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  What I did today  (Read 3539230 times)
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Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #2340 - Posted 2015-06-10 21:56:20 »

Had a (mostly) relaxing day off from anything. Stayed in bed, played some games with a few friends and cuddled my cat persecutioncomplex. Back to coding/learning tomorrow! Smiley

Hey, you! Back to work
Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #2341 - Posted 2015-06-11 03:01:31 »

Been learning hopfield & feed forward neural networks for a few weeks now, this stuff has a pretty big learning curve.

I've also dualbooted my machine with ubuntu+gnome and windows 10. Windows 10 gets a 1TB HDD for gaming and Ubuntu gets a 60GB SSD for coding (everything's remote anyway Smiley). Then there's a 320GB HDD for the bootloader and swapping files... I've been using gnome+ubuntu for a few months and I love it too much to leave, but I want those good ol windows games (that I never play  persecutioncomplex)

Offline kingroka123
« Reply #2342 - Posted 2015-06-11 03:20:35 »

I had fun uninstalling and reinstalling my nvidia drivers because the Nvidia control panel wouldn't open. All fixed now  Grin
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #2343 - Posted 2015-06-11 09:49:48 »

I learnt about the Y' Cb Cr colour space, and used to modify saturation:





I'm gonna have a little play around to see what other neat effects I can get with Y' Cb Cr.
If anyone cares, heres the GLSL I used to do this.

EDIT: Woooooo, 100 medals. Thanks @CommanderKeith

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2344 - Posted 2015-06-11 10:22:25 »

Started adding Rule objects to my Entity objects in my new game Vangard. Vangard is exactly the same as my other project Fog, it's just different  Smiley

Offline Opiop
« Reply #2345 - Posted 2015-06-11 19:13:39 »

Today I was tasked by my boss to rewrite our entire data model system for a part of our website right after I finished writing all my frontend code on top of that old data model :/ To be fair, the old model relied on a lot of hard coded values and terrible mode systems, but it still sucks to have to rip up all your old (finished) work and re-do it. Oh well, at least this means he thinks I'm capable, that's a good sign!

However, this also means I have to deal with parsing XML. I just hope I can ease myself into the pain slowly.
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #2346 - Posted 2015-06-11 19:59:14 »

me vs. swig - 1:0

also got gcc on netbeans to fly. love that new fmod bindings. thanks to NateAustin again Smiley

\o/
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #2347 - Posted 2015-06-11 20:14:44 »

Enraged the internet last night by daring to be worried about the effect of Steam's new refund policy on income, spent much of today pouring water on the flames. Ended up blocking over 10,000 Twitter accounts, and then finally making the @puppygames account protected. So, well done, internet.

Cas Smiley

total biscuit uploaded his thoughts on that :
<a href="http://www.youtube.com/v/cPUToCNq-iAMmB9b5njVbA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/cPUToCNq-iAMmB9b5njVbA?version=3&amp;hl=en_US&amp;start=</a>
Offline philfrei
« Reply #2348 - Posted 2015-06-11 21:14:47 »

Got bit by the temptation of being able to "complete" something quickly -- and wrote and posted a tutorial on using Perlin noise with 2D maps. http://www.java-gaming.org/topics/2d-terrain-maps-for-side-scrollers-how-to-modulate-strata-with-perlin-noise/36254/view.html It seemed like we had a flurry of questions on the subject recently, so maybe it will help a bit.

However, I should probably instead try to stay focused on the longer-term and more important project of porting my audio to Android. Am also scheduled to write and submit the invoice on my database contract (using Microsoft Access & VBA). Another distraction, but at least it pays the rent.

music and music apps: http://adonax.com
Offline Opiop
« Reply #2349 - Posted 2015-06-11 21:21:25 »

2 hours later, I actually don't mind re-implementing our data model. It's messy work, but honestly C# has one of the best XML parsing that I've used so it's fairly painless. Tomorrow morning hopefully I'll be able to polish off the first phase of the new model and then maybe it'll even run!

