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  What I did today  (Read 2775981 times)
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Offline 65K
« Reply #990 - Posted 2014-11-23 15:12:35 »

Gave in and set up a facebook game page. Emo
Biodrone Battle

Lethal Running - a RPG about a deadly game show held in a futuristic dystopian society.
Offline SHC
« Reply #991 - Posted 2014-11-23 15:33:54 »

I'm confused in choosing the logo for SilenceEngine. Here are two,



Or



Which one is better guys?

Offline Jacob Pickens
« Reply #992 - Posted 2014-11-23 17:45:34 »

@SHC
I'd prefer this one:



However both are pretty cool!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SHC
« Reply #993 - Posted 2014-11-24 05:16:30 »

@Jacob Pickens

Thanks for your reply, chosen the same, and also added it to the GitHub repository of SilenceEngine

Offline LiquidNitrogen
« Reply #994 - Posted 2014-11-24 07:50:50 »

I spent a bit of time on my editor gui, which was below minimal. Now it's easier to draw structures and terrain. Then changed up my sky again. Now it has the ability to depict different atmospheres. From no atmosphere -> minimal atmosphere -> Earth-like atmosphere -> very dense atmosphere. Should be interesting when some levels the characters can go play outside, and sometimes they will be on planets where they can't go outside without a space suit Cheesy

<a href="http://www.youtube.com/v/Ep6ZtVfAme8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Ep6ZtVfAme8?version=3&amp;hl=en_US&amp;start=</a>
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #995 - Posted 2014-11-24 21:56:32 »

Finally completed my first quest in Legends of Fore - the quest framework works! Smiley

Progress!

Cheers,

Kev

Offline Longarmx
« Reply #996 - Posted 2014-11-24 22:38:25 »

I'm confused in choosing the logo for SilenceEngine. Here are two,

[Snip]

Which one is better guys?

I agree, the first one is better, however "engine" is a bit hard to read in both.

Congrats on the 1000th post!

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #997 - Posted 2014-11-25 23:17:30 »

Finally got a new update for Legends of Fore - been a long time coming, so woot!



Cheers,

Kev

Offline thedanisaur

JGO Knight


Medals: 59



« Reply #998 - Posted 2014-11-25 23:27:42 »

emailed a professor to see if he might meet up and explain some dual-quaternion things to me considering I can't find any visual info on the interwebz...

Every village needs an idiot Cool
Offline kingroka123
« Reply #999 - Posted 2014-11-26 02:02:14 »

Did some anaglyphing (red:cyan glasses needed):
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SilverTiger

JGO Coder


Medals: 41
Exp: 3 years


がんばってください!


« Reply #1000 - Posted 2014-11-26 11:15:56 »

Had a meeting with my Computer Graphics professor to talk about my thesis Smiley

Offline Slyth2727
« Reply #1001 - Posted 2014-11-26 21:20:55 »

Well I got off my lazy butt and went to get my learners permit. Could've had my license by now, but oh well.
Time to pop the.. clutch?
Offline CopyableCougar4
« Reply #1002 - Posted 2014-11-26 21:32:59 »

@Slyth2727

Lol I have a friend who did someone similar. He got his permit about 3 months after he could have gotten it, but he's probably driven 15 minutes in the last 11 months Smiley He could've gotten his license approximately six months ago Cheesy

CopyableCougar4

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline Longarmx
« Reply #1003 - Posted 2014-11-26 21:36:39 »

Lol I have a friend who did someone similar. He got his permit about 3 months after he could have gotten it, but he's probably driven 15 minutes in the last 11 months Smiley He could've gotten his license approximately six months ago Cheesy

Well, one of the requirements to get a license is to drive 40 hours, so...

Offline CopyableCougar4
« Reply #1004 - Posted 2014-11-26 21:38:23 »

@Longarmx

Lol where I live you need 60 hours and the permit expires after two years Smiley So he has one year to get his hours or he has to re-apply for a permit!

CopyableCougar4

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline Slyth2727
« Reply #1005 - Posted 2014-11-27 17:53:02 »

I'm having a nice Thanksgiving right about now. Happy Thanksgiving to those that celebrate it!

Offline Jacob Pickens
« Reply #1006 - Posted 2014-11-27 18:09:19 »

I'm having a nice Thanksgiving right about now. Happy Thanksgiving to those that celebrate it!



