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  What I did today  (Read 2843079 times)
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Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #480 - Posted 2014-08-31 21:06:35 »

i rewritten a ssao shader :

solid color -> ssao -> vertex ao -> simple light
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 485
Exp: 7 years



« Reply #481 - Posted 2014-08-31 21:32:20 »

Just restored my standing on Hackerrank in code golf, some chump thought he could beat my previous record (9.0) Tongue
https://www.hackerrank.com/challenges/leibniz/leaderboard/filter/language=java
Offline Longor1996

JGO Wizard


Medals: 115
Projects: 2
Exp: 8 years


The cake is probably a lie.


« Reply #482 - Posted 2014-09-01 01:04:51 »

Physics, Mip-Mapping, and a Performance-Graph!



Also, its raining cubes.


And there is a lot of cubes...

The cake is probably a lie... but it's a delicious lie!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Rayvolution

« JGO Spiffy Duke »


Medals: 379
Projects: 2
Exp: 2 years


Resident Crazyman


« Reply #483 - Posted 2014-09-01 03:13:29 »

Got bored and spruced up my splash screen a bit Cheesy

Click to Play

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline Longor1996

JGO Wizard


Medals: 115
Projects: 2
Exp: 8 years


The cake is probably a lie.


« Reply #484 - Posted 2014-09-01 20:05:51 »

So... even more cubes.

<a href="http://www.youtube.com/v/bnTS2orPu08?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/bnTS2orPu08?version=3&amp;hl=en_US&amp;start=</a>

And mouse-picking which didn't make it into the video.
(Note that the 'pointer'-box is not in the middle of the screen, but is where the mouse is at.)


The cake is probably a lie... but it's a delicious lie!
Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #485 - Posted 2014-09-01 20:34:06 »

Been messing around with Unity some more today and learning some more C#. Likely back to work on my LibGDX game tomorrow Pointing

Hey, you! Back to work
Offline death_angel
« Reply #486 - Posted 2014-09-01 20:58:55 »

Did my first dev video about The Bartender:
<a href="http://www.youtube.com/v/4y8banIv5cI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/4y8banIv5cI?version=3&amp;hl=en_US&amp;start=</a>

I am just a guy
Offline Slyth2727
« Reply #487 - Posted 2014-09-01 21:28:19 »

Been messing around with Unity some more today and learning some more C#. Likely back to work on my LibGDX game tomorrow Pointing

Yum, C#.


.. I'm bored, okay?
Offline wessles
« Reply #488 - Posted 2014-09-02 01:20:33 »

I messed with the Commodore 64 (emulated, of course). It is pretty cool to look at the state of computing in its early days, and it gives you a pretty decent picture of what is going on beneath all your favourite programming languages, with their fancy functions and pointers.

I also messed around with some networking, using a python library called Scapy. It allows you to literally manipulate packets of data, sending them anywhere. It really helped me visualize how networking works in its lowest level.

Then, whilst debugging a faulty installation of scapy, I realized I should clean out my linux partition. So I packed my work onto a flash drive, and got Kubuntu with KDE. After a bit of tweaking, I would say this is the best desktop I have gotten so far (until I clutter it to the point of no usage).

Back in the realm of Java, I added controller support for MERCury, and started a game (which is so early in development that I can't show a screenshot yet Undecided).

I think this is the geekiest weekend I can have before going back to school on Tuesday  Smiley.

-wes
Offline Slyth2727
« Reply #489 - Posted 2014-09-02 02:08:37 »

Actually, Scrapy is pretty high level.
Nonetheless, it's a very useful library for sure.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Longor1996

JGO Wizard


Medals: 115
Projects: 2
Exp: 8 years


The cake is probably a lie.


« Reply #490 - Posted 2014-09-03 00:29:08 »

Today I wrote a silly program that scans Minecraft-Servers and dumps the query into a CSV-table.
God dammit I have no life...

(1500 scanned of 8020 listed!)

The cake is probably a lie... but it's a delicious lie!
Offline kingroka123
« Reply #491 - Posted 2014-09-03 04:30:44 »

I started a multiplayer space game  Pointing
Click to Play
Offline BlueSteelAU

Junior Newbie


Medals: 2



« Reply #492 - Posted 2014-09-03 12:41:04 »

Today i signed up here Wink and passed your entry exam Wink Smiley
Offline lcass
« Reply #493 - Posted 2014-09-03 16:20:37 »

Today I went back to school to join year 11...
English essay every week..
Offline actual

JGO Coder


Medals: 25



« Reply #494 - Posted 2014-09-03 16:33:56 »


For my game I am doing some very simple Graphics2D text rendering while I work on the simulation logic. Due to laziness and taking the "simplest thing that works" approach, my main game class has become an unholy mess of that rendering code, along with other game system level fields and methods. I was able to pull out all of the rendering code (~80 lines in the main game class and 4 other classes), make it a bit more generic, and move it into my game utilities library.

