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  What I did today  (Read 3665141 times)
0 Members and 6 Guests are viewing this topic.
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #690 - Posted 2014-10-05 17:17:56 »

 Shocked Damn! That looks good.
Offline Longarmx
« Reply #691 - Posted 2014-10-05 17:19:29 »

Do you know of a good tutorial for SSAO?

Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #692 - Posted 2014-10-05 18:28:46 »

i've painted a sky-like fragmentshader-background on the far-plane :



Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #693 - Posted 2014-10-06 00:20:44 »

.. and a star field, bitch to filter!

Offline Catharsis

JGO Ninja


Medals: 76
Projects: 1
Exp: 21 years


TyphonRT rocks!


« Reply #694 - Posted 2014-10-07 04:32:51 »

Worked with a professional photographer yesterday to capture multiple shots at the Golden Gate bridge for a product shot and just finished editing it. Really lucked out on good weather. The fog started rolling in not long after this shot as we made our way up to Twin Peaks for more promo video shots. It's a composite shot with a screen capture. I also happened to get lucky that the screen capture size practically matched the depth / size of the phone image. This shot is clipped / scaled, but still reasonable quality for the screen. Full one looks great.

For a full size (just slightly scaled version to make Imgur):
http://i.imgur.com/E3vMx9e.jpg


Check out the TyphonRT Video Suite:
http://www.typhonvideo.com/

Founder & Principal Architect; TyphonRT, Inc.
http://www.typhonrt.org/
http://www.egrsoftware.com/
https://plus.google.com/u/0/+MichaelLeahy/
Offline kpars
« Reply #695 - Posted 2014-10-07 06:38:49 »

I redesigned my room and desk setup.

Sorry for the potato-quality photos, I'll get some better pics soon.

Before:


After:



The rest of the room also looks amazing. I'll get photos of it later.
I know, awful quality is awful. I'll use a camera instead of a toaster next time.

Also, rawket lawnchair:
Click to Play


- Jev
Offline Ecumene

JGO Kernel


Medals: 200
Projects: 4
Exp: 8 years


I did not hit her! I did not!


« Reply #696 - Posted 2014-10-07 14:19:16 »



+1 For Momentum

Offline Slyth2727
« Reply #697 - Posted 2014-10-07 21:41:53 »

Well yesterday was my birthday. I got a chair, a nice comfy one too.
Offline ClaasJG

JGO Coder


Medals: 43



« Reply #698 - Posted 2014-10-08 20:17:00 »

Played a bit with the Marching Cubes algorithm today.

Click to Play


-ClaasJG

My english has to be tweaked. Please show me my mistakes.
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #699 - Posted 2014-10-09 09:09:46 »

Added save/load support in legends of fore. Getting closer to a first release woo.

Cheers,

Kev

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kpars
« Reply #700 - Posted 2014-10-09 19:38:36 »

Added texture mapping to my renderer and model loader.

(click for full size)


- Jev
Offline princec

« JGO Spiffy Duke »


Medals: 1146
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #701 - Posted 2014-10-09 19:58:57 »

Got most of my widgets working properly. I'm painstakingly rebuilding the entire UI in Battledroid, having completely changed all the underlying code and the format of the XML that defines it. Why you ask? Because it was so difficult to use and so fiddly that the only person who could design UIs with it was Chaz, and he's busy elsewhere on Basingstoke. Meaning I was well and truly stuck. Now I can design the UIs myself! Hurrah. Still takes ages though. Pixels here, pixels there.

Cas Smiley

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #702 - Posted 2014-10-10 10:22:00 »

A thankless task Cas. But have you simply reversed the problem, perhaps now you can create the UIs but Chaz can't? :-)

Offline princec

« JGO Spiffy Duke »


Medals: 1146
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #703 - Posted 2014-10-10 10:50:15 »

I think I've made it easier for both of us  persecutioncomplex

Behold the old code to, for example, just do a simple button:
1  
   <area id="=$#ChangeEmailForm.CANCEL_BUTTON_ID" inherit="button.spec" text="=$lwjglapplets.generic.CANCEL"><anchor x="left" d="0"/><area inherit="button.focus.spec"/><area inherit="button.mouseon.spec"/><area inherit="button.glow.spec"/></area>

and here's what the same bit looks like now:
1  
   <button id="$#ChangeEmailForm.CANCEL_BUTTON_ID" x="west" width="40%" text="$lwjglapplets.generic.CANCEL"/>

Doesn't look much simpler until you have 500 lines of it all using the same "area" tag...

Cas Smiley

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 123
Projects: 15


★★★★★


« Reply #704 - Posted 2014-10-10 11:08:48 »

nice update, still think that XML is way too verbose (unless you have a gui tool to auto-generate it or something), if you are rewriting might be a good chance to look at JSON, YAML or Google Protocol Buffers.
Offline princec

« JGO Spiffy Duke »


Medals: 1146
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #705 - Posted 2014-10-10 11:14:13 »

We just got stuck with XML as a legacy, too late to go changing it now. Probably Json might have been easier on the eye.

Cas Smiley

Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #706 - Posted 2014-10-10 18:11:07 »

Simples, XSLT it into JSON.

Offline syszee
« Reply #707 - Posted 2014-10-10 18:54:24 »

This goes for today and yesterday..

I worked on my online profile/resume. Since the afternoon, yesterday, I have been adding and rewriting to my portfolios on the most popular websites, such as LinkedIn or Behance. I have also been organizing my exact skills and accomplishments, completions and projects, etc.

Smiley

Offline kpars
« Reply #708 - Posted 2014-10-10 19:07:08 »

Bought http://www.mercurylib.com/, no longer using http://merc.radiri.us/ for the project.

