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  What I did today  (Read 2967843 times)
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Offline Riven
Administrator

« JGO Overlord »


Medals: 1356
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1140 - Posted 2014-12-15 17:08:47 »


This is the first time she's wearing a hat...

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline SHC
« Reply #1141 - Posted 2014-12-15 17:39:41 »

Just fixed up all the crap in
PerspCam
class of SilenceEngine. It now works both as a free-flying camera and also as a look at camera. Quaternions are more interesting the more I'm looking into them.

Offline matheus23

JGO Kernel


Medals: 138
Projects: 3


You think about my Avatar right now!


« Reply #1142 - Posted 2014-12-15 17:51:00 »


Yo forgot mey m8

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #1143 - Posted 2014-12-15 23:45:51 »

value-noise-nebula in the sky :







Offline lcass
« Reply #1144 - Posted 2014-12-16 11:24:27 »

value-noise-nebula in the sky :








mind sharing how you made it? looks brilliant!
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #1145 - Posted 2014-12-16 13:57:59 »

sure.

it's nothing too special, just a glsl 3d-rotated-fbm-value-noise with derivates over the ray-direction :
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float tnoise( in vec3 point, in int octaves, in float scale, in float gain, in vec4 rotation, inout vec3 derivate )
{
  // insert your fbm value noise here
}

vec3 nebula( in vec3 rd ) // rd = ray-direction
{
  vec3 distnn = vec3(0.0); // 1st noise derivate output
  vec3 nn = vec3(0.0); // 2nd noise derivate output

  vec4  rr = vec4(0.21060571, 0.42775142, 0.20611769, 0.8545112); // quaternion used to rotate octaves
 
  // 1st noise
  float dist = tnoise(120 - rd * 0.5, 3, 2.01, 0.66, rr, distnn );
  dist = max(0.0, dist * 2.2 - 1.4);
  float distort = dist * 0.8 + 0.2;
 
  // 2nd noise, using 1st noise output
  float f = tnoise(rd * 3.0 * distort + distnn*1.5, 6, 2.01, 0.55 * min(distort * 1.5, 1.0), rr, nn );
 
  f = smoothstep(0.4, 1.0, f);
  f *= dist;
 
  float sh = dot(nn, -rd);
  sh = sh * 0.5 + 0.5;
  sh *= sh;
  sh *= 2.0;
 
  // color 1
  vec3 c1 = distnn * 0.5 + 0.5;
 
  c1.x = c1.x + c1.y * 0.5;
  c1 *= vec3(1.0,0.8,0.6);
  c1 = c1 * 0.5 + 0.5;
 
  // color 2
  vec3 c2 = nn * 0.5 + 0.5;
  c2.x -= c2.z * f;
  c2 *= vec3(0.8,0.9,1.8);
 
  return mix(c2, c1, sh * sh) * f * sh * 0.9;
}
the noise i used is the very most basic value/lattice noise you can think of. like this : http://www.iquilezles.org/www/articles/morenoise/morenoise.htm

the "trick", if you want to call it like that, is to feed noise into another noise-input. like this : http://www.iquilezles.org/www/articles/warp/warp.htm
Offline kpars
« Reply #1146 - Posted 2014-12-16 18:28:07 »

Finished up one of Mercury's demo games. Say hello to Ground Control!

<a href="http://www.youtube.com/v/DSFCZUmz-mc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/DSFCZUmz-mc?version=3&amp;hl=en_US&amp;start=</a>




JGO post is here.

- Jev
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #1147 - Posted 2014-12-16 18:35:35 »

Finished up one of Mercury's demo games. Say hello to Ground Control! [...]

nice!
Offline LiquidNitrogen
« Reply #1148 - Posted 2014-12-17 00:01:18 »

Still pretty glitchy, but fun. Unfortunately I now have to do some real coding and implement pathfinding.

<a href="http://www.youtube.com/v/CSffO24VOis?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/CSffO24VOis?version=3&amp;hl=en_US&amp;start=</a>
Offline kingroka123
« Reply #1149 - Posted 2014-12-17 03:06:14 »

I spent the day doing this in Java2D Tongue (11mb gif)
Click to Play

(link)
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gzuzboey
« Reply #1150 - Posted 2014-12-17 03:08:25 »

Simply Amazing  Grin

YA BOI
Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #1151 - Posted 2014-12-17 05:58:04 »

Messed with icospheres http://imgur.com/a/tnalW

Here's one after 2 subdivisions:


This one I messed with the sphere sizes:

Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #1152 - Posted 2014-12-17 08:42:35 »

This one I messed with the sphere sizes:

]
I wonder what weapons of mass destruction you could make with that!!! Oh... the slaughter...

