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  What I did today  (Read 3540325 times)
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Offline Slyth2727
« Reply #1500 - Posted 2015-01-24 06:58:25 »

Finally correctly REd a key gen algorithm of a program... Golly that was a difficult one. I first tried reverse engineering it to C++ but then kinda gave up on that due to the low level operations on sub registers; Coded it in inline asm with a few C++ variables outside the assembly to make things easier. Worked well. This was a harder keygenme too, I'm proud of myself.
Offline Phased
« Reply #1501 - Posted 2015-01-24 07:32:32 »

Got into the windows insider program and a free copy of Windows 10, installed it on my Surface Pro 3 after having to hack an intel driver installer that specifically says not to install it on Windows 10 in the '.inf' file. Works fine though... For now...

That is a preview build, not the final build, so I hope you kept your windows key (or you could be dual booting I guess). Once Windows 10 is released, you will need to change back to your old Windows, and upgrade to windows 10.

All windows 7 and 8 users will be able to upgrade to Windows 10 for free for the first year of its release.
Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #1502 - Posted 2015-01-24 18:39:11 »

so I hope you kept your windows key (or you could be dual booting I guess). Once Windows 10 is released, you will need to change back to your old Windows, and upgrade to windows 10.

It's all on the recovery partition man, I'm fine. Wink

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Olo

JGO Coder


Medals: 15
Projects: 3
Exp: 5 years


Metaphysical solipsism AFFIRMS your existence


« Reply #1503 - Posted 2015-01-25 10:54:54 »

Converting my game to ECS, which allows me to do this.
Trying to figure out lighting now -> the tiles are loose entities
Click to Play

-Can you fix it?
-No, I can't. But I can bypass it with one of these.
Offline Omnicrola

Senior Newbie


Exp: 1 year



« Reply #1504 - Posted 2015-01-26 00:41:42 »

Finished my Authorization server, and implemented the HTTP/XML protocol for transferring data between the DB server and the Region server. So now the client Authenticates, gets the address of the region server, connects, and you can..... stare at some terrain.
Offline CopyableCougar4
« Reply #1505 - Posted 2015-01-26 04:51:22 »

I made a ninepatch utility class that so far works beautifully, (http://pastebin.java-gaming.org/2b7d5409a1810), and worked on a really simple scene-based rendering system, which allows scenes to be created with ease (I don't use game engines)

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public class LoginScreen extends Scene {
   
   public void init(GLEngine engine) {
      Image image = new Image("space.png");
      image.setPosition(new Vector(0, 0));
      image.setSize(new Vector(1280, 720 - 24));
      addSprite(1, image);
      Button button = new Button("Login");
      button.setPosition(new Vector(50, 50));
      button.setSize(new Vector(120, 40));
      addSprite(2, button);
      engine.loadFont("Consolas.ttf", 14);
      super.init(engine);
   }

}


Edit: I didn't want to double-post but I did some more stuff today.

Today I made a simple bbcode parser that takes stuff like
[ b ][ i ][ u ]Wel[ /u ][ c=red ]co[ a=google.com ]me[ /a ][ /c ][ /i ][ /b ]
(without the spaces around tags of course) and determines which sections are links, colored, underlined, bold, and italicized Smiley

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #1506 - Posted 2015-01-26 19:48:30 »

did another round on "distributing points on a sphere" but was looking for a way to get them inside the sphere, uniformly - but failed... uniform surface + random distance seems to good enough tho'.













Offline cylab

JGO Kernel


Medals: 195



« Reply #1507 - Posted 2015-01-26 20:52:20 »

Implemented a texture bombing shader to try out Synthclipse:

<a href="http://www.youtube.com/v/bFUP3qpy_50?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/bFUP3qpy_50?version=3&amp;hl=en_US&amp;start=</a>

Mathias - I Know What [you] Did Last Summer!
Offline Ashedragon

JGO Coder


Medals: 27
Projects: 1
Exp: 4 years


The best person you could possibly be is yourself.


« Reply #1508 - Posted 2015-01-26 21:50:53 »

did another round on "distributing points on a sphere" but was looking for a way to get them inside the sphere, uniformly - but failed... uniform surface + random distance seems to good enough tho'.

Those are insanely cool. If they were 3840x1080 wallpapers I would have them in an instant. Amazing work!

boo
Offline theagentd
« Reply #1509 - Posted 2015-01-26 21:54:29 »

Finally implemented my order-independent transparency algorithm into We Shall Wake. Looks pretty great.

Before:

Note specifically that the smoke "cube" looks hollow, and that the huge triangles are completely incorrectly sorted.

After:

Smoke in the cube is correctly sorted, so only the surface of the smoke cube is visible. The triangles are also correctly blended with the smoke, and it's easy to see where they disappear into the smoke.

Myomyomyo.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline cylab

JGO Kernel


Medals: 195



« Reply #1510 - Posted 2015-01-26 21:57:39 »

Is the red triangle transparent or are is the "look-through" effect an inevitable artifact with that method?

Mathias - I Know What [you] Did Last Summer!
Offline theagentd
« Reply #1511 - Posted 2015-01-26 23:01:08 »

The red triangle is transparent (I think alpha=0.8 in that picture), but it doesn't look perfect just yet. I'm trying to figure out if it's possible to improve it a bit. I have a few tricks, but they all have their drawbacks.

Myomyomyo.
Offline pitbuller
« Reply #1512 - Posted 2015-01-26 23:26:08 »

The red triangle is transparent (I think alpha=0.8 in that picture), but it doesn't look perfect just yet. I'm trying to figure out if it's possible to improve it a bit. I have a few tricks, but they all have their drawbacks.
Have you yet published paper from that technique. Looks absolute amazing.
Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #1513 - Posted 2015-01-26 23:48:34 »



Got an ad for an "adult store" on JGO...
I miss Project Wonderful and Ray's not-quite-a-perfect-loop-but-close-enough-to-annoy-you ad...