Right now I am trying to figure out how I can better structure some of the higher level systems and fields that I stuck in the main game class.

Refactoring feels good!
Offline death_angel
« Reply #495 - Posted 2014-09-03 16:41:13 »

Finished The "Third Person Shooter Controller" of my game character and almost finished the texture.

I am just a guy
Offline Warden
« Reply #496 - Posted 2014-09-03 19:11:01 »

Today I started on some entity classes for my game and, hardcoded some more tile classes. Only another three dozen tiles to make and, hardcode in. Then, Like Minecraft, People will be able to customize the tile textures. Though the current 16 dozen grass textures might make them think twice. So excited to make more primary tile textures /sarcasm.
Offline Slyth2727
« Reply #497 - Posted 2014-09-03 20:56:54 »

Did some more research on reverse engineering, and managed to find enough memory addresses in my game to make boxes around enemies onscreen. The only part I got stuck on was the damn directx rendering with C#. I had to use a library called SharpDX and decided that I am never dipping into DirectX because making an external overlay was a pain in the ass.
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #498 - Posted 2014-09-03 22:05:04 »

mixed high with low-frequency ssao

solid color -> low -> high -> simple light + vertex ao
Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #499 - Posted 2014-09-04 07:05:01 »

Not Java but I thought I'd share:



Generates 3 maps using a wrapping diamond-square algorithm (height, temperature, rainfall), and then uses a tangled mess of if-else statements to determine the tiles to place.

More screenshots here

Offline Riven
Administrator

« JGO Overlord »


Medals: 1356
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #500 - Posted 2014-09-04 12:04:04 »

You typically get (even) nicer results when you don't make the beach terrain type dependent on height, but (largely) based on distance to water. As post processing step, you then flatten the ('fixed' width) beaches somewhat.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline theagentd
« Reply #501 - Posted 2014-09-04 17:06:18 »

I implemented Toksvig antialiasing to reduce specular aliasing caused by high glossiness/low roughness in combination with detailed normal maps:

Before it was shimmering and flickering as hell, and it was impossible to see any details in the normal map since they were too high-frequency to be displayed. I'd need a huge amount of supersampling to fix it.


With the specular anti-aliasing (which only takes the normal map as an input) the detail is retained despite the super-high glossiness as the gloss is dynamically reduced when the normal map itself is "rough". The result is a temporarily stable specular highlight which just looks perfect at all distances and angles, and preserves the "shape" of the highlight no matter the distance from it.


Here's an interactive WebGL demo of the technique: http://www.selfshadow.com/sandbox/gloss.html. Note specifically that with Toksvig map/AA enabled the "shape" of the highlight does not change as you zoom in and out with the mouse wheel, since the normal map itself essentially causes the surface to become rough when zoomed out.

Myomyomyo.
Offline SHC
« Reply #502 - Posted 2014-09-04 17:44:34 »

Found that webgl is working on chrome for mobile.


Offline ags1

JGO Kernel


Medals: 367
Projects: 7


Make code not war!


« Reply #503 - Posted 2014-09-04 18:04:31 »

@Work: fixed a 2-year bug in my Swing GUI library.

Offline pitbuller
« Reply #504 - Posted 2014-09-04 22:14:57 »

Quote
This game has been Greenlit by the Community!

Just came back from the one week vacation and that happened in mean time. So actually I didn't do anything.

http://steamcommunity.com/sharedfiles/filedetails/?id=307899345
Offline SauronWatchesYou

JGO Ninja


Medals: 33
Projects: 4
Exp: 2 years


Hi there! :)


« Reply #505 - Posted 2014-09-04 22:17:03 »

Not much coding for me today. Sort of had a mid-week day and played some games. Did read up a little more on C# though

Hey, you! Back to work
Offline basil_

« JGO Bitwise Duke »


Medals: 418
Exp: 13 years



« Reply #506 - Posted 2014-09-06 15:51:56 »

got half trough crafting my new desk :

bottom side table top, 200x100 cm :


5 legs :


o/
Offline LiquidNitrogen
« Reply #507 - Posted 2014-09-07 13:33:00 »

Practicing making some music for my game so I don't have to steal other peoples music.

<a href="http://www.youtube.com/v/027r25yvGdM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/027r25yvGdM?version=3&amp;hl=en_US&amp;start=</a>

Offline BurntPizza

« JGO Bitwise Duke »


Medals: 485
Exp: 7 years



« Reply #508 - Posted 2014-09-07 14:10:17 »

Practicing making some music for my game so I don't have to steal other peoples music.

What software do you use?
Offline LiquidNitrogen
« Reply #509 - Posted 2014-09-07 14:17:03 »

I used to use Mad Tracker, but recently started using Ableton Live with some Native Instruments plugins. The interesting thing with Mad Tracker is that it can use the VST plugins too, even though its an old style tracker.
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