AMEN! Haha Football, Food, Family, and Code for today.

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #1007 - Posted 2014-11-27 23:12:21 »

I went back to my technical writer roots and added online herlp for VERBAL. The first two times you play a game mode, yoiu get a popup terlling you how to play.

Offline LiquidNitrogen
« Reply #1008 - Posted 2014-11-28 08:25:48 »

I've remade a scene from 7 days ago using newer graphics. I've almost got enough basics sorted out to move on to start coding the play state.

https://dl.dropboxusercontent.com/s/0uum2am06zur3rh/screenshot_31.png


The old version:
https://dl.dropboxusercontent.com/s/18f33nrexzhv89a/screenshot_15.png
Offline princec

« JGO Spiffy Duke »


Medals: 1041
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #1009 - Posted 2014-11-28 09:46:37 »

That's looking really interesting indeed.

Cas Smiley

Offline lcass
« Reply #1010 - Posted 2014-11-28 14:22:16 »

I've remade a scene from 7 days ago using newer graphics. I've almost got enough basics sorted out to move on to start coding the play state.

https://dl.dropboxusercontent.com/s/0uum2am06zur3rh/screenshot_31.png


The old version:
https://dl.dropboxusercontent.com/s/18f33nrexzhv89a/screenshot_15.png

I already want to play it!
It looks brilliant , what kind of style of game are you going to do ? space exploration.
Offline Longarmx
« Reply #1011 - Posted 2014-11-29 07:30:11 »

Started playing around with LibGDX 3d again:



I've managed to plow through to this far, but it hasn't been easy.
Some current issues:

  • UV Mapping has gone on vacation Solved!
  • First model loaded for that texture doesn't display it  Also solved!

If anyone knows solutions to these issues, please speak up!

I'm going to keep playing around with this for a couple days at least, I've had a sudden urge to remake a couple games from my childhood (since I can't get them to run anymore)!

Also installed Luna Cheesy

Edit: I've fixed the problems! Now onto making it playable.

Offline Ecumene

JGO Kernel


Medals: 197
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #1012 - Posted 2014-11-30 07:29:51 »



Played with lower-resolutions & color depth, working on FXAA post-processing

Offline Grunnt

JGO Kernel


Medals: 143
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #1013 - Posted 2014-11-30 15:45:29 »



The past days I have added three different types of weapons (burst cannon, plasma torpedo, flak cannon) to my game. The weapons are fully operational: they aim towards the cursor (as far as the weapon type allows), fire bullets and the bullets impact and eventually destroy modules on the enemy ship.

In addition, I have added a nice configurable effects system that lets me add special effects (combinations of particle emitters) easily through editing a json file.

Offline death_angel
« Reply #1014 - Posted 2014-11-30 21:31:13 »

Added a Bug Report page to my website
http://www.eternalaiden.tk/tools/bugreport.html

I am just a guy
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 167
Projects: 5
Exp: 6 years



« Reply #1015 - Posted 2014-11-30 22:12:14 »

Added a Bug Report page to my website
http://www.eternalaiden.tk/tools/bugreport.html
"This webpage is not available"
Offline Slyth2727
« Reply #1016 - Posted 2014-11-30 22:13:43 »

Started working on a deferred rendering engine in C++. Pretty basic so far, here's a video. I was demonstrating a problem with the camera I was making for it, so don't mind the weird circley stuff going on. Also, even though there is a framebuffer object texture bound to the cube, I haven't actually started working on the deferred rendering. The directional light is just a quick forward rendering shader I programmed to see if things were working correctly.

https://vid.me/Edlt
Offline death_angel
« Reply #1017 - Posted 2014-11-30 22:23:10 »

Here it is available. Try again, sometimes the website is very slow
Edit: The page was blocked to normal users. Now i think it works

I am just a guy
Offline Ecumene

JGO Kernel


Medals: 197
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #1018 - Posted 2014-11-30 23:26:40 »



Spotlights & FXAA!

Offline Longarmx
« Reply #1019 - Posted 2014-12-01 04:53:56 »

Fixed all texturing problems, created a (very rough) house texture, and a (again, very rough) person model.



Also got ray casting selection and player movement working. Next up is person -> environment interaction!

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