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  What I did today  (Read 3750641 times)
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Offline gzuzboey
« Reply #1200 - Posted 2014-12-21 01:41:26 »

Just did a simple logo for my game


Lol, It took me a while to figure what that actually said Grin
Tip: Try spacing out the letters, it will probably make it more readable.

YA BOI
Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #1201 - Posted 2014-12-21 01:42:34 »

Just did a simple logo for my game


NvsZPUnity doesn't really look good as a title in general. Maybe the project name, but not the title Wink

Offline death_angel
« Reply #1202 - Posted 2014-12-21 01:44:44 »

I already have a game called Ninjas vs Zombie Pirates... this is for the 3d version so NvsZP for the name and Unity for the game version name  Pointing

I am just a guy
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gzuzboey
« Reply #1203 - Posted 2014-12-21 01:49:50 »

I already have a game called Ninjas vs Zombie Pirates... this is for the 3d version so NvsZP for the name and Unity for the game version name  Pointing

How about NvsZP 3D Pointing

Imo, it doesn't make any sense why you have unity on the logo

YA BOI
Offline death_angel
« Reply #1204 - Posted 2014-12-21 01:52:47 »

Nope Unity is more related to the co-op mode


Edit: The game itself is called Ninjas vs Zombie Pirate - Unity

I am just a guy
Offline gzuzboey
« Reply #1205 - Posted 2014-12-21 01:53:36 »

Nope Unity is more related to the co-op mode


Way better Grin

YA BOI
Offline KudoDEV

JGO Ninja


Medals: 79
Exp: 6 years


Game Dev Hobbyist


« Reply #1206 - Posted 2014-12-21 02:01:48 »

Worked on personal game lib.

- Implemented wave data for geometry.
- shadowmap works in transparent textures now.


Example:
Click to Play

Offline SHC
« Reply #1207 - Posted 2014-12-21 09:27:31 »

Started to theme my website from Scratch (also moving it from Wordpress to Jekyll)



Also, I'm starting to write my LWJGL Tutorial Series with LWJGL3.

Offline Slyth2727
« Reply #1208 - Posted 2014-12-21 19:10:28 »

Oh what font is that SHC? It's very clean.
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 123
Projects: 15


★★★★★


« Reply #1209 - Posted 2014-12-21 20:25:41 »

Also, I'm starting to write my LWJGL Tutorial Series with LWJGL3.
Oh nice write up. Just a minor correction GLFW is a C library (not C++) and Disruptor is no longer a required dependancy and the jar will be removed from the package soon.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline superminer362

Senior Newbie


Medals: 3
Exp: 1 year



« Reply #1210 - Posted 2014-12-22 03:48:13 »

I prototyped 2D shadows. They're nice and fast.
Offline SHC
« Reply #1211 - Posted 2014-12-22 04:20:48 »

Oh nice write up. Just a minor correction GLFW is a C library (not C++) and Disruptor is no longer a required dependancy and the jar will be removed from the package soon.

Thanks, corrected it.

Offline SHC
« Reply #1212 - Posted 2014-12-22 15:18:55 »

Just designed a 404 error page for my website:



Also wrote second part of my LWJGL Tutorial Series, Window Callbacks.

Offline Riven
Administrator

« JGO Overlord »


Medals: 1371
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1213 - Posted 2014-12-22 20:56:24 »

Got inspired by basil_'s nested noise. Roll Eyes

I pondered, and decided to call it: drought (or... dried smudged clay).




As you can see, this is really powerful stuff. With little effort you get interesting patterns. It's a fair bit of fine tuning but due to the limited amount of code it's quite manageable. After applying diffuse lighting (simple N dot L) on the generated heightmap you get a good sense of the 'texture' of the material.

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         PerlinLayer createNoise(int octaves, float range) {
            PerlinNoise noise = new PerlinNoise();
            noise.offset(
               rndm.nextInt(rndmRange),
               rndm.nextInt(rndmRange),
               rndm.nextInt(rndmRange)
            );
            return new PerlinLayer(noise, octaves, 1.0f / range);
         }

         PerlinLayer ridgeTwister     = createNoise(4, 512.0f);
         PerlinLayer slopeTwisterX    = createNoise(8, 48.0f);
         PerlinLayer slopeTwisterY    = createNoise(8, 48.0f);
         PerlinLayer slopeTwisterZ    = createNoise(8, 48.0f);
         PerlinLayer rollingHills     = createNoise(2, 128.0f);
         PerlinLayer ridgeCreator     = createNoise(4, 256.0f);
         PerlinLayer sparseMultiplier = createNoise(4, 256.0f);

         float noise(float x, float y) {
            float z = PerlinNoiseUI.time;

            float dx = slopeTwisterX.getSmooth3D(x, y, z) * 8;
            float dy = slopeTwisterY.getSmooth3D(x, y, z) * 16;
            float dz = slopeTwisterZ.getSmooth3D(x, y, z) * 1;

            x += dx;
            y += dy;
            z += dz;

            float twister = ridgeTwister.getRough3D(x, y, z) * 128;
            float ridges  = ridgeCreator.getRough3D(x + twister, y - twister, z - twister);

            float valleyMultiplier = (0.5f + 0.5f * sparseMultiplier.getRough3D(x, y, z));
            return ridges * valleyMultiplier + rollingHills.getSmooth3D(x, y, z) * 0.33f;
         }


To give you a sense of the performance: a 512*512 map takes 175ms to render on my crappy workstation, using Java2D, performing noise calculations on the CPU.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline Drenius
« Reply #1214 - Posted 2014-12-22 20:59:43 »

