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  What I did today  (Read 3021856 times)
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Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #1110 - Posted 2014-12-13 03:57:44 »

I still can't believe this topic is still going... This must be one of the biggest topics in the history of JGO... (although I haven't been on JGO that long)

Is it sad that I still get a fright when the computer beeps at me...
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #1111 - Posted 2014-12-13 04:07:57 »

gouessej's thread for his actual project TUER is still longer, although not by much now. More impressive is that it started nearly 8 years ago and is still more or less going.

Not hard to make a super long thread when it's something everyone participates in and never really loses relevance.
Offline SHC
« Reply #1112 - Posted 2014-12-13 04:49:57 »

Added pretty basic SceneGraph to SilenceEngine.

Click to Play

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #1113 - Posted 2014-12-13 06:31:11 »

Added pretty basic SceneGraph to SilenceEngine.

Click to Play


I'm currently working on my game engine (Red Game 2D Engine [the redo])...
I guess that makes us... Competitors! *deathstare*

Although... I'm not really that far yet... I just finished making the camera... I'm going to be working on the text renderer next...

Is it sad that I still get a fright when the computer beeps at me...
Offline SHC
« Reply #1114 - Posted 2014-12-13 06:33:32 »

I'm currently working on my game engine (Red Game 2D Engine [the redo])...
I guess that makes us... Competitors! *deathstare*

Although... I'm not really that far yet... I just finished making the camera... I'm going to be working on the text renderer next...

Alright, let's have a healthy competition!  Pointing  Cool

Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #1115 - Posted 2014-12-13 06:38:42 »

I'm currently working on my game engine (Red Game 2D Engine [the redo])...
I guess that makes us... Competitors! *deathstare*

Although... I'm not really that far yet... I just finished making the camera... I'm going to be working on the text renderer next...

Alright, let's have a healthy competition!  Pointing  Cool
What people think I will say: Alrighty then...
What I think I will say: It's on!
What people think I'm thinking: I'm so screwed...
What I'm actually thinking: Screw the game engines... I got a an adowables little toothless with a chwismas hat! so cute! Grin

Is it sad that I still get a fright when the computer beeps at me...
Offline theagentd
« Reply #1116 - Posted 2014-12-13 07:24:45 »

Alright, let's have a healthy competition!  Pointing  Cool
Breaking news! SHC has sued matanui159 for 200 million dollars over patent infringement!

Myomyomyo.
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #1117 - Posted 2014-12-13 08:30:15 »

Since it's 3AM, This might technically be a "What I did yesterday". But I'm pretty proud of this one:

Click to Play

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline matanui159

JGO Coder


Medals: 11
Projects: 1
Exp: 10-12 months


Aww... So cute...


« Reply #1118 - Posted 2014-12-14 05:14:54 »

Since it's 3AM, This might technically be a "What I did yesterday". But I'm pretty proud of this one:

Click to Play

Holy hell (sry to any christains I may offend... trust me, im christain myself)... What is that? It looks awesome!

(im just reposting this cause the original one was put in chatchat monster cause half the post was to do with an arguement...)

Completed my font renderer for my game engine! Quite good if I dont say myself although this was my first time trying making a proper one... Note that this is in italic and yet none of the letters aren't clipped like I have seen in other font renderers...


Is it sad that I still get a fright when the computer beeps at me...
Offline Drenius
« Reply #1119 - Posted 2014-12-14 07:18:26 »

Decided to follow the avatar christmas dressing trend.

Also worked on my current game a bit.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kpars
« Reply #1120 - Posted 2014-12-14 07:54:10 »

That is absolutely adorable. Smiley
It'll never beat Santa Descartes though.

Today I polished up one of the three game's we're going to be pushing out in the next few weeks.
It'll probably be on JGO tomorrow or the day after.

- Jev
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #1121 - Posted 2014-12-14 08:42:59 »

Dr. Freud snuck into the JGO liquor cabinet during the Christmas party.

Click to Play

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline Ecumene

JGO Kernel


Medals: 197
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #1122 - Posted 2014-12-14 09:02:39 »




... A-Am I cool now?

Offline matheus23

JGO Kernel


Medals: 138
Projects: 3


You think about my Avatar right now!


« Reply #1123 - Posted 2014-12-14 09:02:49 »

I follow the trend!

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline LiquidNitrogen
« Reply #1124 - Posted 2014-12-14 10:53:33 »

I've spent most of the last week working on improving terrain generation for my game, using some of the ideas from my earlier experiments. I also found some very useful techniques from this tutorial: accidentalnoise.sourceforge.net/minecraftworlds.html to set up the basics of making the ground level topography.

First  I made a rock density map using various parameters (top right). Next generate a core heat map, which affects and is affected by the density map. Thirdly create a cave-probability map (bottom left) which is used to help build the final terrain map. All of these maps will also be used in game for various mechanics.