Offline JVallius
« Reply #1514 - Posted 2015-01-26 23:49:33 »

Not exactly today but during Global Game Jam weekend we created a submarine board game and an application(java script!) to support gameplay.


Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #1515 - Posted 2015-01-26 23:50:15 »

I miss Project Wonderful and Ray's not-quite-a-perfect-loop-but-close-enough-to-annoy-you ad...

Not quite a full revolution, but a rayvolution!
Offline Riven
Administrator

« JGO Overlord »


Medals: 1370
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1516 - Posted 2015-01-27 08:59:26 »



Got an ad for an "adult store" on JGO...
I miss Project Wonderful and Ray's not-quite-a-perfect-loop-but-close-enough-to-annoy-you ad...

Hm... I recently allowed Google Ads through Project Wonderful's ad-platform. I might have to reconsider opening the flood gates persecutioncomplex It, however, brings in enough dough to make JGO break even within six months or so persecutioncomplex

http://www.java-gaming.org/content/finance

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline pitbuller
« Reply #1517 - Posted 2015-01-27 09:27:16 »

Got an ad for an "adult store" on JGO...

I have always thought that those ads are based on your web history.

https://support.google.com/ads/answer/1634057?hl=en
Offline Riven
Administrator

« JGO Overlord »


Medals: 1370
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1518 - Posted 2015-01-27 09:31:12 »

Nobody really cares about such insinuations, really.

His "web history" might have revealed to Google he is in the "25 - 35y male" demographic, and that might have been enough to trigger such ads. I get ads for Java Developer jobs and a few trading companies that are after my vast accumulated wealth - I just have to invest a meager $350,000 - so I immediately enabled Google Ads on JGO to fund it. persecutioncomplex

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline NegativeZero

JGO Kernel


Medals: 346
Exp: 1 month or less


Zero but not.


« Reply #1519 - Posted 2015-01-27 09:59:03 »

His "web history" might have revealed to Google he is in the "25 - 35y male" demographic, and that might have been enough to trigger such ads.

I would say so. I've been getting ads for things such as Adventure Quest (yes, it still exists it seems!), Train Simulator, Clash of Clans, etc. despite not doing any form of casual or webgaming in years.

Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #1520 - Posted 2015-01-27 10:21:21 »

probably should be a "what I did last week", kept forgetting to post this here.

I made a cool 1:1 full sized mapwriter for RPC, so you can save hugenormious images of your maps for whatever crazy reason you have.

You should use the link and see the full size:
http://retropixelcastles.com/junk/devshots/Hunted-2015-01-24-1.png

[snip!]

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline cylab

JGO Kernel


Medals: 195



« Reply #1521 - Posted 2015-01-27 11:03:27 »

LOL. You could have saved yourself the link, because you are forcing the full size image on us anyway by embedding it Shocked  Kiss

Mathias - I Know What [you] Did Last Summer!
Offline Riven
Administrator

« JGO Overlord »


Medals: 1370
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1522 - Posted 2015-01-27 12:08:03 »

Ooooh, 7MB embedded PNG! Think of the children (with expensive mobile plans)!

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline lcass
« Reply #1523 - Posted 2015-01-27 17:01:34 »

Daym , thanks ray it's been a long time since ive actually seen an image scroll down my screen Cheesy
Offline theagentd
« Reply #1524 - Posted 2015-01-27 20:14:39 »

The red triangle is transparent (I think alpha=0.8 in that picture), but it doesn't look perfect just yet. I'm trying to figure out if it's possible to improve it a bit. I have a few tricks, but they all have their drawbacks.
Have you yet published paper from that technique. Looks absolute amazing.
Still working on that. Also, accidental medal. Enjoy. >___>

Myomyomyo.
Offline Mac70
« Reply #1525 - Posted 2015-01-27 21:47:03 »

Just implemented bogosort and bogobogosort sorting alghoritms: http://en.wikipedia.org/wiki/Bogosort (just for fun, naturally). Cheesy
Offline Slyth2727
« Reply #1526 - Posted 2015-01-27 22:44:14 »

The BF4 'hack' is almost done after months of work. I'm a happy person right now. Here's an album and one of the pics on it.

http://imgur.com/a/UhX4t



I've put a bunch of stuff into it, 3D esp for entities (supply boxes, grenades, missiles, etc), players, and vehicles. No recoil, no sway (breath), smooth aimbot (just for fun that one), proximity warning, and a bunch of other small stuff not shown on the menu. The GUI boxes are collapsible and can be dragged around. Keyboard shortcuts can be set for toggling if you don't want to click the buttons, input is captured via low level mouse and keyboard hooks in separate threads. All in all a successful and fun project. Will I release it? Of course not, I was doing it for fun Wink Maybe I'll release some of the source, but definitely not the reverse engineered classes. Besides if people wanted to find that, there are small, basic SDKs floating around the internet....
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #1527 - Posted 2015-01-28 06:15:05 »

Ooooh, 7MB embedded PNG! Think of the children (with expensive mobile plans)!

Blast! My evil plan has been discovered. Sad

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #1528 - Posted 2015-01-28 10:29:04 »

Blast! My evil plan has been discovered. Sad

Such evil, much sinister!

(Also, that medal was an accident)

How am I? Tough question, since emotions are confusing as heck Tongue
Offline lcass
« Reply #1529 - Posted 2015-01-28 18:46:41 »

Was the BF4 in a live game? If so thats incredibly impressive.
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