SauronWatchesYou
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Reply #2400 - Posted
2015-06-19 23:23:59 » |
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Actually slept a lot of the day  I've messed up my sleeping schedule big time. I'm about 6 hours behind so i'll be coding until morning 
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Hey, you! Back to work
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Slyth2727
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Reply #2401 - Posted
2015-06-19 23:45:56 » |
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I'm using the Fridrich method  2 look OLL and 2 look PLL, you? I'm still a huge noob, I haven't touched the cube in a few days so I hopefully have them stored in muscle memory Fridrich, 2LLL. Good luck  I'm hoping to compete soon, just need to find a competition near me. I'm not expecting to do very well, just going for the experience. It's a great community!
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DavidBVal
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Reply #2402 - Posted
2015-06-20 00:18:28 » |
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Implemented a combat log. 
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Games published by our own members! Check 'em out!
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KudoDEV
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Reply #2403 - Posted
2015-06-20 15:04:11 » |
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Worked on my game dev suite some more. Implemented clothing and finished my animation setup: ( gyazo fps sucks)
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MrPizzaCake
Senior Devvie    Medals: 8Exp: 3 years
Hello, another wonderful human being :)
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Reply #2404 - Posted
2015-06-20 18:02:04 » |
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@KudoDEV Is that axe going through his hand? Ouchie, seems painful 
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How am I? Tough question, since emotions are confusing as heck 
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EgonOlsen
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Reply #2405 - Posted
2015-06-20 19:31:56 » |
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Tried to add some variety to enemies by adding "evil" versions of four enemy types. The image shows the "evil" goblin (the brown one) and the normal goblin (the green one). The evil variants do a little more damage and take a little less. 
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Drenius
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Reply #2406 - Posted
2015-06-20 19:41:59 » |
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On a sidenote, this thread has it's first anniversary today!
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SauronWatchesYou
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Reply #2407 - Posted
2015-06-20 19:44:54 » |
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On a sidenote, this thread has it's first anniversary today!

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Hey, you! Back to work
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DavidBVal
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Reply #2408 - Posted
2015-06-20 22:02:49 » |
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Tried to add some variety to enemies by adding "evil" versions of four enemy types. The image shows the "evil" goblin (the brown one) and the normal goblin (the green one). The evil variants do a little more damage and take a little less.
Reminds me so much of Kunark-era everquest... Nostalgia! I wanna try that 
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Games published by our own members! Check 'em out!
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SauronWatchesYou
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Reply #2410 - Posted
2015-06-20 23:32:47 » |
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Heads up, link is broke. Gives %22http
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Hey, you! Back to work
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Opiop
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Reply #2412 - Posted
2015-06-21 06:43:15 » |
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I finally took my first steps into operating system development, my i686-elf cross compiler is being built as I type this on my desktop which is now running Ubuntu on my second hard drive. I'm excited for this, it seems incredibly interesting and I like working in low level code (or, at least I think I do. We'll see in a few days if I actually like it).
I'm also still working on my new game! I'm just coding here and there whenever I find the time, I like doing it like this instead of forcing myself to sit for hours and code. Let's hope I finally can get something done!
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NegativeZero
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Reply #2413 - Posted
2015-06-21 07:58:14 » |
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I made a tree 
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SHC
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Reply #2414 - Posted
2015-06-21 17:34:45 » |
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I wrote a very basic TmxMapRenderer for SilenceEngine.  Does rendering of image and tile layers with complete support for transparency.
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KudoDEV
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Reply #2415 - Posted
2015-06-22 02:11:18 » |
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Finally decided to start working on a asset manager for my game dev suite: packs images for use in my game engine. Next I will work on a model loader and animation viewer. (pretty much time to play Barbie)
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Slyth2727
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Reply #2416 - Posted
2015-06-22 03:37:23 » |
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I finally took my first steps into operating system development, my i686-elf cross compiler is being built as I type this on my desktop which is now running Ubuntu on my second hard drive. I'm excited for this, it seems incredibly interesting and I like working in low level code (or, at least I think I do. We'll see in a few days if I actually like it).
I'm also still working on my new game! I'm just coding here and there whenever I find the time, I like doing it like this instead of forcing myself to sit for hours and code. Let's hope I finally can get something done!