About to redesign the site.

- Jev
Offline Riven
Administrator

« JGO Overlord »


Medals: 1371
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #709 - Posted 2014-10-10 19:37:54 »

Waged war with Google and won.
Both for JGO and enterpricy job.

Google has changed my mindset: if it's broke, it's probably their fault. Retry API calls until they succeed, and/or restart the whole procedure - because that fixes it.

I long for those rock solid Amazon cloud services... Google's crash/fail/timeout or are returning results that are flat out wrong.

But... it works now... going home from work at 21:30 Cranky

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline CopyableCougar4
« Reply #710 - Posted 2014-10-10 21:05:25 »

Got #4 on the Leibniz code golf Smiley

https://www.hackerrank.com/challenges/leibniz/leaderboard/filter/language=java

CopyableCougar4

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #711 - Posted 2014-10-11 04:13:06 »


Oh man, someone was beating me!
Was.  Cool

Anyway, I've been studying concatenative languages, which are fascinating, and for some reason I felt compelled to try and write a recursive function in the style (naturally fibonacci) and keep it hygienic:

Quote
` The Fibonacci sequence: (loosely defined as all F(x) where x < 2 is 1)
[dup [drop 1] [dup 2 - fib swap 1 - fib +] 2 < if] /fib def

` execution stack of fib(2):

2 fib
2 dup [drop 1] [dup 2 - fib swap 1 - fib +] 2 < if
2 2 [drop 1] [dup 2 - fib swap 1 - fib +] 2 < if
2 [drop 1] [dup 2 - fib swap 1 - fib +] 2 2 < if
2 [drop 1] [dup 2 - fib swap 1 - fib +] false if
2 dup 2 - fib swap 1 - fib +
2 2 2 - fib swap 1 - fib +
2 0 fib swap 1 - fib +
2 0 dup [drop 1] [dup 2 - fib swap 1 - fib +] 2 < if swap 1 - fib +
2 0 0 [drop 1] [dup 2 - fib swap 1 - fib +] 2 < if swap 1 - fib +
2 0 [drop 1] [dup 2 - fib swap 1 - fib +] 0 2 < if swap 1 - fib +
2 0 [drop 1] [dup 2 - fib swap 1 - fib +] true if swap 1 - fib +
2 0 drop 1 swap 1 - fib +
2 1 swap 1 - fib +
1 2 1 - fib +
1 1 fib +
1 1 dup [drop 1] [dup 2 - fib swap 1 - fib +] 2 < if +
1 1 1 [drop 1] [dup 2 - fib swap 1 - fib +] 2 < if +
1 1 [drop 1] [dup 2 - fib swap 1 - fib +] 1 2 < if +
1 1 [drop 1] [dup 2 - fib swap 1 - fib +] true if +
1 1 drop 1 +
1 1 +
2

I may have to write an implementation...
Offline Roquen

JGO Kernel


Medals: 518



« Reply #712 - Posted 2014-10-11 06:04:27 »

FORTH really was an interesting language BTW.
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #713 - Posted 2014-10-11 06:13:45 »

Factor seems to have taken over, although still obscure.
Offline matheus23

JGO Kernel


Medals: 138
Projects: 3


You think about my Avatar right now!


« Reply #714 - Posted 2014-10-11 09:44:10 »

Anyway, I've been studying concatenative languages, which are fascinating, and for some reason I felt compelled to try and write a recursive function in the style (naturally fibonacci) and keep it hygienic:

Nice! interesting. Never heard of it Smiley

It's a little while ago (I think It was 2 day ago that I finished it), but I didn't have time to post here (school & coding & that = too much) Smiley

So I present you: The haskell Expression interpreter that can output graphical stuff:



About ~30 hours of work (using hint, my own library DeclarativeGraphics, highlighting-kate, Gtk2Hs).

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #715 - Posted 2014-10-11 20:22:27 »

Got character creation in - nearly there for a playable demo.



Cheers,

Kev

Offline klaus
« Reply #716 - Posted 2014-10-11 20:28:49 »

Bought http://www.mercurylib.com/, no longer using http://merc.radiri.us/ for the project.

About to redesign the site.

- Jev
What's the big advantage to a free library like for example LibGDX?
Offline kpars
« Reply #717 - Posted 2014-10-11 21:22:03 »

Mercury is free, I don't know what got you to think otherwise.

Anyway, I would say the biggest advantage is the utter simplicity of the library and its lightweight framework. While GDX has a lot of useful features and great cross-platform support, Mercury isn't built around the same goals GDX is built around.

If you want something that's very fast to setup and easy to get something going with, use Mercury or Slick2D.
If you want something that's very cross-platform and efficient for developers looking to get the most out of a library, use libGDX.

That's how I like to sum it up.

That said, the library is still in development and not recommended for people thinking about pursuing large projects with it.
We plan on having a beta release in December, and by then it will hopefully be dev-ready.

- Jev
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #718 - Posted 2014-10-11 22:30:28 »

I guess this is what I get for trying to implement a dynamic language in Java's type system:

http://pastebin.java-gaming.org/9fb0e50031f19

 persecutioncomplex


EDIT: better, still nasty: http://pastebin.java-gaming.org/fb0e0630f191d
EDIT2: actually not bad: http://pastebin.java-gaming.org/b0e037f091d13
Offline klaus
« Reply #719 - Posted 2014-10-11 22:54:49 »

Mercury is free, I don't know what got you to think otherwise.
Oh ok, IC. I was thinking it is commercial, because you were saying you "bought" it.

I'm using Slick2D for my project right now, but I'm strongly considering switching to libGDX for the cross-platform advantages you also mentioned.
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