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  What I did today  (Read 3027034 times)
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Offline cylab

JGO Kernel


Medals: 188



« Reply #510 - Posted 2014-09-07 15:26:08 »

If you like Trackers,  take a look at Renoise

Mathias - I Know What [you] Did Last Summer!
Offline CopyableCougar4
« Reply #511 - Posted 2014-09-07 18:25:12 »

Just made a quick name generator that can generate up to 28,125 unique names using 75 last names, 225 male first names, and 150 female first names. It reads from 3 files and is 63 lines of code including lots of spacing.

This is just a sampling of names:


CopyableCougar4

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline lcass
« Reply #512 - Posted 2014-09-07 19:20:36 »

WAAAAH , where is steve?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline CopyableCougar4
« Reply #513 - Posted 2014-09-07 19:25:36 »

That was just a small sampling of the names. As I said, there are 225 male first names and 150 female first names. Tongue

CopyableCougar4

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline lcass
« Reply #514 - Posted 2014-09-07 19:26:46 »

That was just a small sampling of the names. As I said, there are 225 male first names and 150 female first names. Tongue

CopyableCougar4
Yet the question remains is there a steve?
Offline CopyableCougar4
« Reply #515 - Posted 2014-09-07 19:27:18 »

Yes Tongue In a few minutes I am posting it on my github so you can verify it then Tongue

Edit: It's on my github. https://github.com/CopyableCougar4/Name-Generator

CopyableCougar4

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #516 - Posted 2014-09-07 19:32:09 »

I detect a cultural bias in your names. It might be good to parametrize generation with a locale like "en/us".

Offline CopyableCougar4
« Reply #517 - Posted 2014-09-07 19:34:57 »

The source I used for the names was for common names in North America. I was aware there was a bias. I was just to lazy to type 375 names per locale. (I am also aware I could just split the names up between locales.) I may come back at a later time and use locales when the project is actually close to being publicly seen.

However, if someone used this for their code they could just change the names.

For my purposes the names are just a unique way to identify a user's "followers".

CopyableCougar4

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #518 - Posted 2014-09-07 19:36:21 »

Back from honeymoon in Rome, back to voxels!



Cheers,

Kev

Offline lcass
« Reply #519 - Posted 2014-09-07 19:38:07 »

Back from honeymoon in Rome, back to voxels!



Cheers,

Kev

Kev for god sake keep working on this , its naturally brilliant. Maybe a mars base simulator esq thing? retro dungeon explorer?


As for what ive been doing ...
Debugging the 200 line tick method in my main class trying to find an inverted flag.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Slyth2727
« Reply #520 - Posted 2014-09-07 20:17:06 »

Back from honeymoon in Rome, back to voxels!

Again, congrats on getting married! Wow I'd love to go to Rome.

I've been learning more and more about reverse engineering. Trying to replicate a license patch for sublime that I found online.
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #521 - Posted 2014-09-07 20:31:18 »

The source I used for the names was for common names in North America. I was aware there was a bias. I was just to lazy to type 375 names per locale. (I am also aware I could just split the names up between locales.) I may come back at a later time and use locales when the project is actually close to being publicly seen.

However, if someone used this for their code they could just change the names.

For my purposes the names are just a unique way to identify a user's "followers".

CopyableCougar4

Sorry, I didn't mean to sound critical. I only meant that adding locales would be a neat next step... :-)

Offline CopyableCougar4
« Reply #522 - Posted 2014-09-07 20:34:15 »

Quote
Sorry, I didn't mean to sound critical. I only meant that adding locales would be a neat next step... :-)

It's fine I knew what you were saying Tongue

CopyableCougar4

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #523 - Posted 2014-09-07 20:41:03 »

What I did today: axed loads of features, moved game closer to completion.

Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #524 - Posted 2014-09-07 21:14:14 »

Got a little free time today to add in some screen shake for collisions with enemies. I need to adjust it a little but pretty happy with it at the moment Smiley

Click to Play

Hey, you! Back to work
Offline LiquidNitrogen
« Reply #525 - Posted 2014-09-09 14:16:51 »

Experiments with re-creating amiga style sounds.