But for now it's time to go home and just... relax. Yes.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Opiop
« Reply #2350 - Posted 2015-06-12 02:32:52 »

http://www.gfycat.com/UnkemptUnkemptHypsilophodon

This is the result of adding some drawable objects to a queue list, then popping them off the list and adding them to the main list of drawables which represents the actual active objects in the world. Oddly enough, if I just add them straight to the main list and skip the queue all together this doesn't happen. I'm using lambdas and streams to execute all my looping actions, maybe they are slower than I thought?
Offline theagentd
« Reply #2351 - Posted 2015-06-12 14:44:24 »

Added accurate depth of field based on camera parameters, improved the grass simulation performance for large maps. The DoF is still unusable due to a GLSL compiler bug that causes the number of registers certain loops need to scale with the number of samples, which doesn't make sense at all. This in turn has a huge impact on the ability of the shader to hide latency, which in combination with the large blur filter of DoF and the big number of samples and texture cache misses causes performance to plummet. If I turn off inlining and place the sampling code in a separate function, I can get "decent" performance, but the overhead of 100+ function calls becomes the bottleneck instead. I've reported it to Nvidia, but frankly I don't have much hope.

Myomyomyo.
Offline Opiop
« Reply #2352 - Posted 2015-06-12 18:53:26 »

Stage one of the new model system for the company website is done! I've got three more hours today, maybe I could finish off my entire project. That would be amazing.
Offline pitbuller
« Reply #2353 - Posted 2015-06-12 18:57:38 »

Upgraded our project to UE4.8. Everything seems to be going to right direction.
Offline Dev Crucio

Senior Devvie


Medals: 9
Projects: 1
Exp: 9 years


CaveGear


« Reply #2354 - Posted 2015-06-12 20:04:17 »

Some Art, Some Animations and a lot of Client-Server Code Smiley

Click to Play

Twitch - See me developing CaveGear Smiley
Offline Slyth2727
« Reply #2355 - Posted 2015-06-12 21:45:07 »

Broke my 3x3 personal best, 16.07 seconds. Leaving on vacation to the beach for two weeks tomorrow as well. Cya guys Smiley
Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #2356 - Posted 2015-06-12 21:49:55 »

Broke my 3x3 personal best, 16.07 seconds. Leaving on vacation to the beach for two weeks tomorrow as well. Cya guys Smiley

I need to go and find my rubik cubes! Shocked

Hey, you! Back to work
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2357 - Posted 2015-06-12 22:10:29 »

I spent the evening cleaning up my code. Moving classes around, defining some new interfaces, and making a completely clean split between the game logic and the graphics code.

Offline philfrei
« Reply #2358 - Posted 2015-06-13 07:47:35 »

The day included some Android tutorial work. The project I am doing (via "learning Android" by Marko Gargenta) is a client for a Twitter-like service. The lesson today was about "Fragments".

Also spent some more time with my audio library port. I spent a considerable amount of time writing a series of library wrappers, progressively adding more code. At a certain point, I used up my allotted time and had to get to other things.

On one of those "other things" I ended up blocking, and wasting time playing online Boggle (wordsplay.net) and reading HuffPost articles instead of working. It is a weird thing--having to force oneself to stop one thing to do another, and then wasting time instead of doing the other, when you could be doing the first thing!!

So, even though I need to get to sleep for my Saturday job (a 9-5 stint at a music store), I just an hour ago went back to the Android audio project.

Success!! Found and fixed a couple problems and I now have a reasonable, working AudioWrapper class. Now, there's still some features I haven't tested. (If insomnia sets in, you know where I'll be.) But the prospects are promising. I did a test and the class I was most worried about (ConcurrentSkipListSet) is supported, at least in the current iteration of Android. I don't know yet how far back I can go to earlier Android versions. Something to check after work tomorrow.

music and music apps: http://adonax.com
Offline Opiop
« Reply #2359 - Posted 2015-06-13 12:07:28 »

philfrei I think we have the same Android book! Is it on the lighter side in terms of pages and have what looks like a planet on the front covered in app icons? That's a good book, congrats on your success! And I'm almost jealous of your music shop job, I would love to work at a music shop.
Offline ryukujinishi

Senior Devvie


Medals: 12
Projects: 2



« Reply #2360 - Posted 2015-06-13 16:20:41 »

Finally making the transition to LWJGL(3). Been spending the past week trying to get used to the bindings and various inner workings of OpenGL and GLSL. It's painful so far, but that could be a good thing I suppose. I'm enjoying the process, it's new and unfamiliar. The potential performance and control I can eventually have will make all my frustration worth it in the end. Back to tutorials and documentation until I go to work to sell gas and overpriced items to customers!
Offline thedanisaur

JGO Knight


Medals: 59



« Reply #2361 - Posted 2015-06-14 09:40:22 »

Developed a much more robust and complex input system. Originally had 3 classes input/mouse/keyboard with flags that polled every frame. Now I have 7 classes, the ability to map keys using text files, different contexts which allow me to enable/disable certain actions as needed(menus, game states,  etc..), can have repeated or single fire actions, and instead of polling every frame and sending the states through the game I set callbacks to fire for in-game processes.

