Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (769)
Games in Android Showcase (230)
games submitted by our members
Games in WIP (855)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 ... 53 54 [55] 56 57 ... 206
  ignore  |  Print  
  What I did today  (Read 2903075 times)
0 Members and 5 Guests are viewing this topic.
Offline KudoDEV

JGO Ninja


Medals: 79
Exp: 6 years


Game Dev Hobbyist


« Reply #1620 - Posted 2015-02-06 13:39:09 »

Started working on textures for my game.

Tell me what you think!

(Shrunk version (incomplete (first texture I've made)))

Offline SHC
« Reply #1621 - Posted 2015-02-06 15:12:30 »

Drew this while waiting for my replacement HDD to arrive.



Wow I'm learning to draw.. Roll Eyes

Offline Ecumene

JGO Kernel


Medals: 197
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #1622 - Posted 2015-02-06 15:33:14 »

Drew this while waiting for my replacement HDD to arrive.

You're drawing with your brain
http://imgur.com/gallery/0O7P8gu

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline lcass
« Reply #1623 - Posted 2015-02-06 18:04:19 »

Ugh, Im going to dig out an old laptop over my holidays and learn to write kernels , should be fun. Ill share the results , and the crashes ofc
Offline KaiHH

JGO Kernel


Medals: 623



« Reply #1624 - Posted 2015-02-06 18:22:34 »

u the next Linus Torvalds?... Wink
Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #1625 - Posted 2015-02-06 18:31:03 »

u the next Linus Torvalds?... Wink

If so, I'll wait for the next Git and the next Kubuntu.

How am I? Tough question, since emotions are confusing as heck Tongue
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #1626 - Posted 2015-02-06 18:46:46 »

Wow I'm learning to draw.. Roll Eyes
or how to hold a hunters rifle Smiley .. that's gonna hurt
Offline Seiya02

JGO Coder


Medals: 7
Projects: 4
Exp: 5 years


No Text Here :x


« Reply #1627 - Posted 2015-02-06 18:48:20 »

Googled "java infinite biomes" because i wanted to know how to implement that fully, and well this was the first result: http://www.java-gaming.org/index.php?topic=31568.0

Didn't help me at all cause that's what i posted over a year ago Cheesy useless but somehow funny

Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #1628 - Posted 2015-02-06 19:14:00 »



That's how you hold a bazooka or a rocket launcher, not a rifle Cheesy

How am I? Tough question, since emotions are confusing as heck Tongue
Offline pitbuller
« Reply #1629 - Posted 2015-02-06 20:55:58 »

After seeing that rifleman picture I smiled happily that I live in country where every man goes to army.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline lcass
« Reply #1630 - Posted 2015-02-06 22:39:13 »

Implemented ship on ship collision into my game , with proper physics (IKR). Not an actual demo yet still just debug , ill share a little more when I actually have it fully functional and can show the utter destruction  persecutioncomplex
Anyway for now enjoy this little escape ship. Thanks to liquid nitrogen for redoing my sprites!
Offline Roquen

JGO Kernel


Medals: 518



« Reply #1631 - Posted 2015-02-07 13:15:58 »

Got a really good laugh out of this: http://upload.wikimedia.org/wikipedia/commons/1/1b/Linux_Distribution_Timeline.svg
Offline lcass
« Reply #1632 - Posted 2015-02-07 14:45:01 »

Thats why open source publically made os's are horrendous to manage ugh.
Offline CommanderKeith
« Reply #1633 - Posted 2015-02-07 16:31:39 »

It's funny that the graph doesn't include Android which is the most recognised brand and has the biggest install-base.
Perhaps Android is not included because it doesn't use GNU's GPL'ed software. Though it is based on the linux kernel.

Offline wessles
« Reply #1634 - Posted 2015-02-07 18:21:38 »


So apparently Ubuntu Christian Edition and Ubuntu Satanic Edition both exist Huh.
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #1635 - Posted 2015-02-07 19:49:42 »

finished another round on ssao, this time not just depth-darknening based on the depth buffer but also on normals, projections and whatnots.

have a dragon Smiley .. solid color -> +ssao -> +vertex-ao


also made it use MSAA. using the blitted linear-depth buffer is good enough most time but sometimes you get this ugly dark outlines along msaa-edges. averaging RG packed normals in a msaa buffer is just not working Wink :


using msaa :


plain :


with msaa :


looking into HBAO next Smiley

o/
Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #1636 - Posted 2015-02-07 21:06:43 »


Dual-boot both and confuse people. Or do a two-face thing and flip a coin every time you boot to decide which one you're going to use.

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1637 - Posted 2015-02-07 22:09:21 »

This (2):



Cheers,

Kev

Offline Jervac
« Reply #1638 - Posted 2015-02-08 04:20:46 »

Learning about raycasting
Click to Play

EDIT: This was done using a 2D game library
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #1639 - Posted 2015-02-08 04:29:13 »

Learning about raycasting

Have you seen this? http://www.playfuljs.com/a-first-person-engine-in-265-lines/
Offline lcass
« Reply #1640 - Posted 2015-02-08 13:14:33 »

Basically about to smash my head against a wall over this bloody algortihm , but still here is an example of when it works as it should (somewhat)
Click to Play