@Riven: Looks a bit like crumpled paper...
Offline KudoDEV

JGO Ninja


Medals: 79
Exp: 6 years


Game Dev Hobbyist


« Reply #1215 - Posted 2014-12-23 02:02:43 »

EDIT: MESSED UP

Offline kingroka123
« Reply #1216 - Posted 2014-12-23 04:43:47 »

Just fixed the libgdx controller button mapping for a PS3 controller and I couldn't find it anywhere on the internet so I decided to post here for future refference: (tested on nyko controller):
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import com.badlogic.gdx.controllers.PovDirection;

// This code was modified for PS3 Controllers from http://www.java-gaming.org/index.php?topic=29223.0
// With thanks that is!

public class PS3Pad
{
    public static final int BUTTON_X = 2;
    public static final int BUTTON_O = 1;
    public static final int BUTTON_TRI = 0;
    public static final int BUTTON_SQR = 3;
    public static final int BUTTON_SELECT = 8;
    public static final int BUTTON_START = 9;
    public static final PovDirection BUTTON_DPAD_UP = PovDirection.north;
    public static final PovDirection BUTTON_DPAD_DOWN = PovDirection.south;
    public static final PovDirection BUTTON_DPAD_RIGHT = PovDirection.east;
    public static final PovDirection BUTTON_DPAD_LEFT = PovDirection.west;
    public static final int BUTTON_LB = 4;
    public static final int BUTTON_L3 = 8;//unknown / untested
    public static final int BUTTON_RB = 5;
    public static final int BUTTON_R3 = 9;//unknown / untested
    public static final int AXIS_LEFT_X = 1; //-1 is left | +1 is right ; actually right stick
    public static final int AXIS_LEFT_Y = 0; //-1 is up | +1 is down ; actually right stick
    public static final int BUTTON_LEFT_TRIGGER = 6; //value 0 to 1f
    public static final int AXIS_RIGHT_X = 3; //-1 is left | +1 is right ; actually left stick
    public static final int AXIS_RIGHT_Y = 2; //-1 is up | +1 is down ; actually left stick
    public static final int BUTTON_RIGHT_TRIGGER = 7; //value 0 to -1f
}
Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #1217 - Posted 2014-12-23 06:24:43 »

Just fixed the libgdx controller button mapping for a PS3 controller and I couldn't find it anywhere on the internet so I decided to post here for future refference: (tested on nyko controller):
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...


Am I able to use that?
I have been needing someone to map out a PS controller...

Is it sad that I still get a fright when the computer beeps at me...
Offline Roquen

JGO Kernel


Medals: 518



« Reply #1218 - Posted 2014-12-23 08:46:54 »

Got inspired by basil_'s nested noise. Roll Eyes
Domain deformation.  Nice picture BTW.
Offline kingroka123
« Reply #1219 - Posted 2014-12-23 08:57:21 »

(snip...)
Am I able to use that?
I have been needing someone to map out a PS controller...

Yep, wouldn't post it otherwise  Wink
Offline CopyableCougar4
« Reply #1220 - Posted 2014-12-24 01:27:23 »

Created a simplistic font renderer.

This renderer turns:
Quote
&& Greetings ## world // and steve
into
Quote
Greetings world and steve

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline HeroesGraveDev

JGO Kernel


Medals: 383
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #1221 - Posted 2014-12-24 01:41:22 »

Created a simplistic font renderer.

This renderer turns:
Quote
&& Greetings ## world // and steve
into
Quote
Greetings world and steve

Why not use a simplified version of markdown?

(eg: **bold**/__bold__ and *italic*/_italic_)

Offline CopyableCougar4
« Reply #1222 - Posted 2014-12-24 01:42:26 »

I just needed to throw together something quickly that could do bold, italics, and colors Smiley

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline KudoDEV

JGO Ninja


Medals: 79
Exp: 6 years


Game Dev Hobbyist


« Reply #1223 - Posted 2014-12-24 05:33:04 »

Started implementing my own GUI for my personal game dev library [;

Woowoo:
Click to Play

Offline The Lion King
« Reply #1224 - Posted 2014-12-24 06:57:03 »

-snip-

What the hell did I just watch

"You have to want it more than you want to breath, then you will be successful"
Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #1225 - Posted 2014-12-24 14:13:08 »

I shouted "Merry Christmas!" all over the Internet, except this site. Wait, let's fix that! Merry Christmas, fellow developers!

How am I? Tough question, since emotions are confusing as heck Tongue
Offline KudoDEV

JGO Ninja


Medals: 79
Exp: 6 years


Game Dev Hobbyist


« Reply #1226 - Posted 2014-12-24 14:29:16 »


Haha for some reason my gifcam is coming out weir don my laptop.

Thats me dragging a ui component. And a gpu skinned beast in the background.

Offline death_angel
« Reply #1227 - Posted 2014-12-24 14:54:42 »

Merry Christmas for everyone  Grin

I am just a guy
Offline kpars
« Reply #1228 - Posted 2014-12-24 16:09:34 »

Got to 500 commits on Mercury. Smiley



- Jev
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #1229 - Posted 2014-12-24 20:21:12 »

Because I can't draw, or twiddle verteces with a mouse in Blender, I...

1. Invented my own markup language (like YAML, but easier to parse and more like XML)
2. Invented my own 3D modelling language.

and today:

3. My first model loaded (mostly) correctly into jME on the first try!


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