sprite moving round in response the arrow keys and rotating to face the right direction. I know, pretty basic, but it is nice to see it working in my new stripped down version of my code. I must have spent half an hour bumping into trees, because it is just so amazing to bump into trees Smiley

I did a quick count of recent threads on JGO, and about 50% were graphics-related. Bah, graphics... waste of time!

Offline Opiop
« Reply #2418 - Posted 2015-06-22 13:12:56 »

I'll probably stick to Ubuntu for now solely because I have everything set up and it works. Maybe sometime I'll end up going full *Nix (I.E., no Windows) as I've come to appreciate it a lot more in the past few years, but that will probably only happen when Steam has more games available. Like Insurgency.... and...

Basically just Insurgency.

I do use the CL a lot though, I've been trying to almost exclusively use it for all my file operations just so I can get used to using it and learn all the commands.

Anyway, I'm still following the Bare Bones tutorial and I was just getting terminal "scrolling" implemented before I passed out for the night. Something was going wrong and it wasn't actually working, but I guess I'll just have to figure it out after work! I'm still very intimidated by all the low level linking and boot code, but the kernel stuff (at least for now) isn't too much.
Offline TritonDreyja
« Reply #2419 - Posted 2015-06-22 16:50:29 »

I started a campaign for my indie team...

Click to Play


And also made this for fun... this mob is really trippy looking



Is this suitable for a flagship ad perhaps?
Offline Opiop
« Reply #2420 - Posted 2015-06-22 19:26:43 »

CSS is driving me crazy at work today. I have an inline style which hides a div until some JS then shows it. Except it never shows. I can't seem to override the inline styling, which is driving me crazy because I do it at about 30 other points in my page successfully.

*Grumble grumble* more ranting about how much I hate front end web development *Grumble grumble*
Offline SHC
« Reply #2421 - Posted 2015-06-23 09:10:27 »

I have just programmed a small animation to Blox that is played before the level is changed.

GIF: 5.2 MB

Click to Play


Gfycat video | Imgur Page

This looks good right? Time to model some enemies.

P.S.: The quality loss is due to the GIF compression by LICECap, it looks good in the game.

Offline theagentd
« Reply #2422 - Posted 2015-06-23 10:09:46 »

Going home from Italy. I'm posting this from a plane!

Myomyomyo.
Offline princec

« JGO Spiffy Duke »


Medals: 1128
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #2423 - Posted 2015-06-23 10:24:30 »

First JGO Mile High Club entry hm?

Cas Smiley

Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #2424 - Posted 2015-06-23 13:35:42 »

First JGO Mile High Club entry hm?

Cas Smiley

Click to Play

Hey, you! Back to work
Offline TritonDreyja
« Reply #2425 - Posted 2015-06-23 17:37:20 »

Today i finally condensed the head of a concept mob into a sprite



*nods head*

EDIT:

Or perhaps this is cooler...

Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #2426 - Posted 2015-06-23 17:59:45 »

@TritonDreyja
I like the 2nd version a bit more Smiley

How am I? Tough question, since emotions are confusing as heck Tongue
Offline Opiop
« Reply #2427 - Posted 2015-06-23 18:12:19 »

I agree with PizzaCake, the second ones have more depth to them. Although the green one could use some more definition around it's mouth in my opinion.
Offline PlainBug
« Reply #2428 - Posted 2015-06-23 18:12:56 »

@TritonDreyja
I like the 2nd version a bit more Smiley

I think this depends on the background of the game.  Smiley

@TritonDreyja if you add a black pupil to the 1st version, the head probably will look improved..?   Cool

Offline J0
« Reply #2429 - Posted 2015-06-23 18:20:35 »

@TritonDreyja If I were you, I'd add a yellow version with sunglasses on Cool

Pages: 1 ... 79 80 [81] 82 83 ... 215
  ignore  |  Print  
 
 

 
Riven (203 views)
2019-09-04 15:33:17

hadezbladez (4939 views)
2018-11-16 13:46:03

hadezbladez (1818 views)
2018-11-16 13:41:33

hadezbladez (5216 views)
2018-11-16 13:35:35

hadezbladez (1027 views)
2018-11-16 13:32:03

EgonOlsen (4400 views)
2018-06-10 19:43:48

EgonOlsen (5232 views)
2018-06-10 19:43:44

EgonOlsen (2975 views)
2018-06-10 19:43:20

DesertCoockie (3878 views)
2018-05-13 18:23:11

nelsongames (4310 views)
2018-04-24 18:15:36
Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!