Rotation doesnt work, sometimes random tiles will be destroyed , sometimes the tiles will slide straight through each other , sometimes for a magical reason tiles wont be rendered and its all been caused by this I dont even...
If anyone would like to help out a poor and stressed lcass please take a gander at his collision detection.
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
if (check_collision(a, coreship)) {
               Ship attacking = coreship;
               for(int ax =0;ax< a.collision.length;ax++){
                  Vertex2d corner = a.collision[ax].whole();
                  corner.add2(core.G.revert_coordinates(a.absolute_position.xy()));
                  corner.sub(new Vertex2d(32,0,0,0));
                  for(int at = 0;at < attacking.collision.length;at++){
                     Vertex2d attacker = attacking.collision[at].whole();
                     attacker.add2(core.G.revert_coordinates(attacking.absolute_position));
                     attacker = com.lcass.util.Util.rotate(attacker, attacking.rotpoint, attacking.rotation);
                     attacker = com.lcass.util.Util.rotate(attacker, a.rotpoint, -a.rotation);
                     
                     if(((attacker.x >= corner.x) && (attacker.x <= corner.u))|| ((attacker.u >= corner.x) && (attacker.u <= corner.u))){
                       
                        if(((attacker.y >= corner.y) && (attacker.y <= corner.v))|| ((attacker.v >= corner.y) && (attacker.v <= corner.v))){
                           a.damage(a.collision[ax].div(32), 100);
                           coreship.damage(attacking.collision[at].div(32), 100);
                           
                        }
                     }
                  }
               }
            }
Offline Olo

JGO Coder


Medals: 15
Projects: 3
Exp: 5 years


Metaphysical solipsism AFFIRMS your existence


« Reply #1641 - Posted 2015-02-08 15:48:11 »

Been trying to fix my old iMac Intel iSight the whole day. Yesterday, i shut it down, unplugged it and placed it on the floor because i wanted to clean my desk. After reconnecting it wouldn't even boot. No chime no fans no lights, nothing. Checked the psu-fine , nothing fried. Blew the dust away and reassembled it. Tried again. Still no boot.

-Can you fix it?
-No, I can't. But I can bypass it with one of these.
Offline Gibbo3771

JGO Kernel


Medals: 128
Projects: 5
Exp: 1 year


Currently inactive on forums :(


« Reply #1642 - Posted 2015-02-08 17:32:37 »

@Icass

Considered using some sort of physics engine like Box2D? If you are making a spaceship based game, it makes life much easier and you can do some pretty impressive stuff with very little code (physics simulated particles ftw).

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline lcass
« Reply #1643 - Posted 2015-02-08 17:43:47 »

I like the challenge , plus it is more dynamic , I think.
Offline lcass
« Reply #1644 - Posted 2015-02-08 21:34:59 »

You know when you have a horrendously annoying bug and it turns out to just be a trivial mistake , in this case I failed to re ad the rotation coordinate to my variables ...
IT WORKS! AFTER MANY HOURS OF PAIN IT WORKS!
Click to Play

Click to Play

There is still some random tile deletion but ill handle that later.
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1645 - Posted 2015-02-08 22:51:09 »

This 3:

<a href="http://www.youtube.com/v/7gF46pu8dJA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/7gF46pu8dJA?version=3&amp;hl=en_US&amp;start=</a>

Cheers,

Kev

Offline Riven
Administrator

« JGO Overlord »


Medals: 1356
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1646 - Posted 2015-02-09 13:35:28 »

Fighting suddenly incredibly unstable mysql service - I repaired 3 tables already Cranky

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline lcass
« Reply #1647 - Posted 2015-02-09 23:23:03 »

I have a joch.

Why did the programmer die of exhaustion? He went to have a shower and the shower gel said rinse dry repeat.
Offline theagentd
« Reply #1648 - Posted 2015-02-10 03:15:56 »

Rewrote my texture streaming to accommodate a few new things based on my findings in this thread: http://www.java-gaming.org/topics/files-on-your-harddrive-can-be-mapped-and-passed-directly-into-textures-buffers/35504/msg/336278/view.html#msg336278. I ended up not using mapped files, but I did rewrite it to use FileChannels instead of InputStreams, which should give a decent performance boost anyway. The biggest change lies in how textures can be sourced now. Before the streamer simply looked in a directory you specified, which got awfully messy once you had 50 textures or so. Now it's possible to put the textures multiple folders and also to pack together textures into a single massive file, and feed the streamer a TextureSource object for that folder/file, and tadaa, the streamer can magically find them!

Myomyomyo.
Offline Slyth2727
« Reply #1649 - Posted 2015-02-10 04:33:21 »

Started on a new one. Didn't have much time; Only about an hour due to school and work but it's a start. Programming related, I started really working in a new game development job with Egghead Games. It's a great experience!

Pages: 1 ... 53 54 [55] 56 57 ... 206
  ignore  |  Print  
 
 

 
EgonOlsen (1642 views)
2018-06-10 19:43:48

EgonOlsen (1703 views)
2018-06-10 19:43:44

EgonOlsen (1155 views)
2018-06-10 19:43:20

DesertCoockie (1583 views)
2018-05-13 18:23:11

nelsongames (1183 views)
2018-04-24 18:15:36

nelsongames (1706 views)
2018-04-24 18:14:32

ivj94 (2514 views)
2018-03-24 14:47:39

ivj94 (1731 views)
2018-03-24 14:46:31

ivj94 (2812 views)
2018-03-24 14:43:53

Solater (952 views)
2018-03-17 05:04:08
Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!