I highly HIGHLY suggest getting used to the nix command line and using an actual linux operating system, like Gentoo or Arch. None of that Ubuntu crap. I personally suggest Arch. Yes, it's difficult to install for newbies, but that's a good thing. You have to be absolutely solid with the CLI.
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ags1
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Reply #2417 - Posted
2015-06-22 10:53:29 » |
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I stick to Ubuntu. But you certainly don't learn much about the linux CLI that way. In the past 24 hours I worked on content for my medieval sim, and defined (in CSV) a few new diseases and curses. I also had more ideas for the dialog system and the tasks and opportunities system ("quests" just sounds wrong to me). On the programming front, I got the the player sprite moving round in response the arrow keys and rotating to face the right direction. I know, pretty basic, but it is nice to see it working in my new stripped down version of my code. I must have spent half an hour bumping into trees, because it is just so amazing to bump into trees  I did a quick count of recent threads on JGO, and about 50% were graphics-related. Bah, graphics... waste of time!
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Opiop
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Reply #2418 - Posted
2015-06-22 13:12:56 » |
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I'll probably stick to Ubuntu for now solely because I have everything set up and it works. Maybe sometime I'll end up going full *Nix (I.E., no Windows) as I've come to appreciate it a lot more in the past few years, but that will probably only happen when Steam has more games available. Like Insurgency.... and...
Basically just Insurgency.
I do use the CL a lot though, I've been trying to almost exclusively use it for all my file operations just so I can get used to using it and learn all the commands.
Anyway, I'm still following the Bare Bones tutorial and I was just getting terminal "scrolling" implemented before I passed out for the night. Something was going wrong and it wasn't actually working, but I guess I'll just have to figure it out after work! I'm still very intimidated by all the low level linking and boot code, but the kernel stuff (at least for now) isn't too much.
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TritonDreyja
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Reply #2419 - Posted
2015-06-22 16:50:29 » |
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I started a campaign for my indie team... And also made this for fun... this mob is really trippy looking  Is this suitable for a flagship ad perhaps?
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Opiop
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Reply #2420 - Posted
2015-06-22 19:26:43 » |
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CSS is driving me crazy at work today. I have an inline style which hides a div until some JS then shows it. Except it never shows. I can't seem to override the inline styling, which is driving me crazy because I do it at about 30 other points in my page successfully.
*Grumble grumble* more ranting about how much I hate front end web development *Grumble grumble*
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SHC
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Reply #2421 - Posted
2015-06-23 09:10:27 » |
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I have just programmed a small animation to Blox that is played before the level is changed. GIF: 5.2 MBGfycat video | Imgur PageThis looks good right? Time to model some enemies. P.S.: The quality loss is due to the GIF compression by LICECap, it looks good in the game.
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theagentd
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Reply #2422 - Posted
2015-06-23 10:09:46 » |
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Going home from Italy. I'm posting this from a plane!
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Myomyomyo.
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princec
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Reply #2423 - Posted
2015-06-23 10:24:30 » |
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First JGO Mile High Club entry hm? Cas 
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SauronWatchesYou
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Reply #2424 - Posted
2015-06-23 13:35:42 » |
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First JGO Mile High Club entry hm? Cas 
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Hey, you! Back to work
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TritonDreyja
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Reply #2425 - Posted
2015-06-23 17:37:20 » |
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Today i finally condensed the head of a concept mob into a sprite  *nods head* EDIT: Or perhaps this is cooler... 
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MrPizzaCake
Senior Devvie    Medals: 8Exp: 3 years
Hello, another wonderful human being :)
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Reply #2426 - Posted
2015-06-23 17:59:45 » |
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@TritonDreyja I like the 2nd version a bit more
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How am I? Tough question, since emotions are confusing as heck 
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Opiop
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Reply #2427 - Posted
2015-06-23 18:12:19 » |
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I agree with PizzaCake, the second ones have more depth to them. Although the green one could use some more definition around it's mouth in my opinion.
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PlainBug
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Reply #2428 - Posted
2015-06-23 18:12:56 » |
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@TritonDreyja I like the 2nd version a bit more I think this depends on the background of the game.  @TritonDreyja if you add a black pupil to the 1st version, the head probably will look improved..? 
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J0
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Reply #2429 - Posted
2015-06-23 18:20:35 » |
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@TritonDreyja If I were you, I'd add a yellow version with sunglasses on 
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