Still need to work out how I'm going to implement the processes as it could get really out of hand, but not bad so far.

Every village needs an idiot Cool
Offline Dev Crucio

Senior Devvie


Medals: 9
Projects: 1
Exp: 9 years


CaveGear


« Reply #2362 - Posted 2015-06-14 19:06:47 »

Designed the Gui for my Game, the Gui change is animated and the code to add a new Gui is really short Smiley

The text in the lower field is random upon Start


Twitch - See me developing CaveGear Smiley
Offline Drae

Senior Newbie


Medals: 4
Exp: 6 years



« Reply #2363 - Posted 2015-06-14 21:25:27 »

Today I added Particle Effects, Animations, Dynamic Lighting and 2.5D Tile Textures.

The game I am working on is a RTS-CityBuilder, Multiplayer and NPC AI is already functioning and its written in pure Java2D.


Offline philfrei
« Reply #2364 - Posted 2015-06-14 22:14:22 »

philfrei I think we have the same Android book! Is it on the lighter side in terms of pages and have what looks like a planet on the front covered in app icons? That's a good book, congrats on your success! And I'm almost jealous of your music shop job, I would love to work at a music shop.

@opiop65 -- I think I have a different book. Do you like yours, do you recommend it? What is the title, and who is the author? I'd be interested in swinging over to an alternate text if it is a good one.

The one I have has an Owl on the cover--one of those standard O'Reilly books with an animal picture. The exact, full, title is "Learning Android -- Develop Mobile Apps Using Java and Eclipse" by Marko Gargenta & Masumi Nakamura. It started off very strong, I thought, with a nice balance between background info and tutorial. But as we get further into the app we are building, it is becoming more tutorial specific and and the background explanations are not as well developed as before. Also, the book has a significant amount of errata. I don't think I'd have been able to figure out how to get things to work without keeping the errata website page open while reading. Today, if I get past other chores (and don't get totally immerse in Warriors vs Cavaliers), I get into the section called "Intents, Action Bar, and more".

The music shop job is relatively mellow. It doesn't pay as well as contract programming, that is for sure, but it a nice change of pace. I'm only there one day a week (Saturday) and it helps keep me connected to my music community. Slowly, business has been tapering off. Not sure how much longer the owner will go before cutting more worker hours and whether or not I will be on the chopping block.

music and music apps: http://adonax.com
Offline J0
« Reply #2365 - Posted 2015-06-14 22:40:23 »

That's awesome what you guys can do in less time than I can actually eat glue persecutioncomplex

Offline philfrei
« Reply #2366 - Posted 2015-06-15 04:55:00 »

The "event system" for the audio library works in Android now. The test was of a "SoundField" object -- a sort of wind chime: the system schedules forward, progressively, onto future random sound frames, trigger events to a synthesizer that plays a chime. (The sounds being triggered could also be a set of Clips.)

I also tracked down a couple problems in the "OnDestroy()" including lack of a clean audio thread shut off and resulting buggy shut down.

Still, I'm new with Android, and don't have units yet for testing. It would be nice to know how much cpu the code is uses on a device and how far back I can go on older Android versions. Does simply changing the "minSdkVersion" setting to something lower affect compilation? I set it to 15, but the project builds to 22. It could well be that this code only works on 22. So weak! I haven't even looked yet at how to package the file for someone else to try it out.

Will continue with the tutorials.

music and music apps: http://adonax.com
Offline PocketCrafter7

Senior Devvie


Medals: 6
Projects: 2
Exp: 2 years


One man's bug is another man's feature


« Reply #2367 - Posted 2015-06-15 06:29:13 »

Getting started with particle effects, creating some patterns for now Grin

Click to Play

Nothing is difficult in this world. It is just how you look at it.
Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #2368 - Posted 2015-06-15 08:06:01 »

Getting started with particle effects, creating some patterns for now Grin

Click to Play


Ooo preeeeetty

-

Spent most of yesterday learning Rubik cube algorithms to get faster, damn you Slyth2727 Emo I have most of them down now Smiley

Hey, you! Back to work
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #2369 - Posted 2015-06-15 21:06:46 »

Got zoom working on top-down model visualiser (game?), and got my observer (player?) entity moving round and bumping into stuff.

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