I already can't wait to go exploring those caves! I think they will still throw surprises at me even though I know how the generator works.

Offline mag
« Reply #1125 - Posted 2014-12-14 20:06:49 »

Back after a long break, started to clean up my utility classes.

Also following the trend. Smiley

Offline wessles
« Reply #1126 - Posted 2014-12-14 20:19:58 »

Made a subtle (yet trendy) change.

Offline Drenius
« Reply #1127 - Posted 2014-12-14 20:23:58 »

Offline matheus23

JGO Kernel


Medals: 138
Projects: 3


You think about my Avatar right now!


« Reply #1128 - Posted 2014-12-14 20:34:13 »

Also following the trend. Smiley
Love that Brocolli! Cheesy

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #1129 - Posted 2014-12-14 20:36:41 »

A-a-am I part of the trend now?

<--

The darkest of carts.
Offline lcass
« Reply #1130 - Posted 2014-12-14 21:03:15 »

I began coding in exploration into my game , fully completed my editor.
I just need to add in the rest of my tiles.
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #1131 - Posted 2014-12-14 21:07:06 »

Finished coding my parser for my own markup language, and added a suite of unit tests. Still not sure why I did it though. I think I got bored of coding JSPs every night and sortof had a coding breakdown :-)

Offline Mr.CodeIt

Senior Devvie


Medals: 2
Projects: 1



« Reply #1132 - Posted 2014-12-14 21:26:53 »

Got the flu while coding today  Cry, but I learned how to encrypt files and made a new profile to fit the season. After a nice nap, I'll (Hopefully) post my WIP game.
Offline death_angel
« Reply #1133 - Posted 2014-12-14 21:49:16 »

"Ninjas vs Zombie Pirates Unity" - Dev Progress #1
<a href="http://www.youtube.com/v/_6O3VIxjr7A?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/_6O3VIxjr7A?version=3&amp;hl=en_US&amp;start=</a>

I am just a guy
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #1134 - Posted 2014-12-14 22:16:57 »

"Ninjas vs Zombie Pirates Unity" - Dev Progress #1
Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #1135 - Posted 2014-12-14 22:20:46 »

The naughty list was getting quite long and coal was getting quite expensive so Santa decided to send a few archers to thin out the numbers.


Offline Catharsis

JGO Ninja


Medals: 75
Projects: 1
Exp: 21 years


TyphonRT rocks!


« Reply #1136 - Posted 2014-12-14 23:06:56 »

Should be titled what I did yesterday, all last night, this morning, and continuing today...

Finally got some really nice clean and modern OpenGL code up for Android which supports compute shaders and such.

Just got featured on the front page of XDA Developers... Cheesy

http://www.xda-developers.com/android/opengl-es-3-03-1-frameworks/

Woot woot...  Grin

Check out the TyphonRT Video Suite:
http://www.typhonvideo.com/

Founder & Principal Architect; TyphonRT, Inc.
http://www.typhonrt.org/
http://www.egrsoftware.com/
https://plus.google.com/u/0/+MichaelLeahy/
Offline lcass
« Reply #1137 - Posted 2014-12-15 13:02:00 »

Got the flu while coding today  Cry, but I learned how to encrypt files and made a new profile to fit the season. After a nice nap, I'll (Hopefully) post my WIP game.
Ugh im with you on that . Ive had a migrain all day its horrendous. Anyway ive written a program that calculates the center of mass and the center of thrust (of each direction ofc).

I do have a question to you physics whizzes out there . How do I calculate the amount an object will rotate about its centre when a force F is applied to it at a tangent? Help would be appreciated.
Offline ClaasJG

JGO Coder


Medals: 43



« Reply #1138 - Posted 2014-12-15 14:17:06 »

I do have a question to you physics whizzes out there . How do I calculate the amount an object will rotate about its centre when a force F is applied to it at a tangent? Help would be appreciated.

The torque is t = Pf x f where f is the force applied and Pf is the point it is applied relative to the center of mass.

A torque is something like a 'force for rotation'. Some objects are easier to rotate than others (a sphere and a stock...) Every axis has an Owen moment of inertia. You can Google some intertia tensor for different objects.

The angular acceleration is I*t where I is the inverse inertia tensor.

I am not sure how right the given info are, just wrote things like I remember them. I am in school right now (having break) but supposed you are interested I can edit this post and explain how you can apply rotation. Otherwise you got some words to Google.

-ClaasJG

My english has to be tweaked. Please show me my mistakes.
Offline kpars
« Reply #1139 - Posted 2014-12-15 15:43:05 »

Revamped the title screen in our latest game. (Click for full-sized image)



I also finished up some music for it too.
Will give more info soon. Smiley

EDIT: It's done!

- Jev
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