<a href="http://www.youtube.com/v/o_XAIivoWwE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/o_XAIivoWwE?version=3&amp;hl=en_US&amp;start=</a>
Offline death_angel
« Reply #526 - Posted 2014-09-09 17:02:05 »

add new texture to the main character and create a scroll wheel zoom:
<a href="http://www.youtube.com/v/LFh1k0QNKV8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/LFh1k0QNKV8?version=3&amp;hl=en_US&amp;start=</a>

I am just a guy
Offline Longor1996

JGO Wizard


Medals: 115
Projects: 2
Exp: 8 years


The cake is probably a lie.


« Reply #527 - Posted 2014-09-09 21:24:01 »

I was bored and made a something.
Its absolutely not correct, but enough to explain the basics of how a GPU works.
(There are also a few tiny mistakes in there)


The cake is probably a lie... but it's a delicious lie!
Offline Riven
Administrator

« JGO Overlord »


Medals: 1357
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #528 - Posted 2014-09-09 21:35:40 »

You drew: geometry shader → vertex shader → fragment shader,
while it is: vertex shader → geometry shader → fragment shader.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline Longor1996

JGO Wizard


Medals: 115
Projects: 2
Exp: 8 years


The cake is probably a lie.


« Reply #529 - Posted 2014-09-09 21:47:28 »

You drew: geometry shader → vertex shader → fragment shader,
while it is: vertex shader → geometry shader → fragment shader.

Let me explain my reaction upon reading your post: ARGH!!
I knew something was off in the image...

The cake is probably a lie... but it's a delicious lie!
Offline JayManHall
« Reply #530 - Posted 2014-09-10 02:17:09 »

Moving along through LWJGL and experimenting with some weird stuff.
Click to Play

With great code comes even greater disorganization.
Offline kingroka123
« Reply #531 - Posted 2014-09-10 02:36:45 »

Resumed work on Astrofirm! Grin

I've added support for multiple planets, now onto Starmaps!  Pointing
Offline EgonOlsen
« Reply #532 - Posted 2014-09-10 06:32:19 »

Made and uploaded a new video of my RPG (on screen texts are in german in this video, but the game contains a rough english translation as well).

<a href="http://www.youtube.com/v/bJf2B3tlg5Y?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/bJf2B3tlg5Y?version=3&amp;hl=en_US&amp;start=</a>

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #533 - Posted 2014-09-10 07:50:50 »

JPCT rules! Smiley Looking epic mate! Smiley

Kev

Offline SHC
« Reply #534 - Posted 2014-09-10 14:43:59 »

Did some hacking today.


Offline LiquidNitrogen
« Reply #535 - Posted 2014-09-10 18:33:43 »

Guess I'll stop spamming the thread with my music and go back to working on my game now.
[edit: fixed a few problems with the sound levels]
<a href="http://www.youtube.com/v/zFjDU4grHS8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/zFjDU4grHS8?version=3&amp;hl=en_US&amp;start=</a>
Offline DarkCart

JGO Kernel


Medals: 124
Projects: 9
Exp: 50 years


It's all in the mind, y'know.


« Reply #536 - Posted 2014-09-11 22:32:30 »

Been rating some Ludum Dare entries... not much else.

The darkest of carts.
Offline JayManHall
« Reply #537 - Posted 2014-09-11 22:36:00 »

Trying my cards with girls. So far she didn't text back today (yesterday she did). I'll see tomorrow in class
EDIT: Re-sizing didn't work, screw it.

With great code comes even greater disorganization.
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 486
Exp: 7 years



« Reply #538 - Posted 2014-09-11 22:37:28 »

Please use [img width=800][/img] (or smaller), or just link a smaller image.
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #539 - Posted 2014-09-12 18:05:18 »

technically yesterday, but i toyed with virtual-dub, see if it's good for realtime screen-grabbing. so if you like flocking-behaviour 2D-particles, check this out .. file is about 490 mb, ~7 minutes at 60 hz, that's why it's a bit big for that duration.

basically it's a realtime jam on flocking behaviour, playing knobs in the background.

http://memleaks.net/things/flock_h.mp4  Pointing

background tune is : http://en.wikipedia.org/wiki/Towa_Tei "Luv Connection" from 1995, hope they dont mind  persecutioncomplex

*edit*

they're pure cpu oo-style particles, leap-frog integration and pretty much fixed pipeline rendering.

colored by weight, red -> yellow -> blue, heavy to light.
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