I mean... very nice... persecutioncomplex

Is it sad that I still get a fright when the computer beeps at me...
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #1153 - Posted 2014-12-17 19:22:30 »

Here's one after 2 subdivisions:

[...]

that got me inspired, thanks Smiley .. drifted into ..











Offline lcass
« Reply #1154 - Posted 2014-12-17 19:41:42 »

All hail _basil the shader god
Offline Screem
« Reply #1155 - Posted 2014-12-17 20:30:25 »

Those would make lovely wallpapers. Could you render the second to last one in 1080p? Cheesy
Offline Slyth2727
« Reply #1156 - Posted 2014-12-17 21:58:33 »

I decided my life goal is to get a medal from Riven. Then I can continue along my road to enlightenment.

/offtopic

Started studying how all the math really works inside those beautiful 2D shaders on shadertoy. Looking at a video I learned and followed along to make a little palm tree but then added a sunset/rise. It's very cool to see how math can translate into art.
https://www.shadertoy.com/view/lts3R8
Offline Jacob Pickens
« Reply #1157 - Posted 2014-12-17 23:17:40 »

Click to Play


Finally learned vector math!  Grin Thanks to Ecumene. By far the coolest stuff ever! Tongue

Offline Mr.CodeIt

Senior Devvie


Medals: 2
Projects: 1



« Reply #1158 - Posted 2014-12-18 02:34:15 »

I decided my life goal is to get a medal from Riven. Then I can continue along my road to enlightenment.


I created a wallpaper for the project I've been working on for some time.
Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #1159 - Posted 2014-12-18 05:10:23 »

Well let me see...

Feeling kinda sick... I remember other people earlier weren't feeling well either... can diseases travel through the internet?

Made a KeyboardController class which extends the Controller class and acts like a controller... So you can use it as a stud if the user doesn't have any controller plugged in...

Completely stuck with my sound engine for my game engine... already asked about it but got no response yet... I don't really want to continue with my game engine until I get the sound system working...

Don't know what to do now... Maybe try and make a simple little command-prompt-based OS... Cause I'm bored...

Also, thanks @basil_... now can u just add a chain to it and sell it on ebay? If anyone buys it... it is definitely not me trying to find a weapon of mass destruction... I swear... persecutioncomplex

Is it sad that I still get a fright when the computer beeps at me...
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #1160 - Posted 2014-12-18 05:12:14 »

can diseases travel through the internet?

It's called a virus.

I'm sorry
Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #1161 - Posted 2014-12-18 05:16:26 »

Wow... that is tiny!

Is it sad that I still get a fright when the computer beeps at me...
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #1162 - Posted 2014-12-18 05:17:01 »

Yes, viruses are tiny.
Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #1163 - Posted 2014-12-18 05:20:29 »

Yes, viruses are tiny.
So... what is happening? Are u speaking quietly? Or is a tiny virus speaking loudly? Or is a tiny you speaking loudly? Or is a giant virus speaking quietly?

WAIT... is the giant virus trying to sneak into a house? Is that why it is speaking so quietly? Who is it speaking to? How close am I?

(boredom is driving me mad)

Is it sad that I still get a fright when the computer beeps at me...
Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #1164 - Posted 2014-12-18 05:47:09 »

MWA HA HA Grin

Is it sad that I still get a fright when the computer beeps at me...
Offline trollwarrior1
« Reply #1165 - Posted 2014-12-18 07:06:51 »

Nice.

Offline death_angel
« Reply #1166 - Posted 2014-12-18 15:10:18 »

Added some trees , grass , a nice bloom effect and FXAA3 (Anti-aliasing)


I am just a guy
Offline Slyth2727
« Reply #1167 - Posted 2014-12-18 22:12:50 »

I became a member of JGO 2 years ago. I'm 2 JGO years old. Awh.
Offline Mr.CodeIt

Senior Devvie


Medals: 2
Projects: 1



« Reply #1168 - Posted 2014-12-18 23:07:43 »

Used the java Bluetooth API to scan for all devices with Bluetooth on.
Offline MrPizzaCake

Senior Devvie


Medals: 8
Exp: 3 years


Hello, another wonderful human being :)


« Reply #1169 - Posted 2014-12-19 01:43:12 »

Threw away a laptop I completely broke while trying to fix GRUB, and got a new one. That old one was getting kinda obsolete, anyway. Plus, now I finally have Windows 8!

How am I? Tough question, since emotions are confusing as heck Tongue
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